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Thread Statistics | Show CCP posts - 0 post(s) |
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.18 08:18:00 -
[1]
Missiles need to be overhauled, they are ******** in the current design where speed is the ultimate factor which determines the damage.
Light missiles should be designed to damage small ships. Heavy missiles should be designed to damage medium ships. Cruise missiles should be designed to damage large ships.
I can get a nano battleship that will avoid the vast majority of damage from light missiles, the mechanics are just comedy gold.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.18 09:18:00 -
[2]
Edited by: Veldya on 18/06/2008 09:18:47 Even current anti-missile warheads are designed with proximity fuses where they detonate when they get within a certain range of a target, the concept I believe is to detonate in front of the incoming object forcing it to travel through the blast radius.
Given you can jack up a missile to have a velocity of over 12k m/s there should be mechanisms in place to use fast missiles against fast ships. If a missile is fast enough to catch up to and hit a ship then I fail to understand how a species that has any kind of grip on the word intelligent can make a warhead that has a worse detonation velocity than that of the missile's propellant.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.20 10:34:00 -
[3]
Originally by: MalVortex
If you wanted to get really technical, the explosion of the missile would inherent all the momentum of the missile itself. a 10kms missile would have 10kms + explosion velocity along its heading, and 10kms - explosion velocity 180* to its heading....
If we wanted to get really technical we could rip a lot of holes into the EVE mechanics. However, we are just raising balance mechanics. One races' major weapon of preference should not be totally obsolete against nano ships.
We are not talking about shooting a laser around a corner, we are talking about pretty realistic laws of physics which help to support a change in the mechanics for logical reasons. Having one race's lighter weapons are useless against faster ships and a rival race has exceptionally fast ships then it is an embarrassment to the game designers.
They should just place a hard cap on the amount you can minimise damage via speed stacking for the appropriate weapons types. Ie, small weapons vs small ships should always do a part of their damage.
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