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Efdi
Tritanium Workers Union
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Posted - 2008.05.27 23:47:00 -
[31]
Originally by: Effy Muller
I see your point, but the falcon is not really chance based.
Yes it is, to suggest otherwise is willfully ignorant.
Originally by: Effy Muller
Every time one locks you, you are permajammed.
You should let all the Falcon pilots who have missed jam cycles on me know that. I'm sure they'd love to know that they did, in fact, jam me.
Originally by: Effy Muller
As for fitting eccm - 1 doesnt work.
You have to activate it for ECCM to have any effect. If you had remembered to turn it on, you would've decreased a single Falcons chance to jam you by 50%. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
Effy Muller
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Posted - 2008.05.27 23:48:00 -
[32]
Some strong feelings indeed. I stand down. The falcon should not be nerfed and all gangs should have at least 10 of them to make the game more interesting.
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Jmanis Catharg
Stickler inc
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Posted - 2008.05.27 23:50:00 -
[33]
RE: ECCMs
Quote: To fit more would intefere too much with mid slot arangements.
DPS is not the only form of combat in EVE. To counter DPS you fit a tank, whether it's shield, armor or nano. To counter ECM, you 'tank' with ECCM. If you came to a gun fight with your mids racked up with nothing but ECCM, you'd get wtfpwned by even an assault frigate. If you go toe-to-toe in an ECM fight with nothing but shield/armor tank, same happens.
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RuleoftheBone
Ataraxia.
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Posted - 2008.05.27 23:54:00 -
[34]
OP:
Think about it from the other side. A Falcon also allows a much smaller gang to engage signifcantly larger forces leveling the playing field.
After literally 100's of engagements EWAR overall is reasonably balanced (shall I insert derail regarding TP's as EWAR? Nahhh **** that ).
Yes Falcons can be a real pain...but with so many ways to counter I think you are gonna have to accept the loss as fair.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Akiba Penrose
PAK
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Posted - 2008.05.28 00:07:00 -
[35]
Originally by: RuleoftheBone
Yes Falcons can be a real pain...but with so many ways to counter I think you are gonna have to accept the loss as fair.
I dont see that many ways to counter a +200km falcon tbh. ECCM is not worth the mid slot imo, what your left with then is nano gangs.
Removing the range bonus on the falcon would help alot on the balance. I think the combination of extreme range and cloak makes it a bit overpowered.
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Arana Tellen
The Blackguard Wolves
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Posted - 2008.05.28 00:18:00 -
[36]
Originally by: Akiba Penrose
Originally by: RuleoftheBone
Yes Falcons can be a real pain...but with so many ways to counter I think you are gonna have to accept the loss as fair.
I dont see that many ways to counter a +200km falcon tbh. ECCM is not worth the mid slot imo, what your left with then is nano gangs.
Removing the range bonus on the falcon would help alot on the balance. I think the combination of extreme range and cloak makes it a bit overpowered.
A sniper battleship? ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Akiba Penrose
PAK
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Posted - 2008.05.28 00:26:00 -
[37]
Originally by: Arana Tellen
A sniper battleship?
Yes, I guess a sniper battleship would do it. But when you roam around in low sec, fitting out a sniper BS just for killing Falcons is abit silly. A nano gang is prefered instead then. Im talking about Falcons from a "small corp living in low sec" perspective,, i guess the view on Falcons is somewhat different in 0.0 where the gangs is larger and sniping is more common.
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Larkonis Trassler
Neo Spartans
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Posted - 2008.05.28 00:58:00 -
[38]
Simple. If you are fighting in a gang, not everyone needs a point AND a web. Mix it up and have everyone fit some ECCM, even better if you have ships with 5+ mids (hello Dominix and Pest). You have just more than halved the effectiveness of that enemy Falcon. Instead of permajamming half of your small gang he will only be able to get 1 or 2 of you. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |
Akiba Penrose
PAK
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Posted - 2008.05.28 01:17:00 -
[39]
Originally by: Larkonis Trassler Simple. If you are fighting in a gang, not everyone needs a point AND a web. Mix it up and have everyone fit some ECCM, even better if you have ships with 5+ mids (hello Dominix and Pest). You have just more than halved the effectiveness of that enemy Falcon. Instead of permajamming half of your small gang he will only be able to get 1 or 2 of you.
In my experience, from fighting evenly matched and often outnumbered, we'r dead when the falcon(s) starts decloaking. That ECCM isnt gonna save the day. Belive me iv even tried with 2 x eccm on my tempest and it still gets jammed. Hence its just as good fitting something else,,
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Knight Storm
Infinite Horizons Unlimited Horizons
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Posted - 2008.05.28 01:21:00 -
[40]
IÆm a Falcon driver as of this weekend, just finished the skills for it \o/
Being a victim of having a Falcon or 2 on me in fleet ops peaked my interest in the ship. HereÆs some of the things I can tell you about a Falcon.
First off if your complaining about a 2 vs. 1, I got news for ya, youÆd probably be dead anyway, if it wasnÆt a T2 Falcon then he would be in a T2 Hac. But I understand the frustration of not being able to fight back. There is however a plus side to it! Because you were unable to fire, all those players that ganked you, you now have kill rights on. Tap a locate agent on the shoulder and happy hunting.
The falcon is a very expensive ship, has NO tank NO dps Just ECM. Drones/F.O.F Missiles itÆs going to plow that Falcon down. Larger fleets, that expensive ship with no tank is primary, it canÆt jam them all! Have 7 Med slots, figure on at least 2 ECM modules per ship. Three ships and 1 left over for buffer to recycle one that becomes unjammed. It cannot sustain a perma jam with just 2, it will break and when it does it only takes a volley or two to destroy the Falcon. Congrats you just 1-2 shot a 80m Ship worth a decent amount of points on the Kill board.
Fleets primary a target, 3 vs. 3 match up, letÆs pretend the falcon from the other group was able to jam all three people in your gang. That means the other group at this time is firing on one target in your group. Mean while the rest of the members are only aggressed by the falcon. So if they deploy drones what are they going to attack? ThatÆs right there going to go after the falcon. EWAR drones are great to carry along for this sort of thing.
A great deal of Falcon/BlackbirdÆs warped in at 50km rather than 100km like most think or hear. The reason for this is the nano age. All the zipping around will put them out of range. If youÆre in a nano gang just speed off the other direction. Caldari ships are slow, only the crow can get out of 1st gear.
If you really get tired of Falcons like I did, bring a friend or bring that utility to the group yourself. For a while now IÆve flown a Blackbird and perma jammed Falcons with a t1 blackbird worth 5m completely t1 fitted. Only reason I have a falcon is for the warp cloak feature and probing out mission runners in low sec. Other then that I pick the Blackbird over Falcon any day, because I wouldnÆt care if I lost the Blackbird. Best part it only takes a new player about 3 days to learn to fly a black bird fitted.
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Darkwolf
The Older Gamers R0ADKILL
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Posted - 2008.05.28 01:30:00 -
[41]
Originally by: Akiba Penrose In my experience, from fighting evenly matched and often outnumbered, we'r dead when the falcon(s) starts decloaking.
And here's a key problem with your battle evaluation.
You weren't evenly matched. Your opponent had more ships than you, you just didn't see all of them when you decided to engage.
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.05.28 01:32:00 -
[42]
I think part of the problem with falcons dominating small gang warfare is that people often form gangs without much control over what ships and fittings are being used.
It's all very well to say 'Get some of your gang to drop tackle and fit ECCM' or 'Bring a sniper', but in reality gangs do not spend 40 minutes farting around arguing over who will do what.
It's all very well to say what people *should* do, but its kind of irrelevant comapared to what they *do* do. A lot of people log in, x-up for whatever gang is about to leave, and bring whatever the hell they have in their hangar.
If gang 1 just happens to have a falcon and gang 2 just happens to have an arazu, then guess what; gang 2 may as well go home, more often than not. If corp 1 is lucky enough to have a couple of falcon pilots who are addicted and always online, they will enjoy eve more than a corp that does not.
I think the solution is fairly simple, as mentioned by others; just nerf the falcon's range to bring it inline with the other racial recons.
They nerfed the Arazu so it can really only effectively damp one ship at a time. And although it can damp well from 100km you have the jammer bonus which is limited to 40km.
Rapiers can only operate from about 60km at most.
Curse is again about 40km effective range.
The key thing here is that all of those ships can be effective but they have a range limit which puts them in danger. The falcon does not.
Don't whine about lack of tank or crappy DPS; the other recons have the same problem.
Bring the falcon's effective range down to about 60km and the playing field will be fairly level, imo. Risk vs reward and all that...
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.05.28 01:37:00 -
[43]
I like seeing Falcons instapop from a few Tempest arty strikes. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |
Kailiani
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Posted - 2008.05.28 01:42:00 -
[44]
Originally by: Effy Muller but how about how about buff the rest of caldari but nerf the falcon?
I'll settle for this.
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LordZer00
HonorBound Industries
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Posted - 2008.05.28 01:50:00 -
[45]
Any time one ship becomes a 'must have' gang component, it will be nerfed. Over-use = nerf, always happens, though some take longer than others. |
Knight Storm
Infinite Horizons Unlimited Horizons
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Posted - 2008.05.28 01:54:00 -
[46]
Edited by: Knight Storm on 28/05/2008 01:55:10
Originally by: Tiirae
I think the solution is fairly simple, as mentioned by others; just nerf the falcon's range to bring it inline with the other racial recons.
Problem is this ship is one of the best lines of defense with nano. If range is going to be nerfed then the falcon requires equal speed to do its job. I doubt there going to add low slots so you can nano the slow recon. So until then, IÆll have to say no.
edit: Now give it the option to solo like the Rapier huggin then hell I'd be happy.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2008.05.28 01:55:00 -
[47]
Edited by: Vladimir Norkoff on 28/05/2008 01:57:07
Originally by: Armoured C i say bring the scripts let them feel how us arazu pilots feel =)
A-fvcking-men! Well not really. Damp nerf hurt alot, but I wouldn't really want to wish it on anybody else. ECM works pretty well as is, and would be stupid to nerf it. But it would be nice to have an E-War counter to ECM. Range bonus on the Falcon is a bit much. At 200km+ damps don't work on it (damp optimal + falloff = about 125km). So only counters are snipers, nanos, and ECCM. Either increase the range of damps (probably not the best idea) or lower the range on the Falcon.
EDIT - Grammur gud is mine!
Taxman IV: Rogue Agent
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Project Twilight
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Posted - 2008.05.28 02:17:00 -
[48]
Originally by: Akiba Penrose
Originally by: Arana Tellen
A sniper battleship?
Yes, I guess a sniper battleship would do it. But when you roam around in low sec, fitting out a sniper BS just for killing Falcons is abit silly. A nano gang is prefered instead then. Im talking about Falcons from a "small corp living in low sec" perspective,, i guess the view on Falcons is somewhat different in 0.0 where the gangs is larger and sniping is more common.
So, the problem is that a falcon is avery effective counter to nano gangs, which generaly have low range, and low sensor streanghs, unlike a Long range based fleet....
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.05.28 02:48:00 -
[49]
I try to stay out of these discussions, but the fact that a falcon has a better jam strength than a scorpion, the mobility of a cruiser, and the ability to cloak on top of that is a bit much to me. I'm fine with rooks jamming as well as they do because you can usually see them coming and get someone ready to counter it. Scorpions are slow, have a slightly weaker jam strength, need a sensor booster or two to allow them to compete, and cannot cloak.
Sure, in larger scale combat they aren't as much of an issue because you'll still have plenty of sniper fit battleships shooting them with lots of support running around bubbling/tackling things. A gang of 3-5 people don't have that flexibility, unless you're nano'd up and can cover the distance quickly. Even then, you'll just make them warp out if they're smart (they may be out of the fight for a few but they'll still be able to warp back in).
ECCM does work to a certain extent, but only on battleships (even on battleships it's iffy when you have only one or two in gang). Smaller classes with less slots really can't afford to give up the extra low or mid for it.
If the strength or range was reduced a bit I'd be a happier camper.
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Akiba Penrose
PAK
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Posted - 2008.05.28 02:54:00 -
[50]
Originally by: Knight Storm
First off if your complaining about a 2 vs. 1, I got news for ya, youÆd probably be dead anyway, if it wasnÆt a T2 Falcon then he would be in a T2 Hac.
No, im not talking about 2 vs 1 and im not really complaining either. I fly nano most of the time and are fine with that. But that doesent change the fact that the Falcon is overpowered.
Originally by: Knight Storm There is however a plus side to it! Because you were unable to fire, all those players that ganked you, you now have kill rights on. Tap a locate agent on the shoulder and happy hunting.
Killrigts doesent really matter tbh, we usually hunt/fight pirates anyway.
Originally by: Knight Storm It cannot sustain a perma jam with just 2, it will break and when it does it only takes a volley or two to destroy the Falcon. Congrats you just 1-2 shot a 80m Ship worth a decent amount of points on the Kill board.
A Falcon dont need to permajam to be effective, and when it stays out at 200km its not possible to kill it with a short range fitted BS. Im talking about low sec here, it seem to me that all that wants to keep the Falcon the way it is lives in 0.0 and those that wants it changed roams in low sec.
Originally by: Knight Storm
So if they deploy drones what are they going to attack? ThatÆs right there going to go after the falcon.
Not when the falcon is out at +200km
Originally by: Knight Storm
A great deal of Falcon/BlackbirdÆs warped in at 50km rather than 100km like most think or hear. The reason for this is the nano age. All the zipping around will put them out of range. If youÆre in a nano gang just speed off the other direction. Caldari ships are slow, only the crow can get out of 1st gear.
If the Falcons warped at 50 there wouldnt be much of a problem. The funny thing is that Falcon pilotes use nano gangs as a argument for keeping them the way they are, while the reason i, and i belive many others, fly nano is Falcons. Guess my frustration here is that one ship is allowed to affect the gameplay as much as the Falcon does. It really does limit the pvp imo.
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Akiba Penrose
PAK
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Posted - 2008.05.28 03:05:00 -
[51]
Originally by: Darkwolf
Originally by: Akiba Penrose In my experience, from fighting evenly matched and often outnumbered, we'r dead when the falcon(s) starts decloaking.
And here's a key problem with your battle evaluation.
You weren't evenly matched. Your opponent had more ships than you, you just didn't see all of them when you decided to engage.
Being outnumbered isnt the problem, thats the way we like it. Falcons is unbalanced because they can cloak, have 200km range and can take out 3 BS alone. There is no other recon that is even close to that.
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Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.05.28 03:14:00 -
[52]
Originally by: Akiba Penrose In my experience, from fighting evenly matched and often outnumbered, we'r dead when the falcon(s) starts decloaking. That ECCM isnt gonna save the day. Belive me iv even tried with 2 x eccm on my tempest and it still gets jammed.
This.
We took 2 falcons, 2 megas and a hurricane up against 12 ships, with 7 of those being battleships and we didn't lose a thing. In fact we never even came close to losing a thing. Hard for the other gang to do any damage when all of their DPS ships are permajammed. Or maybe that's just our leet skills. But somehow I don't think so. -
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.05.28 03:17:00 -
[53]
Originally by: Tiirae I think part of the problem with falcons dominating small gang warfare is that people often form gangs without much control over what ships and fittings are being used.
It's all very well to say 'Get some of your gang to drop tackle and fit ECCM' or 'Bring a sniper', but in reality gangs do not spend 40 minutes farting around arguing over who will do what.
It's all very well to say what people *should* do, but its kind of irrelevant comapared to what they *do* do. A lot of people log in, x-up for whatever gang is about to leave, and bring whatever the hell they have in their hangar.
That is your problem, maybe you need to organize better and make a gang that has better cohesion, just bringing random ships won't win it for you everytime. Spend 40 minutes before going out and win, or spend 0 minute before going out then come to the forums for 40 minutes to whine because you lost. In all seriousness, the people you fight put more effort in than you do, they deserve the win it seems.
Originally by: Tiirae
If gang 1 just happens to have a falcon and gang 2 just happens to have an arazu, then guess what; gang 2 may as well go home, more often than not. If corp 1 is lucky enough to have a couple of falcon pilots who are addicted and always online, they will enjoy eve more than a corp that does not.
I think the solution is fairly simple, as mentioned by others; just nerf the falcon's range to bring it inline with the other racial recons.
They nerfed the Arazu so it can really only effectively damp one ship at a time. And although it can damp well from 100km you have the jammer bonus which is limited to 40km.
Rapiers can only operate from about 60km at most.
Curse is again about 40km effective range.
The key thing here is that all of those ships can be effective but they have a range limit which puts them in danger. The falcon does not.
Don't whine about lack of tank or crappy DPS; the other recons have the same problem.
Bring the falcon's effective range down to about 60km and the playing field will be fairly level, imo. Risk vs reward and all that...
The Arazu needs a boost after the scripts change, but that doesn't mean the Falcon needs a nerf. So what if the Falcon has range, it's all it has got.
Rapiers are special little ships, they get to high speeds pretty easily, range is never a problem for them, getting into 50km is very easy. Not only that but when it is in this range it can get out again.
Curse can defend itself, neuts are very effective on a variety of ships and again a speed tank really will save the day, heck even if you fit a small tank on it you can bump that survivablitiy up. Something has you tackled? Neut it and MWD away as fast as possible, pretty simple. Don't see why you chose the Curse though when the Pilgrim is the recon (which also needs buffing, its pretty crappy now.)
You mention DPS, well when a recon does NOTHING but jam, literally 0 DPS, and the others can actually do something reasonable its a comparison point. Survivability wise, if you want to keep the falcon alive you are going to have to warp it out when something comes near, which yes doesn't mean the falcon dies, but it does mean it is out of the fight for a good portion of it. The other recons can rely on their tank to keep them alive if something comes near it and also fight them off if possible.
You can scream nerf the falcon, but when it comes down to it, what ships do Caldari have that you would CHOOSE to pickup over another races?
Frigate? Minmatar or Amarr Cruiser? Gallente or Minmatar Battlecruiser? For PvP? Anything but Caldari Battleship? Raven and Rokh suck, quite frankly and Scorpion is a flying deathbed. HAC? Cerberus is **** compared to the rest. Command Ship? Definitly not a Nighthawk... unless I am running missions. Recon? Caldari or Minmatar, it's the only ship Caldari have that really excels and makes a difference on the battlefield, only if you let it. _______________
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.05.28 03:28:00 -
[54]
Originally by: Akiba Penrose Being outnumbered isnt the problem, thats the way we like it. Falcons is unbalanced because they can cloak, have 200km range and can take out 3 BS alone. There is no other recon that is even close to that.
Misuse of the term 'take out'. Won't even remove their DPS from the fight if they fit smart. Maybe other recons can't remove DPS like the Falcon can, but they all have their uses, a Rapier is great for stopping the enemy moving, especially with the prevolence of nanos. Pilgrim is great for taking down that super tanking ship. Arazu is great for scramming and keeping out of harms way in the process.
Originally by: Novemb3r
This.
We took 2 falcons, 2 megas and a hurricane up against 12 ships, with 7 of those being battleships and we didn't lose a thing. In fact we never even came close to losing a thing. Hard for the other gang to do any damage when all of their DPS ships are permajammed. Or maybe that's just our leet skills. But somehow I don't think so.
Noting that the 12 ships were also under sentries so a lot of their DPS is negated anyway. Megathron had a poor tank and T1 guns, even if he was unjammed I don't see him killing you too quick. The Typhoon had 3 heavy missile launchers : / The Scorpion had no tank and was under sentries and being primary so that was going down real quick too.
Basically, yeah the falcons did help, but there gang seemed to be a mish mash of ships no real teamwork and their fits weren't great either. Your ships were all T2 fit, theirs weren't. If your 2 falcons were BS it would have happened the exact same, heck even if they were in battlecruisers I would bet the result would have been similar, maybe losing 1 of them. _______________
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.05.28 03:30:00 -
[55]
Originally by: Armoured C i say bring the scripts let them feel how us arazu pilots feel =)
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |
Tob Seayours
Ore Mongers Black Hand.
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Posted - 2008.05.28 03:39:00 -
[56]
Oh not the daily falcon whine. Someone should write up the standard retort to it, because it's getting out of hand.
Argument: Whaaa! Using ECCM wastes a midslot!1 Retort: If you don't want to incapacitate the gang, there is remote ECCM to use. Good ECCM (esp. with skills) makes the falcon next to useless. Also, ECCM is to falcons as a web is to fast ships trying to get away.
Argument: Whaaa! They're so far away!1 Retort: Several ways to dispense with this, have an ECCM sniper with sensor boosters, or a fast ship that uses drones. Or even your own falcon.
Argument: They can cloak!1 Retort: They also have the tank of a t1 cruiser without a tank (without a full proper ECM setup).
Argument: They're like uberer than the scorpion!1 Retort: The scorpion also costs 60mil, has a platinum insurance, has more midslots, a 75m^3 drone-bay and 3 rigslots 6 highslots, out of which two are able to fit neuts or smartbombs. I'd be alright if we made it able to warp cloaked if we gave it the tank of a cruiser and only have the ability to fit a cruiser sized tank and damage output.
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Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.05.28 03:43:00 -
[57]
Originally by: Dez Affinity Noting that the 12 ships were also under sentries so a lot of their DPS is negated anyway. Megathron had a poor tank and T1 guns, even if he was unjammed I don't see him killing you too quick. The Typhoon had 3 heavy missile launchers : / The Scorpion had no tank and was under sentries and being primary so that was going down real quick too.
Basically, yeah the falcons did help, but there gang seemed to be a mish mash of ships no real teamwork and their fits weren't great either. Your ships were all T2 fit, theirs weren't. If your 2 falcons were BS it would have happened the exact same, heck even if they were in battlecruisers I would bet the result would have been similar, maybe losing 1 of them.
You are right of course, they did have sentries and we were probably fit better. However both our megas went flagged as well so they were taking sentries also, and once sentries are split between that many targets (there were plenty of drones out as well) they are negligible in effect. I'm not arguing for or against a nerf, I'm just using it as an example of how useful they are in swinging the result of a fight. Without the falcons we probably would have lost more ships. In the end we scored 17 kills for the loss of 1 in 3 engagements and the falcons played a huge role in that. -
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Akiba Penrose
PAK
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Posted - 2008.05.28 03:47:00 -
[58]
Originally by: Dez Affinity
Misuse of the term 'take out'. Won't even remove their DPS from the fight if they fit smart. Maybe other recons can't remove DPS like the Falcon can, but they all have their uses, a Rapier is great for stopping the enemy moving, especially with the prevolence of nanos. Pilgrim is great for taking down that super tanking ship. Arazu is great for scramming and keeping out of harms way in the process.
I consider my self as "taken out" from the fight the time im jammed, i dont see how that is misuse of the term? Not much you can do really,, maybe assign your drones. Please tell me how to fit so that a Falcon wont remove my dps, id really like to know.
The main difference between Falcons and other recons is the 200km optimal range. Any other recon will atleast have to get within target range.
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Shakuul
Extreme Addiction
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Posted - 2008.05.28 03:51:00 -
[59]
Try fof missiles
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Ulstan
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Posted - 2008.05.28 03:53:00 -
[60]
Edited by: Ulstan on 28/05/2008 03:54:48 1) Falcons have 0 dps and don't kill anything by themselves. Sounds like you needed to construct your gang better
2) E-WAR is supposed to be powerful, to keep the game from turning into some stale, unimaginitive, spank 'n tank snooze fest. Caldari EW is supposed to be the best, but I'd argue that gallente EW isn't as strong as it needs to be. I want stronger EWAR, not less strong EWAR.
3) Use drones, FOFs, or smartbombs.
4) ECM is already scripted. That's why there are 5 ECM modules. 1 for each sensor type, and then a base 'unscripted' version that attacks all sensor types equally, but at a lesser amount. Changing ECM to only require 1 module with a script you could swap in and out on the fly to change the sensor type it jammed would be rather overpowered.
5) A falcon has 0 tank and 0 dps and its jamming is chance based. A single missed cycle or two should see it take enough damage to force it to warp off.
6) You can DOUBLE your resistance to being jammed by fitting a SINGLE MED SLOT MODULE. I don't know of any other system in the game so easily countered.
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