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Inertial
The Python Cartel
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Posted - 2008.07.16 11:30:00 -
[1]
This thread is not for discussiong the merits of the different Force Recons, but rather the one thing they have in common, a fairly useless role bonus.
Role Bonus:
* 200-unit reduction in liquid ozone consumption for cynosural field generation * 50% reduction in cynosural field duration.
This is a fairly limited bonus.
1. It requires a Capital ship.
2. The ship deploying the cynosural field is vulnrable for some time.
Fairly limited bonus, and I would say, maybe mostly usefull when cynoing ships in for non combat stuff (jump frieghters?).
However, it is a expensive ship, and it is put at risk when deploying the cyno, especially if the cyno goes up close to the enemy fleet, besides, the other Force Recon bonuses are generally for long range action.
Now, I would admit that I got limited experience with 0.0 and the use of capitals in fleet, but it is my understanding that recons aren't used that much to cyno ships into combat. If anyone wants to prove me wrong feel free to do so.
My suggestion would be to replace the current role bonus with a Probing Role Bonus, kinda like the Covert Ops have.
I would like to see something along the lines of:
50% reduction to CPU needed by Probe Launcher 25% reduction to duration/activation time of modules requiring Astrometrics
This would make force recons half as good in probing as covert ops ships, and still viable in gang/solo.
It would slightly unnerf the Arazu and Pilgrim and maybe overpower the Falcon/Rapier as well.
Any thoughts?
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.16 14:12:00 -
[2]
It seems just fine to me. Force Recons get a COCD, so they can get behind enemy lines easily enough, and they can light off a cyno more inexpensively and with significantly less risk(due to the reduced cycle time) than any other ship. They're capital-support ships that also get nice EWar bonuses. I'm not sure how good they are at battlefield deployment of capital ships - you probably use ships with more HP to do that - but they're unparalleled at strategic movement.
*Qualifier: I've never flown a capital ship or a cyno generator. This is second-hand, and may not accurately reflect much of anything. I think I'm right here, but if anyone with more firsthand experience wants to correct me, go for it. ------------------ Fix the forums! |
Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.16 17:18:00 -
[3]
No. As you say yourself you haven't flown these in 0.0 or suchlike and it shows - the bonus is very useful.
The reduction in cycle time massively reduces the risks (if stuck at a safe) and tedium (if stuck at a POS) and the fuel consumption bonus is huge.
It's a role bonus as well so it isn't like you are losing a ship bonus to get this one.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.16 17:46:00 -
[4]
its a nice bonus to have and doesnt need change at all
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Abrazzar
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Posted - 2008.07.16 17:54:00 -
[5]
Nah. Rather add a Deep Space Recon (or something) with a Astrometrics bonus instead of a combat or cyno bonus. That should be about the biggest astrometrics ship around, unless the black ops gets a bastard brother. -------- Ideas for: Mining |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.07.16 17:59:00 -
[6]
I'd rather see the cycle time bonus be a no movement penalty bonus. That would allow the recon to remain safe and not be annoyingly stuck, without reducing the time the enemy has to notice that you have thrown up a cyno and come to investigate, possibly catching the capital that jumped in, but not finding a totally stuck and defenseless recon.
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Taex
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Posted - 2008.07.16 21:40:00 -
[7]
No one lights a cyno in an expensive ship.
It's like ringing a dinner bell to pirates and enemies.
And you're stuck there at a warpable object for five minutes.
Might as well be 5 years.
People mostly use ruptures.
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Inertial
The Python Cartel
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Posted - 2008.07.16 21:40:00 -
[8]
Fairly useless for me, but I guess its too much of a integral part of the ship then... I'd rather see a dedicated cyno ship tough tbh.
we are recruiting!
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.07.16 22:28:00 -
[9]
Its a 'free' role bonus - its not as though its taking up a ship bonus slot (like the assault frig and its resistance bonuses), and being able to light a 'quick' cyno and not needing to restock on ozone each time is extremely useful for getting caps moved around.
Besides, giving recons the probing bonuses would be a big step towards making covert ops obsolete, whereas at least now there is a niche for covops frigates as greatly superior probers. -----------
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.07.16 23:11:00 -
[10]
Edited by: James Lyrus on 16/07/2008 23:12:47 Well, for starters, you've got the bonus wrong:
"Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration."
Secondly: It's fine. It doesn't detract from these ships at all - they still get the traditional 4 bonuses that a a T2 cruiser gets. Being able to cyno stuff around with only 60 LO is very handy. As too, is the ability to not be stuck somewhere for 10 minutes.
It's handy if you've a need for it, and completely irrelevant if you don't. So just ignore it, m'kay?
About all I would say, is that it might be nice if were a larger reduction in cyno time. -- Crane needs more grid 249km locking? |
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