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Thread Statistics | Show CCP posts - 1 post(s) |
Penitent Ezekiel
Golden Ratio SciTech
0
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Posted - 2012.03.13 12:13:00 -
[1] - Quote
The machine that I play eve on cannot access the EVE servers directly due to filtering on the ports that it uses. I run EVE through a, SSH proxy using /server:127.0.0.1 which is all well and good, however it also means that whenever I have wanted to patch the game I have to download the patches over plain HTTP (for some reason patching doesn't work through my proxy, does it use another port?) and apply them manually.
This means I am now currently in an interesting situation - my install of EVE cannot patch itself over the proxy and the manual patches which would allow me to get up to date (and see the launcher and whatnot) have been discontinued! http://community.eveonline.com/patches/patches.asp now shows the utterly unhelpful "Updates to the EVE Client will be done through the launcher from now on."
Would it not make sense to run manual patches side by side until you get the launcher properly working with the general majority? Do I now need to rely on a third party to upload their own exported patch before I can update my own install and yet, how can I even do that without having a version of the client with a launcher? Will I have to do a complete reinstall of EVE?
Inquiring minds are filled with inquiries! |
Aethlyn
99
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Posted - 2012.03.13 12:21:00 -
[2] - Quote
I'm not sure, but I'd expect them to use Internet Explorer's proxy settings (correct me if I'm wrong). Can you access web pages using Internet Explorer? If you're using some other browser the proxy settings might not be set. Looking for more thoughts? Read my blog or follow me on Twitter. |
Penitent Ezekiel
Golden Ratio SciTech
0
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Posted - 2012.03.13 12:48:00 -
[3] - Quote
Yep, I can access everything on the Internet perfectly fine through IE. IE tunnels over my proxy just fine and the EVE client connects to Tranquility just fine however the EVE client won't patch through it automatically and there is no manual patch available at this time. |
Penitent Ezekiel
Golden Ratio SciTech
0
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Posted - 2012.03.13 13:22:00 -
[4] - Quote
The saga continues! I ran the Repair tool, this patched my EVE client to the latest version it will now start fine however it will no longer connect through my proxy Running my previous EVE shortcut with the /server option fails with an exception as does running the launcher.exe with a /server option.
Running "Launcher" on it's own works fine and EVE starts but of course, cannot connect to the EVE server (port blockage, see first post)
Here's the stack trace for the failures when applying the /server command line argument. Finally - seriously? No angle brackets or indentation in this forum? Brill...
Quote:Traceback (most recent call last): File "launcher.py", line 36, in module File "lib\initialization.pyc", line 125, in StartLauncher File "lib\initialization.pyc", line 58, in InitInfo File "lib\update.pyc", line 721, in GetUpdateServer File "lib\update.pyc", line 748, in GetServerBuildNumber File "lib\getServerStatusHack.pyc", line 53, in GetServerBuildnumber File "lib\getServerStatusHack.pyc", line 11, in GetServerResp File "socket.pyc", line 222, in meth gaierror: [Errno 11004] getaddrinfo failed Locals by frame, innermost last: Frame module in launcher.py at line 47: NoInternetError = class 'lib.exceptions.NoInternetError' ServerUnreachableException = class 'lib.exceptions.ServerUnreachableException' Shutdown = function Shutdown at 0x041738B0 StartLauncher = function StartLauncher at 0x044B22F0 __builtins__ = module '__builtin__' (built-in) __doc__ = '\n This is the entry point into the launcher, it handles setting up the working\n directory, logging and finally importing and starting the laucher within a\n log-proof try/exeception clause so we can catch almost any exception and display\n an error message.\n' __name__ = '__main__' __package__ = None exc_plus = function exc_plus at 0x0402D670 lib = module 'lib' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\lib\__init__.pyc' localization = module 'localization' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\localization\__init__.pyc' os = module 'os' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\os.pyc' socket = module 'socket' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\socket.pyc' sys = module 'sys' (built-in) wx = module 'wx' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\wx\__init__.pyc' zipextimporter = module 'zipextimporter' from 'C:\Program Files (x86)\CCP\EVE\launcher\library.zip\zipextimporter.pyc' Frame StartLauncher in lib\initialization.pyc at line 128: app = wx._core.App; proxy of Swig Object of type 'wxPyApp *' at 0x23c4f38 folder = 'C:\\Program Files (x86)\\CCP\\EVE' Frame InitInfo in lib\initialization.pyc at line 58: cacheDir = u'C:\\Program Files (x86)\\CCP\\EVE\\launcher\\cache' folder = 'C:\\Program Files (x86)\\CCP\\EVE' Frame GetUpdateServer in lib\update.pyc at line 721: clientInfo = {'usescriptindexfiles': '1', 'appname': 'EVE', 'region': 'ccp', 'socketio': 'iocp', 'sync': '349998', 'server': '127.0.0.1:26000', 'edition': 'premium', 'version': '7.30', 'role': 'client', 'build': '349998', 'branch': '//depot/games/branches/release/EVE-TRANQUILITY/eve', 'aid': '0', 'codename': 'EVE-EVE-TRANQUILITY', 'port': '26000', 'cryptopack': 'CryptoAPI'} folder = 'C:\\Program Files (x86)\\CCP\\EVE' server = '127.0.0.1:26000' Frame GetServerBuildNumber in lib\update.pyc at line 748: address = '127.0.0.1:26000' Frame GetServerBuildnumber in lib\getServerStatusHack.pyc at line 53: ip = '127.0.0.1:26000' Frame GetServerResp in lib\getServerStatusHack.pyc at line 16: ip = '127.0.0.1:26000' s = socket._socketobject object at 0x046169D0 Frame meth in socket.pyc at line 222: args = (('127.0.0.1:26000', 26000),) name = 'connect' self = socket._socketobject object at 0x046169D0 |
jenny Yassavi
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.03.13 15:25:00 -
[5] - Quote
Same here,
Unable to connect through a proxy. |
Aethlyn
100
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Posted - 2012.03.13 15:32:00 -
[6] - Quote
"Start.ini" in your EVE folder should have an entry "Server=..." however I'm not sure if that would work modified (if you try it, do so at your own risk and don't forget a backup). Looking for more thoughts? Read my blog or follow me on Twitter. |
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CCP Sputnik
C C P C C P Alliance
29
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Posted - 2012.03.13 15:40:00 -
[7] - Quote
Dont tell anybody but we have a backup of the patches around:
We will keep these around for the next few more releases.
Edit: Unfortunately we don't have fallback patches for mac (the structure of the client changed which resulted in patches bigger than the installer) so the only fallback for Mac is the Installer (sorry guys ). CCP Sputnik | Software Engineer |
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Mygalli
Imperial Academy Amarr Empire
0
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Posted - 2012.03.13 16:02:00 -
[8] - Quote
CCP Sputnik wrote:Dont tell anybody but we have a backup of the patches around: We will keep these around for the next few more releases. Edit: Unfortunately we don't have fallback patches for mac (the structure of the client changed which resulted in patches bigger than the installer) so the only fallback for Mac is the Installer (sorry guys ).
Thank you Sputnik,
The manual patches have actually helped resolve an unrelated issue I've been having with the launcher throwing an exception at me during patching. |
Accipitradea
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.13 16:58:00 -
[9] - Quote
This stupid forum ate this post 4 times before it actually took.
Penitent Ezekiel wrote: Frame meth in socket.pyc at line 222: args = (('127.0.0.1:26000', 26000),) name = 'connect' self = socket._socketobject object at 0x046169D0
So basically this means you tried to specify the port in the /server flag. You can't do that, just put the localhost ip:
/server:127.0.0.1
The port is the default for you, so you shouldn't need to change it. Sadly, that's the problem I'm running into, the port is controlled by the start.ini file in the root directory, however it can't be modified without failing a checksum verification on launch, so despite it having the required port, the client won't even launch. If I put it back to default, the client launches, but won't use the custom port.
Whoever decided to checksum verify a .ini configuration file over at CCP needs to be taught what a .ini file is for. You don't checksum your settings file where people will be changing the settings.
Has anyone figured out where/how to change the port value properly? |
Penitent Ezekiel
Golden Ratio SciTech
3
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Posted - 2012.03.13 17:32:00 -
[10] - Quote
Hurray! Thanks Accipitradea! Removing the port from my shortcut worked a charm and i'm up and running again through my tunnel - ready to log in at exactly one minute before an unscheduled reboot :)
Big thanks to Sputnik too - those static patch links got my client up and running.
Interesting side note: I had to start the launcher as an admin, fail a patch then start in normal mode to get the patch to take. |
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ACESsiggy
Red Federation
23
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Posted - 2012.03.13 18:12:00 -
[11] - Quote
Penitent Ezekiel wrote:get the launcher properly working with the general majority?
No, at CCP they throw unfinished products on the shelf.
Uninstall the game like me and just wait a week or so till they fix their mistake(s)
Till then play ModernWarfare 3 or Battlefield 3 .......... or should i mention Elder Scrolls :)
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥ |
Beg Askiras
SyNgeN-Z
0
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Posted - 2012.03.13 18:20:00 -
[12] - Quote
CCP Sputnik wrote:Dont tell anybody but we have a backup of the patches around: We will keep these around for the next few more releases. Edit: Unfortunately we don't have fallback patches for mac (the structure of the client changed which resulted in patches bigger than the installer) so the only fallback for Mac is the Installer (sorry guys ).
http://cdn1.eveonline.com/341054/EVE_Online_Installer_341054.exe Installer for first patch |
Samantha Utama
Science and Trade Institute Caldari State
53
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Posted - 2012.03.14 03:17:00 -
[13] - Quote
I'm a little stuck. So where should I put the /server:127.0.0.1 now? In the shortcut to the launcher? Tried that but it doesn't go beyond the Eve splash screen. |
YariScur
POD Based Lifeforms
0
|
Posted - 2012.03.14 08:47:00 -
[14] - Quote
Hello,
I used to play over SSH tunnell.
My settings were:
1) port 26000 from localhost redirect to 87.237.38.200:26000 1) port 26001 from localhost redirect to 87.237.38.200:26001 1) port 64519 from localhost redirect to 87.237.38.200:64519
Quote:eve.exe /server:127.0.0.1 this worked before update.
But I suppose either new ports/addresses were added or syntaxis changed...
So has anyone succesfully logged in to eve after update over tunnell? |
Finlara Deity
Red Sky Morning BricK sQuAD.
0
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Posted - 2012.03.14 10:41:00 -
[15] - Quote
same problem here, cannot connect through ssh tunnel as I'm unable to use the server parameter |
Femaref
Armageddon Day WE FORM VOLTRON
11
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Posted - 2012.03.14 11:16:00 -
[16] - Quote
Accipitradea: make your ssh tunnel listen on localhost:26000, pipe it forward on an open port, and the other side on your server pipes it back to eve-server:26000. |
Aethlyn
100
|
Posted - 2012.03.14 11:49:00 -
[17] - Quote
Accipitradea wrote:So basically this means you tried to specify the port in the /server flag. Ahhh! Good catch. Didn't notice the port being specified twice. Looking for more thoughts? Read my blog or follow me on Twitter. |
YariScur
POD Based Lifeforms
0
|
Posted - 2012.03.14 12:36:00 -
[18] - Quote
Femaref wrote:Accipitradea: make your ssh tunnel listen on localhost:26000, pipe it forward on an open port, and the other side on your server pipes it back to eve-server:26000.
Already done, problem is my default proxy is rejecting just everything without domain authentication. and eve.exe now wants not only 26000 but plain http connection which is not accessible. |
Samantha Utama
Science and Trade Institute Caldari State
53
|
Posted - 2012.03.14 13:36:00 -
[19] - Quote
ok, quick/temporary fix if you are unable to log in at all, so that you can tend to your empty skill queues:
I managed to get it working by creating the shortcut to the ExeFile.exe found in /bin folder with the /server:127.0.0.1 parameter.
Be warned tho, this resets all your settings to default, but I didn't mind that much. Also there's a console window like some sort of logServer.
This seems to bypass the LauncherGäó completely so you'll have to update your client via the launcher first.
Hope CCP doesn't disable this now :V |
Accipitradea
Dreddit Test Alliance Please Ignore
1
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Posted - 2012.03.14 14:30:00 -
[20] - Quote
Femaref wrote:Accipitradea: make your ssh tunnel listen on localhost:26000, pipe it forward on an open port, and the other side on your server pipes it back to eve-server:26000.
I'm not using an ssh tunnel; just changing the local outbound port to circumvent the firewall and changing it back on my own firewall elsewhere. Thanks for the advice, but my set up simpler because I'm not tunneling, just PATing.
Samantha Utama wrote:ok, quick/temporary fix if you are unable to log in at all, so that you can tend to your empty skill queues:
I managed to get it working by creating the shortcut to the ExeFile.exe found in /bin folder with the /server:127.0.0.1 parameter.
Be warned tho, this resets all your settings to default, but I didn't mind that much. Also there's a console window like some sort of logServer.
This seems to bypass the LauncherGäó completely so you'll have to update your client via the launcher first.
Hope CCP doesn't disable this now :V
Ah ha! This is what I needed, because this allows me to bypass the launcher entirely. You make a good point that your settings will get reset, but if this matters, you can copy the /user/AppData/Local/CCP/EVE/c_programfiles_(x86)_ccp_eve_Tranquility files into the new user/AppData/Local/CCP/EVE/c_programfiles_(x86)_ccp_eve_127.0.0.1 directory that will be created after your first attempt to log on. That's where I had to go back and set the prefs.ini file port value.
Now I can connect without using the god-forsaken Launcher at all, just like I could last week. Though I'll probably have to use it to patch, then quit, then use my direct launch. |
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YariScur
POD Based Lifeforms
0
|
Posted - 2012.03.14 14:56:00 -
[21] - Quote
Samantha Utama wrote:ok, quick/temporary fix if you are unable to log in at all, so that you can tend to your empty skill queues:
I managed to get it working by creating the shortcut to the ExeFile.exe found in /bin folder with the /server:127.0.0.1 parameter.
Be warned tho, this resets all your settings to default, but I didn't mind that much. Also there's a console window like some sort of logServer.
This seems to bypass the LauncherGäó completely so you'll have to update your client via the launcher first.
Hope CCP doesn't disable this now :V
Great. That worked.
Thank you for workaround :) |
SiaBorn
Blak.
0
|
Posted - 2012.03.14 15:06:00 -
[22] - Quote
Ok, i've downloaded the full 349998 installer yesterday, but today is the next day. so could somebody please show me where to get the 350962 patch. Please dont make me download all the cliend again.
Oh, and it doesnt work through my http squid proxy. Needs an authentification god damn. |
SiaBorn
Blak.
0
|
Posted - 2012.03.15 07:17:00 -
[23] - Quote
Why the hell this topics about proxy is always ignored?
Is there any chances CPP will add some proxy settings to their launcher? |
Connor Sheen
Suns of Anarchy The Forsaken.
0
|
Posted - 2012.03.15 09:14:00 -
[24] - Quote
SiaBorn wrote:Ok, i've downloaded the full 349998 installer yesterday, but today is the next day. so could somebody please show me where to get the 350962 patch. Please dont make me download all the cliend again.
Oh, and it doesnt work through my http squid proxy. Needs an authentification god damn.
I have the same problem... Could you add some feature into client that allows us to put in authentication for a proxy. |
Artus Terona
Crepuscular Smacked Alliance
0
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Posted - 2012.03.15 11:07:00 -
[25] - Quote
can someone in here tell me what this 87.237.39.166 server is for and why the hell the launcher trys to connect to it? i took a quick look (with whireshark) at the traffic produced by the launcher and it connects to a different ip on several different ports..
If someone from CCp could be so kind and tell us which ports we have to tunnel to which server we might be able to use our payed accounts at work as well.. otherwise i have to reconsider the amount of my accounts since when i'm not able to mine at work i only nedd 20% of my accounts.. |
SiaBorn
Blak.
2
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Posted - 2012.03.15 15:08:00 -
[26] - Quote
Im going to post in this topic everyday., untill the launcher will be fixed. or untill i got banned. Need an offical answer about the proxy problem.
P.S. Actially every MMORPG with a launcher have the same problem with the proxy, and the developers usualy dont care and ignore the proxy problem. I dont care about the other MMORPG's except EVE, so im going to whine here for eternity. |
Artus Terona
Crepuscular Smacked Alliance
0
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Posted - 2012.03.15 15:44:00 -
[27] - Quote
ok here's what i found out... this super smart launcher sends a bunch of tcp request to the IP: 87.237.39.166 (DNS says client.eveonline.com) on destination port 80 -> here we go its HTTP (surprise).. since the handshake is working normally the launcher than starts to request some files from the server (f.e. /patches/win_launcherinfoTQ_inc.txt) but (what a surprise) the only thing he gets back is a HTTP1.1 error code 403 (forbidden).. content filter says NO to games ;).. in the end, the launcher just stops trying and says i don't have internet connection (yeah, thought so too oO)..
normally i'd just use my squid proxy and whipe it into the admins face latter on, but since the launcher doesn't have to possibilty to configure one.. bad luck (thanks CCP)..
anyway, you only need the new launcher to recieve the updates.. i can do that via a guest wlan we thankfully have in the company.. to get the actual client running i'd just use the workaround which was already posted in here (thanks to the community btw, works like a charm)..
maybe somebody else has a nice idea for a workaround in regard to the launcher.. really could need some help from ccp here..
looking forward to the solution, thanks in advance.. |
Syhon Nightstalker
Black Omega Squadron Fluffeh Bunneh Murder Squad
0
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Posted - 2012.03.15 19:08:00 -
[28] - Quote
Beg Askiras wrote:CCP Sputnik wrote:Dont tell anybody but we have a backup of the patches around: We will keep these around for the next few more releases. Edit: Unfortunately we don't have fallback patches for mac (the structure of the client changed which resulted in patches bigger than the installer) so the only fallback for Mac is the Installer (sorry guys ). http://cdn1.eveonline.com/341054/EVE_Online_Installer_341054.exe Installer for first patch
Thank you very much! I haven't been able to download the client for 36 hours now. Been searching all over and yours worked! I'm ingame right now so thank you and fly safe o7 |
HGPower
Bloody Sundays
0
|
Posted - 2012.03.20 16:34:00 -
[29] - Quote
sorry CCP but that so bad your launcher is for nothing i have a slow internet and your launcher and the repair i cant use i have 7 account pay much money for this game and you make so things with your users wyh you not get the patches free for to download self |
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