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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wrangler
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Posted - 2008.05.29 13:36:00 -
[1]
Another blog in our series of Empyrean Age Dev Blogs, and time has come to the fun part, combat! Greyscale gives us an overview of the new militia missions, combat sites and the bigger picture. Prepare for war by reading Empyrean Age and all that - Combat!
And remember, your faction needs you! |
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SiLkYsOfT
Antipodean inc. Daisho Syndicate
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Posted - 2008.05.29 13:42:00 -
[2]
Edited by: SiLkYsOfT on 29/05/2008 13:51:32 yey 1th
intesting to see how this will go on TQ |
Daedalus DuGalle
University of Caille
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Posted - 2008.05.29 13:53:00 -
[3]
Eeep! I live in the middle of a warzone! |
Julianus Soter
The Dead Parrot Shoppe Inc.
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Posted - 2008.05.29 13:54:00 -
[4]
It will be. I'm also interested in hearing what the devs are considering for how occupancy will effect the taken-over system. I've heard a few good ideas on the development forums, but I would like the devs speak to the issue with some possibilities. |
Vanlade
Blood Inquisition
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Posted - 2008.05.29 13:57:00 -
[5]
Originally by: CCP Wrangler Another blog in our series of Empyrean Age Dev Blogs, and time has come to the fun part, combat! Greyscale gives us an overview of the new militia missions, combat sites and the bigger picture. Prepare for war by reading Empyrean Age and all that - Combat!
And remember, your faction needs you!
- Will we take a security hit for attacking players from the opposite faction in low sec?
- Will we be able to attack players from the opposite faction everywhere in empire space without CONCORD interference?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.05.29 14:12:00 -
[6]
It bothers me a bit that CCP is simply asking the player base to go on faith that they will at some point add a reward of some kind to FW, otherwise this is just a huge ISK sink --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.05.29 14:19:00 -
[7]
Originally by: Vanlade
Originally by: CCP Wrangler Another blog in our series of Empyrean Age Dev Blogs, and time has come to the fun part, combat! Greyscale gives us an overview of the new militia missions, combat sites and the bigger picture. Prepare for war by reading Empyrean Age and all that - Combat!
And remember, your faction needs you!
- Will we take a security hit for attacking players from the opposite faction in low sec?
- Will we be able to attack players from the opposite faction everywhere in empire space without CONCORD interference?
If the opposing players are in the opposing militia, then yes, you're at war with them.
Otherwise, no, they're just neutrals, and usual security rules apply.
CCP, you said that the occupancy contest should result in a lot of back-and-forth battles. What step are you taking to prevent players from doing other things, like, say, parking a nano gang at the entry gate of a lv2 complex?
Also, pvp without goal is less interesting than pvp with an objective. 0.0 players pvp with an obvious objective, pirates pvp to get loot, low-sec corps pvp to get control of low-sec systems. In each case said pvp still allow you the otpion to safely make up your losses in high-sec. With FW that option is compromised. So, what should we gain by praticipating in FW? Standings and pretty ranks are well and good, but won't help much replacing losses. I warn you, if it takes you 6 months to add something worth fighting for, FW will be a failure. ------------------------------------------
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manasi
Ceptacemia Fallout Project
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Posted - 2008.05.29 14:26:00 -
[8]
Originally by: Vanlade
- Will we take a security hit for attacking players from the opposite faction in low sec?
- Will we be able to attack players from the opposite faction everywhere in empire space without CONCORD interference?
Two very good questions
One smallish point : Enough with the marketing hype, New expansion = check, Details being released = check, specific questions left to be answered by players about design mechanics = check.
I understand, don't give away all info, encourage people who want to try this out.
Please answer questions directly or risk alienating the players who currently play.
If these questions have been answered by a dev blog, please tell me and I'll edit out my screw-up, if these have been answered ( not hinted at not suggested at but answered) by a dev again i'll edit this.
Thanks much , I am hoping for a good launch.
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Tarminic
Black Flame Industries
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Posted - 2008.05.29 14:37:00 -
[9]
Originally by: manasi
Originally by: Vanlade
- Will we take a security hit for attacking players from the opposite faction in low sec?
- Will we be able to attack players from the opposite faction everywhere in empire space without CONCORD interference?
Two very good questions
One smallish point : Enough with the marketing hype, New expansion = check, Details being released = check, specific questions left to be answered by players about design mechanics = check.
I understand, don't give away all info, encourage people who want to try this out.
Please answer questions directly or risk alienating the players who currently play.
If these questions have been answered by a dev blog, please tell me and I'll edit out my screw-up, if these have been answered ( not hinted at not suggested at but answered) by a dev again i'll edit this.
Thanks much , I am hoping for a good launch.
I already know the answers.
1. No, you will not take a security status hit for attacking members of the opposite faction anywhere. This functions just like a war declaration.
2. No, CONCORD will not interfere if you attack another faction in high-sec. The faction navies, however, will try and stop you but they are not stronger than normal NPCs. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Gner Dechast
Flashman Services
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Posted - 2008.05.29 14:44:00 -
[10]
This is it? After years of postponing "We don't want to just slap something together, but we want to create something great"?
I expected A LOT more, tbh. This is nothing more than the same stuff already there (missions and deadspace pockects - no, allowing MWD doesn't make it a brand new thing) plus some ranks.
I MUST be missing something, quite alot. Anyhow, good luck and hope the customers love this.
Cheers,
Gner -- No expansions before holidays and no release until QA gives it's approval |
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Iron Overlord
Gateway Industries House of Mercury
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Posted - 2008.05.29 14:48:00 -
[11]
I have two major personal concerns with faction warfare: 1. System control is meaningless - systems will change hands, but there is no benefit for your faction taking a system, other than for bragging. People will feel like they are fighting for nothing. 2. Poor rewards - it doesn't seem like players will generate enough isk from faction warfare compared to what they will lose. Faction warfare looks to be a full time career choice for a character, yet it lacks the rewards to make it viable - especially doing an activity so expensive as pvp.
I know that people say pvp is the reward - but if you're not getting an income, then you're not able to pvp. At least with piracy you can ransom, with 0.0 control you can mine/moon-mine, etc. In faction warfare you can only depend on enemy loot, and chances are they'll eventually learn to fit cheaply. And that only helps the winning side. War should have spoils for the victors.
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Washell Olivaw
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Posted - 2008.05.29 14:54:00 -
[12]
Prediction: the playerbase will divide the territories between the factions and grind the easier level 4's for cash in perfect peace.
But maybe I'm just being a bit negative today.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Tarminic
Black Flame Industries
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Posted - 2008.05.29 14:55:00 -
[13]
Originally by: Washell Olivaw Prediction: the playerbase will divide the territories between the factions and grind the easier level 4's for cash in perfect peace.
But maybe I'm just being a bit negative today.
You expect EVE's playerbase to carebear FW up, while simply forgoing the opportunity to spoil other people's fun by crashing their mission-running parties?
Good sir, have you ever played EVE? ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.29 15:06:00 -
[14]
Edited by: Hugh Ruka on 29/05/2008 15:07:22 I think I will be sitting at l1 entry complexes in an unaligned Dominix with sentries out and full on sensor boosters. Any frig comming out of warp to that site will be heat and salvage in a second. Hell I can even just use a disco BS for that purpose.
How is CCP going to stop that abuse ? And there are even more kewl things one can do to the poor FW folks.
I mean come on CCP. FW participants will have to defend against the opposing faction and unaligned players while broadcasting their position system wide. At least in a mission they have to scan me first and I can minimise that by not using drones. Also if they defend against unaligned players, they get a sec hit which is not nice.
At the very least implement a simple solution: inside a mission and in the accel gate grid an FW participant does not take sec hits while attacking unaligned players yet the unaligned players still take security hits. This will deter at least the less determined pirates.
In the current mechanic status (I did not test on SiSi) FW looks like an up front failure. --- SIG --- CSM: your support is needed ! |
Matchu
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Posted - 2008.05.29 15:21:00 -
[15]
Edited by: Matchu on 29/05/2008 15:21:24 Wel i am verry happy about FW. Now the rest of low sec wil finaly be rid of pirates. Wich will make the rest of low sec even less populated :)
Can i finaly mine in peace in lowsec .........
Edited for typo.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.05.29 15:37:00 -
[16]
Hum, I got an idea.
- Get a T2 nano HAS/recon. - get in a lv1-2 entry gate, then fly in the direction the gate point to. If it's like other missions the deadpsace pocket is 10.000 km or so away. Can be done in something like 40-50 minutes. Do minor course corrections with the directionnal channel to get there. - Once there, you got a huge advantage ever anyone else who'll be in a T1 cruiser or destroyer, max, and start murdering anyone. - Profit? ------------------------------------------
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Boss Soul
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Posted - 2008.05.29 15:39:00 -
[17]
/me builds a nice cabinet to store the huge collection of medals about to be aquired.
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Cor'len
The Silence of Thunder
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Posted - 2008.05.29 15:45:00 -
[18]
Meh. For one, this doesn't seem to have anywhere near enough rewards for the hassle. Secondly, since there's no (real) PvE, it's uninteresting to me (I hate people in general, and PvP is a pointless waste of effort in my opinion. Yes, I shouldn't be playing EVE.).
Soooooo, CCP, when is Ambulation coming? I want to properly sit on my ass in a station. Please?
-Cor There'd be a graphical sig here if I wasn't so lazy. |
Loriza
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Posted - 2008.05.29 15:53:00 -
[19]
I have to agree with everyone else, this will be an EPIC failure. With no real rewards, I don't see why anyone would give up 0.0 or high sec mission running for this.
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Lockefox
Darkmatter Conglomerate Abyss Alliance
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Posted - 2008.05.29 15:58:00 -
[20]
I am a little confused about the "no holds barred" anomalies.
As I am reading it, the lvl 4 ones will allow all non-capitals, but what about the ones that are found with the on-board scanner and the System Control Bunker? Would those sites allow capitals?
Just curious about capitals in FW. ~Lockefox
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.29 16:00:00 -
[21]
Considering my alliance ticker, factional warfare will happen without me, so I can't really comment on the details...
...but I'll still say that it was a sad moment in EVE when MWDs became so much of a standard for PvP that the new deadspace areas had to be MWD enabled.
Why not instead make afterburners viable for PvP on their own? (shameless plug )
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.29 16:00:00 -
[22]
Originally by: Lockefox
As I am reading it, the lvl 4 ones will allow all non-capitals, but what about the ones that are found with the on-board scanner and the System Control Bunker? Would those sites allow capitals?
Yes. From what I hear from SiSi, expect dread sieges on the system control bunkers.
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Cailais
VITOC
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Posted - 2008.05.29 16:03:00 -
[23]
Originally by: Loriza I have to agree with everyone else, this will be an EPIC failure. With no real rewards, I don't see why anyone would give up 0.0 or high sec mission running for this.
I am.
Why?
Because its a lot of fun.
c.
VITOC - Amarr Corp for Faction Warfare! |
Anhu
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Posted - 2008.05.29 16:19:00 -
[24]
How would you prevent that someone uses an alt from the other faction as a traitor to make victory for his main char easier? That could be done by just playing stupid with the alt char, so a point that should be guarded by the alt is not effectively guarded.
In alliance powerplay, that kind of behaviour is would quickly recognized by corp members, so it is not an issue. But in the militia, the players would not know each other well enough to prevent that.
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Rakshasa Taisab
Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.05.29 16:52:00 -
[25]
Originally by: Ishina Fel Yes. From what I hear from SiSi, expect dread sieges on the system control bunkers.
Why would you risk a dread to watch a timer count down? If you want to bring a capital ship, take a carrier. At least it won't be a sitting duck to some n00bs. ---
Author of rTorrent, the BitTorrent client for real men and mice. |
Maverick Ice
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Posted - 2008.05.29 16:54:00 -
[26]
So, why isn't FW using the same lame ass mechanics that the 0.0 alliances have to use to determine control of a system? I know, because it's broken and wouldn't be fun for anyone.
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Fitz VonHeise
The New Order.
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Posted - 2008.05.29 16:58:00 -
[27]
So what happens to people who have not chosen a side who enter these contested areas? Are they fair game for anyone... as since these are low sec areas they would be any way?
And do the gate guns shoot at ships that are not in th faction that controls the system?
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Esmenet
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Posted - 2008.05.29 17:34:00 -
[28]
Edited by: Esmenet on 29/05/2008 17:34:46
Originally by: Maverick Ice So, why isn't FW using the same lame ass mechanics that the 0.0 alliances have to use to determine control of a system? I know, because it's broken and wouldn't be fun for anyone.
At a guess CCP will try to learn from FW and refine the system into a similar one controlled by players for 0.0 warfare.
It sounds a lot like what some devs have mentioned that they would like to evolve 0.0 warfare into.
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Saul Denton
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Posted - 2008.05.29 17:35:00 -
[29]
Edited by: Saul Denton on 29/05/2008 17:42:12 Edited by: Saul Denton on 29/05/2008 17:35:59 First off, I'd like to request that the EVE team possibly release a jpg/png image depicting exactly where these theatres are, and in general, where the battle lines are drawn.
I'm fully aware myself of where the front lines are, but I don't think a lot of the newer players will grasp this as quickly.
Now, I do have a concern in regards to the Caldari/Gallente fight, and I suppose you can apply the same concern to the Amarr/Minimatar fight.
Will you be doing anything to promote warfare along the key borders that are primarially high sec but have links to low sec systems?
For example. We are in Hatakani, southern Caldari territory. We are one jump away from the southern-most Caldari system, however Hatakani itself is the southern-most system with stations to use for the corp.
Now, whilst we are not directly adjacent to Gallente low-sec, we CAN be in Gallente low-sec in Sinq Laison (that general area) in a couple of jumps.
Is it really the case that the pre-existing border down here will have no combat theatres/deadspaces at all? Do we have no incentive to do anything other than guerilla hit-and-run attacks? EDIT: We're happy with that playstyle, btw, but it is an answer I'd still like so we can consider/re-consider our alt corp pvp base.
I'd be interested in a dev response. :) However, I do think either the aforemention 'frontlines map' or a full least of the systems that are to be found in these wider theatres would be very useful.
Good luck with the June 10th launch, great news!
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Ishina Fel
Synergy. Imperial Republic Of the North
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Posted - 2008.05.29 17:41:00 -
[30]
Originally by: Rakshasa Taisab
Originally by: Ishina Fel Yes. From what I hear from SiSi, expect dread sieges on the system control bunkers.
Why would you risk a dread to watch a timer count down? If you want to bring a capital ship, take a carrier. At least it won't be a sitting duck to some n00bs.
Because a system control bunker isn't timer based. You have to nuke it down, not unlike taking over a station.
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