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Phione
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Posted - 2008.06.03 15:45:00 -
[1]
One encouragement, to get pilots in low sec. More than any other reason I CAN think of. Is by making pod killing more difficult. We have all seen the inevitable smartbomb fire storms, that destroy everything in the vicinity. We watch in awe, as first the noob ships go, and then the Pod's pop like popcorn. With all the technology that exist in Eve. Would it not be to difficult to equip a ship with a Pod auto warp module. That simply warps the pod, and clone to a designated area? In another words, lose the ship, lose the loot, but spare the implants..And to those who say that would take some of the risk out of the game. This may be true, but ambush bombing pilots at gate camped areas is not exactly challenging either.
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Eleana Tomelac
Through the Looking Glass
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Posted - 2008.06.03 16:35:00 -
[2]
It's annoying to hammer the warp button from before the ship destruction, but well... It mostly works.
For heavy smartbombing, I still doubt it will save people all the time. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.03 17:23:00 -
[3]
*ahem*
Synaptic Interface Array War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |
z0de
The Bastards
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Posted - 2008.06.03 17:45:00 -
[4]
There's no reason you should get poded in lowsec unless someone is making a special effort and in that case they deserve to get you.
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Joe Starbreaker
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Posted - 2008.06.03 18:01:00 -
[5]
I think that the lag that always happens when you blow up should be fixed. My system has an awesome graphics card and rarely lags up even in big battles, so it's clearly a server-side thing that causes the hiccup responsible for most Empire poddings.
---------------- [insert signature here] |
Stakhanov
Metafarmers
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Posted - 2008.06.03 18:35:00 -
[6]
Easy mode much ?
If anything , pods should take longer to accelerate to warp (longer than a shuttle at least)
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Nekopyat
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Posted - 2008.06.03 18:38:00 -
[7]
Originally by: z0de There's no reason you should get poded in lowsec unless someone is making a special effort and in that case they deserve to get you.
Or your connection isn't that great, or your computer isn't that great, etc.
I've survived blasts in lowsec, but I've also had plenty of times where the game 'paused' more then long enough for someone to pod me if they wanted too.
In which case 'special effort' consists of 'lock' and 'fire'
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Resamo
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Posted - 2008.06.03 21:20:00 -
[8]
EVE is a game of risk... it should stay that way
I have been playing for years and have only been podded maybe 3 times... with heavy pvp in that time.
I have podded people more then that but i fly alot of small fast locking ships.
If it was harder then it was to get podded (and it allready is really hard) then the risk of death would go down and we might as well all play WOW.
I know connection problems and lag are hard to deal with but first its harder to pod then its imposible to pod then your loot gets returned to your hanger when your ship explodes because "what if server or connection problems happen" we get left with a crapy game... i know its hard to accept but You most likely dont want eve turned into WOW anymore then i do.
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Phione
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Posted - 2008.06.03 22:25:00 -
[9]
Originally by: Resamo EVE is a game of risk... it should stay that way
If it was harder then it was to get podded (and it allready is really hard) then the risk of death would go down and we might as well all play WOW.
I know connection problems and lag are hard to deal with but first its harder to pod then its imposible to pod then your loot gets returned to your hanger when your ship explodes because "what if server or connection problems happen" we get left with a crapy game... i know its hard to accept but You most likely dont want eve turned into WOW anymore then i do.
Well, we don't want the mind numbing excitement of WOW.
It would be nice though if a escape module option was available. Have it take up a low power slot (for example), and penalize maybe like 2% of total cap. As a reason to keeping the Pod in a ready warp charged state.
The pilot still looses all of the cargo,and the ship of course. However, if they commit a slot to this insurance venture. They don't get the luxury of having all their slots available, but they insure a greater chance of survival of their Pod, Implants, and Hardwiring.
In another words, they can do this at the price of some cap, and a low power slot.
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Phione
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Posted - 2008.06.03 22:29:00 -
[10]
Originally by: Raven Timoshenko *ahem*
Synaptic Interface Array
I also like this option..
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Astria Tiphareth
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Posted - 2008.06.05 09:09:00 -
[11]
Edited by: Astria Tiphareth on 05/06/2008 09:13:05 Edited by: Astria Tiphareth on 05/06/2008 09:12:00
Originally by: z0de There's no reason you should get poded in lowsec unless someone is making a special effort and in that case they deserve to get you.
Surely given the chance, everyone will make that special effort? No honour amongst thieves etc.? Or will they? In piracy they might, in FW I don't think so.
Certainly in testing on the test server when I was in larger PvP than I've been in on TQ, podding was a) quite often happening due to smartbombs and b) quite easy for those who decided to flout the test server rules and pod anyway. Perhaps I was just doing something wrong, or lagging vastly more than I'm used to.
I'm not sure whether I'm in favour of changing the mechanics or not, though I do support Raven's idea as it encourages more PvP and still lets you kill those with combat-related implants . In 0.0 space, podding has often been referred to as the only real way to inflict economic damage. In high-sec by comparison, podding is a ticket to rapidly getting thrown out of high-sec, so not that bright.
Low-sec is harder - podding appears mainly to be information warfare rather than economic - pod your targets and they can't indicate on local or to nearby systems what's just happened. I'm not sure how podding will work in FW, whether people will bother, as in truth anyone sensible will have set their clone to the nearest resupply station their milita has set up, and with militia channels, the information denial is pretty minimal.
In other words, if I have a fleet of prepared ships at a designated resupply station and get podded back there, I'm actually back to the front faster than if I wasn't podded. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Thunderbird Anthares
Crimson Star Empire Celestial Frontier
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Posted - 2008.06.05 09:13:00 -
[12]
i dont agree with making pod killing more or less difficult,but... the "loading time" or "lag" that happens when your ships gets blown up under your arse... that needs to dissapear,and like yesterday ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Astria Tiphareth
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Posted - 2008.06.05 09:16:00 -
[13]
Edited by: Astria Tiphareth on 05/06/2008 09:20:02
Originally by: Phione Have it take up a low power slot (for example), and penalize maybe like 2% of total cap. As a reason to keeping the Pod in a ready warp charged state.
Pods already warp pretty much instantly. The issue in my mind if there is one is lag and UI issues getting the warp command issued quickly enough, though as I indicated in my previous post, a sensible and capably set-up pilot in FW may actually want to get podded rather than fly back.
Edit: I now see what you're saying, a module that auto-warps - the question is where to? How can it designate somewhere safe? Does it make a random safe-spot like logging off? How does it work with warp bubbles etc.? ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Zhula Guixgrixks
Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.06.05 10:37:00 -
[14]
Joe Starbreaker is right, the only anoying thing about being poded is lag. Starring for over 20 seconds at a T1 Cruiser targeting and poding your 500-600mio implant clone is a problem. But it's server lag and not a problem of current game mechanics in low-sec.
On the other side, smartbomb fitted battleships lurking at gates are pretty well balanced.
You can only be poded in low-sec if you are not aware of game mechanics, lazy or hit by lag.
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Tuttomenui II
kungfuhammers
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Posted - 2008.06.05 11:39:00 -
[15]
One thing that might help is make the game do stuff we tell it to do, like say you tell your ship to warp but it pops before it can, continue the command. I never pressed ctrl+Space so warping is still something i want to do. Would be nice for session changes to, oh 25 secounds huh 'Scotty' well do it in 25 secounds then... LOL.
I have noticed though that sometimes your ship can warp away as its poping and half way to your destination your pod finally apears, but i think thats just lag..
First time I got podded was a low sec gate camp by 5 BS and I was in a celestis, used it cause i could afford to lose it type thing, had to tell my pod 5 times to warp then pop lol.
Tuttomenui II
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 14:09:00 -
[16]
did i miss something in the dev notes about the eject button being changed? ahhh... nope still there, still works
i dont understand how people lose pods, everyone fly their version of the titanic? you gotta go down with your ship? client lag is a problem no doubt but there are a couple techniques to over come this, peeing in your pants and freezing up while you go down will certainly get your pod killed
RSB crows and smart bombs in lo sec are there for a reason, either scout, dont die, kill enemy or cry, 4 things, and i guess the crying is popular these days
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