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Slartibartfast1
Hitchhikers Inc.
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Posted - 2008.06.19 11:14:00 -
[1]
Ok,background first, I have reached a point where I have tried everything I know to combat this, and I am now having to let any mission that takes me into low sec expire and move onto a new agent in the meantime, to avoid heavy standings losses, as I keep getting jumped on, webified, warpscrambled, targetjammed etc within several minutes of engaging the mission in deadspace. I have my scanner up I watch the local channel I have taken a friend along, all things that have been suggested in the past but to no avail. I find myself in a position that once they are on screen it's game over, pay up or lose another ship, is there nothing I can fit that will at least allow me the dignity of fighting back or escaping even if the outcome is the same. Warpcore stabs in the low slots will give me an escape if I'm not webified but then the mission pirates will probably finish me off as I can't target them or the pvp pirates come to that. It seems very one sided when it happens,and it seems to be happening more and more, I appreciate that thats the game so to speak but just in case I have missed a vital mod that would allow me a chance to engage so to speak, could someone let me know. I am running a standard Raven fitted mainly for level 3 mission running. I have even tried smartbombs but they stay out of range as they haven't got the guts to engage one on one and fight.
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.06.19 11:15:00 -
[2]
Are you using drones? If so, try without them. Each drone counts as a chance to detect where you are, and most of the time this is what they see, not you, when scanning.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
Slartibartfast1
Hitchhikers Inc.
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Posted - 2008.06.19 11:18:00 -
[3]
ok will try that, but is there anything else that I can fit to help me fight or escape that won't hinder the mission.
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 11:19:00 -
[4]
ECM burst
ECM drones
Heavy Neut
drop cans on the warpin spot to decloak probers warping into your area
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Saietor Blackgreen
The First Foundation
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Posted - 2008.06.19 11:22:00 -
[5]
And if you do use drones, why not attack your offenders with those? Thats your dignity right away :)
Carry some FOF missiles for the cases when you're targetjammed. Put warpstabs on and warp goddamn away, webber cannot stop you from warping.
Fin energy Neutralizer to slam that little uncatchable tackler in his face, so he loses all the capacitor he needs to orbit and tackle.
Set your directional scanner to 2-3 AU (about 2 billion KM) and refresh it constantly. As soon as someone appears in there - GTFO IMMEDIATELY.
And, finally, ALWAYS STAY ALIGNED.
Though it will never guarantee you safety. Staying in HighSec is more profitable anyway, there's nothing in lowsec missions that justifies the risk. Thats a problem of Lowsec, a long time problem. --- Redesign local/scanner feature - make the place huge, dark and scary again! |
arbalesttom
Glauxian Brothers
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Posted - 2008.06.19 11:25:00 -
[6]
Originally by: Sokratesz ECM burst
ECM drones
Heavy Neut
drop cans on the warpin spot to decloak probers warping into your area
This.
Also, like said above, dont use your drones while your there (hopefully your not using a drone boat), but take ecm drones with you in your bay. Those things saved my ass a couple of times. ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Maeltstome
Suicidal Office Clerks
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Posted - 2008.06.19 11:26:00 -
[7]
When you say take a friends, try taking a falcon friend. Unless it's a massive blob you will be able to escape. I cant find KM's for your Raven's anywhere so i can only speculate as to what you are being attacked with. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
Slartibartfast1
Hitchhikers Inc.
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Posted - 2008.06.19 11:35:00 -
[8]
ok cheers everyone I'm taking it all on board,I take it the ecm burst has a limited radius so will only help If they come in range, the neutraliser I am assuming needs to be targeted which i generally haven't got the capability, the ecm drones I think will attack on their own without me having to set a target, somebobody mentioned dropping cans ? on the warp in site somthing to do with stopping the cloaked ship, would appreciate a bit more info on that as I am not sure what was meant.
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MrTheGeoff
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Posted - 2008.06.19 11:49:00 -
[9]
Have you thought of just flying something less high profile?
I can run level 3 missions in a drake with a paltry 2 million sp. The ship costs a fraction of the cost of a raven and is less of a juicy target to potential gank squads.
In my limited experience a Raven in low sec screams "I am mission running, come get me" but a BC gets less attention.
Failing that find a quieter corner of space to run missions in. The area I hang out I have only been jumped in low sec once - on an unskilled alt in a t1 frigate - and I escaped (more by luck than skill). |
RayBanJockey
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Posted - 2008.06.19 11:53:00 -
[10]
Originally by: Sokratesz drop cans on the warpin spot to decloak probers warping into your area
lol, nasty Wouldn't they warp in from some other direction mostly though? Or do they get the coords of the acceleration gate and have to come in that way?
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Sokratesz
Rionnag Alba
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Posted - 2008.06.19 12:09:00 -
[11]
Originally by: RayBanJockey
Originally by: Sokratesz drop cans on the warpin spot to decloak probers warping into your area
lol, nasty Wouldn't they warp in from some other direction mostly though? Or do they get the coords of the acceleration gate and have to come in that way?
If you're in a deadspace all they can probe out is the gate, not you. So if you drop a can on the exact warpin spot, everything that comes in will be within 1500 or so meters of that can and thus be uncloaked. In case you dont scan around very often or may miss the cloaker in the few seconds that he needs to uncloak to use the gate, this may well save you.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
The Tzar
Malicious Intentions Un-Natural Selection
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Posted - 2008.06.19 12:19:00 -
[12]
Keep an eye on short range scan
Move as far away from the entrance point to the room you are in as MWD can't be used in deadspace (you have to be asleep to get caught really)
Uncheck the 'use overview settings' box in your directional scanner to show any probes being used in range. If you see them get ready to bug out.
Even a recon will have to uncloak to use the gates, just be vigilant..., it's dangerous thats why they call it lowsec.
But as others have said there are plenty of hisec systems around which can't possibly send you to lowsec, I would tell you some but then they would soon become infected with a lag called Jita.
The map is your friend. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |
RuleoftheBone
Ataraxia.
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Posted - 2008.06.19 12:45:00 -
[13]
Edited by: RuleoftheBone on 19/06/2008 12:46:53
Originally by: The Tzar
Even a recon will have to uncloak to use the gates,
Not always. Sometimes despite landing at zero to acceleration gates the cloak stays up. Same goes for beacons. Similar to the effect of warping to zero at a normal stargate with a cloaked ship.
The more you know......
p.s. You have also been unlucky. IMO recon probes and probing in general have some unreliability attached since the patch. Either that or I am being incredibly unlucky .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Termopan
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Posted - 2008.06.20 13:07:00 -
[14]
simple things to do : 1 take friend with you 2 stay aligned 3 scan for "snoop scanner probe" "phantoom scanner probe" something like that .. Now this is how its gonna work if its a gate mission your friend will stay at the first gate whille u go and do your mission you will be aligned with speed twards a moon or what u want and if your friends see's someone at the gate u warp out easy as that if you warp to a planet warp to within 100 km ...also you frined should be in a frigate with scram so he can engage the first guy that comes there so you can warp out ..if this happens unfortunatlly you will have to turn down your mission but still your raven will live to see another day
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Draeca
Aliastra
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Posted - 2008.06.20 13:22:00 -
[15]
Try to keep 100+km distance to the jump in point and stay aligned. This way you can warp away before even the gallente recons can get a point on you. ___
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Gotrek Gurnisson
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Posted - 2008.06.20 13:46:00 -
[16]
I wonder what would happen if you took along a friend with a DISCO tanking ship, seeded cans around the warp in point, and then light the blue touch paper when anything comes through the gate?
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Jaketh Ivanes
24th Imperial Crusade
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Posted - 2008.06.20 14:08:00 -
[17]
Here are some suggestions: 1: Move away from initial warp in point. That will give you time to react if a pirate should show up. 2: Fit active tank and 800 charges. If ECM is a huge problem, also fit an ECCM. I've been told that a guy managed to fend off a couple of pirates as they jumped him in a mission, by having an active tank (XL booster) and 800 charges to keep his cap alive. 3: Go somewhere else to do missions.
Hope you can use any of those suggestions.
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Atsuko Ratu
VSP Corp.
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Posted - 2008.06.20 15:32:00 -
[18]
Originally by: Sokratesz
Originally by: RayBanJockey
Originally by: Sokratesz drop cans on the warpin spot to decloak probers warping into your area
lol, nasty Wouldn't they warp in from some other direction mostly though? Or do they get the coords of the acceleration gate and have to come in that way?
If you're in a deadspace all they can probe out is the gate, not you. So if you drop a can on the exact warpin spot, everything that comes in will be within 1500 or so meters of that can and thus be uncloaked. In case you dont scan around very often or may miss the cloaker in the few seconds that he needs to uncloak to use the gate, this may well save you.
Cans do not decloak you anymore.
Of course, I've never warped to a can while at a deadspace. Maybe they have special can decloaking rules there, I wouldn't know.
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schurem
Anarchy Inc.
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Posted - 2008.06.20 16:40:00 -
[19]
Edited by: schurem on 20/06/2008 16:42:07 Edited by: schurem on 20/06/2008 16:40:44 I run all my missions (lvl4) in a lo-sec backwater. Good isk there. I been probed out a couple times, but the new align button is a life saver.
Set the pie corps at negative standings so they show up in local.
The directional scanner, set it to omni-directional and maximum range. Now check it every thirty seconds if you see shady characters in local. Sort the directional scan by name, and keep a close eye on the place where stuff named "scan probe" should show up.
If it does, warp the frack out, yell a warning in local, log off, go watch some TV ( www.southparkstudios.com ) and then log back in. Most likely the pies will have grown bored and gone elsewhere.
Frack warp stabs. They cost too much in fitting and targetting. Just not worth it. Being aligned is just as good, just dont run AFK if you see bad guys in local.
However, I still think EvE needs more and better tactical warning sounds.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
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Trojanman190
D00M.
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Posted - 2008.06.20 16:43:00 -
[20]
Edited by: Trojanman190 on 20/06/2008 16:44:22 Edited by: Trojanman190 on 20/06/2008 16:44:08 My fast two cents... fit light ecm drones and align to escape. Soon as you see him lose his lock get out, forget about your drones. This isn't 100% foolproof as you need to get a bit lucky for the drones to work but your tank should buy you a bit of time.
This certainly wont work against a group of pirates but then again not much will.
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supr3m3justic3
ACE'S OVER 8'S The Kano Organisation
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Posted - 2008.06.20 20:51:00 -
[21]
A Drake!
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Kiarah
Janus Pilot Corps
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Posted - 2008.06.20 23:46:00 -
[22]
Perhaps you're not watching local closely enough?
its possible to get out of the top belt before a cruiser warps in on your battleship, if you start warp as soon as they show in local.
If you add the time to probe you down into that, its definitely survivable, but you need to know everyone in local and bug out if anyone suspicious shows.
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Shereza
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Posted - 2008.06.21 08:09:00 -
[23]
Do cyno generators work in deadspace?
The only reason I ask is because if you're doing missions in a ship like the drake or harbinger which have "extra" high slots (any ship with high slots not filled by weapons whether by lack of hardpoints or lack of fitting ability really) the fitting requirements for a cyno generator, especially against most any L4 capable ship's resources, are quite low and, presuming you have the ships to cyno in, hot-dropping a couple capitals on top of people trying to bust in on your mission might convince them to leave you alone. Or it could convince them to try and bring in a huge fleet and take out whatever capitals you bring in or hot-drop their own capitals.
Either way, assuming it could work, it'd make things more interesting. Just to make things fun, and if you have a friend, you could even try a covert ops fleet/cyno, again, assuming cynos work in deadspace.
Also, your signature radius can be a major factor in how easily you're scanned out. This is why drones are a larger problem than your ship, they don't know when to keep their MWD off. This means that if you're in a mission like Gone Berserk, Blockade, either of the Slave Trader missions (even though the second one uses an accel. gate) or any mission in general that isn't in deadspace you still shouldn't use an MWD.
Likewise a passive shield tank ship, like the drake or several myrmidon and dominix builds (and my own machariel build), will have a signature radius that is a substantial fraction of a capital ship's.
Furthermore if you cannot keep aligned on a warp out point at all times (this would be the case if you are using short-range guns and especially the case in a system with very few warp to points that are even remotely lined up "behind" your targets) you should have a ship that aligns very quickly.
To this end you should consider heavy assault ships and even command ships. The up front cost is going to be higher than some battleships but the extra speed on aligning, or at least the lower "I'm really really fat" penalty, might just make it a lot easier for you to get aligned on and warping to a safe spot or something as soon as someone gets within scanning range of you, or you see a scan probe.
Another thing to consider is that if you are using drone ships you should make sure you're relatively fast so you can stay close to your drones, or use sentry drones for anything farther than 20km from your ship. This makes it a lot easier to scoop up your drones before running and as much as saving every penny is nice denying whoever's coming in to gut you every piece of loot possible is nicer.
Just some thoughts from a very underinformed mind that just went through an hour long bout of intense intestinal agony so if any of my (non-cyno) ideas are based on completely wrong info I blame it on the gastritis. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
Detriment
A.I.M.
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Posted - 2008.06.22 00:54:00 -
[24]
That's pretty solid advice. Best thing you can do TBH is stay aligned on warp out. Most Mission Raiders operate in wolfpacks - 4-6 or more, and send the scout in solo.
In low-sec it's not just getting probed - once you are probed you're screwed for the duration of that mission on that particular day. If it's L4, you'll probably not have enough time to complete before the same (or different) Raiding party returns. If you do it a different day, you have to start over.
If the mission involves something to collect, I've seen instances where the Raiders will play your mission, kill everything while they're waiting for the next probe to settle, and capture your objective. Thus when you return you cannot complete anyhow, since your item is missing. Petitions will be met with a polite "tough sh*t".
Not only that, but even if you complete, you still have the issue of jumping through low-sec gates to return to your home base - and more likely than not, you'll get ganked if it's in PrimeTime. This part of the game is clearly made for the pirate contingent > ignnoring it is exactly what they hope you'll do.
Stick to High-sec - not really any noticeable difference in LP's - and if you're concerned, train Social skills to the max.
Originally by: Saietor Blackgreen And if you do use drones, why not attack your offenders with those? Thats your dignity right away :)
Carry some FOF missiles for the cases when you're targetjammed. Put warpstabs on and warp goddamn away, webber cannot stop you from warping.
Fin energy Neutralizer to slam that little uncatchable tackler in his face, so he loses all the capacitor he needs to orbit and tackle.
Set your directional scanner to 2-3 AU (about 2 billion KM) and refresh it constantly. As soon as someone appears in there - GTFO IMMEDIATELY.
And, finally, ALWAYS STAY ALIGNED.
Though it will never guarantee you safety. Staying in HighSec is more profitable anyway, there's nothing in lowsec missions that justifies the risk. Thats a problem of Lowsec, a long time problem.
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Orrelious
The Umbrella Union Fleet
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Posted - 2008.06.22 05:04:00 -
[25]
Originally by: Slartibartfast1 I have reached a point where I have tried everything I know to combat this, and I am now having to let any mission that takes me into low sec expire and move onto a new agent in the meantime, to avoid heavy standings losses
If a mission sends you into lowsec, turn it down. If the next mission sends you into lowsec, wait out the timer then turn it down. The timer is something like 5 hours. A good no risk carebear should have never run a combat mission in lowsec. That's all the answer you need, tbh. I haven't bothered reading the rest of the thread.
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Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.06.22 08:36:00 -
[26]
Pack FOFs, pack a heavy neut in one of those two spare highslots. Bring 5 Small or Medium ECM drones as well, and remember that they're expendable.
Watch local (particularly if you know who their covops pilot is) and stay aligned (at speed if you can be).
Set your scanner to 750,000,000 (that's 5 AU, which is the range of Snoop probes) and TURN OFF OVERVIEW SETTINGS on the scanner. Watch any kind of probe, and if you see one GTFO. If the mission isn't deadspace, they can probe you out easily, if it is deadspace they'll need to work for it, and you should have time to warp off after you see 'Gravimetric Quest Probe' on Scanner. Get out of system or dock if you see probes, once you see pirates on the overview you're already pretty much screwed.
It's also recommended that you find an agent that doesn't have it in for you. Find one in a constellation with no lowsec.
Don't Panic. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
heuder
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Posted - 2008.06.22 11:05:00 -
[27]
Originally by: Sokratesz ECM burst
ECM drones
Heavy Neut
drop cans on the warpin spot to decloak probers warping into your area
Get 3 day ban from eve because cans are non combat items and shouldnt be used in such a way.
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Detriment
A.I.M.
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Posted - 2008.06.23 03:26:00 -
[28]
...anyone who recommends fighting your way out or engaging aggressors has lost their mind. First, if you get probed and aggress first - you're the aggressor. There's nothing illegal about probing people out. Secondly, most ships that are first-strike are designed to be throw-aways or intentionally disposable OR they'll be tankers. Remember - the same rules apply for them wihtin the misison framework as you - no MWD in complexes BUT you'll have the added disadvantage of fighting NPC's in groves as well as your pirate wolfpack. Bottom line: engaging is not a wise idea.
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Hormone1971
silvestrus
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Posted - 2008.06.23 04:05:00 -
[29]
Just dont do mission with Agents close to a low-sec. i was in the same boat. so i searched and found an agent that not near lo-sec and suprise, no more mission in lo-sec and lot less chance of destruction. dont fight it, just be smart about it and with a new agent you can get the same money and less risk.
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Alan Maher
You're Doing It Wrong
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Posted - 2008.06.23 04:24:00 -
[30]
Fit your faction modules and then go mission in an area close to me, seriously its the safest way >.>
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