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Yuri Vladomirovic
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Posted - 2008.07.04 13:13:00 -
[1]
There are a lots of topics about single ship, which need a buff, but I think only the loudest trolls got some attention.
So Im asking you: Which ships would you buff in a priority order, like: 1. w, cause its a bigger crap, than x 2. x, cause its a crap 3. y, that looks like crap 4. x, I hate it, cause Its too hard to fit 5. ...
Your EVE needs you!!!
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.07.04 13:18:00 -
[2]
1: Eos give - it a 95 m3 bandwidth 2: Myrmidon - give it a 95 m3 bandwidth 3: Sacrilege - Give it a 25 m3 drone bay 4: Muninn - increase its base lock range 5: Omen - give it a little more grid and 25 m3 drone bay
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Hatchetharry
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Posted - 2008.07.04 13:39:00 -
[3]
1. minnie cepters need some lub all round really
2. omen needs an increase in grid (fitting is a pita)
3. caldari cruisers (whilst the other three races all have one cruiser that can do fair damage with a reasonable tank ruppie,thorax,maller) none of the caldari cruisers can do this imho
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fivetide humidyear
Gallente EXCESS10N
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Posted - 2008.07.04 13:46:00 -
[4]
Edited by: fivetide humidyear on 04/07/2008 13:46:45 eos bandwidth needs to be increased to around 100m3
increase damp bonus on lachesis, celestis and Arazau to make them worth flying again
myrmidon needs something, damage bonus over repper bonus?, more bandwidth?
naglfar needs not to have split weapons but must be vertical
omen powergrid boost
moa slight pg boost
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Hannobaal
Gallente Federal Defence Union
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Posted - 2008.07.04 13:47:00 -
[5]
1. All remote sensor damp ships (need range bonus or bigger strength bonus) 2. Bellicose (needs more powergrid and maybe an additional mid slot) 3. Claw (needs more targeting range) 4. Assault ships (could use some mass reduction)
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I'm not as think as you drunk I am. |
Waxau
Unus - Vir Exercitus
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Posted - 2008.07.04 13:49:00 -
[6]
1. Vulture +1 turret 2. Black Ops fixed 3. Arazu damp + scramble fix 4. Nighthawk given more advantage over a drake 5. AF Fix
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Gypsio III
Bambooule
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Posted - 2008.07.04 13:55:00 -
[7]
1. Nighthawk - more PG and useless precision bonus switched to explosion velocity. 2. Cerberus - a bit more PG and CPU. 3. AFs. 4. Falcon switched to 15%/level bonus, giving people a reason to fly the Rook again. 5. ???
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Nexus Kinnon
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.07.04 14:13:00 -
[8]
TEMPEST
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.07.04 14:32:00 -
[9]
Edited by: Haradgrim on 04/07/2008 14:33:34 1. Raptor: PG nerf has made it worse than useless 2. Nighthawk: Not enough DPS, fitting is a bith 3. Both Amarr recons: *sigh* 4. All Assault Frigs: *double-sigh* 5. Eagle: its dps is too minimal to be effective at the ranges it needs to be at to be effective. --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Dizeezer Velar
Caldari League of Disgruntled Fast Food Employees
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Posted - 2008.07.04 14:40:00 -
[10]
PILGRIM
make it worth using for something besides a 0.0 cloaked hauler. [/url] |
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Savage Creampuff
Caldari Privateers
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Posted - 2008.07.04 14:49:00 -
[11]
Pilgrim has the suck now.
Quote: I've sent in plenty of petitions but it seems that CCP just doesn't care about me. Without knowledge of market dynamics theres no way I can compete with these griefers
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Esmenet
Gallente
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Posted - 2008.07.04 14:52:00 -
[12]
Edited by: Esmenet on 04/07/2008 14:53:27 All RSD ships needs an increase in bonuses for RSD (range and/or strenght). All assault ships needs something to make them interesting.
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Blind Jhon
Amarr Alenia psy departement
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Posted - 2008.07.04 15:32:00 -
[13]
Edited by: Blind Jhon on 04/07/2008 15:36:28 PILGRIM
TEMPEST
AF big mass
claw max targetin range
maulus hull design need some lovin
bellicose need another mid slot
omen more pg your 650mmII autocannon perfectly turn of wreking your untanked minmatar ship |
Rexthor Hammerfists
Eternity INC. Project Alice.
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Posted - 2008.07.04 15:40:00 -
[14]
Edited by: Rexthor Hammerfists on 04/07/2008 15:41:55 black ops, interesting and fun ships to fly - but not all that useful
afs
capitals, more diversity for carriers, moms, dreads, and titans.
t1 frigs+
edit: faction ships smaller then bs, make em stronger then t2.
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Aravel Thon
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Posted - 2008.07.04 16:09:00 -
[15]
i a so buff, look at my musclessssss.
Hmmmm bufffffffffff
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Boz Well
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Posted - 2008.07.04 16:20:00 -
[16]
Originally by: Blind Jhon Edited by: Blind Jhon on 04/07/2008 15:36:28 PILGRIM
TEMPEST
AF big mass
claw max targetin range
maulus hull design need some lovin
bellicose need another mid slot
omen more pg
What Jhon said.
And when they're done, give the Myrm/Eos just a wee bit more bandwidth (95/100/110 depending on their mood).
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Lubomir Penev
interimo
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Posted - 2008.07.04 16:21:00 -
[17]
Assault Ships The 4 recons not worth flying (the two Gallente + Pilgrim and Rook) Celestis Tempest
Then the balance of T1 frigs is terrible, faction frigs included (why would one fly a Tristan over an Incursus? Or a Breacher? But people hop in cruisers or t2 frigs pretty fast so not too much of an issue).
I find the T1 cruisers, BC and BS extremely well balanced otoh (yeah I can praise CCP too), save the Celestis and Tempest. (yeah, the Bellicose is actually a good ship, just suffering from Typhoonitis). -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
Riho
Gallente Mercenary Forces
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Posted - 2008.07.04 16:22:00 -
[18]
Edited by: Riho on 04/07/2008 16:24:24 Damping ships... need more damp strength bonus.
Pilgrim needs some kind go a boost.
EDIT: curse does not need a boost. i fly it myself and like it the way it is. its not a nano/damp then go afk ship anymore. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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SuiJuris
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Posted - 2008.07.04 16:23:00 -
[19]
Edited by: SuiJuris on 04/07/2008 16:24:05 1: Pilgrim 2: All Tier 1 BCs 3: Assault Frigs 4: Tempest meh(even though a Arty boost might fix this) 5: Vengeance, Vengeance has a cap recharge bonus but also has 20 some odd % less base cap then the Retribution
Changed my mind |
Malcanis
We are Legend
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Posted - 2008.07.04 16:35:00 -
[20]
Originally by: Lubomir Penev Assault Ships The 4 recons not worth flying (the two Gallente + Pilgrim and Rook) Celestis Tempest
Then the balance of T1 frigs is terrible, faction frigs included (why would one fly a Tristan over an Incursus? Or a Breacher? But people hop in cruisers or t2 frigs pretty fast so not too much of an issue).
I find the T1 cruisers, BC and BS extremely well balanced otoh (yeah I can praise CCP too), save the Celestis and Tempest. (yeah, the Bellicose is actually a good ship, just suffering from Typhoonitis).
Caldari need decent t1 PvP ships. There's more to life than flying ECM boats.
CONCORD provide consequences, not safety; only you can do that. |
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Lubomir Penev
interimo
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Posted - 2008.07.04 16:40:00 -
[21]
Originally by: Malcanis
Caldari need decent t1 PvP ships. There's more to life than flying ECM boats.
I flew a Boa recently it's now pretty nice, popped a 1600mm plated 3 gyro a DC Rupture in it (Garmon like setup). And the Caracal is damn good at ranged dps with heavies and at anti support with precision lights. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
Karl Luckner
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Posted - 2008.07.04 16:51:00 -
[22]
1. Vulture: 6. turret (allow Caldari Hybrid Pilots to upgrade their Ferox) 2. Raptor: bit powergrid and more basespeed 3. Nighthawk: more pg 4. Bellicose: one more midslot and one more turretslot 5. Basilisk: reduced mass or whatever to make it somewhat more survivable. 6. Khanid ships: give 'em lasers und shieldtanks back + Kahnid Apoc pls 7. Tempest: give that rusty thincan an additional lowslot + a slight pg/cpu boost 8. Rokh: better scanresolution
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.04 17:09:00 -
[23]
1. Pilgram 2. Omen more Grid 3. Gallente Reacons, more Range and more Dampningpower 4. Maller, should have Tank/Gank Boni like a Abaddon 5. Tempest, more Speed and more Grid + 7. Turret Hardpoint 5. Blasterships, lack of serious Gank today, putting her drawbacks into account ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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SuiJuris
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Posted - 2008.07.04 17:29:00 -
[24]
Originally by: Karl Luckner
6. Khanid ships: give 'em lasers und shieldtanks back + Kahnid Apoc pls 8. Rokh: better scanresolution
Leave the Khanid Ships alone.
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Liang Nuren
Perkone
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Posted - 2008.07.04 17:30:00 -
[25]
Originally by: Yuri Vladomirovic
Which ships would you buff in a priority order, like: 1. w, cause its a bigger crap, than x 2. x, cause its a crap 3. y, that looks like crap 4. x, I hate it, cause Its too hard to fit 5. ...
1. Fix the Pilgrim, probably via a range + amount bonus. 2. Fix Artillery/Projectiles. 3. Nerf nano and re-boost Matari in the same patch. 4. Fix Damps. They suck. 5. Fix faction frigs... they generally suuuuck. 6. Fix the Muninn: Two utility highs are useless. Move them to a mid and low. 7. Abolish the tier system entirely. This should fix most T1 ships. 8. Abolish the laser cap use bonus. 9. Smaller ships (frigs) are more affected by range, and have less of it: - 25-35km lock range for all frigs (ewar frigs get more) - Ranged weapons (rails/arties/beams/std missiles) should be effective to 20-30km without T2 ammo. 10. Fix destroyers: noob ships should not require uber skills to be halfway effective.
Probably not all of them should be applied simultaneously, especially the ones lower on the list.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.07.04 17:35:00 -
[26]
Edited by: James Lyrus on 04/07/2008 17:35:43 1/ Crane + 4 powergrid, so it can fit MWD + Cloak + 3 shield hardeners. 2/ Caracal - just enough grid to allow it to be able to fit HAM IIs, MWD, 2x BCS. 3/ Eris - High -> Mid. 4/ All interdictors -> more speed. 5/ Blackops -> They're just not very good, and need a broad rethink. 6/ Assault frigates -> Like blackops. 7/ Raptor -> needs something, anything to make it a better choice than the Crow, ever. Maybe just a bit less mass/a bit more speed.
-- Crane needs more grid 249km locking? |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.04 17:41:00 -
[27]
1. All marauders (change repair bonus to resists bonus for starters, better sensor resolution, slightly higher damage, lower signature radius, slightly better PG and/or CPU), but especially the Vargur needs close attention.
2. Myrmidon, bring back the pre-Revelations SiSi 100 m^3 of controlled drones.
3. Ferox and Vulture, switch both to 7 (seven) turret hardpoints max, Eagle to 6 (six), remove any remaining launcher slots and drone bays, adjust fitings accordingly.
4. Nighthawk. Where's the damned powergrid to fit an average tank, full rack of weapons and one warfare link ?!?
5. All Black Ops. Need significantly better sensor resolution (or a special black ops cloak). What the hell is the point of having them lock the targets so damn slow ? Also, separate jump fuel bay.
6. +1 midslot and +1 lowslot to each and every ship in the game that has 4 or less of each. Add an utility highslot to those that get none of the previous, or only get one and are under 8 mid+low slots total afterwards. Keep PG/TF unmodified however.
7. Tier 3 battleship. Increase hitpoints by at least 20% across the board.
8. T2 ships. Increase hitpoints by at least 10% across the board.
9. Increase damage of Rockets and Heavy Assault Missiles by 10% across the board.
10. Increase powergrid use of Autocannons by at least 10% and decrease powergrid use of Artillery by at least 10%. Adjust Minmatar ship powergrids to compensate.
11. As the missing third Artillery (lowest tier) and the missing third Pulse Laser (highest tier) - every of the 4 other subsets have 3 base variants each, these only have two.
12. Remove the -10% capacitor use per level bonus from all Amarr ships and give them all (each and every one of them) an "Amarr role bonus" of -50% capacitor use for appropriate laser sizes. Replace removed bonus (if it was removed) with a +2% powergrid per level bonus.
13. Give blockade runners the ability to use covops cloaks. Make them covops portal jumpable. REDUCE their fitings so they can no longer fit MWDs confortably (at least not alongside a semblance of a tank and the covops cloak).
14. Give jumpfreighters one of each slot (hi, mid, lo, rig) and add destroyer-like grid/tf.
15. Increase frigate top speeds by 25%, destroyer top speeds 15%, cruiser top speed 10%, battlecruiser top speed 5%, decrease capital ship speed by 10%
16. Increase all web ranges 20% and decrease web effectiveness 25%
17. Remove all remaining "merged" rig-and-module stacknerfs. Let them stacknerf separately (rigs only with rigs, modules only with modules - just like optimal range rigs and modules do right now).
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Adeena Torcfist
Caldari Dark Underground Forces
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Posted - 2008.07.04 18:10:00 -
[28]
a few ships need buffing. But the most important is Assualt frigates. First & foremost, & that, is something Everyone can agree with
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Mozohl
Amarr 24th Imperial Crusade
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Posted - 2008.07.04 18:30:00 -
[29]
1) Eos, Command ships are supposed to be good ships, this one has simply vanished from the game due to a critical hit with the nerf bat.
2) Arazu/Lachesis, there is simply no reason to fly a boat dedicated to dampening as dampening doesnt do anything.
3) The AFs, all of them, they are currently in a niche where they are only used to kill the crappiest pilots and the rookles (mostly through canflipping methods), an AF is totally unable to stand toe to toe versus a t1 cruiser if pilots have same sp/piloting skills/fitting budget.
4)
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Hastur DragonTooth
Amarr coracao ardente The Requiem
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Posted - 2008.07.04 19:06:00 -
[30]
Originally by: Dizeezer Velar PILGRIM
make it worth using for something besides a 0.0 cloaked hauler.
Other than the pilgrim I'd like to see the zealot boosted. It's very underpowered and could benefit from a 6th turret, more grid/cpu and a drone bay.
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