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stockin
Knights of the Posing Meat Something Posing As Meat
0
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Posted - 2011.09.09 23:02:00 -
[1] - Quote
face the facts 0.0 is all about moons and sov high sec is all about carebears running missions 24/7 and macro miners, whats there in low sec? no moons(due to 0.0 alliances taking them all) not really safe to mission without getting scaned, plexs hmm i dont even see them anymore.. low sec has the most risk shouldent we be making more? stock.
Auron Solaris said on my last post on the old forums
Eve is a hardcore game with a high learning curve especially for players that are just starting out, there are also veterans who would rather spend their time in empire space doing relevant activities. what ever the case they have their own reasons why they chose to stay in empire.
There is little incentive for players to want to seek out resources for their endeavors in the lower security regions. Miners and mission runners are happy to just do the usual grind.
I am sure this has been mentioned before, but placing a cap on mineral resources in high security space might push more activities in the the lower sec regions. the same could be done on mission's where only a certain amount of missions can be carried out on one agent in high sec. this would force individuals to move on, going through a cycle between agents. eventually pushing them lower and lower into the lower reaches of security level. perhaps there should be a necessary "need" to go in low sec to be able to earn and buy your bread and butter items of the game.
I find it humorous to see people complain that the carebear population are just content to do their thing. well if conditions were better then they would be streaming into the low security regions.
I think locking the amount of mission your able to do in high sec is a great way to bring more people into low sec
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reaver2145
shot from the dark Mortal Destruction
0
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Posted - 2011.09.09 23:15:00 -
[2] - Quote
Yes forcing people to do something works so well in RL it will also work soo well in a game.
If a carebear wants to spend 15 bucks a month to shoot NPCs i say let them they aint doing you any harm and there will always be one that comes through low/null in a untanked itty 5 full of faction mods.
PS. If they are content doing there thing well IMO thats a good thing means when i come bust up there mission and blow up there precious CNR they might channel that rage into coming to kill me you never know might make a half decent pvper outer them but trying to force anyone to do something just wont work it never dose. |
Lieutenant Brooker
Space Morons Something Posing As Meat
0
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Posted - 2011.09.09 23:46:00 -
[3] - Quote
Stockin, all very good ideas; they make lots of sense and even more so since they coincide with CCP's previously stated plans of making EVE balanced and their whole supposed re-balancing of EVE to follow their higher risk, high reward motto. |
stockin
Knights of the Posing Meat Something Posing As Meat
0
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Posted - 2011.09.10 00:02:00 -
[4] - Quote
Brooker eve will never be balanced theres always going to be someone out there making more, having more fun its just they way mmo's work, but yes i think CCP have just forgot about the low sec areas in eve heard this balancing befor they tryed and failed and made 0.0 alliances isk grinders but smaller low sec alliances unable to push into 0.0 and therfor making us alot poorer than 0.0 alliances and high sec mission corps who get wardeced and just dont undock for that week. |
Alxea
U-208 Bacon Fortress Gaming Syndicate
9
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Posted - 2011.09.10 05:25:00 -
[5] - Quote
Nerf highsec and make everybody take more risks is what I say! |
stockin
Knights of the Posing Meat Something Posing As Meat
0
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Posted - 2011.09.17 00:39:00 -
[6] - Quote
anymore ideas??? |
GizzyBoy
Old Spice Syndicate Sailors of the Sacred Spice
1
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Posted - 2011.09.17 00:50:00 -
[7] - Quote
keep nerfing untill no one but the people in lowsec are left? |
Herping yourDerp
Federal Navy Academy Gallente Federation
63
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Posted - 2011.09.17 02:37:00 -
[8] - Quote
the reason lowsec sucks?
cause its riskier then nullsec.
want to fix it ? have npc navy defend players, or concord defend players ( if they have a real good security rating).
the issue is, why risk... anything, at all? if a lvl 4 mission made the same amount as a lvl 3 does right now, i still wouldn't risk my battleship in lowsec. stupid pirates dont understand that nerfing highsec = less players in lowsec, because most people go to low when they want to pvp, but they want isk to fall back on, so they mission until then.
what needs to happen is FW and bounty hunting needs reworking to make lowsec all about pirates vs bounty hunters and FW fighting their war. |
Nezumiiro Noneko
Alternative Enterprises
2
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Posted - 2011.09.17 03:42:00 -
[9] - Quote
no local....
PIrates know on roams in less then 1 second a target is there. half the reason it sucks. they know you are there....jsut hav eto find you now. No local....pirate gang has to find you to know you are even there.
Thier prober sucks ass, get the lucky break he calls system clean. They move on or sit on a gate. Latter good for lolz later as you land and jump right out from out of nowhere. |
stockin
Knights of the Posing Meat Something Posing As Meat
0
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Posted - 2011.09.21 20:25:00 -
[10] - Quote
come on more idea's^^ |
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Joe Risalo
State War Academy Caldari State
9
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Posted - 2011.09.21 20:39:00 -
[11] - Quote
Well, for starters, upgrade your null sec systems with security and intel, so you'll get better rats to kill.
Secondly, maybe CCP boost the bounties on null sec npcs a bit to make it more profitable.
Low sec, however, is just a buffer zone between high and null.
Pirates take advantage of this in order to gate camp.
Pirates make their money from loot and salvage, so the better you are at pirating, and the better location you have, the more isk you'll make.
When it comes to popping players, you're at the attacked player's descresion of transport in order to make isk.
Want a better suggestion, split you group into seperate 5 man fleets and run lvl 5 missions all out of the same system, so you can secure each other.
Low sec is the worst place to try and make isk compared to high, null, and wormholes.
The ore sucks, npc bounties suck, and whatever else. However, ya'll have access to lvl 5 missions.
That's something most missioners will never see.
My advice. Set a name for a lvl 5 mission system. Camp the hell out of it until everyone knows not to go near that system because you are guaranteed to get popped. Then, once you've set a name for the system, you're free to run lvl 5's at your leisure. Everyone will make good isk, loot and salvage will be unmeasurable, and lp will be raining from your pockets. |
tikktokk tokkzikk
Switchblade Incorporated
1
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Posted - 2011.09.21 21:04:00 -
[12] - Quote
Fix faction warfare?
The more systems a faction has conquered, the better the fw mission rewards for that faction is.
Say that you get a level 4 reward from a level 1 mission with all the systems conquered (lol). Could also get a level 1 reward from a level 4 mission with no sytems conquered at all
Would fix so much at once |
Robert Caldera
Caldera Trading and Investment
1
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Posted - 2011.09.22 11:19:00 -
[13] - Quote
lowsec is pointless, there should be only high and zero sec. |
Joe Risalo
State War Academy Caldari State
10
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Posted - 2011.09.22 15:08:00 -
[14] - Quote
Robert Caldera wrote:lowsec is pointless, there should be only high and zero sec.
I'll agree to this.
Kill off low sec and make anything not high sec pure null sec.
Maybe leave a constellation or so for faction warfare.
Then take lvl 5 missions and make them mobile.
They might be in high sec systems for a week or so, they may be in test null sec for a week or so, they may be in goons nulll sec for a week or so.
You get the point |
Meditril
T.R.I.A.D
1
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Posted - 2011.09.22 15:18:00 -
[15] - Quote
What Low-Sec really needs is a fix for Faction Warefare. There should be really a reason for fighting except for just killmail collection.
With regards to security I tend not to agree with what was said above. Low-Sec is much safer than Null-Sec if you use the right ships. There are no bubbles which makes breaking gate camps much much easier.
With regards to ISK making: Low-Sec is not that worse as everyone says. Plexes are nice and (if you really want) soloable and sometimes you even get your 300 Mill ISK Faction Drop if you do it right and have some luck. It this not as easy as High-Sec missions and naturally you need to be more flexible but it also is much less boring and makes a lot of more fun! |
stockin
Knights of the Posing Meat Something Posing As Meat
0
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Posted - 2011.09.23 23:24:00 -
[16] - Quote
Robert Caldera nice one just wondering have you ever been in low-sec or just sat in jita? |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
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Posted - 2011.09.23 23:31:00 -
[17] - Quote
Quote:face the facts 0.0 is all about moons and sov high sec is all about carebears running missions 24/7 and macro miners,
Straw man! I don't accept your premise however I see nothing extremely with the idea that greater risk should allow for the possbility of greater reward. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
stockin
Knights of the Posing Meat Something Posing As Meat
1
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Posted - 2011.10.01 23:43:00 -
[18] - Quote
to the top? |
Lieutenant Brooker
UNITED STAR SYNDICATE ROMANIAN-LEGION
2
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Posted - 2011.11.02 04:03:00 -
[19] - Quote
stockin wrote:Brooker eve will never be balanced theres always going to be someone out there making more, having more fun its just they way mmo's work, but yes i think CCP have just forgot about the low sec areas in eve heard this balancing befor they tryed and failed and made 0.0 alliances isk grinders but smaller low sec alliances unable to push into 0.0 and therfor making us alot poorer than 0.0 alliances and high sec mission corps who get wardeced and just dont undock for that week.
All right... Don't ask me for ideas if your just going to argue against whatever I say. |
Insane Randomness
Perkone Caldari State
4
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Posted - 2011.11.02 05:27:00 -
[20] - Quote
Joe Risalo wrote:Well, for starters, upgrade your null sec systems with security and intel, so you'll get better rats to kill.
Secondly, maybe CCP boost the bounties on null sec npcs a bit to make it more profitable.
Low sec, however, is just a buffer zone between high and null.
Pirates take advantage of this in order to gate camp.
Pirates make their money from loot and salvage, so the better you are at pirating, and the better location you have, the more isk you'll make.
When it comes to popping players, you're at the attacked player's descresion of transport in order to make isk.
Want a better suggestion, split you group into seperate 5 man fleets and run lvl 5 missions all out of the same system, so you can secure each other.
Low sec is the worst place to try and make isk compared to high, null, and wormholes.
The ore sucks, npc bounties suck, and whatever else. However, ya'll have access to lvl 5 missions.
That's something most missioners will never see.
My advice. Set a name for a lvl 5 mission system. Camp the hell out of it until everyone knows not to go near that system because you are guaranteed to get popped. Then, once you've set a name for the system, you're free to run lvl 5's at your leisure. Everyone will make good isk, loot and salvage will be unmeasurable, and lp will be raining from your pockets.
Rancer? |
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