|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Haakelen
Force d'action navale
|
Posted - 2008.06.23 23:19:00 -
[1]
Originally by: Kale Kold
Originally by: VicturusTeSaluto lol nub. Use a claymore in your half-assed fleet, and then train overloading. You get a highly long range web without faction webs or recons.
Hmmm... the claymore has no web bonuses so i may as well fit an ibis with webs and overload them for a fantastic 13k range! Yeah that should do it! Oh wait...
Hint: Skirmish Warfare Link - Interdiction Maneuvers
|
Haakelen
Force d'action navale
|
Posted - 2008.06.23 23:26:00 -
[2]
Kale Kold thread
why did I post in
|
Haakelen
Force d'action navale
|
Posted - 2008.06.23 23:27:00 -
[3]
I'm the troll
yes
You can put the link on a drake if you want, it won't work as well but every little bit helps.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 00:02:00 -
[4]
Originally by: Jack Jombardo Huugin with 24km baserange webber anybody?
The man brings up a very good point, Kale.
Kale, what happens with faction and officer webs? What happens with overheating? What happens with the afformentioned warfare links you think are unreasonable to train for? You do realize that someone with Domi webs, overheated, with a maxed claymore in fleet (not unreasonable, at all, anymore), they'd probably be able to web out to 200km?
No.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 15:40:00 -
[5]
Originally by: FORD ESC0RT what's wrong with having a 24km web? it doesn't make sense we have 24km disruptor and a 10km web. why max only 10km? my drake > your nano ship. it's s BC. boohoo my****abond isn't soloing gangs of battleships.
Vagas don't solo gangs of battleships.
24km web would create 200km Huginns.
24km web makes interceptors completely suicidal.
Level 4 missions are not PvP, Caldari muppet. Drakes are not the end all be all of internet spaceships, perhaps if you tried another one you might realize this. Stop posting.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 16:01:00 -
[6]
Originally by: Pithecanthropus Problem isn't the webs, its the fact that people tend to follow the least risk factor and the biggest i-win factor.
You mean... like blobbing and/or generating lag? Of course not! Valid tactic! That'll show those mean older players!
Quote:
Plus, speed doubles as modified warp stab to get the heck out whenever they want.
Just like ECM.
Quote: So as near impossible as it is to kill one with missiles, drones, and turrets...
You mean... you might have to organize a balanced, diverse fleet? How terrible.
Quote: Killing one and countering one are two VERY different things.
Stop looking at PvP through the mindset of missions.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 16:25:00 -
[7]
Originally by: Pithecanthropus 1. blobbing is not a ship... its not unbalanced against anything.
Thank you for proving my point. You are crying that people who have invested more time and effort into this game can avoid you.
Quote: 2. ECM can't jam (or out run) a fleet.
Not every engagement is 50 ships versus 3, you know. And You've obviously never been in a situation where a Falcon jams a 3-ship gatecamp and GTFOs.
Quote: 3. All fleets are diverse, except a nano fleet.
Really? Because I've seen a lot of the otherwise.
Quote: Using multiple diverse ships still doesn't get nano kills.
It does if you know how to fit ships and aren't a moron/aren't being led by a moron.
Quote: you can't force people to all fly huginns. that is a pointless attitude in a game for everyone.
And you can't force everyone to fly Drakes and Caracals.
Get out.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 16:53:00 -
[8]
Edited by: Haakelen on 24/06/2008 16:53:27 griefers
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:02:00 -
[9]
At least three times in the past TWO WEEKS I've had to disengage from a WT in a Drake, because their passive tank wasn't getting nicked very much, and I was running out of cap/having to take some damage inbetween MWD cycles. I would like to acquire one of these I-Win buttons, because I sure as hell don't have one.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:06:00 -
[10]
Originally by: Grath Telkin
no Haak, he was ****ed when he somebody said we manually fly our ships. Hes spent the past 23 hours trying to figure out how, and he's pretty bitter right now.
I almost think we need another Armageddon day, so people who haven't ever flown a poly'd HAC can find out how difficult it is to properly use it. Except the last one lagged so horribly, it wouldn't work so great.
|
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:11:00 -
[11]
Originally by: Steel Tigeress
Now where in that description does it say that Vaga's should be faster than inties, or any other ship in the game... It doesnt. It just says they are built to be the fastest CRUISER in the game.... They could go just 250m/s and fit that criteria.
My alt's Vaga, right now, goes 5,971m/s. My Ares goes 7,250. My Alt's Claw goes 7600. I have seen a crow approach 20km/s. I have see Machariels go 12km/s. I have seen Interceptors go 1,200m/s. You do not know what you're talking about.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:16:00 -
[12]
Originally by: Kyusoath Orillian 'every single person that thinks nano setups are somehow overpowered is wrong.'
that is what nanofags expect us to believe.
you will be nerfed and forced to play this game properly.
I know you just got through with dealing with PL, but chill a bit ok
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:22:00 -
[13]
Edited by: Haakelen on 24/06/2008 17:24:25
Originally by: Kyusoath Orillian i agree , nanofaggotry is not 'taking over' , and proper ships, with proper setups still are used.
but 1 nanofag is too many. enjoy it while it lasts
i lost a cyno ares.
cyno ares
i think i have more right to be mad than you about fountain, don't take it too seriously
e: also sup Lawk, ex-KOS represent itt
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 17:26:00 -
[14]
Originally by: Tankn00blicus Vagabond is fine, it can't do damage while zipping around. Things like nano ishtars are just bad and deserve a nerf (and then maybe replace the useless med hybrid bonus with something it could take advantage of so it doesn't simply turn into a subpar smaller domi).
Gallente don't deserve a good HAC, you are so right sir
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 20:14:00 -
[15]
Originally by: Tankn00blicus
Gallente don't deserve a good HAC, you are so right sir
The only thing ishtar could possibly do is nano, you are so right sir
I am right because without nano it's a 100M ISK Myrmidon you can't insure and can't fit **** on.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 20:33:00 -
[16]
i'd like to have the kind of money these pubbies do, because i sure as hell can't afford to throw away an extra 75M ISK for a ship that tanks slightly worse, has half the EHP, and does at best 75 DPS more than the equivalent BC.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 21:07:00 -
[17]
The hilarious part of the 'zomg just boost webber range' people (idiots) is that their justification for it is that it makes minmatar recons less omnipresent in PvP, when in reality it will make them completely and totally overpowered and people will use them even more.
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 21:18:00 -
[18]
Originally by: SirMoric seriously guys why can't you just make the drake the best ship?
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 21:46:00 -
[19]
That's not why MWDs are disallowed in missions, they're disallowed in missions to make farming them harder. Would you stop comparing missions and PvP please jesus christ
|
Haakelen
Force d'action navale
|
Posted - 2008.06.24 21:50:00 -
[20]
Originally by: Tenuo Edited by: Tenuo on 24/06/2008 21:47:50 Quote from Jade Constantine on SHC after the latest CSM meeting:
Originally by: Jade Constantine Nano's didn't formally get raised.
I had a couple of informal chats with the devs on the subject though - and they are seeing some nano use as a problem (up in the 8000mps+ bracket) where the game logic breaks down. And that ties into some comments that Mistress Suffering has made previously on these forums.
But its one of these areas where the solution if anything might be pretty radical with a whole bunch of knock on effects - like buffing ab's and making them the orbit module while mwds are for burn-outs and point to point travel. Its complicated though so no idea whats going to happen there ultimately. Reminded me a bit of the buff AF's discussion where ccp were saying this is an area that might need to re-write the webifier and scrambler logic first.
Its probably fair to say that "nano" usage in the 3000-4000 mps mark isn't much of a problem, whereas the snakes, polycarbs, drugs and heat fueled 8000mps+ stuff does break the game engine a bit.
They think that the absurd speeds are out of line which is what I think too, but the normal nano speeds are fine.
Does this mean we win Can i get a killmail or will it nano away?
:toot:
|
|
|
|
|