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Cybelee
Gods Unwanted
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Posted - 2008.06.03 18:51:00 -
[1]
As topic, what do you prefer fitted to the cerberus, Heavy Assault Missiles or Heavy Missiles ?
My Eve Site: Eve Online Fan
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ExcellciuM
Exair Industries
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Posted - 2008.06.03 19:06:00 -
[2]
HAM's are much harder to fit, though if you plan to engage within their range and can get a setup that fits properly then go for them.
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Jarrells
Brotherhood of endless torment White Core
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Posted - 2008.06.03 19:13:00 -
[3]
I use t2 heavy missile launchers with faction ammo on my cerb.
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Gaius Proeliator
Lai Dai Infinity Systems
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Posted - 2008.06.03 19:14:00 -
[4]
I'm training for a Cerberus currently, and I intend to fit mine with Heavy Missiles for two main reasons. 1) They're easier to fit, leaving me low spaces for BCSs. 2) They allow me to take full advantage of the Cerberus's range benefits, allowing me to sit at long range and provide fire support for my gang.
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Derek Sigres
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Posted - 2008.06.03 19:22:00 -
[5]
The answer to your question is "it depends".
The Cerberus sits in a wierd place for a HAC in that it does not do any particular job fantastically well. It's single strongest asset is the flexibility of it's engagement envelope. It sports the longest range of any medium missile carrying ship, and can lob HAMs out to about 40km's. While the Sacriledge most certainly beats the Cerb at the game of gank and tank and even speed, a Cerb pilot who can maintain his range advantage can generally drive the Sac from the field.
On the other side of the coin you have Heavy Missiles - No other ship can match the Cerb's effectiveness at spewing heavy missiles (In fact, the Cerb outdamages the Drake in terms of sheer missile damage when it comes to HML's - the Drake pulls ahead because of it's drone bay). While some may laugh at the idea of "missile sniping" a cerb can certainly shoo away pesky falcons who will be more than willing to surrender the battlefield when they start getting hammered by Heavy missiles.
Then you have Assault Launchers, which round out the flexability of the Cerb. While a Cerb armed with what amounts to an oversized rapid fire frigate weapon may not win any DPS awards, the simple fact that it's able to deal effective damage to most nano ships and frigates makes it a perfect escourt vessel for gangs of ships who may not be as well suited to the task.
The short versison is, the best weapon system depends entirely upon how you're using the ship.
HAM - When damage is your primary concern. HML - When range and tank are your primary concerns. AML - When encounters with small and or fast ships is incredibly likely.
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Psiri
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Posted - 2008.06.03 19:22:00 -
[6]
For a solo Cerb I'd say HM II's all the way with precision since they'll be more effective against most of the targets in your league, however HAM II's work just fine aswell.
- I'd recommend that you aim for a HAC or Command ship and base your decision on that choice instead, for instance if you want a Sacrilege then go for HAM spec.
I prefer HAM's personally since they're more all round.
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Karad Forsky
State War Academy
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Posted - 2008.06.03 19:23:00 -
[7]
Heavies.
Cerb struggles to fit a strong tank with either HAM or Heavies and still remain mobile as a HAC should be; heavies take a better advantage of the range bonus. HAM are tempting because with the range bonus they can go quite far, but it is not far enough in my opinion.
Cerb is also terribly slow, even with Polycarbs, so staying at range is probably best.
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Cybelee
Gods Unwanted
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Posted - 2008.06.03 19:53:00 -
[8]
Thanks for the posts everyone very helpful indeed.
My Eve Site: Eve Online Fan
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DaJokr
As Soon As Possible
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Posted - 2008.06.03 19:59:00 -
[9]
I currently use HML II's for missions, but for a small gang HAM II's. As long as you have a tackler and a BB/Falcon/Rook in gang, you shouldn't have to worry about tank to much. Using a WCC rig and Hydraulic bayloader with Fury/Faction ammo you can get around 500-525DPS. Range is around 37km for me. I didn't have a problem fitting the HAM's either and I don't use any implants. |
MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.06.03 22:32:00 -
[10]
Edited by: MalVortex on 03/06/2008 22:33:21
Originally by: Derek Sigres
While the Sacriledge most certainly beats the Cerb at the game of gank and tank and even speed, a Cerb pilot who can maintain his range advantage can generally drive the Sac from the field.
On the other side of the coin you have Heavy Missiles - No other ship can match the Cerb's effectiveness at spewing heavy missiles (In fact, the Cerb outdamages the Drake in terms of sheer missile damage when it comes to HML's - the Drake pulls ahead because of it's drone bay). While some may laugh at the idea of "missile sniping" a cerb can certainly shoo away pesky falcons who will be more than willing to surrender the battlefield when they start getting hammered by Heavy missiles.
Both these points are wrong. A Sac will either be nano fit or tank fit; nanoed, it will outrun your missile explosion velocity with ease, tanked, it will tank you till server downtime. Fortunately, theres not a whole lot of reason for either ship to be fighting the other 1v1.
The Drake always out damages the Cerb. BC 4: 8.4 Effective Launchers (Kinetic) HAC 4: 7.8125 Effective Launchers (Kinetic)
BC 5: 8.75 Effective Launchers (Kinetic) HAC 5: 8.333125 Effective Launchers (Kinetic)
BC n/a: 7 Effective Launchers (any damage type) HAC 5: 6.665 Effective Launchers (Any Damage Type)
Once BC 4 is trained, the drake will always have the damage advantage over the Cerberus. HAC V gets the cerb within spitting distance, however. Drake also has more capability to fit BCU's than the Cerb (no nano mods to worry about).
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Athar Mu
Federal Navy Academy
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Posted - 2008.06.03 22:33:00 -
[11]
I've had a Cerb for awhile but never really found a use for it, so never really used it. i was gonna use it like a better tanking Caracal then I realised that the tank isn't that good and a Drake can do a better job for a lot less.
Just reading these posts and wondered what sort of setup would be used to be an anti-falcon setup? Would HAM's or HM be better? Rigs can be included if needed. As my roaming gang finds Falcons annoying and when you have 4 or 5 BS a Cerb won't get jammed straight away...
Ideally I need to be able to survive for a bit under gate gun fire as I work in lowsec but I know perma-tanking is out of the question.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.03 23:12:00 -
[12]
Heavy Missiles.
For HAMS, the Sacrilege does it just so much better. -- Crane needs more grid 249km locking? |
Gypsio III
Bambooule
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Posted - 2008.06.04 00:13:00 -
[13]
Edited by: Gypsio III on 04/06/2008 00:15:04 AntiFalcon fit:
5x HML II (remember the FOFs!) MWD II, LSE II, ECCM, 2x Sensor Booster II with range script Nanos OR DC II & 3x BCS II Missile velocity rigs
243 km lock range 246 km HM range Missile flight time 22.5 seconds Volley damage with 3 BCS II: 1868 kinetic, 1494 others, 4.7 second ROF.
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Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.04 00:20:00 -
[14]
If you are going to use HAMs, its better to use the Sac. The Cerb beggs for the HMLs. ----
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2008.06.04 01:41:00 -
[15]
I really don't get the point many ppl bring up: "HMLs suit the Cerbs bonuses better"... Well, I totally disagree! I am a Sac pilot, and the Cerb's missile velosity bonuses surely suit HAMs better for general use...surely you can "snipe" with HML's or provide nice anti-ceptor support with AMLs...all launchers can benefit from the velocity bonus, yet HAMs get a far greater bonus.
HMLs and AMLs are meant for "anti-support" sniping or anti-nano/ceptor fits. The HAM cerb - tho a pain to fit PG-wise is a great ship. Surely it cannot tank, but neither does the Zealot for example, a ship usually fitted for all-out gankage in mid ranges = something that describes the HAM-Cerbs capabilities perfectly. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Derek Sigres
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Posted - 2008.06.04 04:31:00 -
[16]
Originally by: Gypsio III Edited by: Gypsio III on 04/06/2008 00:15:04 AntiFalcon fit:
5x HML II (remember the FOFs!) MWD II, LSE II, ECCM, 2x Sensor Booster II with range script Nanos OR DC II & 3x BCS II Missile velocity rigs
243 km lock range 246 km HM range Missile flight time 22.5 seconds
Volley damage with 3 BCS II: 1868 kinetic, 1494 others, 4.7 second ROF.
Pretty much the setup I'd suggest. While it takes twenty seconds for the missiles to travel the distance, the fact that you can engage from well outside the Falcon's Jam range (and indeed from outside most ship's optimal engagement range) means that you'll force the falcon into warp.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.06.04 07:17:00 -
[17]
As stated by others, The Cerb was designed around long range Heavy Missile fire, and it EXCELLS at it. Even without rigs, with Lv 5 skills Heavy Missile range is 189kms.
Furthermore, with Precision Missiles loaded, most small ships are killable (a target painter can help in some cases). Another option for small and/or fast targets are light missiles in assault launchers (94km range)
Enough speed, skill, and speed implants will allow some ultra speed targets to avoid a Cerb's damage no matter what fit, but the speed demon will NOT be able to orbit and dps/scramble a victim while avoiding damage. God help the speed demon if someone gets a web on him for a few seconds.
Play nice while you butcher each other.
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Maeltstome
Sebiestor tribe
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Posted - 2008.06.04 16:04:00 -
[18]
Originally by: MalVortex Edited by: MalVortex on 03/06/2008 22:33:21
Originally by: Derek Sigres
While the Sacriledge most certainly beats the Cerb at the game of gank and tank and even speed, a Cerb pilot who can maintain his range advantage can generally drive the Sac from the field.
On the other side of the coin you have Heavy Missiles - No other ship can match the Cerb's effectiveness at spewing heavy missiles (In fact, the Cerb outdamages the Drake in terms of sheer missile damage when it comes to HML's - the Drake pulls ahead because of it's drone bay). While some may laugh at the idea of "missile sniping" a cerb can certainly shoo away pesky falcons who will be more than willing to surrender the battlefield when they start getting hammered by Heavy missiles.
Both these points are wrong. A Sac will either be nano fit or tank fit; nanoed, it will outrun your missile explosion velocity with ease, tanked, it will tank you till server downtime.
The Cerb is the bane of nano-ships, they cant sustain MWD speed long enough to kill one, and as soon as they loose spped, they start taking huge damage. A vagabond runs from a cerb 90% of the time.
As for the tanking argument, i'm fairly sure the cerb can sport a decent tank if it tries too... -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
Rainsdon
Veto Corp
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Posted - 2008.06.04 17:17:00 -
[19]
Edited by: Rainsdon on 04/06/2008 17:17:38 Solo Cerb's aren't good, Unless you're planning to find big and slow targets. So fit it accordingly to that.
Here's my fitting which I use for gangs, nearly killed a Dominix the other day (solo):
Overdrive Injector System II x2 Ballistic Control System II x2
10MN MicroWarpdrive II Warp Disruptor II Pithi B-Type Small Shield Booster Invulnerability Field II Medium Electrochemical Capacitor Booster I
'Arbalest' Heavy Assault Missile Launcher I x5 CN Ammo
Ancillary Current Router I Hydraulic Bay Thrusters I
Fits with AWU IV. 2pg remaining. Over 1100 volley dmg and spits out missiles like there is no tomorrow. Idea is to stay above 20km and orbit. Kill drones as you see them. Avoid ships like Zealots (Since they can pretty much track anything at 20-25km in orbit). Holds 11 boosters + 1 in the charge and 3000 missiles which is enough for most nights work.
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MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.06.04 19:31:00 -
[20]
Originally by: Maeltstome
The Cerb is the bane of nano-ships, they cant sustain MWD speed long enough to kill one, and as soon as they loose spped, they start taking huge damage. A vagabond runs from a cerb 90% of the time.
As for the tanking argument, i'm fairly sure the cerb can sport a decent tank if it tries too...
Sacs can run the MWD forever, without even trying to. Vagas run from cerbs because they can't deal sufficient DPS at speed to break a Cerb, and nobody flies a tank fit Vaga.
Cerbs don't tank worth a damn. You have maybe 30k EHP and a 50EHP shield passive regen tops (3x tanking mods, MWD is required, sensor booster required to reach missile engagement envelope).
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