ShahFluffers
Ice Fire Warriors Late Night Alliance
469
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Posted - 2012.03.09 23:32:00 -
[1] - Quote
Hmmmm... I guess I can spare a moment from my vacation to post in a "clueless" thread (mostly because I'm "trapped" in my hotel room because the sun brings pain to my existence)
Leto Aramaus wrote:The fact that you personally hope to never see anything other than spin your ship around and look at nothing, is a testament to how "TERRIBLE" EVE and its playerbase currently is.
I'm apparently right about how NOBODY wants to see EVE evolved into the next generation of space games, so I like to think I'm right about EVE needing to evolve into the next generation.
Guys, its OLD. Super super old.
Old and basic
Ship spinning, everything copy and pasted, no scale or sense of location
HOW am I the only one who wants EVE to be good?
Just because something is "old" and "basic" it doesn't make it "bad." In fact... many of the "limitations" you pointed out are there for a reason. For example:
Quote:Our ships are RIDICULOUSLY slow. think about it, it takes an EVE ship hours (without warp drives) to fly from one side of a planet to the other, or from a planet to its moon (not that anyone ever does, or that there's ever anything on the other side of any planet) Everything is "unreachablely" far away, and doesn't make you feel immersed in a real environment at al
There used to be a time where ships could move "stupid" fast. It was called the "Nano Age" and what happened during this time was that fast ships were virtually "untouchable" except by other ships that were also fast. You could not snipe, because EVE's hard coded locking range is limited to 249km (for whatever reason, must be a good one because they haven't touched it since EVE's inception) and ships could move fast enough that they'd be too far to lock at all. You could "ball up" into a ganky-tanky RR fleet... but you'd be hard pressed to actually grab anything (or anything long enough) and kill it.
CCP decided that this was not good for overall gameplay and nerfed it... hard.
In short... "playability" won out over "plausibility."
And to be honest... this is a theme that occurs often in MANY games. EVE is nice because it strikes a nice balance between "realism" and "gameplay."
Quote:-that nothing (visually) on the screen matters, it's all about numbers, stats, ranges, items in the boxes... NOTHING in the space that you can see means anything to the gamepla
Look out the window. What do you see? How much of what is out there is actually going to affect your day overall? Will stepping on a few blades of grass on one end of your yard alter the growth of the daisies you planted on the other side? Same principle applies. Not everything you see HAS to have a purpose and/or affects you in any tangible way. Sometimes it's just... there... and it looks pretty... and/or it's just in the way.
But... if you REALLY want things to mean something... role play it. Use that imagination of yours! Don't have a game do ALL the work for you.
Quote:I was just playing and looking at the beautiful new planets that they gave us a few expansions back, and think about it... it's 2012 and to look at a planet you go into "planet mode", which is a completely separate little applet from your normal HUD/view, and it creates the planet in an isolated environment with NO sun, NO other planets, NO ships... you get my point, right?
I refer you back to the first thing I quoted you on and reiterate the idea of "playability" over "plausibility." There is a good chance that having a sun and/or other objects to distract and/or obscure the details of a planet in "planet mode" will annoy players. A good example of this would be the probing screen. For a LOOOONG time it had some pretty annoying nebula effects that obscured quite a few details and forced you to alter your viewpoint multiple times just so you could see one little detail clearly. Those effects were removed so now all that can be seen is the skeletal frame of the star system itself... and many players have rejoiced. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |