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Frecator Dementa
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Posted - 2008.06.13 13:31:00 -
[1]
Right now, a new or modified mission starts at the lowest ISK+LP (~1500 LP for a L4 kill mission) reward level possible, then increases in reward when/if people succesfully finish it. This leads to a lot of people NOT doing the mission since it looks like it's not "worth it", leading to a very long time until the mission reaches it's intended value.
New missions do not have guides detailing the NPC strength/composition, therefore a new mission is more risky, thus should be more rewarding than an old mission.
If instead a mission would start at the highest possible ISK+LP reward (~5000+ LP for L4 kill mission) more people will want to do the mission. This will lead to the mission being scaled down quickly reward-wise, down to it's "final" value |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.13 14:41:00 -
[2]
Sounds good to me. Would probably have resulted in a few less people hating on L5 missions when they first came out. ------------------ Fix the forums! |

Kitoba
Legion of Dynamic Discord
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Posted - 2008.06.13 15:10:00 -
[3]
/signed.
It's a shame we have to ask CCP to do this.
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TamiyaCowboy
Deep Core Mining Inc.
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Posted - 2008.06.13 17:39:00 -
[4]
No i disagree
to be frankly honnest missions give out too greater reward, a battlecruiser running lvl4 missions is a joke, the isk made in lvl4 missions is a joke and PVE has just become a joke and a easy way too make isk.
personaly missions need reworking, no way should a battlecruiser be able too run lvl4's, even a battleship should struggle too complete these missions. the rewards should be lower in empire space not 20+ mill from bountys and 5000 lp, in my eyes CCP are giving everyone isk on a sliver plate with the way PVE is now, and it is wrong.
yes im gonna get flamed for this post.and tbfh i dont realy care what you all think, PVE is a way too gain easy isk and lots of it quick. missions have become a rinse and repeat affair and even 1.5sp newbies are doing lvl4's, this goes too show PVE needs reworking totaly and not just giving in too forum whines about rewards being rubbish !! |

Tarminic
Black Flame Industries
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Posted - 2008.06.13 17:46:00 -
[5]
Edited by: Tarminic on 13/06/2008 17:46:04
Originally by: TamiyaCowboy No i disagree
to be frankly honnest missions give out too greater reward, a battlecruiser running lvl4 missions is a joke, the isk made in lvl4 missions is a joke and PVE has just become a joke and a easy way too make isk.
personaly missions need reworking, no way should a battlecruiser be able too run lvl4's, even a battleship should struggle too complete these missions. the rewards should be lower in empire space not 20+ mill from bountys and 5000 lp, in my eyes CCP are giving everyone isk on a sliver plate with the way PVE is now, and it is wrong.
yes im gonna get flamed for this post.and tbfh i dont realy care what you all think, PVE is a way too gain easy isk and lots of it quick. missions have become a rinse and repeat affair and even 1.5sp newbies are doing lvl4's, this goes too show PVE needs reworking totaly and not just giving in too forum whines about rewards being rubbish !!
This isn't really the place to discuss different issues, and doesn't actually address the point made by the OP.
I support this, though. It works better because by starting the rewards at the bottom of the scale translates into longer amounts of time before they balance themselves out, because fewer people do them. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.13 18:21:00 -
[6]
Heck, even starting it at the middle-point would be better... assessing the difficulty beforehand by a pannel of mission designers, and setting a starting base value, now THAT would be best. Barring that, highest point means least effort on CCP's side, and fastest way to reach the correct balace. Anywhere EXCEPT the lowest point is good.
Supported.
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Dagas Hunter
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Posted - 2008.06.13 21:35:00 -
[7]
sounds like a good idea.
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Siebenthal
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Posted - 2008.07.15 14:06:00 -
[8]
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