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fcosta
Cruor Angelus Divortium Cruzaders Interspacial Alliance
1
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Posted - 2012.03.07 12:50:00 -
[1] - Quote
Hi guys
So, i need a bit of advice. Being caldari, i took the normal caldari way , going from drake, to raven, to navy raven and finaly to the standart fit Golem with the 2 t2 rigs (Large Rocket Fuel Cache Partition II ; Large Hydraulic Bay Thrusters II) and 3 tp wich i am flying now , with the ocasional use of a HM Tengu.
Since i moved to minmatar space with some friends, i got a machariel wich is still waiting to be fitted, because everybody tells me it needs to be cap stable and have a Gist X Type X Large Shield booster and that kind of crap.
Well... i was never a fan of cap stability and DO NOT have the isk for that booster. So i was wondering if anyone has some pointers in order to fly an efficient mission mach without being bankrupt.
I allready have 4 faction gyros and 2 CN Invuls. Sorry for the bad english.
Any toughts? Thx |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
27
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Posted - 2012.03.07 13:09:00 -
[2] - Quote
Mach should never be a cap stable mission ship. You nerf way too much dmg and tank out of it in order to get it stable.
Fill the low's with tracking and gyro's
For the booster, if your on a budget, the Pith C-Type is nice for the cost (its what i use)
For the rest of my tank i have 2 faction mission hardners (usually only use it against Angel anyways) and 1 invul.
I also perma keep a 100mn micro on it just because its a Mach, it likes to go fast.
For rigs, if you want omni tank, use shield rigs, personally, i have CCC's so i can jump into slightly larger piles of crap.
A Damage Control 2 is also rather helpful as it does not have the stacking penalty and significantly increases your EHP for those times you get too deep... |
mxzf
Shovel Bros
911
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Posted - 2012.03.07 13:14:00 -
[3] - Quote
You tank/fly it pretty much the same way that you would your Golem/CNR/Raven; fit a big shield booster, pulse it to fill up your shields, kill all the NPCs to reduce the incoming DPS. |
Liam Mirren
316
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Posted - 2012.03.07 14:05:00 -
[4] - Quote
People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons. People can ofcourse choose to be cap stable because they're lazy, perhaps new to the game or because they have to AFK at the most weird moments, but stating that mission runners in general ought to be stable is idiocy. Especially ships which don't use cap for their dps (ie not lasers or hybrids) have it silly easy. There's 2 ways of working with unstable fits;
1) learning that cap recharge isn't linear, it peaks at 25-30% while dropping like a brick below 25% and not being very good above 50%. So what you do is rep till you hit 25% cap, stop and lets your shield go down while your cap gets back up, once you hit 40-45% cap again you start repping, etc etc. This ensures the best cap recharge and thus the best sustained tank.. Also note that shields follow the same recharge curve so if you really want to you can even ride the recharge wave for both shield and cap, making it more efficient.
2) use a cap booster, that means you only use one slot instead of mids, lows and rigs meaning you free up those slots for more dps and tank focus.
When you start to get used to it and combine both these options you'll stop eating booster 800's like candy and will need less and less of them to a point where you'll only need them in those "oh crap" moments. It's a bit different for ships which use lasers or hybrids but it follows the same logic. In this specific case: Mach pisses so much dps that you'll hardly have to tank anyway.
Fitting wise have a look at this, nothing terribly expensive but it works fine and any more pimping is entirely optional. Many people opt to use sentries as it looks great in EFT but on a fast moving ship that benefits from closing the distance to targets using stationary sentries is a bit counter productive. Apart from that, drone dps is so silly compared to its turret dps that having to wait for your drones to actually nibble their way through targets gets annoying, so you just give it 1-2 volleys and the target is dead... much quicker.
[Machariel, LVL 4 - Angels] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
100MN Afterburner II Caldari Navy X-Large Shield Booster Invulnerability Field II Explosion Dampening Field II Heavy Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam I
[empty rig slot] Large Ionic Field Projector I Large Projectile Burst Aerator II
Berserker II x4 Warrior II x5 Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Arazel Chainfire
Sons Of 0din Fatal Ascension
88
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Posted - 2012.03.07 14:09:00 -
[5] - Quote
I'll be completely honest... I'm a cheapskate and successfully flew a mach with 1 large shield booster, 1 100mn AB, and 3 hardeners, all of it t2. Lows were 4 gyro's and 3 TE. Rigs were a t2 burst areator and the one that does 25% additional sensor range (forgot the name of it). Successfully managed to complete all missions with that fit. Faction just isn't necessary for that boat, but if you do want it the thing to faction is the gank, not the tank.
-Arazel |
FT Diomedes
Factio Paucorum
4
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Posted - 2012.03.07 14:13:00 -
[6] - Quote
It's not that hard to make a mission fit that is cap stable enough to be easy - and without using every slot on the ship. This one has ample DPS and plenty of tank for Level 4. I use sentries because sitting still isn't a problem for this ship, even though one can significantly increase the tanking amount just by moving. If I feel the need to move, the 5x light drones can take care of stuff:
[Machariel, Machariel] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Domination Tracking Enhancer Domination Tracking Enhancer Domination Tracking Enhancer Damage Control II
Republic Fleet 100MN Afterburner Gist B-Type Large Shield Booster Shield Boost Amplifier II Photon Scattering Field II Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Heavy Nosferatu II
Large Capacitor Control Circuit II Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Bouncer II x4 Warrior II x5
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Ira Infernus
Praetorium Illegitimus The.Alliance
5
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Posted - 2012.03.07 14:35:00 -
[7] - Quote
Before I refitted my mach for incursions I used to fly something along the lines of;
Lows 4x domination gyros 3x domination tracking enhancers
Mids Gist X-type 100mn Afterburner 2x Caldari Navy Invulnerability fields 1x Gist C-type X-L Booster 1x Shadow Serpentis Tracking Computer
Highs 7x 800mm Repeating Artillery II (RF Ammo) 1x Auto targeter (for laziness)
Rigs 1 Large Capacitor Control Circuit 1 Large Polycarb 1 Large Projectile Metastasis
Drones of your choice.
I Think it has about 3-5 mins of cap, goes insanely fast, does an insane amount of damage and always hits well.
If you are going fast you dont have to tank as much, and if you are doing as much DPS as you should, well, dead things dont shoot back ;)
Whoever is telling you to be capstab is an idiot, dont listen to them (crapstab is a terrible idea on almost any ship for PvE) |
Sexy Cakes
Poasting
6
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Posted - 2012.03.07 15:34:00 -
[8] - Quote
Liam Mirren wrote:People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons.
QFT |
Andrea Griffin
174
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Posted - 2012.03.07 15:49:00 -
[9] - Quote
Sexy Cakes wrote:Liam Mirren wrote:People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons. QFT Quoted again for truth. Learn to love the cap booster.
CCP Sreegs is my favorite developer. |
Darthewok
Perkone Caldari State
28
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Posted - 2012.03.07 16:09:00 -
[10] - Quote
Andrea Griffin wrote:Learn to love the cap booster.
Nothing against cap boosters. However, disconnects do occur. Anyone had that happen with a cap booster ship? Will the cap booster and tank stay on? What are the mechanics now? And if you lose your missioning ship due to disconnect can you petition successfully for it back? Important things to consider with multibillion ISK ships and fits. CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0 |
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Liam Mirren
319
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Posted - 2012.03.07 16:58:00 -
[11] - Quote
Darthewok wrote:Nothing against cap boosters. However, disconnects do occur. Anyone had that happen with a cap booster ship? Will the cap booster and tank stay on? Will the ship warp out safely? What are the mechanics now? And if you lose your missioning ship due to disconnect can you petition successfully for it back? Important things to consider with multibillion ISK ships and fits.
yup yup, yup even with a cap booster setup you generally have more than 2 mins of cap anyway which is more than enough to do Ewarp. Assuming you run your shield booster ofcourse nope true, still the chance of DCs is very low and even if then you have a good chance to be fine. In the mean time you do missions a lot faster because of choosing to not be stable.
Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
fcosta
Cruor Angelus Divortium Cruzaders Interspacial Alliance
1
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Posted - 2012.03.07 18:58:00 -
[12] - Quote
Thx for the great reply's guys. keep those fits comming cuz i'm going to a trade hub to fit the mack. |
Zhilia Mann
Tide Way Out Productions
349
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Posted - 2012.03.07 20:58:00 -
[13] - Quote
You want more fits? No problem. I've been told this is too expensive before but it's also not that much compared to what's already been posted in the thread so... shrug.
Standard fit for most missions:
[Machariel, my mach] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II
Domination X-Large Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L 800mm Repeating Artillery II, Fusion L Small Tractor Beam II
Large Projectile Burst Aerator II Large Core Defence Capacitor Safeguard I [empty rig slot]
For blitzing Smash the Supplier and Dread Pirate Scarlet:
[Machariel, my mach arties] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Reactor Control Unit II
Domination X-Large Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Core C-Type 100MN Afterburner
1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L 1400mm Howitzer Artillery II, EMP L [empty high slot]
Large Projectile Burst Aerator II Large Core Defence Capacitor Safeguard I [empty rig slot]
When I need more speed I'll change out the AB for a MWD (depending on model, this requires dropping the tractor beam, which is fine when you outrun it by that much).
I started with a Heavy Capacitor Booster II instead of the SBA; the SBA is just plain better.
A Pith booster will work for you. In fact, it's overkill. |
Cindy Marco
Expanse Security
45
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Posted - 2012.03.07 21:06:00 -
[14] - Quote
A cap stable pve ship, is a badly fit ship. You have to give up damage mods/tracking mods etc to get there. Or buy expensive mods that make you a prime ganking target.
You don't have to tank the entire DPS of a mission/belt for the entire length of the fight. You just have to tank it till you blow up enough ships to bring the dps down. And damage/tracking will let you do that while your making more isk/hr because your killing stuff faster. |
Isan'na
Malicious Destruction War Against the Manifest
15
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Posted - 2012.03.07 21:09:00 -
[15] - Quote
I can testify that the fit that Liam posted works beautifully. I've done it with a T2 shield booster and 2 invulns for practically every mission - a faction tank is just additional OHSHI- tank if you screw up, but a bit of creative overheating has the same effect. If you want, you can swap the ionic projector for a Core Defense Capacitor Safeguard, which reduces the cap need for shield boosting. |
MadMuppet
Kerguelen Station
169
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Posted - 2012.03.07 21:26:00 -
[16] - Quote
Having been one of those 'cap stable f-ing morons' for a long time I finally stopped being completely cheap and bought a couple lower priced -type items for my Machariel (I am not at my computer, so I cannot confirm the units, but I think I spent 400mil on them combined).
[Machariel, current] Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Photon Scattering Field II Heat Dissipation Field II Something-Type 100MN Afterburner Something-Type Large Shield Booster Cap Recharger II
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Drone Link Augmentor I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
With my skills I am not cap stable, but I have 20 minutes of cap to play with (which is enough to know if something is going wrong or not to GTFO or fight yourself out if you screw up and get scrammed). I usually run two mission specific hardeners, but if unsure of what I will run in to I throw in two Invuls and swap our a Gyro for a Flux Coil (which puts me back at Cap Stable)
The more I play though the more I find I turn off the AB to the point I an considering going over to a MWD instead just to deal with range needs. That or drop the Cap Recharger for a Tracking computer.
I could put a lot more money in to this thing and get all the other neat toys, but I just fly it for isk for other projects. I don't always finish my commentary, but when I do |
fcosta
Cruor Angelus Divortium Cruzaders Interspacial Alliance
1
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Posted - 2012.03.07 21:53:00 -
[17] - Quote
thx guys , you rock |
stoicfaux
767
|
Posted - 2012.03.08 01:41:00 -
[18] - Quote
If you're blitzing missions, you really don't need much cap. I was averaging about ~6.5 minutes per mission on average without cherry picking missions. http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.html
Vargur is also a good ship. It's drawbacks compared to the Mach are slower speed, slower lock time, it's not really practical to mount an MWD, and slower align times. It's advantages over the Mach are cheap ammo (only 4 guns,) easy to tank, cheaper hull, and cheaper to fit. Also the Mach is huge* so it occasionally gets hung up on acceleration gates.
* The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out of meth stuffed into a straight jacked and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Tenga Halaris
Exit Strategies
19
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Posted - 2012.03.08 12:55:00 -
[19] - Quote
You can start here:
[Machariel, Mach PvE AC] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Damage Control II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Pith C-Type X-Large Shield Booster Shield Boost Amplifier II Photon Scattering Field II Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Anti-Thermal Screen Reinforcer I
Hobgoblin II x5 Garde II x4
Massive tank for this kind of DPS ship to get used to cap management. Also relatively cheap fit with a good boost. Pith c-types are pretty cheap.
A superfast setup which requires very good skills (char and tactics) and really shines when equipped with +5 dmg and tracking imps:
[Machariel, Mach PvE AC] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Gist B-Type X-Large Shield Booster Pithum C-Type Invulnerability Field Pith B-Type Photon Scattering Field Gist X-Type 100MN MicroWarpdrive Heavy Capacitor Booster II, Navy Cap Booster 800
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Small Tractor Beam II
Large Anti-Thermal Screen Reinforcer I Large Projectile Burst Aerator II [empty rig slot]
Hobgoblin II x5 Ogre II x5
Expensive ****, but nice DPS. You should know what you do, when you fly this, it's close to the edge.
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Daniel Plain
Science and Trade Institute Caldari State
1
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Posted - 2012.03.08 14:27:00 -
[20] - Quote
Sexy Cakes wrote:Liam Mirren wrote:People telling you a lvl 4 mission ship should be cap stable are, for lack of a better description, fcking morons. QFT
just driving the point home. the only justification for flying cap stable in l4s is when you want to be able to just get up and go away for 10 minutes mid mission. |
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Cryissa
Caldari Navy Operations Eych Four Eks Zero Ahr
8
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Posted - 2012.03.08 14:52:00 -
[21] - Quote
I can't fly one but can someone who does tell me please with the above fits what is the expected damage out put please?
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Malcanis
Vanishing Point. The Initiative.
3125
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Posted - 2012.03.08 14:57:00 -
[22] - Quote
Deadspace 100MN MWDs are usually pretty cheap, and they have a way lower cap penalty (and some use a lot less cap than T2 as well). If you're going the AB route, then I'd advise a Domi/RF AB as a good compromise of speed, price and cap efficiency.
When I used a Mach for missioning, I had a Pith B-type XL + DG Invuln + 2 T2 mission specific + DCU II, and that was far more tank than I needed. Once I got the AB up to speed I was pretty much buffer/passive tanking in most missions anyway, and just used the booster to top the shield up between rooms. An afterburning Mach gets quite a big damage reduction from rat BS damage, around 50% or so from memory. You could up that even further with a Halo set - far cheaper than Snakes, and they won't **** with your tracking.
If I was building a mission Mach now, I'd go something like
7x 800mm AC II 100MN RF AB, Pith C-type XL, 3x T2 hardeners 4x RF Gyros 3x T2 Tracking Enhancers
Drones: Whatever 4x heavy 5x Lights, I guess. You need to make sure you can kill those pesky webbers
CCC/Polycarb rigs according to preference (if your gunnery skills are all V'd, go polycarbs, else CCCs, or you could mix-n-match)
Halos & +5% Gunnery Hardwirings as budget allows. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Tenga Halaris
Exit Strategies
19
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Posted - 2012.03.08 16:00:00 -
[23] - Quote
You can't compare EFT damage to effective level 4 mission damage.
The Dmg output of a well skilled, implant supported MWD- Machariel is outstanding.
You need to have nearly perfect skills to max out the performance of this ship, but it's worth every single SP.
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Zhilia Mann
Tide Way Out Productions
350
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Posted - 2012.03.08 16:34:00 -
[24] - Quote
Cryissa wrote:I can't fly one but can someone who does tell me please with the above fits what is the expected damage out put please?
In general terms? A missions Mach should be throwing out 900+ at 25 and 600+ at 50. With vanilla T1 short range ammo.
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Jake Warbird
Republic Military School Minmatar Republic
71
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Posted - 2012.03.08 18:45:00 -
[25] - Quote
stoicfaux wrote:* The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacked and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.
So apt it needs to be on the Mach manual. +1 |
fcosta
Cruor Angelus Divortium Cruzaders Interspacial Alliance
1
|
Posted - 2012.03.09 08:53:00 -
[26] - Quote
stoicfaux wrote:If you're blitzing missions, you really don't need much cap. I was averaging about ~6.5 minutes per mission on average without cherry picking missions. http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.htmlVargur is also a good ship. Its drawbacks compared to the Mach are slower speed, slower lock time, it's not really practical to mount an MWD, and slower align times. Its advantages over the Mach are cheap ammo (only 4 guns,) easy to tank, cheaper hull, and cheaper to fit. Also the Mach is huge* so it occasionally gets hung up on acceleration gates. * The Mach is huge because it is mostly hollow which makes it buoyant in Eve's submarine physics. Things that float really want to float "up" but since there is no "up" in space, the Mach becomes the equivalent of an ADD/ADHD child strung out on meth stuffed into a straight jacket and forced to lie still on a bed of nails. This "is buoyant but not allowed to be buoyant" pensive energy is what gives the Mach its great agility and speed.
Nice description there
i followed with great attencion your golem post. And i have to ask you...
Do you think is viable to just sell my golem and get me a vargur? And as far as implants go, wich implants should i get to maximize dps and if i understand correctly, those implants will also be good for the Vargur. Is that correct?
Thx, all of you guys for the great responses. |
Pheusia
Vanishing Point. The Initiative.
0
|
Posted - 2012.03.09 10:51:00 -
[27] - Quote
You'll notice that the AC Mach burns through ammo at an unbelievable rate. It's wise to keep a couple of hundred k of each type (EMP, PP, Fusion) in your hangar. |
Cryissa
Caldari Navy Operations Eych Four Eks Zero Ahr
8
|
Posted - 2012.03.09 11:07:00 -
[28] - Quote
Zhilia Mann wrote:Cryissa wrote:I can't fly one but can someone who does tell me please with the above fits what is the expected damage out put please? In general terms? A missions Mach should be throwing out 900+ at 25 and 600+ at 50. With vanilla T1 short range ammo.
Thanks you |
Bibosikus
Inside out. The G0dfathers
43
|
Posted - 2012.03.10 00:05:00 -
[29] - Quote
Machariel = DPS tank.
T2 shield fit, DED speed fit. Cap Booster for beginners.
Faction DPS mods (and tracking enhancers if you can afford them)
T2 guns, T1 ammo
Get transversal.
Pulse your cap-unstable shield tank while you pwn webbers then scrammers then big DPS rats.
Next gate. The box said "Requires Windows-á2000 or better", so I installed Linux. |
stoicfaux
771
|
Posted - 2012.03.10 00:24:00 -
[30] - Quote
fcosta wrote: Do you think is viable to just sell my golem and get me a vargur? And as far as implants go, wich implants should i get to maximize dps and if i understand correctly, those implants will also be good for the Vargur. Is that correct?
Yup. Vargur > Golem.
I just ran a 5 TP Golem (two slot tank *twitch*) in Damsel and killed everything. (5 TPs and you can one shot the cruisers.) Took 10m 13s to run and I could probably shave ~45s off of that if I hadn't fumbled the TPs a couple of times and had killed Zor earlier. My Vargur did it in 9M 50s without the stress of watching the Golem's shield go below ~15% and the capacitor drop to ~20%.
The only implants I use on my Vargur are a 3% and 5% damage pair (CX-2 and LX-1.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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