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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.07.03 03:06:00 -
[1]
This seems to be a main argument invoked against having a skill queue. If you're really only playing EVE to train skills, you shouldn't be playing at all so its a moot point. If you're training up an alt and otherwise not touching them, you're paying for an account (helping CCP) without using server resources (log in), so in that sense your alt is better than a regular paying playing customer. I really don't see the problem, besides possible programmatic constraints or time issues on CCP's side.
While EVEMon/the API have helped immensely in character planning, it's still difficult and annoying to have to plan your day around a supposedly grindless skill system to maximize character skillpoints.
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.07.03 03:08:00 -
[2]
Like I said it would stop all the people logging on for 5 mins to just switch skills, thus less stress on the server. The resources freed from this could then be used to produce more tacos.
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2008.07.03 03:08:00 -
[3]
Originally by: Tankn00blicus Like I said it would stop all the people logging on for 5 mins to just switch skills, thus less stress on the server. The resources freed from this could then be used to produce more tacos.
Or better yet, more beer for CCP staff.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2008.07.03 03:19:00 -
[4]
be great to train at least a few skills in a que, maybe get a new skill out "Forced Learning" and lvl 1 - 5 is the amount of skills you can que
damn bet thats been suggested a million times over the years
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.03 03:24:00 -
[5]
As long as the queue is disabled when account expires, there's no PERTINENT reason to NOT have one, even of any length. One of a verry shallow length (like, say, even just ONE skill), and having it disabled when account expires, well, that's just rude to not have it.
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Damon Ra
Caldari
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Posted - 2008.07.03 03:29:00 -
[6]
It only needs to be limited to the skill currently being trained and 1 backup skill and no more.
CCP could even call it your "downtime skill".
But, they'll never do it so meh...
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ceyriot
Entropians on Vacation
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Posted - 2008.07.03 03:32:00 -
[7]
Originally by: Hurtado Soneka be great to train at least a few skills in a que, maybe get a new skill out "Forced Learning" and lvl 1 - 5 is the amount of skills you can que
damn bet thats been suggested a million times over the years
This would be great!
Faction Store - Killboard |
Quetl
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Posted - 2008.07.03 03:37:00 -
[8]
Actually would be handy...
Even if it's to jog my memory, i keep forgetting what i had chosen to learn next (maybe i should use evemon properly :P)
As for planning your day, well I tend to have 1 long skill on the go, i set it to that overnight (if current skill would finish during the night, i usually extra cautious with this, sometimes you do sleep in..) Anyways, this can also be used while i'm out for the whole day. Lets face it, everyone has a lvl 5 skill they know they should prolly lvl up, but dont really wanna wait a week + without any char improvement ;) (For alot of us, it would prolly be a learning skill. Is for me atm, on both chars.)
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Slate Fistcrunch
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Posted - 2008.07.03 04:01:00 -
[9]
I was trying to find a 70+ page thread on this subject in a more pertinent forum. Could someone point me the way?
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.07.03 04:05:00 -
[10]
Edited by: Tankn00blicus on 03/07/2008 04:05:14
Originally by: Slate Fistcrunch I was trying to find a 70+ page thread on this subject in a more pertinent forum. Could someone point me the way?
70+ pages, must have a lot of flames. Looking for CAOD?
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Amastat
Caldari Omegatech
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Posted - 2008.07.03 04:14:00 -
[11]
Edited by: Amastat on 03/07/2008 04:13:37 Don't think I entirly agree with the topic - even if people que skills when their account is inactive, and stuff is being trained - eventually they have to reactivate if they plan to continue training.
If people only ever login to train skills - CCP is not stopping them from only playing EVE just for the sake of training, they just breifly login, switch, and log out.
It would make sense a queue is made - it would take unnecessary load of the login server.
The queue system wouldn't effect wither or not people would choose to play, the only thing that will effect how much people play - besides their opinion of the game, their taste, schedule, and satisfaction with the game - is if CCP decides to drop the whole passive skill training system, and turn EVE into a XP based system - then everyone would be forced to play nonstop, just like everyone on WoW does. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |
Cpt Jagermeister
Spacelane Ghosts
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Posted - 2008.07.03 04:17:00 -
[12]
Originally by: Jade Constantine
From my notes of the discussion it was pretty much a yes in the following form:
Something like ... you nominate a Primary and a Secondary Skill. The primary is the normal training skill and when it runs out it automatically flips to the secondary. This means you get to put the short time-skills anytime you like in the knowledge that they'll flip to a longer secondary skill when they finish. This was seen to address the main problem of short skills finishing at odd times without giving into a formal 5-10 whatever stage skill queue that would just let people never need to login.
I think we voted the fix a high priority so hopefully should see action on it soon.
In the works i guess...*shrugs* i hope... from here : http://oldforums.eveonline.com/?a=topic&threadID=779102&page=10
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Slate Fistcrunch
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Posted - 2008.07.03 04:20:00 -
[13]
Originally by: Tankn00blicus Edited by: Tankn00blicus on 03/07/2008 04:05:14
Originally by: Slate Fistcrunch I was trying to find a 70+ page thread on this subject in a more pertinent forum. Could someone point me the way?
70+ pages, must have a lot of flames. Looking for CAOD?
25 page thread 17 page thread
I'm not sure if those are the threads I was thinking of. I swore I came across one over 50 pages once regarding skill queue.
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masternerdguy
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Posted - 2008.07.03 04:57:00 -
[14]
rofl skill ques? if ur gonna be gone a long time train ur longest time taking skill!
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Saracena
Minmatar Infinatech
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Posted - 2008.07.03 05:24:00 -
[15]
Originally by: Akita T As long as the queue is disabled when account expires, there's no PERTINENT reason to NOT have one, even of any length. One of a verry shallow length (like, say, even just ONE skill), and having it disabled when account expires, well, that's just rude to not have it.
Exactly. Can anyone put up a decent argument to dispute this? I sure the hell can't. It is rude not to have it. Don't like Minmatar space? Put yourself on the contact list for hisec hidden asteroid belt bookmarks [currently operating in: Kador, Derelik, Domain]
2.5 per small 4.5 per medium 6.5 per large |
Viktor Fyretracker
Caldari Caldari Provisions
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Posted - 2008.07.03 05:33:00 -
[16]
i like the idea of the current skill, set it training and unless you cut in at some point it will keep going all the way to lvl 5.
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.03 05:35:00 -
[17]
Originally by: Saracena
Originally by: Akita T As long as the queue is disabled when account expires, there's no PERTINENT reason to NOT have one, even of any length. One of a verry shallow length (like, say, even just ONE skill), and having it disabled when account expires, well, that's just rude to not have it.
Exactly. Can anyone put up a decent argument to dispute this? I sure the hell can't. It is rude not to have it.
Because if it was meant to be in the game, CCP would have patched it in at some point in the last 5 years. This is not an old issue, this will keep coming up, and they have decided for reasons unknown, they don't want one in their game.Rude or not, its their game and we still play it.
I'd rather leave RP and SP gains on inactive accounts instead of getting a skill queue of any kind. The thought of Carrier V or any other long skill being trained, and a few extra ISK being gained in research is quite motivating reason to return to the spacelanes. Its not a bad thing when experienced players return to play Eve. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
temponita
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Posted - 2008.07.03 05:35:00 -
[18]
Originally by: Saracena
Originally by: Akita T As long as the queue is disabled when account expires, there's no PERTINENT reason to NOT have one, even of any length. One of a verry shallow length (like, say, even just ONE skill), and having it disabled when account expires, well, that's just rude to not have it.
Exactly. Can anyone put up a decent argument to dispute this? I sure the hell can't. It is rude not to have it.
This is all part of the hurt the innocent in the name of the lame game.
Sometimes in the effort to curb abuse, companies end up shooting themselves in the foot. I'm not saying there is a solution but there are so many gameplay limitations in Eve due to abuse that it takes a huge tole on the fun factor of things. But more to the point, some of the biggest restrictions CCP faces in Eve is that they are playing both sides of the law. And in doing so, adds even more limitations to there capacity to enforce of control areas of abuse within the gameplay structure. ex: you can't do this because of that and so on and so forth.
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.03 05:49:00 -
[19]
Originally by: Khrillian This seems to be a main argument invoked against having a skill queue.
You forget that the PCU numbers would drop a bit ...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Malcanis
We are Legend
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Posted - 2008.07.03 06:03:00 -
[20]
Originally by: Akita T As long as the queue is disabled when account expires, there's no PERTINENT reason to NOT have one, even of any length. One of a verry shallow length (like, say, even just ONE skill), and having it disabled when account expires, well, that's just rude to not have it.
Or just let the current skill keep training until it completes level 5. This adds only a maximum of 25% to the offline training time but it completely solves the annoying "6 hour skill" problem. Thus allieviating those who are worried about character farmers who are too moral to use a macro.
CONCORD provide consequences, not safety; only you can do that. |
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.03 06:07:00 -
[21]
Originally by: Tankn00blicus Like I said it would stop all the people logging on for 5 mins to just switch skills, thus less stress on the server. The resources freed from this could then be used to produce more tacos.
unless all the lats are logged in at the same time (i mean ALL the alts)
then there is no server load problems :P ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Insidi Us
Amarr 24th Imperial Crusade
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Posted - 2008.07.03 06:45:00 -
[22]
I'd be all for a 24 hour time-limited one skill queue. Like you set Cruiser 5 to your primary skill and Battleship 5 to your secondary. Only 24 hours of battleship 5 will be trained after cruiser 5 finishes, thus making it more convenient by not having to plan your day/sleep around EVE skills, without opening up any can of worms regarding long-term abuse/character farming. By the way, I really wish there was a way to tell where a post ends and a signature starts. |
Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.07.03 07:20:00 -
[23]
I really want this.
Like now I am goin on a holiday for 5 weeks, but not all my accounts have long skills and most possible longtime skills are pretty useless.
If I had a queue option, it would be somuch simpler. ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |
Victor Valka
Caldari Kissaki Corporation
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Posted - 2008.07.03 07:48:00 -
[24]
I do believe that at the CSM/CCP meeting in Iceland, CCP did say that we will have a primary-secondary type skill training queue. Meaning that you can have another skill waiting in the queue when your current one finishes.
(Don't quote me on this. It might be a case of wishful memory as I can't find a post by CSM member to confirm this.)
Originally by: Roxanna Kell You are insane.
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Tharukan Desm'ar
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Posted - 2008.07.03 08:30:00 -
[25]
Some form of skill queue would be handy. But like others mentioned. Limit it to one skill after the first, and make it unable to train past say level 3 and wont allow you to queue up skills past a certain rank or pauses after a certain max time.
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Xercies Ravere
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Posted - 2008.07.03 08:39:00 -
[26]
It would be great..and then i would not have to wake up in the middle of the morning just to change skills. I think it should be limited to primary and secondary, but i do not think it should be limited by level. Give it too me now. How did it go so wrong. |
Forge Lag
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Posted - 2008.07.03 08:48:00 -
[27]
Not having queue does bring people back into game and keeps them thinking about the game. Having long skill queues is not good idea from this standpoint.
The major annnoyance is losing hours a day because of medium length skills. It does not really make you more hooked, it is just annoyance and could use improvement (short queue, continuing same skill to higher level).
Still, if you are serious, you will have expiring auctions, finished factory and research jobs, market orders maintenance, that will happen at inappropriate times. So the training "whines" will not be all that calmed, rather shifted.
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Zinras
Caldari Order of draugr
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Posted - 2008.07.03 08:57:00 -
[28]
Switching skills just as a skill is trained is EVE's version of power levelling, rewarding those that are actually in the game a lot (I'm not one of them, btw). If CCP added a queue they'd be powerlevelling for you.
Seriously, what is it about that hour or two you miss while sleeping in on the weekend that bugs you so much?
And god forbid you actually check your skill progress once in a while. You might be able to know that if you have to get up at 7 am and your skill finishes at 6 am, you could train another skill for an hour while you're playing and then start the skill mentioned first so it would finish at 7 am!
And heavens forbid you start another skill when you wake up before work if there's an odd numbers of minutes left at that time.. You might have to log in and switch it at some point when you get home!
Surely these meassures are too much to ask and it won't be long before everyone and their 99 alts will quit EVE forever to show CCP how wrong they are
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
CCP's best friend |
shults
Minmatar AUS Corporation CORE.
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Posted - 2008.07.03 09:35:00 -
[29]
That's why you have learning skills and implants to shorten the learning time or didnt some do the tutorial
mmorpggamemovies.com
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Cyberman Mastermind
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Posted - 2008.07.03 10:02:00 -
[30]
Originally by: Zinras Switching skills just as a skill is trained is EVE's version of power levelling, rewarding those that are actually in the game a lot (I'm not one of them, btw). If CCP added a queue they'd be powerlevelling for you.
All I can say to this is: WTF?? |
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