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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.06.29 11:13:00 -
[61]
Originally by: Gyro DuAquin1 Ok so what you are looking for is a more yield more cargo but fraglie
What we should be asking for is exactly the opposite of that. We need a class of mining ships that are _durable_. Enough to tank a small gang of pirates until help gets there. |
Drzt
Domini Umbrus Free Trade Zone.
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Posted - 2008.06.29 11:56:00 -
[62]
Originally by: Sir Substance
now, before you go on with that "you should go to 0.0" crap. ive been there. i made a deficit of hundreds of millions over the time i was there. i have no interest in it.
Well then you must either be doing something wrong with the way that you mine or you're in the wrong region. I've done mining in a handful of 0.0 regions and I can tell you that there are regions out there that have either poor belts, poor mineral markets, and/or sovereignty instability which can make mining something that you hate. Conversely, there are regions that are "golden". Case in point, I've recently moved to a 0.0 region new to me and mining couldn't be better. In about two or three weeks I've made around 500m in profit spending about 1 to 2 hours a day at it.
Originally by: Sir Substance
so i mine in high sec, and as has been said, its a joke.
I'm gonna guess that its probably a joke because there is little risk to high sec miners. I'm willing to bet that very few high sec miners get suicide ganked and the only risk I see in high sec mining is losing mined ore out of a jetcan (if you jetcan mine....many don't). Adapt or die. |
Sin Fae
Income Redistribution Service
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Posted - 2008.07.03 19:45:00 -
[63]
Edited by: Sin Fae on 03/07/2008 19:46:21
Id recommend this package (or something similar)
1. Have a small chance for a datacore (Or something valuable) to drop from mining Veld in only lo-sec regions.
2. Ability to deploy a small "Warp Stabilization Bubble"
3. A mining ship with the cargo space of a Covetor, and a tank of a Drake (or better than a Drake).
~S~
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Tenoh
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Posted - 2008.07.03 20:08:00 -
[64]
I only want more cargo space for my mining cruiser and a bit more cpu power so i can have 4 lasers.... and would be nice to have npc to haul the ore back to the station for me,dont need or want low secs.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.07.03 20:38:00 -
[65]
Originally by: Sir Substance
Originally by: Thoram would be nice to have either some bigger ships to mine with with the proper booster above the hulk, or tweak the hulk to maybe have 4 highslots so the jump from a covetor to a hulk is more desireable.
indeed. i was rather surprised at how little my yeald jumped from covator to hulk. it went up about 100m3 per minute, which is bugger all when your pulling in over 1000m3 a min already in a covator. the only desirable thing with the hulk is a mild tanking potential and a bigger hold.
You do realize that a hulk can fit two T2 upgrades to the covetor's single T1? And that between that and the exhumer skill bonus, a hulk mines 25% more than a covetor? 1100 to 1400 m3/min is quite a jump, not to mention that the hulk can tank many of the rats in 0.0.
Mining skills and ships are fine, it is the variety of trit heavy ores that is lacking. Add new trit heavy ore to low/null sec.
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Vanessa Vansen
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Posted - 2008.08.23 07:40:00 -
[66]
Mining needs attention ... some more ideas
1) Rigs: Except the drone rig, there are no rigs that improve mining. For mining rigs, there are three possible versions: a) Rigs that reduce the duration of the cycle. For example reducing the time by 4% for T1 and by 7% for T2 lead approx to 4.2% and 7.5% more yield per minute. b) Rigs that improve the yield directly. The side effect of the rigs should not affect cpu and powergrid. Maybe one could use side effects of cargohold optimization. c) Rigs that increase the range of miners (both strip miners and normal miners).
Advantage: more diversity Disadvantage: also useful for macro miners
2) Equiment: Add a laser upgrade reducing cycle time for ore, and laser upgrades increasing the range of miners (both ore and ice). The advantage and disadvantage are the same as above.
3) Ships: Exhumers ... best mining ships ... form my point of view no need to change that.
However, what about a commando barge? There are commando ships that support their gang via links and provide some dps. Why is there nothing similar for mining? Field Commando Barge: e.g. hulk with one gang link instead of the third strip miner (Required skills: exhumer lvl5 maybe) Fleet Commando Barge: three gang links, no miners, but big cargohold (Required skills: transpost ships lvl5 maybe) The rumored orca might fit into that rule ... who knows ...
Both of course with a nice drone bay (field 50m3 and fleet 25 m3) and a matching bandwidth. In addition, a decent tank to be also useful in low-sec and 0.0.
Capital mining ships ... should not be useful for mining asteroids or ice ... Maybe some moon mining ships? Of course with (far) less yield than a POS moon mining array.
As I said just some ideas since you're gonna be the one that has to talk to CCP. Let me know if you want me to elaborate the ideas.
Cheers, Van |
Die Unsichtbare
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Posted - 2008.08.23 10:27:00 -
[67]
Many of you seem to take macro mining into their consideration.
Why is macro mining such an issue? I know the roids are gone and the 'real' miners can't find anything. But that is just the symptom ... not the cause.
For example, I can also run at least some missions while being afk most of the time. I know that experienced mission runners do this also in several level 4 missions. What is the difference between macro mining and afk missioning? Besides the fact that macro miners have to use a third party program and CCP might harm them because of that, there is one big difference: missions are an unlimited resource in contrast to ore.
A possible solution: Provide more mining agents so miners may access this unlimited resource. Of course, the missions should fit the desire of the clients and that is mining (so less courier and kill missions).
Btw to protect myself from angry (afk) mission runners comparing them with macro miners I decided to create an alt for this post. |
Malcanis
We are Legend eXceed.
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Posted - 2008.08.23 11:02:00 -
[68]
Agreed. In fact the whole mining/research/industry/exploration/invention nexus could do with a thorough review.
CONCORD provide consequences, not safety; only you can do that. |
Drake Draconis
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Posted - 2008.08.23 20:11:00 -
[69]
I support the "increased" love of mining as far as attention to the needs of miners.
But honestly.... if your AFK'ing or macro'ing.. you deserved to get can-flipped/ganked/killed.
No offense... but when I'm mining.... I'm paying attention to the screen... (ok so i read a book or use my second computer to check my email) but still.. I'm never away from my computer or I have someone watch my rear end.
Yeah its boring.... but the whole point of mining is patience and a bit of effort... not to mention a bit of luck.
I do think the armor on miners is way to weak.... you could kick the darn thing and punch a hole clean through it. Cargo space is a bit lacking as well.
But if there was a way to increase defenses and or allow for more Drones..... would be helpful.
Too many people prey on miners.... and whats really sad is they don't hardly make any money at it..yet they continue to do it... at least in High Sec. (I mean... you make more in a level 4 mission or mining the whole lot yourself then you would in can tipping)
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Die Unsichtbare
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Posted - 2008.08.26 17:49:00 -
[70]
Spread the mining related implants accross more slots.
At the moment, there are + Slot 7 - Michi's Excavation Augmentor
+ Slot 8 - Zainou 'Beancounter' H40, H50, H60
+ Slot 10 - Inherent Implants 'Highwall' HX-1, HX-2, HX-3 - Inherent Implants 'Highwall' HY-1, HY-2, HY-3 - Inherent Implants 'Yeti' BX-1, BX-2, BX-3 - Mining Foreman Mindlink
For example, move the HY serie to slot 9, the BX serie to slot 8 and the mindlink to slot 6. |
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.08.26 17:56:00 -
[71]
It's been said before. Mining could use some changes, but it does not need an overall buff.
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Ackuula
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Posted - 2008.08.26 18:09:00 -
[72]
/signed
all aspects of mining need to be addressed
big mining fleets should be out there, printing money
pirates should be stealing from them
and enemies should be looking for waying to bump them out of the prime areas
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:30:00 -
[73]
I'd like to see the creation and implementation of Mining Accidents.
Yes, let's see that happen, because I'll tell you, the fact that NPC Rats spawn in a belt is in no way a deterrent or even a mild irritation. In fact, it's laughable.
Sure, I don't know how it could be done, but it might improve the risk vs. reward argument of those who say Mining is playing EvE Offline.
We're Recruiting! |
Herring
Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.08.27 02:36:00 -
[74]
Edited by: Herring on 27/08/2008 02:36:47 Needs to be more interactive: and you don't have to punish people with this. You can have a little popup message that says you've noticed a little concentration of ore off to the lateral side of the asteroid, do you want to narrow the focus your lasers to take advantage of increased yeild for a few cycles? If you don't, it just happily mines away at the standard rate. If you do, you get rewarded with an increased yeild amount per laser and maybe a bonus amount of another ore.
Mining lasers: There's no reason these shouldn't have the capacity to be overloaded for cycle time, or ore amount, or both.
New ships: Yeah, the hulk is great. The rorqual makes an ok transport vessel, but you can't mine in it. In a game that has combat ship varieties that stretch from interceptor to titan, the spread of mining ships is well....pathetic. Mining frigs -->mining cruisers --> mining barges --> exhumers --> rorqual. There should be at least another class of ship in between hulk and rorqual that is able to mine. Make it as skill intensive as you want, but give it the ability to have at least 3 strips and a couple of turrets and have utility slots to be able to remote tank other vessels. And a decent cargohold capacity.
edit: syntax
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Taseia
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Posted - 2008.08.27 04:10:00 -
[75]
Mining is the most ******ed, boring, pathetic, etc. profession in the game. I tried it for a bit, but there is not a dam thing to do. It's Eve's dirty little secret of worst gameplay possible.
This is a game and with that in mind anything can be made fun.
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.08.27 16:49:00 -
[76]
Originally by: Allaria Kriss
Hulk Mining Cons: Painfully boring High skill requirement Expensive startup cost Secure Containers are too small Ore thieves and can flippers Gangs/Alts virtually required
Compare this to level four missions, where I can make 10 million ISK in bounties alone on a single Worlds Collide (Plus the possibility of some faction gear) working with a corpmate with even less risk than I have mining, as well as getting standings, salvage, and loot (Which I can sell, use, or smelt into minerals) for it. In my experience, I'm also far more likely to get my can flipped or my ore stolen (5 times in the last 3 months) than I am to get ninja-salvaged (Once).
1) If you're a solo flyer, mining can be boring. however with any organization of a corp this can be entertaining in many ways while you wait for your miners to cycle.
2) It's one skill book more than the Covetor. You can be in one in less than 50D. If you specialize into t2 crystals maybe a few more days with exception of the high end non 0.0 ores.
3/4/5) I don't expierence these, I just experience getting blown up. However I wouldn't mine in Empire as the isk/hr just isn't worth it. I prefer mining for 50 - 75m /hr not 5m/hr and have to deal with this can flipping/thieve issue. I actually don't know what it is.
6) I don't see how this is something that needs to be fixed. Since when in the history of the world is mining any mineral a solo operation? Yes, you can do it alone and it takes longer, more people sharing the work and you get done faster.
While all answers are replies, not all replies are answers. |
Aiden Bismuth
Die Boeremag
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Posted - 2008.08.28 12:25:00 -
[77]
Originally by: Sin Fae Edited by: Sin Fae on 03/07/2008 19:46:21
Stuff he said
2. Ability to deploy a small "Warp Stabilization Bubble"
3. A mining ship with the cargo space of a Covetor, and a tank of a Drake (or better than a Drake).
~S~
I support 2 and 3 here, 1 is ok, but I really like these two ideas. Also, support the OP.
We need a tougher Mining ship. Add extra skills if you must, but it is sorely needed.
I regularly mine in low-sec, but haven't tried 0.0 yet, I might one day.
AB
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procurement specialist
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Posted - 2008.08.29 18:37:00 -
[78]
arkonor and bistot in 0.0 is great. it is like mining crack.
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Somealt Ofmine
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Posted - 2008.08.30 00:41:00 -
[79]
I want the nanoed out speed-mining ship of doom. Fly through the belts at 11K with a big scoop in the front ramming 'roid into your hold as you go. Don't need no stinking lasers.
Blow through enemy bubble camps, jake all their arkonor, and laugh at them as you speed away. All those nano-pilots who are going to go through withdrawl soon can become industrial terrorists.
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HClChicken
GoonFleet GoonSwarm
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Posted - 2008.08.30 06:29:00 -
[80]
Want to make more money? Mine arkanor or bistot or even mercoxit now in 0.0 I dualbox hulks and I average 90-120mil an hour, they aren't even skilled that well too.
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Sin Fae
Income Redistribution Service
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Posted - 2008.09.01 06:57:00 -
[81]
Edited by: Sin Fae on 01/09/2008 07:00:19
Originally by: HClChicken Want to make more money? Mine arkanor or bistot or even mercoxit now in 0.0 I dualbox hulks and I average 90-120mil an hour, they aren't even skilled that well too.
Need belts groomed? Let me know when I can stroll in with a couple hulks in your Ark field :o)
Originally by: Kis Kecheri The most important boost miners could get would be the elimination of Macro-Miners and isk gatherers/sellers/buyers in general.
Best way to fight RMT farmers is reduction of cargo hold of the hulk, and let pirates have at em.
RMT farmers are always easier prey (and more profitable) than RL players.
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Deornoth Drake
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Posted - 2008.09.02 15:28:00 -
[82]
/signed |
Padanemi
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Posted - 2008.09.04 11:16:00 -
[83]
Originally by: Gyro DuAquin1
Originally by: Sir Substance
Originally by: Gyro DuAquin1
Originally by: Kasarandon Make mining an interactive activity, make it interesting. support your miners, they mine the stuff that makes the ships that pew pewers pew in
I can hear thousands off players scream
"WHY DO I HAVE TO PAY ATTNETION WHILE MINING NOW"
I dont see that mining needs fixing its boring as hell but in high sec its easy money and in .0 space its more isk when you pay some attention and do it as team effort.
if we can make it so you do have to pay attention while mining, then oit might lower the occurance of macros.
Which would raise the mineral prices
So, you are basically advocating FOR macro-mining, because the mineral prices would be raised by the "shortage" caused in the light of lack of CHEATERS producing abundant amounts of minerals.
Translation: "Let the macro-miners cheat all they want, because if they are not around, the isk I pay would be distributed at the honest miners out there".
I feel the need to kick your head repeatedly.
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Padanemi
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Posted - 2008.09.04 11:20:00 -
[84]
Edited by: Padanemi on 04/09/2008 11:26:28 1) As a suggestion, I would add the "upgrading" of high-sec belts, ie. better/more ore found in high sec.
2) The warp stability bubble would be an idea, but it would most likely be "abused" for pvp :P
3)
Originally by: Sin Fae
Originally by: Kis Kecheri The most important boost miners could get would be the elimination of Macro-Miners and isk gatherers/sellers/buyers in general.
Best way to fight RMT farmers is reduction of cargo hold of the hulk, and let pirates have at em.
RMT farmers are always easier prey (and more profitable) than RL players.
But that would make miners in general EASIER victims.
I have another suggestion: Tuning of the lasers/strippers. As time passes by, the lasers need "tuning" in the form of user input, or the output is less. A click now and then goes a long way.
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Outo
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.09.05 04:49:00 -
[85]
Edited by: Outo on 05/09/2008 04:50:03 I would like to see a addition to the game that using input form the player reduces or increases cycle time. I have thought of mini-games, downside takes players attention away form security of the ship.
I have thought of another skill of mining efficiency, this would just increase macro pocket books.
My big issues is:
Low sec and 0.0 veldspar risk does not meet the demand you have for it if you build.
Ice mining - OMG... this sucks but has to be done.
I would like to see a bigger bonus for the rorqual, and would love for it to be alot better then a command ship. Also if the bonus would get better per member in fleet, that way when you have large alliance mining ops you can get the mining done faster.
Edit: BTW I support this and would love to see a mining rig.
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Bunyip
Center for Advanced Studies
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Posted - 2008.09.05 06:35:00 -
[86]
Hello all,
Here's a brief few things that I would like to see for mining buffs: 1) Variable ore quality. Have high sec ore give massive bonuses in null-sec (4x yield Veld, for instance) or null-sec ore give pitiful benefits in high-sec (1% Arkanor, so people can mine for their ships).
2) Remove T1 loot from drop tables. It's been suggested elsewhere, but I think this will massively boost the mining occupation, since you won't have huge piles of reprocessables from missions.
3) High-sec pirate raids. This idea is expanded upon in my website, but basicly give occasional raids of high-sec that won't be detectable from a macro-sniffer, but will lay waste to those who don't pay attention in asteroid belts.
4) Asteroid veins. Certain areas on a map displayed of the asteroid which will give bonuses to ore yield, detectable but not macroable.
Just my 0.02 ISK.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
Padanemi
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Posted - 2008.09.05 12:32:00 -
[87]
Originally by: Outo I would like to see a addition to the game that using input form the player reduces or increases cycle time. I have thought of mini-games, downside takes players attention away form security of the ship.
VERY good point, I had neglected this. Maybe mini-game/periodic input is a BAD idea after all.
A faster response on macroing tickets and/or better detection methods is probably the way to go.
Originally by: Outo I have thought of another skill of mining efficiency, this would just increase macro pocket books.
Irrelevant, the way macro-ing works is in the long run. So, initial cost counts for nearly nothing for a macroer.
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Padanemi
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Posted - 2008.09.05 12:35:00 -
[88]
Originally by: Bunyip Hello all,
Here's a brief few things that I would like to see for mining buffs: 1) Variable ore quality. Have high sec ore give massive bonuses in null-sec (4x yield Veld, for instance) or null-sec ore give pitiful benefits in high-sec (1% Arkanor, so people can mine for their ships).
Why???
That just degrades (possibly in detrimental proportions) the value of high-sec mining, making mining a profession only profitable for 0.0 alliances.
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procurement specialist
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Posted - 2008.09.05 16:29:00 -
[89]
no it makes low sec mining more viable and lets people who want to build there own ships able to mine it all wherever they are. balance the numbers so that veldspar in 1.0 is better than ark and ark in -1.0 is better than veld and then let the market dictate who needs what.
and rebalance drone mins. i don't care if you have to give them more low ends without taking high ends from the melt. having such terrible high end heavy amounts means they have to import as there is no way to get trit in required qty in 0.0 without hauler spawns.
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Kimi Nogura
Caldari Tech 1 Holdings Limited Tech Holdings Limited
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Posted - 2008.09.06 01:13:00 -
[90]
There was a feature in the old EA Game (Earth and Beyond) that might be of great use here.
Asteroids come into contact with many things..... so why not make the archeology skill have a new second purpose. make there be a % chance of something being discovered within or impacted with any average asteroid. could be as small as a tech 2 part or a small can with somevaluable minerals in it or a bpc or bpo or for extremely large roids perhaps even a small damaged ship or some damaged gear. Im not suggesting that every roid contain something just a small % chance. Who knows might make mining intresting again.
Just imagine the delight of some n00b mining a veld rock and they have the archeology skill at level whatever and they pop a nice little suprise.
ofc i would hope it is imp'd in such a way so that macro miners cant take advantage of it though :)
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