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Galan Undris
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Posted - 2008.07.19 14:29:00 -
[1]
... the core stat and combat mechanics are hidden?
A few mate of mine started a guild in another MMO (which isn't important). Thing is. As we've played for a while and some of us have hit the so called "end-game" (a term they have in level based MMOs apparently :p) I see myself more confused than I ever have in EvE. Reason is, I don't know how anything works. I look in my stats sheet and it says I have xxx "some rating" and I can't help but think, why am I presented with this number? It's like that for a bunch of other things as well. Some players don't mind and there's players like me who feels like we're missing something important.
So, do you see yourself investing in a competitive game where all the basic stuff is hidden away?
Maybe I'm just too spoiled by sticking around here for 18 months. |
Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.07.19 14:49:00 -
[2]
I'd do it, if I was fairly confident it was hidden to all.
Should/would/could have, HAVE you chav!
Also Known As |
Joseph 9
Digital Fury Corporation Digital Renegades
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Posted - 2008.07.19 15:00:00 -
[3]
The problem with this concept is that players will reverse engineer the system, gaining a significant material advantage until the knowledge becomes commonplace. There are a few examples of this in Eve, such as sheild recharge rates, those who knew how they worked first had an advantage in ship fitting capability until the knowledge became comonplace.
Having said which a completely hidden rules mmo could be very interesting. If we assume a fantasy type setting you could make character creation entirely story based, assinging attribs and skills based on the story, then radomising them to some degree, then never tell the character if they have leveled up, how good equipment is, and what influence they are having on the world around them beyond a visual & audio representation.
I'd be more than willing to try such a game out. Actually one may already exist in a small form. Anyone know of one?
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Fabien Aldric
Caldari
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Posted - 2008.07.19 15:12:00 -
[4]
Originally by: Joseph 9 The problem with this concept is that players will reverse engineer the system, gaining a significant material advantage until the knowledge becomes commonplace. There are a few examples of this in Eve, such as sheild recharge rates, those who knew how they worked first had an advantage in ship fitting capability until the knowledge became comonplace.
Having said which a completely hidden rules mmo could be very interesting. If we assume a fantasy type setting you could make character creation entirely story based, assinging attribs and skills based on the story, then radomising them to some degree, then never tell the character if they have leveled up, how good equipment is, and what influence they are having on the world around them beyond a visual & audio representation.
I'd be more than willing to try such a game out. Actually one may already exist in a small form. Anyone know of one?
pretty much any grindquest online mmo, minus the HUD and the ding-gratz level-up alerts.
THE STATE PREVAILS! |
Xiu Ju
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Posted - 2008.07.21 00:22:00 -
[5]
Originally by: Fabien Aldric
Originally by: Joseph 9 The problem with this concept is that players will reverse engineer the system, gaining a significant material advantage until the knowledge becomes commonplace. There are a few examples of this in Eve, such as sheild recharge rates, those who knew how they worked first had an advantage in ship fitting capability until the knowledge became comonplace.
Having said which a completely hidden rules mmo could be very interesting. If we assume a fantasy type setting you could make character creation entirely story based, assinging attribs and skills based on the story, then radomising them to some degree, then never tell the character if they have leveled up, how good equipment is, and what influence they are having on the world around them beyond a visual & audio representation.
I'd be more than willing to try such a game out. Actually one may already exist in a small form. Anyone know of one?
pretty much any grindquest online mmo, minus the HUD and the ding-gratz level-up alerts.
yup. just compare the WoW player's guide to some elitistjerks.com theorycrafting.. lol
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.21 04:05:00 -
[6]
Originally by: Fabien Aldric
Originally by: Joseph 9 The problem with this concept is that players will reverse engineer the system, gaining a significant material advantage until the knowledge becomes commonplace. There are a few examples of this in Eve, such as sheild recharge rates, those who knew how they worked first had an advantage in ship fitting capability until the knowledge became comonplace.
Having said which a completely hidden rules mmo could be very interesting. If we assume a fantasy type setting you could make character creation entirely story based, assinging attribs and skills based on the story, then radomising them to some degree, then never tell the character if they have leveled up, how good equipment is, and what influence they are having on the world around them beyond a visual & audio representation.
I'd be more than willing to try such a game out. Actually one may already exist in a small form. Anyone know of one?
pretty much any grindquest online mmo, minus the HUD and the ding-gratz level-up alerts.
I thought they all gave a crap ton of stats on everything
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Khatred
ReallyPissedOff Guinea Pigs
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Posted - 2008.07.21 10:06:00 -
[7]
In Dark Ages of Camelot not even some devs knew how things work . Rumour has it that the engine wasn't actually developed by Mythic. Funny things like how parry works (number wise), what does charisma do etc. etc.
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.21 14:21:00 -
[8]
They should implement a system where your character has hidden stat that increases as you venture into more "endgame" areas. To enter these areas you first need to clear objectives in previous ones.
Also add some difficulty system as the one they have in Godhand: make the game harder the better you perform. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.21 14:27:00 -
[9]
I would, for no other reason than to see the min-maxers cry. I hate those types. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.21 16:24:00 -
[10]
Originally by: MenanceWhite They should implement a system where your character has hidden stat that increases as you venture into more "endgame" areas. To enter these areas you first need to clear objectives in previous ones.
Also add some difficulty system as the one they have in Godhand: make the game harder the better you perform.
sounds like the old jedi system in SWG, the first few jedi, "WTF i can be a jedi now!?!?!?!"
and I have wanted a game that will increase/decrease in difficulty depending on how you play so bad!
FF VIII would calculate all monsters stats based off of the players level. but that never was really hard (except for fighting omega weapon or w/e it was, and he was just cheap)
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