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Highwind Cid
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Posted - 2008.06.03 17:38:00 -
[1]
Quickly since this probably has come up before. (Where is the search bar? These forums are atrocious compared to forums like Tomshardware.) Anyways I noticed with 3 SMC on my maelstrom the cap does last longer but the peak cap recharge is about 2 cap/s less. Opposite for CCC. Why is it that CCC seems to "win" Is it a matter of time and switching modules on and off that makes the CCC's better?
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Ryuga VonRhaiden
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.06.03 17:48:00 -
[2]
CCCs cost 3 times less, and have more or less the same effect...
Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature. |
Nariana Verex
Oberon Incorporated Morsus Mihi
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Posted - 2008.06.03 17:51:00 -
[3]
My assumption is that your cap is lasting longer with three SMC rigs due to it having a 'pool' effect. Maelstroms only use cap for their MWD and shield tank, last I heard anyhow.
This means that your cap will be reduced in larger chunks, making a peak optimal cap recharge rate a bit harder to manage. You might even go right past it if your booster and MWD decide to take a bite out of your cap at the same time.
But if you manage your cap well, the CCCs will be more useful. This is all just personal experience, I'm sure someone will give you hard numbers and the like. :)
Plus CCCs are dirt cheap compared to SMCs, 30-50% of the price. So that could make them better, too.
Do the right thing. Don't leave shuttles in space. |
Highwind Cid
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Posted - 2008.06.03 17:51:00 -
[4]
Originally by: Ryuga VonRhaiden CCCs cost 3 times less, and have more or less the same effect...
Baddabing!
Simple enough, thanks.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.03 18:21:00 -
[5]
If you do the maths youll find that cccs boost the recharge rate by 17.6%
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Pans Exual
Low Sec Liberators
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Posted - 2008.06.04 03:36:00 -
[6]
In my opinion, the extra buffer is 10x better than the extra 2% recharge time. The price of an SMC being so much higher, however, is unfortunate. --- basically: "nerf rock, paper is fine" -scissors |
Derek Sigres
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Posted - 2008.06.04 04:26:00 -
[7]
Originally by: Highwind Cid Quickly since this probably has come up before. (Where is the search bar? These forums are atrocious compared to forums like Tomshardware.) Anyways I noticed with 3 SMC on my maelstrom the cap does last longer but the peak cap recharge is about 2 cap/s less. Opposite for CCC. Why is it that CCC seems to "win" Is it a matter of time and switching modules on and off that makes the CCC's better?
CCC's are popular for PVE applications where being able to sustain a higher rate of activity over extended periods is critical. The fact that they are significantly cheaper means that they are the preferred module.
SMC's on the other hand are more useful in PVP situations where the length of time your ship can maintain it's maximum possible effort is generally more important than sustainability.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.04 05:54:00 -
[8]
Originally by: Ryuga VonRhaiden CCCs cost 3 times less, and have more or less the same effect...
I hope you mean TWO times less...
1|2|3|4|5 |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.04 06:57:00 -
[9]
Originally by: Akita T
Originally by: Ryuga VonRhaiden CCCs cost 3 times less, and have more or less the same effect...
I hope you mean TWO times less...
but salvage parts are free from rats!!!
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Sokratesz
Rionnag Alba
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Posted - 2008.06.04 06:57:00 -
[10]
Originally by: Chainsaw Plankton
Originally by: Akita T
Originally by: Ryuga VonRhaiden CCCs cost 3 times less, and have more or less the same effect...
I hope you mean TWO times less...
but salvage parts are free from rats!!!
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
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Hesod Adee
Xen Of Onslaught Infinite Innovation
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Posted - 2008.06.04 06:59:00 -
[11]
Originally by: Highwind Cid Quickly since this probably has come up before. (Where is the search bar? These forums are atrocious compared to forums like Tomshardware.) Anyways I noticed with 3 SMC on my maelstrom the cap does last longer but the peak cap recharge is about 2 cap/s less. Opposite for CCC. Why is it that CCC seems to "win" Is it a matter of time and switching modules on and off that makes the CCC's better?
Sounds like your fittings cap usage is way above your cap regen rate, thus making your buffer important. My first thought is that you have a bad setup that requires too much cap.
My second is that your getting hit by nos/nuets a lot.
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Highwind Cid
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Posted - 2008.06.04 15:45:00 -
[12]
Edited by: Highwind Cid on 04/06/2008 15:48:56 8x 1200mm prototype
1x L shield booster II 4x Racial Shield Hardeners II 1x 100mn AB II
3x Gyrostab II 2x Tracking enhancer II
5x Hammerhead II 5x Goblins II
3x CCC
Although I just acquired the CCC rigs it made a very nice difference. I was using a large cap booster with 800 charges, don't need it anymore. Does what it needs to do well enough for me. Will only get better too since I only have 4.5M SP
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Durzel
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Posted - 2008.06.04 16:06:00 -
[13]
Edited by: Durzel on 04/06/2008 16:07:29 It's been covered in another post but the figures EFT give you assume you run your cap down to empty. In that respect does it matter if you do it in 3 or 5 minutes? Pretty much any level 4 mission will last longer than that.
On sub-capital ships that use cap for hardeners, boosters, weapons, etc the aim is to stay above the peak recharge point (~33%) of your capacitor. On a ship with 3 CCCs you could find that your peak recharge is enough to run your ship indefinitely (perma-tank), whereas a 3 SMC ship - whilst it appears to last longer - will only last for as long as the buffer permits.
I don't think it's a cost issue either - SMCs cost more because they have a more specialised application, and therefore there is less of a market for them, ergo less competition between the traders.
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Cors
It's A Trap
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Posted - 2008.06.04 18:29:00 -
[14]
for pvp I tend to use CCC's due to cost. For PVE, SMC's are best.
Off the top of my head 3 CCC's will do about 2-4 cap per second more then 3 SMC's. BUT, the SMC's will give you like 40-45% MORE cap to start with.
So, if for mission running, you want to have more cap for a longer period of time, SMC's.
If for PVP, where you want to get back to max cap ASAP(ESPECIALLY with cap ships that need to jump out) then CCC's are prefered.
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