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Trading Dailey
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Posted - 2008.06.05 13:49:00 -
[1]
I am missioning in a Machariel and have 3 Cap Recharger II's and 2 CCC rigs on it. My main cap drain is the LAR II. The other active items are 4 Tech 2 hardeners and an F-12 non linear tracking Processor and a fleeting webber.
Seems to me that for me to get better cap use I need to change something. I would love to get the Cap Recharger II's out and put in a few damage mods.
This is a pure PvE set up.
I am Armor tanking because I have crap shield skills at the moment and would take months to change that.
Energy System Operations is at 5, Energy Management is at 4, and Armor repping skill is 4. |

Kusha'an
RuffRyders Axiom Empire
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Posted - 2008.06.05 17:14:00 -
[2]
You only need to change one thing.
[Drum roll please...]
RAVEN [can be flown with crap shield skills]
---- What part of "shorn't" do you not understand? |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.06.05 20:38:00 -
[3]
Faction LAR?
CONCORD provide consequences, not safety; only you can do that. |

Mercenary Mary
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Posted - 2008.06.05 20:40:00 -
[4]
Edited by: Mercenary Mary on 05/06/2008 20:40:43
Looking at faction LAR, and there are some, but the lowest activation amount is 350 versus the 400 in the LAR II... saves some but not worth the super high cost I don't think...
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.05 20:45:00 -
[5]
Heavy cap booster. Drop a cap recharger II for that. Going by the information you posted you just need to set it to manual and burn a 800 charge here and there. 20x total charges should last a long time.
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B00YAH
Caldari Provisions
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Posted - 2008.06.05 21:02:00 -
[6]
Edited by: B00YAH on 05/06/2008 21:03:49 Cap recharger's are mid slot mods, damage mods are low slot mods. That set up should be cap stable if your only using 1 LAR 2. but if i was u i would take the advice of the above poster and use a raven.
edit: been looking at it and really u should be able 2 drop the tracking comp and use an afterburner and still be cap stable.
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Trading Dailey
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Posted - 2008.06.05 21:43:00 -
[7]
I am cap stable with 3 Cap Recharger II's running a LARII, and 4 Active T2 Hardeners and 2 Tracking Computers.
If I take out 1 Cap Recharger II, I am ALMOST cap stable... took about 4 minutes to get to 29% at lowest level...
I guess I can get rid of 1 Cap recharger II after I get Energy Management 5
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TimMc
Genos Occidere
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Posted - 2008.06.06 05:21:00 -
[8]
Originally by: Trading Dailey I am cap stable with 3 Cap Recharger II's running a LARII, and 4 Active T2 Hardeners and 2 Tracking Computers.
If I take out 1 Cap Recharger II, I am ALMOST cap stable... took about 4 minutes to get to 29% at lowest level...
I guess I can get rid of 1 Cap recharger II after I get Energy Management 5
Faction Cap recharger reduces recharge time by 25% instead of 24%, would it help to swap a couple for them?
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Elhina Novae
Sky's Edge deadspace society
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Posted - 2008.06.06 08:46:00 -
[9]
Originally by: TimMc
Originally by: Trading Dailey I am cap stable with 3 Cap Recharger II's running a LARII, and 4 Active T2 Hardeners and 2 Tracking Computers.
If I take out 1 Cap Recharger II, I am ALMOST cap stable... took about 4 minutes to get to 29% at lowest level...
I guess I can get rid of 1 Cap recharger II after I get Energy Management 5
Faction Cap recharger reduces recharge time by 25% instead of 24%, would it help to swap a couple for them?
Faction Cap rech is only 20% contract T2 20%. Only difference is CPU.
But Faction Capacitor Power Relay has 25% while the T2 has 24%... :P Somebody set up us the bomb |

Euriti
Caritas.
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Posted - 2008.06.06 14:47:00 -
[10]
Edited by: Euriti on 06/06/2008 14:46:48 WHAT ABOUT JUST PULSING IT AND NOT AFK MISSIONS.
Honestly, whats with this perma run ****.
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TimMc
Genos Occidere
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Posted - 2008.06.06 21:38:00 -
[11]
Originally by: Elhina Novae
Originally by: TimMc
Originally by: Trading Dailey I am cap stable with 3 Cap Recharger II's running a LARII, and 4 Active T2 Hardeners and 2 Tracking Computers.
If I take out 1 Cap Recharger II, I am ALMOST cap stable... took about 4 minutes to get to 29% at lowest level...
I guess I can get rid of 1 Cap recharger II after I get Energy Management 5
Faction Cap recharger reduces recharge time by 25% instead of 24%, would it help to swap a couple for them?
Faction Cap rech is only 20% contract T2 20%. Only difference is CPU.
But Faction Capacitor Power Relay has 25% while the T2 has 24%... :P
Ah sorry my mistake.
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Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.06.06 23:44:00 -
[12]
energy management 5 energy systems operation 5 if you dont have them
ravens are fail . if you can afford a mach you can affor a vargur or kronos if you want to remain with armor tanking . it will perma run with a decent t2 setup .
since you obviously arent poor i would assume you can fly a marauder so get one .
for the love of god no cap booster charges they will always run out in the most dire circumstances you should always work to have a cap stable setup in pve/p whenever possible .
*
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Chi Quan
Perkone
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Posted - 2008.06.07 11:09:00 -
[13]
most minmatar mission setups make use of cap boosters, soo... ---- You don't have to like it - I don't blame you for not liking it. |

Sanzorz
EVEfan.dk
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Posted - 2008.06.07 11:34:00 -
[14]
Originally by: Euriti Edited by: Euriti on 06/06/2008 14:46:48 WHAT ABOUT JUST PULSING IT AND NOT AFK MISSIONS.
Honestly, whats with this perma run ****.
It's good for the lazy people + nice in case of a bad move where you have to stick around for longer than your pulse tanking can last :P
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Mr Friendly
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Posted - 2008.06.07 12:50:00 -
[15]
Originally by: Euriti Edited by: Euriti on 06/06/2008 14:46:48 WHAT ABOUT JUST PULSING IT AND NOT AFK MISSIONS.
Honestly, whats with this perma run ****.
Eh? I always plan for cap stable perma run setups unless I have no choice. Why not maximize the tank before maximizing the damage/speed?
Do you like being surprised? I don't. Missions are about stable isk, not about surprise sexing from npcs.
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Salpad
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Posted - 2008.06.07 22:41:00 -
[16]
Originally by: Euriti Edited by: Euriti on 06/06/2008 14:46:48 WHAT ABOUT JUST PULSING IT AND NOT AFK MISSIONS.
Honestly, whats with this perma run ****.
I'm just a 15-month old noob, but to me it sounds as if the OP wants to run her ship as if it had a passive tank, like with a Drake. That doesn't make sense to me.
(Then again, I am somewhat scared of the prospect of getting into a Raven and having to re-learn how to actively shield tank. I've flown the Drake for so long now.)
-- Salpad |

AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.07 23:07:00 -
[17]
Permarun setups are nice in high lag systems or if you want to semi-afk run missions on a isk farming alt. Outside of those two going for the permarun is a total waste.
I've always used a heavy cap booster on my mission battleships. Pretty much solves the cap problem in one slot and frees up several slots to improve tank/weapon preformance.
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Atsuko Ratu
VSP Corp.
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Posted - 2008.06.08 03:18:00 -
[18]
The point of a perma-run setup is to prevent getting killed by disconnect. Or at least, not as quickly.
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Jim Nakamura
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Posted - 2008.06.08 08:53:00 -
[19]
Originally by: Mr Friendly
Eh? I always plan for cap stable perma run setups unless I have no choice. Why not maximize the tank before maximizing the damage/speed?
Because your DPS/speed is half of your tank. If you can kill one bunch of enemies, and fly out of range of another bunch, they're not doing any damage. Aiming for cap stability and a hands-free active tank is all well and good, but when it means you reduce your damage output to the point that it takes twice as long to kill anything, you're hardly doing things in an efficient fashion.
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Ashira Twilight
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Posted - 2008.06.09 17:23:00 -
[20]
Originally by: Euriti Edited by: Euriti on 06/06/2008 14:46:48 WHAT ABOUT JUST PULSING IT AND NOT AFK MISSIONS.
Honestly, whats with this perma run ****.
Mommy might come down into the basement and tell me to take out the trash. ---------------------------------------
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.06.09 17:25:00 -
[21]
Originally by: Trading Dailey I am missioning in a Machariel and have 3 Cap Recharger II's and 2 CCC rigs on it. My main cap drain is the LAR II. The other active items are 4 Tech 2 hardeners and an F-12 non linear tracking Processor and a fleeting webber.
Seems to me that for me to get better cap use I need to change something. I would love to get the Cap Recharger II's out and put in a few damage mods.
This is a pure PvE set up.
I am Armor tanking because I have crap shield skills at the moment and would take months to change that.
Energy System Operations is at 5, Energy Management is at 4, and Armor repping skill is 4.
think 4 hardeners is overkill. in fact, i think that anything more than 2 EAN2 is overkill. but that was before resistance nerf.
anyway, do you really need all 4 hardeners?
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Lady Aja
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Posted - 2008.06.09 23:55:00 -
[22]
Originally by: Trading Dailey I am missioning in a Machariel and have 3 Cap Recharger II's and 2 CCC rigs on it. My main cap drain is the LAR II. The other active items are 4 Tech 2 hardeners and an F-12 non linear tracking Processor and a fleeting webber.
Seems to me that for me to get better cap use I need to change something. I would love to get the Cap Recharger II's out and put in a few damage mods.
This is a pure PvE set up.
I am Armor tanking because I have crap shield skills at the moment and would take months to change that.
Energy System Operations is at 5, Energy Management is at 4, and Armor repping skill is 4.
many many moons ago when i played eve back in 2005 i used a armour tanking raven,
as stupid as it sounds. it did all missions. but that was before they added missile skills.
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