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Odetta Harpy
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Posted - 2008.06.30 15:54:00 -
[1]
Isn't it a bit unfair for those of use who like to use turrets, either becasue of their race or weopon preferances, have to wait so long to get T2 turrets. Those that use missiles can just train for one class of missiles, for instance cruise, and not have to train anythingthing but that skill an the specialisation skill for that class. While those that use turrets have to train all the other turret skills, for instance large turrets, they have to train all the skills for them to lv5 and their specilisation skill for all the different sizes of turret before them to lv4 aswell to get the T2 they want.
This makes it almost twice aslong to train for the T2 turrets than it would for someone to train for T2 nissiles. Shouldnt it be made more even, so that it takes a equal amount of time for both.
I think either make it so you dont have to train all those skills for the T2 turrets or make it so those who use missiles have to train more for their T2 missiles, instead of being prejidice agasint those that use turrets or those that dont choose caldari.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.30 15:59:00 -
[2]
Yeah, but we only have to max 3 skills and not 6. It seems fair enough to me. |
Gypsio III
Bambooule
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Posted - 2008.06.30 17:14:00 -
[3]
The missile skill tree is longer than each gunnery one. |
Sarin Adler
Caldari State Protectorate
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Posted - 2008.06.30 17:38:00 -
[4]
And you get a superior weapon system anyway. |
Odetta Harpy
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Posted - 2008.07.01 11:30:00 -
[5]
Missiles users can choose which one they want, they dont have to max out all their skills to get what they want. I dont have all the skills but here goes from lv1 Heavy Missiles, to T2 Cruise = 37d 16h 31m 29s cost = 9.35million lv2 Large Hybrid Turrets to T2 Large Hybrid Turrets = 75d 18h 26m 16s cost = 13million
So you have to train twice as long, pay more for the skills aswell, even tho i have less skills in missiles it still takes alot less time to train for T2 missiles.
There may be more skills for people to train in missiles but they have a choice in which they want to train, we have to train all of them to get what we want. |
Odetta Harpy
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Posted - 2008.07.01 11:39:00 -
[6]
Capital guns are the same aswel from heavy missiles lv1 to capital missiles = 31d 11h 17m 57s cost = 15.4million with less skills to train heavy turrets lv2 to capital hybrid turrets = 30d 22h 45s cost = 15million
with less skills to train for turrets, it will still take me about the same ammount of time and cost to train for capital turrets. |
Tzujeih
GoonFleet GoonSwarm
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Posted - 2008.07.02 15:32:00 -
[7]
Agreed. Tech 2 weaponry is essential for fleet sniping, and it currently takes way too long, imo.
My obvious suggestion below.
Large t2 shortrange weapon specialization prereqs: Large weapon turret V Motion prediction V Gunnery V
Large t2 longrange weapon specialization prereqs: Large weapon turret V Sharpshooter V Gunnery V
Medium t2 shortrange weapon specialization prereqs: Medium weapon turret V Motion prediction IV Gunnery V
Medium t2 longrange weapon specialization prereqs: Medium weapon turret V Sharpshooter IV Gunnery V
Small t2 shortrange weapon specialization prereqs: Small weapon turret V Motion prediction III Gunnery V
Small t2 longrange weapon specialization prereqs: Small weapon turret V Sharpshooter III Gunnery V
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Futchmacht
Foundation R0ADKILL
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Posted - 2008.07.03 11:02:00 -
[8]
Edited by: Futchmacht on 03/07/2008 11:02:58 It might take you longer to use T2 guns.. but when you get them at leaste your ammo is worth it.
T2 missiles have more negatives then there worth for the little extra damage they do. so i would not complain. if i would have know this from day 1 i would not have learned 9 million sp in missiles i would be using guns and doing 3x more damage then i am now.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2008.07.04 13:36:00 -
[9]
whine
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Xofii
Hedion University
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Posted - 2008.07.04 19:19:00 -
[10]
Just started skilling missiles, ~2m sp now
I like the fact that missiles are different from gunnery, why must everything be made more equal? You complain that you need t2 large turrets to snipe in fleet? Well caldari cant even use their weps in fleet
//Xo
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.07.08 01:36:00 -
[11]
1) You don't lose training time, you have the option to use those small turrets, it's not wasted skilltime
2) Turrets are easier in some aspects: for example you only train the specialisation skill for Rails AND Blasters, the normal skill (e.g. large turrets) counts for both, while in missiles you have the division already for the normal skill (e.g. torp AND cruise) and for specialisation (trop spec and cruise spec).
3) You can use your turret support skills if you train other weapon systems, e.g. if you switch from hybrids to minmatar and train artillery. Missile skills are for missiles only. And missiles suck at pvp because of nano ships, so you train lots of sp only for missions and can't use that skills for any other weapon systems.
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TheMailman
GreenSwarm Atlas Alliance
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Posted - 2008.07.27 12:29:00 -
[12]
Originally by: Yakia TovilToba my points dont make sense
what he said. |
Zurrar
Gallente Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.07.27 16:29:00 -
[13]
Originally by: Odetta Harpy Missiles users can choose which one they want, they dont have to max out all their skills to get what they want. I dont have all the skills but here goes from lv1 Heavy Missiles, to T2 Cruise = 37d 16h 31m 29s cost = 9.35million lv2 Large Hybrid Turrets to T2 Large Hybrid Turrets = 75d 18h 26m 16s cost = 13million
So you have to train twice as long, pay more for the skills aswell, even tho i have less skills in missiles it still takes alot less time to train for T2 missiles.
There may be more skills for people to train in missiles but they have a choice in which they want to train, we have to train all of them to get what we want.
you forget ALL the other skills needed to make a missile usable. the range, payload, rof. guns do dmg instantly, missiles have to wait. its a fair trade off.
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Lolarina
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Posted - 2008.07.28 01:40:00 -
[14]
Have you know a Caracal or Moa to be refferd to as a DPS ship? While the Thorax and Rupture are?
That's the advantage you pay for. Carcals aren't useful for anything.
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Kepakh
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Posted - 2008.07.28 15:32:00 -
[15]
The reason for this 'disbalance' is that turrets are racial guns while missiles can be used by three other races too. Similar with drones. Having missiles and drones same concept as guns would require too long training times to fly the ships to their full potential.
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