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Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.06.25 15:24:00 -
[61]
Originally by: Pychian Vanervi
Ok understand the part about ability to use stuff but is than an excuse for accepting a rubbish fleet DPS mode? Turrets have always been king and the fact Caldari, by forum admission are getting kicked is because all other races I assume use turrets?
As for the not knowing what you are going to fight, if you have scouts you cover that base.... or again is FW different?
what i gathered on the forums, the main reason for the bad performance of the caldari militia is that they suck at PvP tactics. they seem quite unorganized. also seems they have a different pvper/pve'er ratio than the other factions. so you have quite alot of people that are used to mission combat, not knowing that PvP doesn't mean to deal another damage type and use some different hardeners.
so you have lots of people specced in caldari missile ships.
all weapon systems have their own tactics. james showed one of the available tactics for caldari based on missiles and EW.
at the scouting stuff .. well i wouldn't be surprised if some of the scouts have no clue what they are doing. another reason is - FW is happening in a quite small area. so you're not running into one single gang, but several gangs in short succession ... maybe even using different setups/tactics. ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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baltec1
Antares Shipyards
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Posted - 2008.06.25 15:30:00 -
[62]
Edited by: baltec1 on 25/06/2008 15:33:27
Originally by: Kirana Si Edited by: Kirana Si on 25/06/2008 12:49:34
Originally by: Kelli Flay
Originally by: Xennith
Originally by: Kelli Flay
I never said that word here. Paranoid about something? 
Assuming is for idiots btw.
your post history displays a lot of complaints about nanos being broken, but im willing to admit when im wrong. so please. enlighten me, what exactly do you think is broken and being defended in this thread if it is not nanos?
Huh? You need the original post explained to you? I don't understand what your malfunction is.
Its a good thing you looked up my post history as well. 
Why dont you lose a Caracal over it ?
too late

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Pychian Vanervi
Personal Vendetta Vendetta Alliance.
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Posted - 2008.06.25 15:56:00 -
[63]
Originally by: Ishquar Teh'Sainte
Originally by: Pychian Vanervi
My waffle
what i gathered on the forums, the main reason for the bad performance of the caldari militia is that they suck at PvP tactics. they seem quite unorganized. also seems they have a different pvper/pve'er ratio than the other factions. so you have quite alot of people that are used to mission combat, not knowing that PvP doesn't mean to deal another damage type and use some different hardeners.
so you have lots of people specced in caldari missile ships.
all weapon systems have their own tactics. james showed one of the available tactics for caldari based on missiles and EW.
at the scouting stuff .. well i wouldn't be surprised if some of the scouts have no clue what they are doing. another reason is - FW is happening in a quite small area. so you're not running into one single gang, but several gangs in short succession ... maybe even using different setups/tactics.
So I guess education and organisation is the key. I am quite looking forward to joining the fray, Not some PvP genius but nothing like a challenge. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
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Rhanna Khurin
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Posted - 2008.06.25 16:00:00 -
[64]
Originally by: baltec1
too late

standard missile launchers? For shame!
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baltec1
Antares Shipyards
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Posted - 2008.06.25 16:09:00 -
[65]
Originally by: Rhanna Khurin
Originally by: baltec1
too late

standard missile launchers? For shame!
yea, my missiles skills suck, kinda ironic for someone in the CM...
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 16:55:00 -
[66]
Edited by: James Lyrus on 25/06/2008 16:58:36
Originally by: Pychian Vanervi
So I guess education and organisation is the key. I am quite looking forward to joining the fray, Not some PvP genius but nothing like a challenge.
EVE is not a space combat game. It's a strategy game. Planning, education and organisation are always the key. Know thyself - strengths and weaknesses. Take advantage of the strengths in the individual ship, and use the fleet to shore up the weaknesses.
PvP is very rarely about the limited scope of 1 ship, or 1 pilot vs. another. Sometimes, granted. But not often.
I've been PvPing (almost) exclusively in Caldari ships for a while now. I remain firm in my assertion that they are not bad at all. They are specialised. They are more efficient than the alternatives, when dedicated to a role. They are less efficient than the alternatives when you try and get every ship to do a bit of everything.
If you take advantage of that specialism, you have a fleet full of ships working at high efficiency. All else being equal, that fleet _will_ win. But when you get together a blob of 'whatever you've got in the hangar' then you have a load of ships that are operating at lower efficiency, and will lose.
Sadly, for better or for worse, the Caldari milita resembles this latter case.
I aimed to outline _one_ way in which 3 fairly simple and easy to acquire ship combinations would mesh together to exploit some good synergies between ship types. Having thought about it a bit, I think the Blackbirds (Falcons/Rooks) could do with probably a sensor booster, to increase their ECM sphere of influcence.
There's many possible options. I simply wanted to extend the view that the formation of a Caldari heavy fleet has to continue beyond the fitting screen, into the gang elements. -- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 17:18:00 -
[67]
Edited by: James Lyrus on 25/06/2008 17:18:37
Originally by: Pychian Vanervi
Pick any ship class and place Caldari in the top 2-3 I am sure it cant be done... prove me wrong happy to accept.
Frigates: Well, no tacklers here. But the Griffin is pretty fantastic, if used right. Lacking somewhat on tackle frigates though. Then again, Minmatar frigate 3 doesn't take long.
Destroyers: Both Cormorant and Thrasher are good at different things. Cormorant can hit at 95km with 150mm rails, which is no mean feat (and fantastic for slaughtering small ships)
Interceptors: Crow's right near the top of the list. For fleet use, it's very solid too, since it's fast, and has the required 3 midslots.
Electronic Attack Ships: Kitsune is a solid contender. Does something different to the Hyena, but both are a notch above the Keres and Sentinel.
Recon ships: Falcon is superb, and probably at the top of the class right now. Rapier's not far behind though, and the Curse deserves a mention. These are a cut above the rest.
HACs: Well, these ships are all very different. Cerberus and Eagle can outrange battleships. As generalised roamers, they're not that stunning, but as fleet elements they're really superb.
Heavy Interdictors: Onyx can do the heavy interdictor thing. It can shield tank phenomenally well. And it can fit a probe launcher.
Battlecruisers: Drake is a 600dps, 72k ehp badass. It can also swap damage types, and not use much cap. I hear it's also ok for missioning.
Command Ships: Well, again, it depends. For a short range gank ship, no, Caldari don't do well here. But the Vulture is a solid contender for fleet use - it can hit at ~200km with it's railguns, allowing it to snipe with the battleships _and_ do it's ganglink thing.
Battleships: For PvP, there's the Scorpion, Rokh, and Raven all coming out as 'really good'. Wait, that's all of them. Erm. Bit harder again, since there's a lot of diversity in what battleships can do. Scorpion is the top (well, ok, only) ewar battleship. Which is nice in a fleet. Raven is a horrendous torpedo monster of doom as a close range damage platform. If you apply some thought, cruise missile spamming doom can work, but be wary of it's limitations. (It's really the only ship that can do this) Rokh is about the best sniper there is.
Dreadnoughts: Well, there's not a _lot_ between them. Phoenix has reasons to fly it though - being able to swap damage types is pretty nice when POS bashing. Revelation and Moros probably come out ahead here though (Is in the top 3, when there's only 4 of them ok? :))
Carriers: Archon comes out ahead, but Chimeras tank really hard, and have shield resists and remote rep power. When adequately supported, that makes them horrendous - they only really lose out to Archons because _most_ people armour tank in PvP.
Motherships: Same really.
Logistics: Guardian and Basilisk are really great when you have multiple - cap transferring and buddy repping (e.g. in a fleet of any size). Oneiros and Scimitar are good when you have just one in a roaming/speed gang.
Industrials: Well, battle badgers are pretty scary. Mammoth might come out ahead, but 6 mids is pretty compelling.
DSTs: Caldari one shield tanks, so can tank _and_ cargo expand.
Freighters: Charon has the biggest cargo. Freighters might as well only have one stat. -- Crane needs more grid 249km locking? |

RuleoftheBone
Ataraxia.
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Posted - 2008.06.25 17:28:00 -
[68]
Originally by: Pychian Vanervi
So I guess education and organisation is the key. I am quite looking forward to joining the fray, Not some PvP genius but nothing like a challenge.
Bingo. You win most EvE fights prior to undocking .
Its winning what you are NOT prepared for that takes you up to the "next level".
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 19:19:00 -
[69]
Originally by: RuleoftheBone
Originally by: Pychian Vanervi
So I guess education and organisation is the key. I am quite looking forward to joining the fray, Not some PvP genius but nothing like a challenge.
Bingo. You win most EvE fights prior to undocking .
Its winning what you are NOT prepared for that takes you up to the "next level".
Oh yes. But preparing to deal with the unexpected is also useful. -- Crane needs more grid 249km locking? |

Sarin Adler
State Protectorate
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Posted - 2008.06.25 21:43:00 -
[70]
Originally by: kill0rbunny
Originally by: Sarin Adler While thios post is 'win', and I don't agree with all the nano-crap threads, it's funny how only Caldari have to organise to fight effectivelly and others can blob so well.
That's because you're easily the worst organized bunch that ever touched the server.
Plz do what the op says and start pwning caldari style.
That's pretty much bs and you missinterpreted me. I mean that other factions, which are as unorganised as caldari a lot of times can be much more effective. That means that other races have more potential & survivality than its caldari counterparts, while caldari ships may be more effective in a organised fleet vs fleet encounter.
This translates very bad into FW enviorenment where blobs are not fitted for effectiviness but each one brings what he wants. But anyway, there are some nice fleets which at least have some better organisation, the noobery will go and things will get better.
p.s: I agree though that probably a lot of people fit their ships like crap
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 22:04:00 -
[71]
Originally by: Sarin Adler
Originally by: kill0rbunny
Originally by: Sarin Adler While thios post is 'win', and I don't agree with all the nano-crap threads, it's funny how only Caldari have to organise to fight effectivelly and others can blob so well.
That's because you're easily the worst organized bunch that ever touched the server.
Plz do what the op says and start pwning caldari style.
That's pretty much bs and you missinterpreted me. I mean that other factions, which are as unorganised as caldari a lot of times can be much more effective. That means that other races have more potential & survivality than its caldari counterparts, while caldari ships may be more effective in a organised fleet vs fleet encounter.
This translates very bad into FW enviorenment where blobs are not fitted for effectiviness but each one brings what he wants. But anyway, there are some nice fleets which at least have some better organisation, the noobery will go and things will get better.
p.s: I agree though that probably a lot of people fit their ships like crap
It's a tradeoff. You get less efficient in a blob, and more efficient in a fleet. Personally it's the kind of tradeoff I find interesting. -- Crane needs more grid 249km locking? |

Oftherocks
Caldari Navy Volunteer Task Force
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Posted - 2008.06.25 22:43:00 -
[72]
When did you join Star Fraction? As a member of Star Fraction shouldn't you want the Caldari militia (and all other militias) to suck at pvp (and everything else)?
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.25 23:08:00 -
[73]
Edited by: James Lyrus on 25/06/2008 23:09:06
Originally by: Oftherocks When did you join Star Fraction? As a member of Star Fraction shouldn't you want the Caldari militia (and all other militias) to suck at pvp (and everything else)?
If this were IGS and therefore IC, I'd probably give you an answer that boiled down to 'large scale losses and attrition are more useful than getting demoralised, parking in a station and getting rolled over'.
But it's not, so instead I'll say this:
I'm fed up of seeing 4 threads a day saying 'Caldari suck'. I want more people to have fun playing EVE. I want more cool vids that have homogenous fleets fighting each other. I want more people to learn how to PvP and enjoy it - one day I'll see them in space. Either on my side, or someone elses, matters less than us both enjoying the fight.
And I want to see more tactical development. Militias present a fascinating opportunity for this - it's very rare to see gangs that are not thoroughly mixed, and thus all constrained by the 'average'. Rokhs in a mixed fleet, can't really be used effectively beyond the shortest sniper range.
But with an all Caldari fleet, you have a chance to pick your own average, to actually use a Rokh sniper group, or a Chimera circle tank, without having to bow to the same pressures. -- Crane needs more grid 249km locking? |

Oftherocks
Caldari Navy Volunteer Task Force
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Posted - 2008.06.26 00:35:00 -
[74]
Fair enough.
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Dex Nederland
Lai Dai Infinity Systems
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Posted - 2008.06.26 01:01:00 -
[75]
Thanks James.
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SellYourPoppa
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Posted - 2008.06.26 08:11:00 -
[76]
The biggest problem with caldari militias getting kills against the gallente scum is the lack of capable caldari tacklers... In a mixed fleet forcing caldari to do tackle = fail. But for an all caldari fleet against gallente we still have some options : 1. Heavy tacklers
Only two ships qualify for the job:
[Scorpion, heavy tackler] Damage Control II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
100MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800 Invulnerability Field II Large Shield Extender II Large Shield Extender II ECM - Ion Field Projector II
ZW-4100 Siege Missile Bay, Caldari Navy Mjolnir Torpedo ZW-4100 Siege Missile Bay, Caldari Navy Inferno Torpedo ZW-4100 Siege Missile Bay, Caldari Navy Inferno Torpedo ZW-4100 Siege Missile Bay, Caldari Navy Juggernaut Torpedo [empty high slot] [empty high slot]
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Few caldari militias have the electronics skills SPs and experience to fly an electronic scopion effectively(and those should fly electronic ships - a caldari fleet without solid jamming = fail ,but in order to get kills you also need tackle. This contraption has about 100k EHP(max skills bit harder to fit than the mega-3% PG implant might be required), handles slightly better than the mega(can keep at range). Pitiful DPS but its still a scorpion(can jam one target).
Enemy confusion (target priority) might give friendly jamming Scorpions more time to do their thing...
The armor plates + EANII could be swapped for 3x BCUs to raise DPS near decent levels at cost of survivability....
NEXT the HAM active drake
[Drake, tackler + DPS] Beta Reactor Control: Reaction Control I Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II X5 Prototype I Engine Enervator Stasis Webifier II Medium Capacitor Booster II, Cap Booster 800 Invulnerability Field II Invulnerability Field II
XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile XT-2800 Heavy Assault Missile Launcher I, Guristas Fulmination Assault Missile XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Torrent Assault Missile XT-2800 Heavy Assault Missile Launcher I, Caldari Navy Hellfire Assault Missile [empty high slot]
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
around 40k EHP , decent DPS (350 <) , year lights in PVP performance from the PVE passive tanking monster
2. Medium tacklers
two options here, less than spectacular , nonetheless effective in numbers (we have numbers on our side right ? :) ). Those setups lack damage and survivability so convincing people to fly them might be hard ...
[Moa, moa tackle] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Stasis Webifier II Warp Scrambler II Large Shield Extender II
150mm Prototype I Gauss Gun, Antimatter Charge S 150mm Prototype I Gauss Gun, Antimatter Charge S 150mm Prototype I Gauss Gun, Antimatter Charge S 150mm Prototype I Gauss Gun, Antimatter Charge S 150mm Prototype I Gauss Gun, Antimatter Charge S SV-2000 Assault Missile Bay, Sabretooth Light Missile
Anti-EM Screen Reinforcer I [empty rig slot] [empty rig slot]
Hobgoblin I x3
Eats drones and frigates for breakfast(at close range), Around 17k EHP...
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el M
Romanian Space Explorer
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Posted - 2008.06.26 08:12:00 -
[77]
ups, posted first part with the alt :) ... ----------------- aspiring carebear |

Astria Tiphareth
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Posted - 2008.06.26 08:19:00 -
[78]
Nicely written. Now do one for the Amarr on how to face a numerically superior foe  ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

el M
Romanian Space Explorer
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Posted - 2008.06.26 08:32:00 -
[79]
hit and run - guerrilla warfare ? (against the matari ?! the irony )
better salaries for the PR people (get more chaps to join ?)
No idea really 
----------------- aspiring carebear |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.26 08:33:00 -
[80]
Dear forum advisors, if you are such tough pvp guys and know exactly what to fit and how to fight, why don't you join the fight yourself ? Apply as a FC (we need lot's of good FCs), say what ships you want in your fleet and people will bring it. You know, on paper i can win every fight, that's not where you need skills, so unless you come and join the fight, i suggest you stand still and salute with humility and respect, when the next faction warfare fleet passes by, on their way to the battlefield.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.26 08:39:00 -
[81]
Originally by: Yakia TovilToba Dear forum advisors, if you are such tough pvp guys and know exactly what to fit and how to fight, why don't you join the fight yourself ? Apply as a FC (we need lot's of good FCs), say what ships you want in your fleet and people will bring it. You know, on paper i can win every fight, that's not where you need skills, so unless you come and join the fight, i suggest you stand still and salute with humility and respect, when the next faction warfare fleet passes by, on their way to the battlefield.
I hope you'll take this in the spirit in which it is intended, but I would rather have 10 Star Fraction pilots on my wing than 100 caldari militia, and I would take advice from my worst enemy if it was good advice offered in a helpful fashion. We come for our people |

Waagaa Ktlehr
Evolution Band of Brothers
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Posted - 2008.06.26 08:46:00 -
[82]
Edited by: Waagaa Ktlehr on 26/06/2008 08:46:41 Super Cheap Frigate/Nano hac swatter:
Caracal H: 5x Assault Missile Launcher II w/ Precision Bloodclaws M: 10mn MWD II, LSE II, F-S9 Large Extender, Anointed EM Hardener, Warp Disruptor II L: 2x BCS II
Hits nano stuff that goes upto 8k/sec. -
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el M
Romanian Space Explorer
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Posted - 2008.06.26 08:56:00 -
[83]
Originally by: Yakia TovilToba Dear forum advisors, if you are such tough pvp guys and know exactly what to fit and how to fight ...
No I'm not an experienced FC. Not an experienced PVP-er either.
Still I am caldari and if I believe my advice will help the cause I will freely give it.
Yes the main problem with the caldari militias is not the caldari ships, is not the number of members, is the quality of (most of) the members.
Still as days go by and after each battle fought this can only increase ... You cannot make PVP-ers out of carebears overnight.
Prior to FW there where not many all caldari fleets so the setups and tactics apropriate are yet to be perfected.
The forums are the best place for new ideas to be shared. The battlefield the only place to test them. ----------------- aspiring carebear |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.06.26 09:04:00 -
[84]
Originally by: Xennith I would rather have 10 Star Fraction pilots on my wing than 100 caldari militia, and I would take advice from my worst enemy if it was good advice offered in a helpful fashion.
I don't question that they are good pvpers, but giving advise on the forums which begins with the sentence
Quote: Dear Caldari Militia. It has come to my attention that you have been sucking entirely too much at PvP, and have been therefore spamming my forums with whine.
does not help anyone.
There is plenty of good setups and theoretical advice on the forum, we don't have a shortage of that. What we need is leadership on the battlefield, not on forums. Whenever there is a good FC (we have a few good ones, but they can't cover the 23/7 ongoing battle in many systems), caldaris just crush the enemy fleets, and this happened quite often.
But most of time you have disorganized small groups, or spontanuous gangs with an FC that doesn't have a mike or clue about pvp etc. So if someone wants to help us, he should come and organize something instead of repeating setups that are not new or even obvious, even if he is Sir Molle, that won't change anything.
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Venkul Mul
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Posted - 2008.06.26 09:22:00 -
[85]
Originally by: Pychian Vanervi
Ok understand the part about ability to use stuff but is than an excuse for accepting a rubbish fleet DPS mode? Turrets have always been king and the fact Caldari, by forum admission are getting kicked is because all other races I assume use turrets?
As for the not knowing what you are going to fight, if you have scouts you cover that base.... or again is FW different?
I am only asking and questioning what i think are reasons why, I maybe wrong in my theories. As I am going to be partaking want to know what to expect from my wingmen.
No, the Caldari flee is doing badly because it hasn't a strong PvP corps backbone, is mostly composed of people thinking "this ship with this set up do strongly in PvE, so it should be as much effective in PvP", it is not organized so it is lacking the tacklers that would make the missile ships work well (most of the PvE players will not reduce tank to fit webber and warp disrupter, a valid tactic in Pve but not in PvP) and is lacking the scouts to give informations.
A significant percentage of the Gallente militia kills are done by the organized PvP corps within the militia (and I suppose it is the same for the Minmatar and Amarr). apparently there is a lack of those experienced PvP corps in the Caldari militia.
Lyrus post is a attempt to get the "rabble" of inexperienced PvE players to bring something more useful and capable to supporting the experienced PvP caldari players.
Having trained a Gallente and a Caldari PvE pilot, I can say that the Gallente pilots (and all the gun using pilots) are generally a bit more prepared for the problems of PvP. A gun using pilot will find some ship that are hard to hit even in level 2 missions, so he will buy a webber and learn to use it (I still recall the amazing change in my early fights against the NPC inti pilots after using the first time a webber). A missile user will not need that as his missiles will easily hit a NPC (and so not to fast) inti for some acceptable damage. So for them the first encounter with a fast ship is a stronger shock and most of them will try to win the fight with the same tactics that worked so well against NPC. When those fail a large percentage of them start crying "Caldari are broken. nano nerf. " instead of trying to get what they are doing wrong.
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FlameGlow
State Protectorate
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Posted - 2008.06.26 09:52:00 -
[86]
Edited by: FlameGlow on 26/06/2008 09:53:03
Originally by: Waagaa Ktlehr Edited by: Waagaa Ktlehr on 26/06/2008 08:46:41 Super Cheap Frigate/Nano hac swatter:
Caracal H: 5x Assault Missile Launcher II w/ Precision Bloodclaws M: 10mn MWD II, LSE II, F-S9 Large Extender, Anointed EM Hardener, Warp Disruptor II L: 2x BCS II
Hits nano stuff that goes upto 8k/sec.
Drop MWD, even with it it's still a BS-like slowboat and fitting is too tight. And I don't beleive you about 8k/s - even with all lvl 5 explosion velocity is 4500, so by 6 km/s target speed damage will be negated completely or almost completely. Explosion velocity rigs are needed, 3 T1s will get you 7km/s and then it won't fit because of rig drawbacks.
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kill0rbunny
Jagdkommando RAZOR Alliance
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Posted - 2008.06.26 10:11:00 -
[87]
Edited by: kill0rbunny on 26/06/2008 10:11:03
Originally by: SellYourPoppa stuff
Originally by: el M more stuff
Please don't spam a good thread with fits that are so incredibly crap it's not even funny any more. A tackling scorp and blackbird, please stop telling anyone that is a good thing to do, because it's the easiest way to make them suck even more than they do now.
Go places. Kill people. |

el M
Romanian Space Explorer
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Posted - 2008.06.26 10:25:00 -
[88]
@kill0rbunny
- if you fit all your ships to make best use of their strengths u get a predictable fleet of caldari who lacks tackle. No tackle bad PVP.
I did not advice caldari to fit all their Scorps and BB's like that, god forbid !!! Those skilled enough for caldari EWAR should use caldari EWAR.
Caldari have no ships with a clear tackle role(beeing specialized ships and all..) - fitting ships to tackle is not gonna make best use of those ships abilities (yes). Does this mean all caldari fleets should use no tackle at all then ? ----------------- aspiring carebear |

Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.06.26 10:33:00 -
[89]
Originally by: el M
Caldari have no ships with a clear tackle role(beeing specialized ships and all..) - fitting ships to tackle is not gonna make best use of those ships abilities (yes). Does this mean all caldari fleets should use no tackle at all then ?
crow. raptor. onyx. We come for our people |

kill0rbunny
Jagdkommando RAZOR Alliance
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Posted - 2008.06.26 10:35:00 -
[90]
Originally by: el M Caldari have no ships with a clear tackle role(beeing specialized ships and all..) - fitting ships to tackle is not gonna make best use of those ships abilities (yes). Does this mean all caldari fleets should use no tackle at all then ?
Yeah, caldari have no interceptors and frigates at all. Oh wait...
Cruisers/Battlecruisers/Battleships don't tackle ****. They are too slow.
[Merlin, Tackling ****] Overdrive Injector System I Nanofiber Internal Structure I
Medium Subordinate Screen Stabilizer I X5 Prototype I Engine Enervator Fleeting Warp Scrambler I 1MN MicroWarpdrive I
75mm Gatling Rail I, Antimatter Charge S 75mm Gatling Rail I, Antimatter Charge S [empty high slot] [empty high slot]
It does not tackle a vagabond alone but the protection from his jamming friends will make it survive. His jamming friends are scorps and blackbirds that fit jammers, not tackling gear.
Go places. Kill people. |
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