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M4N14c
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Posted - 2008.07.03 12:32:00 -
[1]
Hey i got a domi with 2 auxiliary and 1 nanobot rigs. I use 5 cap recharger II but i cant perma 2 large repps. Is it possible to run level 4 missions with this setup?
Low : 1 LAR II, 6 T1 Hardener Med : 5 Cap recharger II High : What i need for the moment
Drone dps : 238 Tanking serpentis : 776 dps
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Arous Drephius
Alpha Research Group
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Posted - 2008.07.03 13:12:00 -
[2]
Sure. I have two LAR's on mine but I only very rarely have to use it, and with 6 mission specific hardeners, you will be fine.
238DPS is a bit low though.
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Jarvin Kell
Kingdom of Kador
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Posted - 2008.07.03 13:30:00 -
[3]
Edited by: Jarvin Kell on 03/07/2008 13:31:16 Ok. With 2x t2 large reps and 4x active t2 hardeners, 1x t2 damage control a max-skilled domi tanks just under 1096 kin+therm damage.
with 2x aux nano pumps, 1x nanobot accelerator, 1x t2 large rep, 6x active hardeners it would tank 1038.
Replace the t2 rep with an amarr navy rep and you get 1168 DPS.
I've used the first setup extensively in level 4 missions and can solo anything except enemies abound 5/5 so draw your own conclusions from that :)
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Jastra
Gallente Black Thorne Corporation
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Posted - 2008.07.03 13:36:00 -
[4]
agreed, 2 reppers and 3 cccs are a nice to have and great if you just want to warp in and sit there, (full rack of cap rec IIs gives you sustainable tank with both reppers) but more than possible to do level 4s in a domi with no rigs, you just may need to move more
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M4N14c
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Posted - 2008.07.03 14:24:00 -
[5]
Thanks i have allready tried now and it works almost, i had to warp out one time but it is maybe because I dont got t2 hardner yet.
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M4N14c
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Posted - 2008.07.03 14:42:00 -
[6]
One more question, is sentrys good to use in a domi for missions? I have asked many persons but everyone tell me diffrent things about them. Do you like them?
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Canute Minealot
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Posted - 2008.07.03 15:10:00 -
[7]
Sentry's are perfect to kill anything at long/medium range. You even can kill Frig's which are incomming to you in 1-2 salve.
On close range and very close range are hvy and medium drone more useful. But when you use the sentry right, not much come close to you.
And bonus, Sentry damage Rigs.
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M4N14c
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Posted - 2008.07.03 15:12:00 -
[8]
Okey, only 17 h until i can use then, I think it is worth to try
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Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2008.07.03 15:14:00 -
[9]
Originally by: M4N14c Hey i got a domi with 2 auxiliary and 1 nanobot rigs. I use 5 cap recharger II but i cant perma 2 large repps.
You don't need to perma 2 LAR to do any level 4 mission (unless, of course, you deign not to shoot, but that will gimp your LP/hr). You only need to run two of them long enough to reduce the incoming DPS to what one LAR can handle. My missioning career was done in a Domi before any rigs were in the game. CCC are not necessary, no rigs are necessary for missions.
Train drone damage skills and Gallente BS skill up. If you can fit T1 hardeners by now, you're ready to ramp up training to increase damage, and finish those missions faster.
-- The Theorem Theorem: If If, Then Then --
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Zo5o
Gallente Longcat is Long
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Posted - 2008.07.03 18:16:00 -
[10]
Once you get your skills up, 1 lar and 4 hardeners should be enough for most if not all missions if you practice solid tactics in missions.
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Arous Drephius
Alpha Research Group
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Posted - 2008.07.03 18:23:00 -
[11]
Sentries are win for most missions. The only ones that I use heavies for is Angel missions, where the ships orbit close, and mercs.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.03 18:33:00 -
[12]
u dont need to run two reps constantly on lvl 4 missions. but it would be a good idea to train up for t2 hardners
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.03 21:43:00 -
[13]
Edited by: Meiyang Lee on 03/07/2008 21:49:25 Good cap-skills (ESO and EM at level 5) can easily keep that going indefinitely, with plenty of cap to spare. Not sure what you did, but I came out a bit higher than that with my own skills for the tank though. [Dominix] [lows] Large Armor Repairer II Armor Thermic Hardener II x3 Armor Kinetic Hardener II x3
[mids] Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
[highs] Drone Link Augmentor I Drone Link Augmentor I [empty high slot] [empty high slot] [empty high slot] [empty high slot]
[rigs] Nanobot Accelerator I Auxiliary Nano Pump I Auxiliary Nano Pump I
Comes out at 1002 DPS tanked vs Serpentis with my own skills and 278 DPS dealt by Ogre Is. Plenty of grid and cap left to fit guns in the highs too.
Replacing 1 of the hardeners with a LARII and another hardener with a CPRII lets you permarun that too providing you drop the nano accelerator. Fitting a 3rd Aux Nanopump then brings the tank up to 1269 DPS tanked vs Serpentis. But leaves significantly less grid and cap for weapons or other high-slot modules.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.07.03 23:45:00 -
[14]
I cry at the sight of these setups, I really do.
Highs: What ever you want, the main damage is not from any of your highs. 3 x 425's 1 x Tractor beam 2 x Drone Aug ( + 40km drone control ) Mids: 1 X 100MN AB 1 X Omni Directonal ( drone module ) 3 x CRII's Lows: 4 x Hardner II's ( More than this and your just wasting slots ) 1 x DCUII 1 x CPRII / Beta core thingy ( increases cap recharge ) 1 x LAR II or ANLAR ( you only need 1 ) Rigs: 2 x CCC 1 x ANP
I also suggest the zet4000 implant, 5% more armor repped per cycle. Most people will read this thinking it's part of my post, when its actually my sig :P
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Jarvin Kell
Kingdom of Kador
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Posted - 2008.07.04 01:30:00 -
[15]
Fair warning--a sentry drone domi will take a slightly different setup because you will need to utilize drone tracking links in the mid slots (omni-directional tracking links).
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MiIitary Genius
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Posted - 2008.07.04 22:00:00 -
[16]
I use a setup with 5 x cap recharger 2, 2 x t2 LAR's 3 x active hardener t2 and an t2 eanm. I had to use a dark blood cpr as it gives 1% more recharge. I needed that because I have 3 x nano pumps, max cap skills and it works.
With two kinetic and 1 x thermic t2 hardener I have 61.5/31.6/86.8/76.8 and the reppers can each repair 1129 with a 11.25 second cycle time.... on my kinetic resistance that is 1520 damage tanked, or 862 thermic, only 292 explosive or 519 em. |
Avo Daith
Minmatar
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Posted - 2008.07.04 22:25:00 -
[17]
Originally by: MiIitary Genius I use a setup with 5 x cap recharger 2, 2 x t2 LAR's 3 x active hardener t2 and an t2 eanm. I had to use a dark blood cpr as it gives 1% more recharge. I needed that because I have 3 x nano pumps, max cap skills and it works.
With two kinetic and 1 x thermic t2 hardener I have 61.5/31.6/86.8/76.8 and the reppers can each repair 1129 with a 11.25 second cycle time.... on my kinetic resistance that is 1520 damage tanked, or 862 thermic, only 292 explosive or 519 em.
You win a prize for most newbie opaque post of the week.
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Naran Darkmood
Gallente
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Posted - 2008.07.05 22:41:00 -
[18]
Edited by: Naran Darkmood on 05/07/2008 22:41:55 You really speak my mind. I only use 4 350's instead in the highs and chuck in a tracking comp II for one of the CRs. Iz was a long time ago I ran out of cap in a mission...
and one more thing: Using Garde IIs you can kill even close orbiting cruisers (frigates never come close)
Originally by: syphurous I cry at the sight of these setups, I really do.
Highs: What ever you want, the main damage is not from any of your highs. 3 x 425's 1 x Tractor beam 2 x Drone Aug ( + 40km drone control ) Mids: 1 X 100MN AB 1 X Omni Directonal ( drone module ) 3 x CRII's Lows: 4 x Hardner II's ( More than this and your just wasting slots ) 1 x DCUII 1 x CPRII / Beta core thingy ( increases cap recharge ) 1 x LAR II or ANLAR ( you only need 1 ) Rigs: 2 x CCC 1 x ANP
I also suggest the zet4000 implant, 5% more armor repped per cycle.
Originally by: DroneCommander MMORPG: Many Men Online Role Playing Girls.
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Boz Well
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Posted - 2008.07.06 08:21:00 -
[19]
It's worth taking sentry drone damage rigs into account. The last setup posted looks pretty solid, although I'd probably change a few things, namely adjusting to fit at least one drone damage rig.
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JohnnyGoofy
Danish Trade and Mining Inc.
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Posted - 2008.07.06 08:37:00 -
[20]
Edited by: JohnnyGoofy on 06/07/2008 08:36:53 I run a setup with a A-type corpus LAR (only 400 mill on a good day) 2x nano aux rigs and either a sentry dmg rig or a nanobot acc rig (depending on your play style.
It works pretty well and can tank +1100 DPS Kin/Therm with 5% rep implant. (+1300 if you use nanobot acc rig)
/JohnnyGoofy
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Erika Bronz
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Posted - 2008.07.08 00:34:00 -
[21]
Originally by: JohnnyGoofy Edited by: JohnnyGoofy on 06/07/2008 08:36:53 I run a setup with a A-type corpus LAR (only 400 mill on a good day) 2x nano aux rigs and either a sentry dmg rig or a nanobot acc rig (depending on your play style.
It works pretty well and can tank +1100 DPS Kin/Therm with 5% rep implant. (+1300 if you use nanobot acc rig)
/JohnnyGoofy
What do you need 1100-1300 effective HPS in a L4 mission for? Do you aggro other peoples missions as well? Unless you are playing blindfolded, 600-700 effective HPS is enough. More than that is plain overkill. Pump up the DPS from there. If you don't have gun skills that makes a difference yet, speed up the drones or fit a target painter for better hits or something. |
Pteranodon
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Posted - 2008.07.08 10:50:00 -
[22]
Originally by: Jarvin Kell Fair warning--a sentry drone domi will take a slightly different setup because you will need to utilize drone tracking links in the mid slots (omni-directional tracking links).
Good warning. But you are wrong. I have never used omni's & my Warden 2's kill everything provided you use them at the right time. If anything gets under 15K I just pull them in & push out combat drones i.e. Ogre or Hammerhead depending on target. You only need omni's if your going to be running a sentry boat only with no other drone support & that tactic would be questionable in my book.
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Zo5o
Gallente Longcat is Long
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Posted - 2008.07.08 11:09:00 -
[23]
Edited by: Zo5o on 08/07/2008 11:13:46
Quote: Good warning. But you are wrong. I have never used omni's & my Warden 2's kill everything provided you use them at the right time. If anything gets under 15K I just pull them in & push out combat drones i.e. Ogre or Hammerhead depending on target. You only need omni's if your going to be running a sentry boat only with no other drone support & that tactic would be questionable in my book.
Ogres don't belong on a sentry domi. Sentry domis should be sentry damage rigged, and Garde II's will out damage Ogres with these fitted. Thus, 2 omnis are necessary for those gardes to hit close-orbiting cruisers, which they will with omnis fitted.
I guess I'll post my domi for the 8793234th time:
4x 425's 2x Drone Link Augmentors
2x Cap Recharger II 2x Omnis 1x AB or another omni
1x LAR 4x Hardeners 2x CPR's
2x Sentry Damage Augmentors
5 Gardes (or Berserkers for Angels) 5 Wardens/Curators/Bouncers 9 Hammerheads 7 Hobgoblins
OR, if you think you can pull it off without running out of boosters:
4x 425's 2x Drone link augmentors
1x Cap Injector 3x Omnis 1x Tracking Computer
1x LAR 3-4x Hardeners 2-3x Magstabs
2x Sentry Drone Augmentors
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.08 11:20:00 -
[24]
Sentry based Dominix:
4x NPC specific T2 hardener Damage Control II Large Armor Repairer II Capacitor Power Relay II
3xCap Recharger II 2xOmnidirectional Tracking Link I
Drone Link Augmentor I 5x350mm Compressed Coil Gun I, Thorium Charge L
2xAuxiliary Nano Pump I Sentry Damage Augmentor I
With some implants (3% armor rep amount, 3% amor rep cycle, Squire CC4) can perma everything. Optimal on gardes is 35km for t1 and 45km for t2. Tracking on gardes is excelent.
I only need to move when I fail at prioritising targets (happened only once so far). It can tank 4-5 NPC battleships indefinitely or at least long enough for you to kill 2-3 of them. This is basicaly a buldog setup. Warp in, deploy sentries and unleash hell. Stand in place and rep all damage you can untill your tank comes on top. The damage control gives you some time to warp out or get the aggro under control in case your tank cannot handle the incomming DPS. --- SIG --- CSM: your support is needed ! |
Pteranodon
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Posted - 2008.07.08 11:53:00 -
[25]
Originally by: Zo5o Edited by: Zo5o on 08/07/2008 11:19:53
Quote: Good warning. But you are wrong. I have never used omni's & my Warden 2's kill everything provided you use them at the right time. If anything gets under 15K I just pull them in & push out combat drones i.e. Ogre or Hammerhead depending on target. You only need omni's if your going to be running a sentry boat only with no other drone support & that tactic would be questionable in my book.
Ogres don't belong on a sentry domi. Sentry domis should be sentry damage rigged, and Garde II's will out damage Ogres with these fitted (actually, garde ii's will have more TRUE dps than ogre ii's even without rigs, as travel time is not a factor). Thus, 2 omnis are necessary for those gardes to hit close-orbiting cruisers, which they will with omnis fitted.
I guess I'll post my domi for the 8793234th time:
4x 425's (will need 1 Dread Guristas rail to make this work) 2x Drone Link Augmentors
2x Cap Recharger II 2x Omnis 1x AB or another omni
1x LAR 4x Hardeners 2x CPR's
2x Sentry Damage Augmentors (if you're inexperienced, you may wish to swap a sentry rig for two auxiliary nano pumps for extra tank until you learn how to manage aggro in all the missions you run)
5 Gardes (or Berserkers for Angels) 5 Wardens/Curators/Bouncers 9 Hammerheads 7 Hobgoblins
OR, if you think you can pull it off without running out of boosters:
4x 425's 2x Drone link augmentors
1x Cap Injector 3x Omnis 1x Tracking Computer
1x LAR 3-4x Hardeners 2-3x Magstabs
2x Sentry Drone Augmentors
Nice ship build. I don't use gardes-they don't suit my tactics. I have moved my Domi to a pure support & tank role. The Domi sits with a dual rep tanking the mission. The Raven does the killing & where appropriate the sentries or heavy/mediums guard the Raven- works like a charm
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