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blackornot
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Posted - 2008.07.17 02:10:00 -
[1]
Hi. I've recently decided to specialize into Frigate type ships. Now i've looked at about the past 20 pages of interceptor/AF information, and I realize AF is sub-par. My main ship I want to fly is of course the interceptor. My goal is small gang/occasional solo flying(Exercising target choice of course, not attacking the first ship I see)
Right now I am thinking either: Amarr or Gallente. I'd prefer to stay away from Caldari unless it is THAT much better. Any suggestions on the difference between Amarr/Gall? I really like the Gallente AF which factors into my decision, however I am worried that the interceptors are sub par.
I've heard alot about the blastertanis, however I have also heard that it is quite horrible in PVP unless your ganking haulers. Any thoughts?
Also, whats the scoop on Taranis vs Crusader(I believe this is the pvp amarr interceptor)
Not looking for whats necessarily better, just the role differences.
Thanks in advance!
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.07.17 02:15:00 -
[2]
Edited by: Zhecao Vai on 17/07/2008 02:16:12 Both Amarr and Gallente have a really good tackling interceptor; there's not much practical difference between an Ares and Malediction. Choose between a Taranis and Crusader.
Of the two, the Taranis is better if you like to be real suicidal and go down in a blaze of glory in web range. It does a ton of DPS for an interceptor and is a blast to fly, but you will lose a lot of them.
The Crusader is better if you want long-range DPS, especially if you want to fight against other interceptors. Pulse lasers can generally tear up interceptors without you needing to web them. The big disadvantage is cap (don't expect to orbit with MWD on and plink with your lasers for more than about a minute) but it's a great ship.
I prefer a Taranis, all told, but I have lots of money to blow.
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blackornot
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Posted - 2008.07.17 02:27:00 -
[3]
Thanks for the information! Money is not a concern, I am selling one of my other characters. What I am interested in is long term viability. IE: When I get interceptor/support skills maxed out, and feel like dumbing obscene amounts of money into them.(Not thinking ANY time soon, but eventually would like to) Which one would be better.
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.07.17 02:50:00 -
[4]
Well, when you talk about dumping a "lot of money" into an interceptor, usually that implies going really fast -- otherwise, you're dumping a lot of money into basically the most fragile ships in the game for not much real return.
There are two purposes to making an interceptor go really fast. One is killing other small, fast things. The Crusader is about as good as it gets at that. The other is near risk-free tackling, and almost any interceptor can do that, but the Ares and Malediction are both very good at it.
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blackornot
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Posted - 2008.07.17 02:59:00 -
[5]
I see, at the moment I am leaning towards Gallente because of the better AF's as oppose to Amarr and the fact that the blasteranis sounds like loads of fun. :)
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d3vo
The Space BorderLine Diabolic Paradox
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Posted - 2008.07.17 03:31:00 -
[6]
I really like flying with my pulse Crusader. It has speed, range, tracking, and dps. __________ \(^.^)/ |
BiggestT
Caldari Fun Inc
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Posted - 2008.07.17 04:26:00 -
[7]
Originally by: blackornot
Right now I am thinking either: Amarr or Gallente. I'd prefer to stay away from Caldari unless it is THAT much better.
u know caldari interceptors are actually quite nice. the crow is special as it can orbit at 20km still doing max dps and tackling at the same time, most other ceptors have to risk getting in web range to maximise thier dps.
just a note however, i wldnt bother soloing in a ceptor as it wont be able to kill much except af's and the odd hauler/miner. dont even bother about gate camping low sec with them ;)
poudly annoying fc's since 2007 |
Iguanoid
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Posted - 2008.07.17 07:39:00 -
[8]
What i think you meant to say was dont even bother thinking about gate camping low sec SOLO with them ;)
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.07.17 08:50:00 -
[9]
You won't regret the thrill that a dogfight in a Ranis can give you :)
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.17 09:17:00 -
[10]
I'm flying the Taranis for some time now and I really love this ship. When you're flying it solo you'll need to be very quick to apply your damage (which means getting into blaster range and webbing the target), before you're taking hits.
For higher survivability I'd recommend a small gang of 3 ceptors. The one who gets primaried can eventually pull out in time while the other 2 continue their work (and your drones can stay on the target). When you're out of range and the lock on you drops you simply mwd back to the target and start hurting it again.
However, try to avoid fast ships with web bonus under all circumstances (like the Rapier)! You're guaranteed to suffer a quick death.
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Tristel
Gallente Hematite Rose Bionic Dawn
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Posted - 2008.07.17 10:20:00 -
[11]
I fly both Amarr and Galentte Interceptors myself and i can safely say i use all 4.
Taranis is my choice for a quick web/kill on T2 frigs etc. no one does it better. Crusader is my choice for interceptor dog fighting. i love it.
The Ares and Malediction both are fantastic quick lockers / tacklers. Personally i favour the Malediction in this instance because if i fly a tackler i am in a fleet and im needed for a quick lock and tackle not for going 10KM's. In this case i use Javelin rockets and can hit 30KM range easily. a 3x Javlin Malediction with 2 OD II's will still go 5KM's and tackle AND damage at 30KM.
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JS LiamElms
Gallente Quantum Industries RAZOR Alliance
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Posted - 2008.07.17 10:30:00 -
[12]
you go lots of isk to dump, you want thrill... a challenge... let me introduce you to the optimal ARES setup.
note// this set up considers your skills to be maxed and has been developed over time to represent both transversal limits and max ranges.
[Ares, Standard setup] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Signal Amplifier II
Gistii B-Type 1MN MicroWarpdrive Dark Blood Warp Disruptor Dark Blood Stasis Webifier
Caldari Navy 125mm Railgun, Caldari Navy Antimatter Charge S Caldari Navy 125mm Railgun, Caldari Navy Antimatter Charge S Caldari Navy Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Notes// -Sig amplifier to boost range of point, which means you can fit DB point. Domi point is outside of lvl5 inty pilot range without having to add a sensor booster which removes web. -domi web would be great, but the cost is too much for 'optimal' setup, overheated DB gets you 17.5k range 1k less than overheated domi web. -Guns are 125s CN and can only be brought from LP store (very rare to see on contract). Standard t2 or best named you can not fit even at all LVL5. -using full set of snakes/hardwares will get you up to 18km/s which is enough for fast orbits when catching 'none' snaked nano ships and not get hit due to high transversal (unless 125s with iron). Overheat this baby and that ship at 300k.... :) pointed
to the op, train for that ^^ when the ares got a boost to its mids, it changed the inty family. Amarr are a good set of ships, but range is pretty crummy for good tackles :(
Flying a solo Ares and going 1v1 against other inties :P well, it takes some serious flying, and can make engagements last a long time due to flying with more than 'get up close and web' tactics. your dam is minimal, but its about pulling the right move off. They start to run away, you switch to iron/spike and with their low transversal and speed, your'll eat them up! Orbit, you got missiles hitting while you hold them down (17.5k web comes in handy). Try taking 2v1 inty fighting.... its a rush! and at times when you don't get a kill and fly off, the fun you get from the challenge is rewarding!
ofc... only inty to watch for... sadar :P lasers hit at optimal range of the Ares' tackle/web/gun range! Nasty little buggers! |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.07.17 13:06:00 -
[13]
Originally by: JS LiamElms you go lots of isk to dump, you want thrill... a challenge... let me introduce you to the optimal ARES setup.
note// this set up considers your skills to be maxed and has been developed over time to represent both transversal limits and max ranges.
[Ares, Standard setup] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Signal Amplifier II
Gistii B-Type 1MN MicroWarpdrive Dark Blood Warp Disruptor Dark Blood Stasis Webifier
Caldari Navy 125mm Railgun, Caldari Navy Antimatter Charge S Caldari Navy 125mm Railgun, Caldari Navy Antimatter Charge S Caldari Navy Standard Missile Launcher, Caldari Navy Bloodclaw Light Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Notes// -Sig amplifier to boost range of point, which means you can fit DB point. Domi point is outside of lvl5 inty pilot range without having to add a sensor booster which removes web. -domi web would be great, but the cost is too much for 'optimal' setup, overheated DB gets you 17.5k range 1k less than overheated domi web. -Guns are 125s CN and can only be brought from LP store (very rare to see on contract). Standard t2 or best named you can not fit even at all LVL5. -using full set of snakes/hardwares will get you up to 18km/s which is enough for fast orbits when catching 'none' snaked nano ships and not get hit due to high transversal (unless 125s with iron). Overheat this baby and that ship at 300k.... :) pointed
to the op, train for that ^^ when the ares got a boost to its mids, it changed the inty family. Amarr are a good set of ships, but range is pretty crummy for good tackles :(
Flying a solo Ares and going 1v1 against other inties :P well, it takes some serious flying, and can make engagements last a long time due to flying with more than 'get up close and web' tactics. your dam is minimal, but its about pulling the right move off. They start to run away, you switch to iron/spike and with their low transversal and speed, your'll eat them up! Orbit, you got missiles hitting while you hold them down (17.5k web comes in handy). Try taking 2v1 inty fighting.... its a rush! and at times when you don't get a kill and fly off, the fun you get from the challenge is rewarding!
ofc... only inty to watch for... sadar :P lasers hit at optimal range of the Ares' tackle/web/gun range! Nasty little buggers!
This guy has no idea what he is talking about tbh.
But also another nice fit after you get used to flying the ceptors and staying away from ships that will likely have large neuts etc, this is another nice setup for the malediction (though as JS stated that lock range is a bit meh).
Hi: 3x Rocket Launcher II 1x random AC to shooty drones if you need to
Mid: 1mn Gistii B-type Warp Disruptor II Webifier II
Low: 2x OD 1x Nano
Rigs: 1x Poly 1x Auxilliary Thrusters (or however they are spelled)
Plug in the 3% hardwires (not that expensive at all) and this ship will go around 10km/s I believe. I can't remember exactly, because I fit Jav's which take away speed, but I have mine going around 8km/s in a rocket ship that can fire from about 28-30kms. Not bad eh?
This isn't even assuming max skills. But yeah JS sucks.
--
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Gimpb
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Posted - 2008.07.17 13:18:00 -
[14]
Edited by: Gimpb on 17/07/2008 13:18:30 One other thing you might consider is the EASs and cov ops ships. The sentinel is pretty hot stuff from what I hear and the keres... is a slow ares with dampers. If I remember correctly the amarr cov ops also has an extra high so it can have a cyno, cloak, and probe launcher fitted (something will probably have to be offline).
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JS LiamElms
Gallente Quantum Industries RAZOR Alliance
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Posted - 2008.07.17 13:28:00 -
[15]
Originally by: Marcus Druallis
This guy has no idea what he is talking about tbh.
But also another nice fit after you get used to flying the ceptors and staying away from ships that will likely have large neuts etc, this is another nice setup for the malediction (though as JS stated that lock range is a bit meh).
Hi: 3x Rocket Launcher II 1x random AC to shooty drones if you need to
Mid: 1mn Gistii B-type Warp Disruptor II Webifier II
Low: 2x OD 1x Nano
Rigs: 1x Poly 1x Auxilliary Thrusters (or however they are spelled)
Plug in the 3% hardwires (not that expensive at all) and this ship will go around 10km/s I believe. I can't remember exactly, because I fit Jav's which take away speed, but I have mine going around 8km/s in a rocket ship that can fire from about 28-30kms. Not bad eh?
This isn't even assuming max skills. But yeah JS sucks.
lock range is 27k standard, 28.13k all lvl 5 on your donglediction of doom nub. hows that 3 year old laptop doing
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.07.17 13:42:00 -
[16]
Originally by: JS LiamElms
Originally by: Marcus Druallis
This guy has no idea what he is talking about tbh.
But also another nice fit after you get used to flying the ceptors and staying away from ships that will likely have large neuts etc, this is another nice setup for the malediction (though as JS stated that lock range is a bit meh).
Hi: 3x Rocket Launcher II 1x random AC to shooty drones if you need to
Mid: 1mn Gistii B-type Warp Disruptor II Webifier II
Low: 2x OD 1x Nano
Rigs: 1x Poly 1x Auxilliary Thrusters (or however they are spelled)
Plug in the 3% hardwires (not that expensive at all) and this ship will go around 10km/s I believe. I can't remember exactly, because I fit Jav's which take away speed, but I have mine going around 8km/s in a rocket ship that can fire from about 28-30kms. Not bad eh?
This isn't even assuming max skills. But yeah JS sucks.
lock range is 27k standard, 28.13k all lvl 5 on your donglediction of doom nub. hows that 3 year old laptop doing
I'm talking about Malediction, which has 23k standard :/. Laptop sucks but its good for forum whoring. --
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blackornot
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Posted - 2008.07.17 23:14:00 -
[17]
Hum. Crusader is very tempting with the speed, however Gallente is also very tempting with the suicidal taranis.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.07.17 23:19:00 -
[18]
Crusader beats the ranis at past 10km fighting, but it only has 2 mids.
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Joe Starbreaker
AnTi. Atrocitas
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Posted - 2008.07.17 23:26:00 -
[19]
Another thing to realize is that it takes about 10 days to get to Frigate V, and five days to get to Small Turret V, so once you've got the support skills up you can quite easily cross-train all four races' T2 frigates. The question shouldn't be "which one?" but "which one first?" and I don't think it's that big of a deal.
T2 battleships, on the other hand, are options you may want to weigh carefully before starting a training plan.
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Dahak2150
Chaos Monkeys
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Posted - 2008.07.18 03:04:00 -
[20]
Originally by: Zhecao Vai Edited by: Zhecao Vai on 17/07/2008 02:16:12 Both Amarr and Gallente have a really good tackling interceptor; there's not much practical difference between an Ares and Malediction.
Other than the fact that a Malediction can kill something solo. An Ares is merely there to hold down a target for someone else, nothing more.
A Malediction may even beat a Taranis quite handily. Male is faster, so even if both are webbed you can stay out of his range, while he wastes precious seconds he can't afford switching to Null ammo (if he even carries it.)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.18 03:59:00 -
[21]
harpy with rails will do some decent anti interceptor/dictor work
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Dendo Ordoss
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.18 09:30:00 -
[22]
go for caldari or amarr interceptors imo.
sadly minmatar interceptors are pretty shit these days. Support a Claw boost here
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Hesod Adee
Militants of Xen
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Posted - 2008.07.18 23:41:00 -
[23]
Originally by: Joe Starbreaker Another thing to realize is that it takes about 10 days to get to Frigate V, and five days to get to Small Turret V, so once you've got the support skills up you can quite easily cross-train all four races' T2 frigates. The question shouldn't be "which one?" but "which one first?" and I don't think it's that big of a deal.
Which weapon systems are used by which inties ?
I ask this because I intend to train all of them, but knowing the weapons on them will effect which order I train them in.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.19 02:11:00 -
[24]
Edited by: Lyria Skydancer on 19/07/2008 02:12:03 Generally blasteranis is a great solo pvp ship for its size. Crusader is more noob friendly. Id even suggest you fit it with cap mod and beams for killing t1 cruisers and some other weaker inties and t1 frigs. Either way, you cant really go wrong.
Roles? Well both are combat inties and pretty good ones. Both have viable close range and long range fits. ----------------------------------------- [Video] I'm a soldier, so remember the name |
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