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Packtu'sa
Nabaal Construction and Industrials Corp
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Posted - 2008.07.04 18:10:00 -
[31]
I run an overclocked quad-core system.
It still takes forever to load the list of members in an alliance, or a list of corp advertisements.
Why, you ask?
Because the server must send IDs for each layer and color of the corp logo. For the computer to smush those together is really easy; but the server needs to recall them and send them down. No, it's not just "oh lookie, 1 byte * 42 ships = 42 bytes!" No. Ever looked at TCP/IP traffic? Ever considered that maybe the server would also need to communicate the ID of the player? Ever consider that perhaps we use 32-bit color? Ever consider that there is plenty of overhead in sending and receiving information?
Elisa Day is correct: alliance logos is perfectly reasonable because that results in zero extra server calls and the rendering is merely sticking an image (NOT a generated one, just a saved texture) onto a ship in a specific location. This means zero change to the server, and absolute minimal change to the client as far as performance impact goes.
Corp logos, on the other hand, would result in way too many server calls, and that layering process would add up on the client when loading a grid. As for paintjobs, seriously? Do ANY of you respect the atmosphere and feel which CCP has given to the game? There's a reason the Revelation is gold, the Phobos is a dildo, and the Tempest looks like it's rusting through. The art department has spent a LOT of time making that all look good; don't screw it up with "LLOLLOLOOLOLLL MY SHIP IS PURPLE".
Packtu'sa Let's talk about Planetary Interaction Please, please don't be stupid... please... my poor ears |
SunglassesInSpace
SPACE DUDES
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Posted - 2008.07.04 22:25:00 -
[32]
Screw technical issues, that's not for us to sort out.
This would be wicked rad, I'd waste millions of isks to get a sweet paint job and maybe custom rims on my rifters.
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Trabber Shir
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Posted - 2008.07.05 04:25:00 -
[33]
I wholly support alliance logos and maybe corp logos, but you should be able to turn them off. Eve has memory hogging issues already and when I am running around busy parts of high sec with hundreds of people in different alliances coming in and out of my grid, I don't want hundreds of alliance logos getting added to an already over inflated memory footprint and staying there till I shut the client off.
(I have found I usually get more lag from memory thrashing than CPU overload with Eve and it often seems to be more significant than network issues when running on my laptop with only 512Mb)
In regards to the paint job, NO. See what Pactu'sa said about the art a couple posts ago, I doubt I can say it better.
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Tilar seven
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Posted - 2008.07.05 19:14:00 -
[34]
Im not sure, but i think i proposed the exact same thing about 4 years ago or so. I dont know what CCP thinks about it, but the idea of making our ships more individual is great! With more ram and newer/faster processors, i would think this would be a lot easier to do than in the old days when EVE first went live.
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Feng Schui
Minmatar Ghost Festival
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Posted - 2008.07.06 04:22:00 -
[35]
Not going to vote, since I agree with the majority of the posters..
Logo's: yes Custom paint jobs: no "theme's": yes, only if you could limit to 2, maybe 3 themes per ship.
Project:Gank
Pilgrim Guide
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Sydonis
Federal Defence Union
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Posted - 2008.07.07 00:55:00 -
[36]
Edited by: Sydonis on 07/07/2008 00:55:16 I recently had a friend comment (negatively) about the lack of personalisation of ships in EVE.
I would support logos on ships as well as the ship name mapped onto the side in a prominant area if it wasn't too hard.
Decals you could choose depending on ship hull would be nice, but hardly crucial (shark's teeth for a rax, coloured stripes on wings etc) that could be ignored if requested by the client but could also only be viewed from a certain distance from the model (so you won't get 100+ downloads instantly but spread out a little in Jita, but only if you look at a ship up close).
It would generate more emotional attachment to your ship if you spent ages on adjusting it to your liking (only to see it reduced to a wreck) but could also be used to generate a little more identity in EVE (imagine an alliance squadron all with red stripes on their wings and another with blue, for example).
Full colour changes, I'd say no... we need hull colours to quickly identify ship types or else you'd end up with copper-coloured Phobos or red-hulled Incursus flying around (although scouts should have ship types on their overview already).
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Bunyip
Center for Advanced Studies
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Posted - 2008.07.07 06:47:00 -
[37]
Edited by: Bunyip on 07/07/2008 06:49:07 Here's my idea:
Corp logos: Only rendered when you look at the subject, or he flies very close to your ship. It's composed of roughly 64 different images in 3 layers, which takes 192 bits, or 24 bytes, of info to send.
Alliance logos: Even easier than above.
Custom Paint Jobs: I don't mind if we only get 8 colors to choose from to paint each of our 2 areas of the ship (base and detail colors). This is 2 bytes, maybe 3, of information to send, since the wireframe and layout areas would be stored in the cache of Eve.
Here's the big thing: Make ship visuals able to be turned off in the Escape screen, graphics tab. If you don't want the personalization, don't use it. Heck, you can even make it unclicked by default.
In summary, please implement this devs. With the new eye candy of Trinity, there's no reason this shouldn't have been implemented sooner. Bandwidth is higher and GPU/CPUs process faster and more than they did 5 years ago (using Moore's Law).
The player ID is already sent as normally, and sometimes their portrait. This number can be exceedingly large (considering CCP never deletes their player database), so I don't see a problem here.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
ceyriot
Entropians on Vacation
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Posted - 2008.07.07 12:25:00 -
[38]
Originally by: Solauren Mirtakh /supports emblems but not paintjobs.
and corp CEO's should be able to create a few logos in the corp creation/edit panel
Faction Store - Killboard |
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