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Kimbeau Surveryor
Stapeley House
15
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Posted - 2012.03.15 10:31:00 -
[1] - Quote
Two things I'd love to see improved in the Drone window:
1. Drone damage visible for drones in bay:
It is tiresome to have to move damaged drones into a "Damaged" group to avoid relaunching them after retrieval.
2. Open/shut state of drone groups remembered separately for drones in bay and in space:
I normally like drone groups to be open in space, and closed in the bay. Having to keep clicking to get this right is a pain.
A couple more things that would be great...
3. Remember the drone groups on the server, not the client:
For those of us who use more than one computer, it's a pain to have to reset all groups when you move to a new machine.
4. Flash the drones info when they are receiving damage, just like the watch window. No explanation necessary.
A suggestion I'm not so sure about would be to split the hotkeys for logistic and combat drones. "Engage" simply doesn't work when you have a logistic drone out with your combat set. Perhaps not so relevent to PvP, but for PvE I sometimes tune things to the limit.
Comments, anyone?
K.
{This proposal was originally discussed in Speakers' Corner . I'm putting forward here after positive reception there.} |
mxzf
Shovel Bros
971
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Posted - 2012.03.15 16:39:00 -
[2] - Quote
I'm all for 1, 2-4 I'm less sure about, but I don't see them as an overly bad thing (though the ability to turn off the flashing damage warning would be important).
Another thing I've mentioned elsewhere, though I still haven't gotten around to making my own thread for it, is to make it possible to drag drone groups from the drone window down to the F1-8 hotkeys to let you launch a group of drones with a hotkey (the button would be essentially the same thing as right clicking the group and clicking Launch). I think that would make drone boats with half a dozen groups of drones much more fun to use and less clicking different groups to launch. |
Utsen Dari
Adhocracy Incorporated Adhocracy
8
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Posted - 2012.03.18 08:44:00 -
[3] - Quote
Yes, please. Also, other things:
* Enable hotkeying launch of a specific drone group (or, as you say, the ability to drag a drone group icon to the HUD button rack; being able to launch with one click instead of click-rightclick-menudrag-click would be nice). * Allow mining drones to use the engage hotkey if the target is an asteroid. * Merge the silly "mine" and "mine repeatedly" commands. Who sends their drones to mine exactly once?
Nested folders is a horrid UI design for a combat function. Imagine if we had to open a folder of guns mounted on the ship, then right click one and select "fire gun" in order to attack with a turret weapon? Absurd. And yet this is how our drone weapon system works. |
Uronksur Suth
Viziam Amarr Empire
3
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Posted - 2012.03.19 09:49:00 -
[4] - Quote
Kimbeau Surveryor wrote:Two things I'd love to see improved in the Drone window: 1. Drone damage visible for drones in bay:
It is tiresome to have to move damaged drones into a "Damaged" group to avoid relaunching them after retrieval. 2. Open/shut state of drone groups remembered separately for drones in bay and in space:
I normally like drone groups to be open in space, and closed in the bay. Having to keep clicking to get this right is a pain. A couple more things that would be great... 3. Remember the drone groups on the server, not the client:
For those of us who use more than one computer, it's a pain to have to reset all groups when you move to a new machine. 4. Flash the drones info when they are receiving damage, just like the watch window.
No explanation necessary. A suggestion I'm not so sure about would be to split the hotkeys for logistic and combat drones. "Engage" simply doesn't work when you have a logistic drone out with your combat set. Perhaps not so relevent to PvP, but for PvE I sometimes tune things to the limit.Comments, anyone? K. {This proposal was originally discussed in Speakers' Corner . I'm putting forward here after positive reception there.}
Yes please. The drone window is depressingly ugly and hard to read. |
Jame Jarl Retief
State War Academy Caldari State
8
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Posted - 2012.03.19 14:49:00 -
[5] - Quote
Agreed.
But I feel MUCH more is needed. Drones need to be looked at not only from UI perspective, but also as a weapon system as a whole.
Even the combat rules for drones should be revisited. For instance, when drones are set to aggressive, why is it that deploying them while fired upon will not make them attack your target automatically, but once you manually tell them to attack, they WILL move from target to target without being told to do so, even if the target isn't being locked? Makes the game awkward.
And I would love some kind of a visual indicator, a small one, on the drone window that tells me whether the drones are set to aggressive or passive, without having to open the settings window.
Additional drone modules would be nice too. Utility drones (like the repair or neut ones) could be looked at, I don't think I've ever seen anyone use them. Same with webber drones, especially heavies, they're not that great.
In closing: more drone love, please! |
Nicol Nicculon
Federal Navy Academy Gallente Federation
2
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Posted - 2012.03.20 20:47:00 -
[6] - Quote
I agree, more drone love... anyway, I think it's highly unlogical that my drones need bandwidth from the mother ship, yet they attack ships even though I didn't lock them. Either they act as 'autonomous' ai bots (and don't need 'constant' bandwidth) or they don't act autonomously and need to be told to go there and shoot this and that... just one of the unlogical things wrt drones... |
Smiling Menace
Star Nebulae Holdings Inc.
212
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Posted - 2012.03.21 14:43:00 -
[7] - Quote
Drones themselves and the UI do need some attention from CCP.
+1 |
Jint Hikaru
OffWorld Exploration Inc
122
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Posted - 2012.03.22 12:18:00 -
[8] - Quote
Nicol Nicculon wrote:I agree, more drone love... anyway, I think it's highly unlogical that my drones need bandwidth from the mother ship, yet they attack ships even though I didn't lock them. Either they act as 'autonomous' ai bots (and don't need 'constant' bandwidth) or they don't act autonomously and need to be told to go there and shoot this and that... just one of the unlogical things wrt drones...
That can be explained by whatever scifi babble CCP cares to say. "in order to protect the delicate core processor of a drone, it does all its data crunching and processing via a link to your ships central computer." blak blah blah.
When it comes down to it, there needs to be 'something' that allows a balancing of what drones a specific ship can fly. And for that we have Drone Bay Size and Bandwidth.
I would also like to add my support for the Drone UI to be improved.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
10
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Posted - 2012.03.22 13:43:00 -
[9] - Quote
Not sure about the actual proposal made in this thread (don't use drones as much as I should). But some sort of love must be given to that quirky little window. All I think is the actual window UI itself needs a full makeover, I can never seem to find window space for the damn thing!
Overall +1 for bringing this up
And I hope those more experienced than me can debate the details into workable improvements SOON! |
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