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Moostang
DarkStar 1 GoonSwarm
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Posted - 2008.06.17 09:15:00 -
[1]
Edited by: Moostang on 17/06/2008 09:17:11 Edited by: Moostang on 17/06/2008 09:16:41 As with most other MMORPG games out, please implement a way to gracefully log out instead of simply closing the client.
Reasoning: Insta logging by means of CTRL-Q or other client closing methods are used as a tactic in PvP. This has become a plague and needs to be cured. Players use it to avoid any risk in tresspassing into hostile space.
My idea for a Solution: (please post your own if you do not agree with mine)
Create a log off timer that allows a user to gracefully log off. Set this timer to 30 seconds or so. What this does is once you select log off, a timer starts that you can see. Once this timer hits zero, the game simply exits. I've played other MMORPG's that require you to "sit" for x amount of time before your character will be removed from the game world.
In order to start the graceful log off you will have to have the following requirements met:
Ship must be going less than 20 m/s. Must not have an aggression timer. Must not be cloaked.
The Graceful log off will not apply while in a station or within the shield of a pos (negotiable) as you will log off instantly anyway.
If you do NOT perform the new log off and wait for the timer then your ship will simply perform the standard emergency warp-off but stay in game for 15 minutes, just like if you were already agressed.
This change will ONLY affect those that use logging off as a way to avoid conflicts in hostile space as everyone else will be able to log off normally.
I am not requesting this to get easy kills, I get enough of those as is. I simply would like to have a fair chance to fend off our space against players that invade it but do not want to have any risk or consequences in doing so.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
|
Posted - 2008.06.17 09:15:00 -
[2]
Edited by: Moostang on 17/06/2008 09:17:11 Edited by: Moostang on 17/06/2008 09:16:41 As with most other MMORPG games out, please implement a way to gracefully log out instead of simply closing the client.
Reasoning: Insta logging by means of CTRL-Q or other client closing methods are used as a tactic in PvP. This has become a plague and needs to be cured. Players use it to avoid any risk in tresspassing into hostile space.
My idea for a Solution: (please post your own if you do not agree with mine)
Create a log off timer that allows a user to gracefully log off. Set this timer to 30 seconds or so. What this does is once you select log off, a timer starts that you can see. Once this timer hits zero, the game simply exits. I've played other MMORPG's that require you to "sit" for x amount of time before your character will be removed from the game world.
In order to start the graceful log off you will have to have the following requirements met:
Ship must be going less than 20 m/s. Must not have an aggression timer. Must not be cloaked.
The Graceful log off will not apply while in a station or within the shield of a pos (negotiable) as you will log off instantly anyway.
If you do NOT perform the new log off and wait for the timer then your ship will simply perform the standard emergency warp-off but stay in game for 15 minutes, just like if you were already agressed.
This change will ONLY affect those that use logging off as a way to avoid conflicts in hostile space as everyone else will be able to log off normally.
I am not requesting this to get easy kills, I get enough of those as is. I simply would like to have a fair chance to fend off our space against players that invade it but do not want to have any risk or consequences in doing so.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
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Posted - 2008.06.17 09:32:00 -
[3]
Edited by: Moostang on 17/06/2008 09:32:12 Edited by: Moostang on 17/06/2008 09:31:44
Originally by: MJ Maverick Edited by: MJ Maverick on 17/06/2008 09:20:30 Won't work. Ctrl+Alt+Delete.
If it's not graceful, you stay in game for 15 minutes (presuming you're not in station or pos), ctrl alt delete included.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
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Posted - 2008.06.17 21:51:00 -
[4]
Originally by: Jaketh Ivanes So, if i suddenly have to leave the house in a hurry, I have to wait till the game logs me out??? Ahm, no thanks, this is not WoW.
I agree, this game is not WoW. This is a game that is designed around PvP and Ctrl-q'ing is an exploit to escape consequences for purposely going into someone elses house and stealing or peeing on their stuff.
Waiting 30-60 seconds to properly log off is not hard to do. If you cannot gracefully log off and you're in hostile space then do not go into hostile space as that is just a risk you have to take when trespassing.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
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Posted - 2008.06.17 23:52:00 -
[5]
Edited by: Moostang on 17/06/2008 23:53:31 Edited by: Moostang on 17/06/2008 23:52:32
Originally by: Marcus Gideon Umm... don't any of you read the other posts?
People are complaining about being lagged or disconnected, and coming back to a wreck and a pod.
Now you're saying if they disconnect, their ship should sit around and "take one for the team". That way, when you do get back, you'll be waking up in a new body.
You can't have it both ways. You can't have a mechanic that gets you out of harms way, and a mechanic that keeps you rooted in that same position, at the same time.
Please read my post in full before replying. Note the following in my original post:
If you do NOT perform the new log off and wait for the timer then your ship will simply perform the standard emergency warp-off but stay in game for 15 minutes, just like if you were already agressed.
You will STILL perform the standard emergency warp-off, you just wont completely vanish from space like you do now. No one ever suggested that you become "rooted in the same position" as you put it. My request will not affect anyone else except people that use ctrl-q as a tactic to avoid conflict in hostile areas. NPC's do not probe and hunt you after you warp so emergency warping and being in game for 15 minutes will not affect you if you get lagged or disconnected any more than it does now.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
|
Posted - 2008.06.18 23:28:00 -
[6]
Edited by: Moostang on 18/06/2008 23:32:48 Edited by: Moostang on 18/06/2008 23:30:15 Edited by: Moostang on 18/06/2008 23:28:15
Originally by: z0de Edited by: z0de on 18/06/2008 15:52:01 So if my connecting drops I have to sit in space for 15mins?
You'll warp 1au off just like you do now, but instead of intantly disappearing from this safespot, you're ship will still be there. This is NO different than if you were agressed, unless you gracefully log off.
Do you believe it is acceptable to use the ability to sever your connection to the internet at a whim as a valid tactic to avoid hostiles in hostile space?
I'm simply asking for a comprimise. A simple 30 or 60 second graceful log off in return for the elimination of the ctrl-q exploit.
Your ship will still perform the emergency warp off to a 1au safe spot from where you previously were, which will still keep you safe from NPC's and anyone without a probe launcher.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
|
Posted - 2008.06.19 21:47:00 -
[7]
Edited by: Moostang on 19/06/2008 21:49:42 Edited by: Moostang on 19/06/2008 21:47:48
Originally by: Zirconium Blade Edited by: Zirconium Blade on 19/06/2008 17:06:10 Seems superfluous, seeing as you already stay in the game for a set amount of time (depending on flags etc) when you log off
Edit: I see that you actually just want people who logged off in space to stay for 15 minutes. Oh, go cry about it.
You obviously do not have a good understanding of game mechanics. When you log out at this time, you stay in game long enough for your ship to emergency warp and maybe another 10-20 seconds after that. Also, if you hit warp and log off while in warp, you vanish mid warp.
When you jump through a gate and there are hostiles there, a simple ctrl q will save you most of the time unless you're in a ship that doesnt have enough hp buffer to keep you alive for the matter of seconds you stay in game.
If you tackle someone fair and square and they hit ctrl q, it will save them most of the time unless they're in a ship that doesnt have enough hp buffer to keep them alive for the matter of seconds you stay in game.
This is a huge exploit, plain and simple. I am confused at anyone that supports an exploit unless you're one of the ones using it. No one should have a "get out of danger free" card.
I'm completely flexible about the timers in my original post. I threw those numbers in to give players a better understanding of what the problem and possible solution is.
Modified solution: For instance, a 30 second graceful logoff timer would be acceptable. And if you dont gracefully log out, you only stay in game for 5 minutes after you ctrl q out. However, the way aggression currently works would need to be changed as well. I believe that whether you are shooting OR SHOT AT, the 15 minute aggression timer should apply. That way, if you jump into a hostile gate camp, or if someone finds you and tackles you, and you hit ctrl q, it WILL NOT SAVE YOU because the 15 minutes aggression timer will start which keeps you in game for 15 minutes.
If you agree with the idea, reply. If you disagree with this idea, reply and explain why and let's discuss an alternative that will be a fair comprimise to squash this exploit.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Moostang
DarkStar 1 GoonSwarm
|
Posted - 2008.06.20 05:28:00 -
[8]
Originally by: annab Edited by: annab on 19/06/2008 23:31:07 Personally the log off problem can be solved alot better than the graceful log off.
1. If your warp jammed you can't warp. Logged on or off. Simply the emergency warp out is jammed and your ship will try to move away. The ship will be able to use AB or MWD. If out of range you go to warp.
2. If your in warp and log. You warp to the location and then start a emergency warp out. If you hit a bubble or someone jams you see 1.
.1: That is currently how it is but within 30 seconds (maybe 60) your ship will disappear because GETTING attacked does not cause any aggression timers to activate. So if a bs jumps into through a gate into a few ceptors or other low dps ships, they wont be able to kill them before the ship disappears. There needs to be an aggression timer when getting attacked.
.2: This is a good start but will not fix anything for people that simply ctrl q in a belt or ss when a hostile jumps into system. They will emergency warp and instantly vanish within a few seconds of exiting warp. If NPC's caused the aggression timer to activate it would be an acceptable comprimise. That way if they log out in a belt, such as alot of farmers do, they'll be probale for the standard 15 minute aggression timer.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
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