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Atarari
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Posted - 2008.06.18 18:52:00 -
[1]
Hey guys was wondering what would be the best fitting for a rohk in level 3 and 4 missions and a good pvp set up i have only t1 guns and will be getting the t2 soon shield skills are good and energy grid as well thanks
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ILikeTastyPie
Digital assassins
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Posted - 2008.06.18 19:11:00 -
[2]
For pvp I used:
8 neutron blaster cannons II
Xl booster, lse II, heavy injector, 2 invulns and a photon scattering II
lows where 3 mag stabs and 2 pds II
Rigs where anti em, thermal and kinetic I think.
Basically I had very high resists, everything was over 80 except from thermal which was 76 or 74. The blasters hit nice and hard from good ranges, especially with bs V (I got an optimal of 16-20km with null I think). I did have an mwd on but by the time you reach 400ms your caps half gone, the ship is that slow.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.18 19:25:00 -
[3]
Originally by: ILikeTastyPie For pvp I used:
8 neutron blaster cannons II
Xl booster, lse II, heavy injector, 2 invulns and a photon scattering II
lows where 3 mag stabs and 2 pds II
Rigs where anti em, thermal and kinetic I think.
Basically I had very high resists, everything was over 80 except from thermal which was 76 or 74. The blasters hit nice and hard from good ranges, especially with bs V (I got an optimal of 16-20km with null I think). I did have an mwd on but by the time you reach 400ms your caps half gone, the ship is that slow.
You're much better off with 3 resist rigs, one invul and a boost amp. Clears a mid for a scram or eccm in gangs.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Mialla
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Posted - 2008.06.18 19:31:00 -
[4]
seeing i aint a fan of tech ammo thanks to the downsides they have i took the best named blastersand they also need less fitting. but they cost a lot more though.
high 8 neuthrons best named (CN/FN AM)
mid 1 XL booster tech 2 1 boost amp II 1 invu field 1 sensors booster targetuing script (or second invu i had a lot of smaller targets most of the time) 1 cap booster (not sure what i had belive heavy named one) 1 ECCM (beeing jammed sucks) (or second boost amp)
lows 3 magstab II (you need 3 never less as the rokh doesn't have a dage bonus) DCU II (never hurts to have this as resist are nice on all fronts if you go down than at least you can shoot a few salvos more or escape) eccm thingy or tracking comp or other stuff not sure been a wile.
rigs 2 anti em pump 1 anti therm (or other just to get them omi tank)
drones 5 med ecm or 5 tech 2 hammies
i got about 765 raw gun dps with faction AM.
bit****ue but i change my fitting on small fronts every time just take a general idea of anyfitting you think you like and make some changes of your own.
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Atarari
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Posted - 2008.06.18 19:55:00 -
[5]
what about for level 3 and 4 missions?
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Transmaniacon
Strike-Force-Alpha
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Posted - 2008.06.18 20:07:00 -
[6]
Edited by: Transmaniacon on 18/06/2008 20:07:01
Originally by: ILikeTastyPie For pvp I used:
8 neutron blaster cannons II
Xl booster, lse II, heavy injector, 2 invulns and a photon scattering II
lows where 3 mag stabs and 2 pds II
Rigs where anti em, thermal and kinetic I think.
Basically I had very high resists, everything was over 80 except from thermal which was 76 or 74. The blasters hit nice and hard from good ranges, especially with bs V (I got an optimal of 16-20km with null I think). I did have an mwd on but by the time you reach 400ms your caps half gone, the ship is that slow.
This setup will work fine for missions, except that replace the blasters with railguns. I would also swap out the large shield extender for a shield boost amplifier. For lvl 3s, this ship is overkill, but it will get them done fast. With the built in resist bonus, it can tank lvl 4s pretty well, though you may want to swap out the shield resist rigs for CCC rigs.
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.18 20:17:00 -
[7]
This one hasn't been flamed in awhile but it works just fine on Gurista/Serpentis/EoM missions.
Quote: [Rokh, Mission] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
X-Large Shield Booster II Cap Recharger II Invulnerability Field II Heat Dissipation Field II Ballistic Deflection Field II Heavy Capacitor Booster II, Cap Booster 800
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Hybrid Locus Coordinator I Hybrid Metastasis Adjuster I Capacitor Control Circuit I
Vespa II x5
Needs perfect fitting skills and hybrid weapon rigging III. Happily plows through WC4 with one warpout to restock booster charges. Pretty easy to reconfigure it to a 0.0 fleet sniper with 180km optimal.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.18 20:35:00 -
[8]
That setup lacks cap recharge and shield boost amps Injectors are bad in pve hmmkay
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.18 20:53:00 -
[9]
I used to have a boost amp on it...Then noticed after much use I was useing the sheild booster so little it was basicly a wasted slot. Won't need to run the booster more than a few pulses here and there. WC4 is the only mission where booster charges come up short. The rest (GE4, assault, gone berserk, Vengenence, the rest) 20x booster 800 charges is enough.
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.18 20:59:00 -
[10]
[Rokh, Unconventional Rokh [test]] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Fleeting Propulsion Inhibitor I Cap Recharger II Phased Weapon Navigation Array Generation Extron Warp Disruptor II Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Anti-Explosive Pump I Trimark Armor Pump I Anti-Kinetic Pump I
Hammerhead II x5
With my skills 106,278 eff HP 22000 armor 10200 shields All resistances 65%+ 2500 volley 255 DPS Cap will run for an Hour if MWD is off.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.18 21:16:00 -
[11]
Originally by: AKULA UrQuan I used to have a boost amp on it...Then noticed after much use I was useing the sheild booster so little it was basicly a wasted slot. Won't need to run the booster more than a few pulses here and there. WC4 is the only mission where booster charges come up short. The rest (GE4, assault, gone berserk, Vengenence, the rest) 20x booster 800 charges is enough.
With a boost amp you'll be cycling the booster 36% less..
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Sokratesz
Rionnag Alba
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Posted - 2008.06.18 21:17:00 -
[12]
Originally by: supr3m3justic3 *siege rokh*
No dps, no tank (only buffer..wtf?), cap recharger and injector?
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.18 21:26:00 -
[13]
Originally by: Sokratesz
Originally by: supr3m3justic3 *siege rokh*
No dps, no tank (only buffer..wtf?), cap recharger and injector?
Yea its a buffer tank.....WTF? And my bad...ment to put a ECCM-Omni II
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Sokratesz
Rionnag Alba
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Posted - 2008.06.18 21:40:00 -
[14]
Buffer tank = no tank. And even a properly fitted hurricane will kill you. (needs no cap for guns, time injector for its dual reps to outdo your pathetic dps)
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.18 21:44:00 -
[15]
Originally by: Sokratesz With a boost amp you'll be cycling the booster 36% less..
Not relevant, really. By the time the sheilds get to the point where boosting might be needed (less than 40%) passive regen is doing alot of the work. Need to manage the agro and know the mission triggers but it's more than possible outside motsu.
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.18 21:45:00 -
[16]
Edited by: supr3m3justic3 on 18/06/2008 21:49:36 Edited by: supr3m3justic3 on 18/06/2008 21:48:15 Well then jump in one and bring it......
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Sokratesz
Rionnag Alba
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Posted - 2008.06.18 22:14:00 -
[17]
Originally by: AKULA UrQuan
Originally by: Sokratesz With a boost amp you'll be cycling the booster 36% less..
Not relevant, really. By the time the sheilds get to the point where boosting might be needed (less than 40%) passive regen is doing alot of the work. Need to manage the agro and know the mission triggers but it's more than possible outside motsu.
That's bullcrap. With a boost amp you will be boosting 36% more which equals less net cap spent on boosting. A boost amp is much more effective than a single cap recharger or 4th or sometimes even third hardener.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Arana Tellen
The Blackguard Wolves Hydra Alliance
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Posted - 2008.06.18 22:53:00 -
[18]
8x 425mm Railgun II (federation faction antimatter)
1x XL SB II 2x Mission specific hardners 2x Cap recharger II 1x Shadow serpentis tracking computer (tracking)
3x Mag field stab II 2x Power diagnostic system II
3x CCC I
5x valkarie II
MURDERS missions like mordus headhunters. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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ILikeTastyPie
Digital assassins
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Posted - 2008.06.19 00:33:00 -
[19]
Originally by: Sokratesz
Originally by: ILikeTastyPie For pvp I used:
8 neutron blaster cannons II
Xl booster, lse II, heavy injector, 2 invulns and a photon scattering II
lows where 3 mag stabs and 2 pds II
Rigs where anti em, thermal and kinetic I think.
Basically I had very high resists, everything was over 80 except from thermal which was 76 or 74. The blasters hit nice and hard from good ranges, especially with bs V (I got an optimal of 16-20km with null I think). I did have an mwd on but by the time you reach 400ms your caps half gone, the ship is that slow.
You're much better off with 3 resist rigs, one invul and a boost amp. Clears a mid for a scram or eccm in gangs.
Why would I need a scram, this ship is slow as hell, I rely on others to point the enemy. Eccm could be used, but tbh it weakens the tank. With caldari I find you either go full on tank with your mids or dont bother.
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.19 00:36:00 -
[20]
Originally by: Sokratesz That's bullcrap. With a boost amp you will be boosting 36% more which equals less net cap spent on boosting. A boost amp is much more effective than a single cap recharger or 4th or sometimes even third hardener.
It does depend on exactly how much the booster is used doesn't it? If it's only being used occansionaly maybe the slot taken up by the boost amp can be put to better use?
Only thing I found that helped was the cap recharger II. Web was pointless because of faction thorium killing things beyond 70km and T2 drones inside 20km. Tracking comp would be stacking nerfed. 3xT2 hardners is more then enough considering what I throw the ship at. Target painter wasn't even considered, hitting small things at range isn't a problem.
Just to put an end to this now you can't get a boost amp into that fit. Have to drop down the T2 XL booster for a XL C5-L to fit one in. With a T1 boost amp it nets you +17% and useing T2 it's 22.4%. slightly thinner margins here.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 07:16:00 -
[21]
..Then make it so a T2 one fits..
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Odar Ryder
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Posted - 2008.06.19 08:54:00 -
[22]
I've been Lvl 4'ing in my Rokh for about a month now. What I find is that the 350's are better than the 425's as they track better, which is (imo) more useful than the extra range and DPS in missions. Set-up is like this: 8 x named 350's Mids Shield Booster Shield Amp Invul Rat specific hardeners x 2 Cap Booster w/800's Lows A mix of T2 Mag stabs and PDU's. Fiddle depending on if you need the DPS or tank Rigs 3 x CCC. <- Important as Cap drains pretty quick when using AM and tanking.
Dont forget your drones. Really annoying when you have a pesky frig buzzing round you inside your guns.
Try to avoid as much aggro as you can until you gain some range. Then blaze away. With the right skills you can get your resists pretty high, so make sure you look into that.
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Melor Rend
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Posted - 2008.06.19 09:03:00 -
[23]
For missions I would sell the Rohk and buy a Raven. Guns are way less useful in missions then missiles are.
For PvP I'd fit a passive/buffer shieldtank and blasters (see other replies).
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 09:41:00 -
[24]
I still can't grasp why people fit cap boosters on mission ship. They force you to dock and restock, they take a valuable slot and make little sense from a permarunning perspective. It's relatively easy to make a Rokh fit work for missions without a cap injector.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Odar Ryder
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Posted - 2008.06.19 09:43:00 -
[25]
Originally by: Melor Rend For missions I would sell the Rohk and buy a Raven. Guns are way less useful in missions then missiles are.
For PvP I'd fit a passive/buffer shieldtank and blasters (see other replies).
You will come up against this a lot. Raven is lazy man's option for Missions and is probably better, but the Rokh is pretty decent if you use it right. Having to think during the mission grid makes it a little more interesting. Also, guns are cooler than missiles.
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Odar Ryder
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Posted - 2008.06.19 09:46:00 -
[26]
Originally by: Sokratesz I still can't grasp why people fit cap boosters on mission ship. They force you to dock and restock, they take a valuable slot and make little sense from a permarunning perspective. It's relatively easy to make a Rokh fit work for missions without a cap injector.
I agree that most missions can be done pretty easily without the cap booster, sometimes you need it when you warp into a full room of aggro and cant kite away, you simply need to be perma running your tank AND throwing out anti-matter DPS - without the 800's that wont last long.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 10:07:00 -
[27]
Pretty sure it can be done with a proper setup, rigs and implants.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Odar Ryder
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Posted - 2008.06.19 10:41:00 -
[28]
Originally by: Sokratesz Pretty sure it can be done with a proper setup, rigs and implants.
I'd love to know what setup and what implants. When you can establish range with the rokh you dont need a tank at all, but when you warp into serious aggro, without a cap booster you can either tank or shoot - not both, which will mean that you die.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 11:03:00 -
[29]
Edited by: Sokratesz on 19/06/2008 11:05:05
If you're serious about missioning but don't wanna be a gank target, you can shelf out some ISK for rigs and implants. Don;t have EFT at hand atm but something like this would do:
8x 350mm T2 DG large booster, 2x amp, 2x hardener, tracking computer 4x mag stab, damage control
2x ccc T2 1x ccc T1
3%/5% cap capacity and cap recharge + damage, ROF & tracking
Not sure if it will permarun but at least it'll do long enough for you to kill the incoming damage. Also take note that you will not be firing the guns continuously, while switching targets and reloading you have short peaks where cap strain is much less and thus you will run longer without capping out.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Arana Tellen
The Blackguard Wolves Hydra Alliance
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Posted - 2008.06.19 12:12:00 -
[30]
Originally by: Odar Ryder
Originally by: Sokratesz Pretty sure it can be done with a proper setup, rigs and implants.
I'd love to know what setup and what implants. When you can establish range with the rokh you dont need a tank at all, but when you warp into serious aggro, without a cap booster you can either tank or shoot - not both, which will mean that you die.
If my setup is ECMed or a swarm of frigates is surrounding it and its not firing the guns it can tank nearly 500 DPS, you can match velocity with anything cruiser sized and up and kill 10 cruisers in about 100-150 seconds. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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