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speedek
Destructive Influence Band of Brothers
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Posted - 2008.07.21 08:53:00 -
[61]
Originally by: Edmund Khan It's really sad that these new features suffer because of server limitations. I still dream of a 500 vs. 500 fight without lag
Dream on...
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Ricco Lonestar
Minmatar xtort
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Posted - 2008.07.21 09:50:00 -
[62]
36k+ players online yesterday. Probably an unexpected event this curve. CCP will soon rerealize that they ARE making a top product for over 5 years. And regain their trust in us playerbase. We can only hope on something affordable and available for our needs. CCP we are hardcore,be it for us too please!
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.21 10:17:00 -
[63]
Rawr I died, its all lags fault !?!
Go put 160 people on a CS:S server and see what happens. Please. Do it. Make sure to blame Valve, Jesus, and then the Internet (in that order) if your ping sucks.
The only two ways fleet lag will change is if CCP has nice pre-arranged 15 vs 15 instanced fights (Pirates of the Burning Seas anyone), or if the player base as a whole doesn't need 80 people to back up their mighty Thorax.
Both will never happen. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |
Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.07.21 10:29:00 -
[64]
hehe well what to say... mabe if you typed it differently youw ould have gotten an reply.. but with all the fuk fuk ill guess your not that lucky..
www.garia.net |
Kai Jyokoroi
The Collective Against ALL Authorities
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Posted - 2008.07.21 10:30:00 -
[65]
Originally by: Gneeznow oh man deckard vs talon, ex-xelas vs ex-rise its like the ultimate cripple fight lawwwwwl
Man, I lol'd.
(Yes, I know a corp I used to run joined RISE for about 2 weeks. Boy was THAT a mistake. We did blue-on-blue a bunch of them before we left due to frustration though )
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shanda captison
The Littlest Hobos
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Posted - 2008.07.21 11:05:00 -
[66]
160?! Last time I had a 40 on 40 I loaded half of my modules.
All you can do is accept that its there, know what causes it and attempt to use that to your advantage - the NAPfest boys and their "all ships even snipers launch zie drones when the hostile fleet jumps in for maximum lagz" is my favourite.
At the end of the day lag issues normally balance out in the long run, one week you die horribily the next you slaughter a fleet twice your size. Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected]) |
Rajere
No Trademark The OSS
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Posted - 2008.07.21 11:09:00 -
[67]
Quote: Fair enough traders can trade remotely, mission runners can go somewhere else but this is a pvp game that advertises large fleet battles, I actually had grid loaded before I uncloaked yet it took over 10mins for wrecks to appear on my overview
I'm guessing 90% of the players in that fight (either side) have no idea how to setup their overviews, much less setup brackets or any other optimization. Start with that before you whine about gridload lag on caod. NOTR How to Fail at Eve
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N'olive
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.07.21 11:13:00 -
[68]
Edited by: N''olive on 21/07/2008 11:15:39
Originally by: DeckardIRL All pilot have been instructed to petition..
This may be a clue that maybe not ALL FW players are alts from 0.0 players, because no 0.0 player in his/her sane mind would petition a ship losse due to lag... :]
And btw CCP told several time that they don't "allocate" more ressources to specific systems anymore, they just let the system self-balance itself depending of the load the previous days, kinda or something like this. _______________ Olivier C., providing fleet support since 1902 - IAC's french wing, unique member - My Eve videos |
HenkieBoy
Enrave Ethereal Dawn
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Posted - 2008.07.21 11:19:00 -
[69]
If I remember correctly CCP introduced FW to get more people into 0.0.. Well, atleast now those FW pilots know what they can expect in 0.0, lag
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.07.21 11:24:00 -
[70]
Originally by: Gneeznow oh man deckard vs talon, ex-xelas vs ex-rise its like the ultimate cripple fight lawwwwwl
This. :)
Seriously considering joining the opposing militia just to kill Deckard around the clock. If he can't setup an overview, it shouldn't be too hard with only Arbitrator skills and 2m sp, amiright ?
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mynnna
Caldari GoonFleet GoonSwarm
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Posted - 2008.07.21 13:31:00 -
[71]
YES! It finally happened.
Now you empire FW guys know what it's like. Maybe they'll put some thought into fixing it now.
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Tregaron
Minmatar We are Legend
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Posted - 2008.07.21 13:41:00 -
[72]
Let me guess you all petition'd loosing t1 cruisers Maybe ccp will take longer to give you wat you want coz they got to refund your t1 cruiser.
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Kage Toshimado
Gallente Suddenly Ninjas
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Posted - 2008.07.21 13:52:00 -
[73]
Originally by: Narciss Sevar
Originally by: Gneeznow Guys Guys there is lag in empire where 90% of the eve population live who would have know
The logz they show nothing!
Quoting this for the truth. Sick of the BS "our logs don't indicate anything" response I've gotten back on multiple occasions.
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Danyael Tyren
Merch Industrial GoonSwarm
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Posted - 2008.07.21 14:41:00 -
[74]
Originally by: mynnna YES! It finally happened.
Now you empire FW guys know what it's like. Maybe they'll put some thought into fixing it now.
Seriously. When I first heard about FW, my first thought was that lag would finally get fixed because the Empire ***gots would get to experience our fleet lag first hand, and CCP actually listens to them. ------ NAPs (nap means we wonĘt kill you today, maybe, but thatĘs all that means unless you help and contribute to coalition or being useful to us there is no obligation for us to keep that +standing |
Corewin
Achmed Fleet
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Posted - 2008.07.21 14:43:00 -
[75]
Originally by: Rajere I'm guessing 90% of the players in that fight (either side) have no idea how to setup their overviews, much less setup brackets or any other optimization. Start with that before you whine about gridload lag on caod.
To be honest, I dont know how many times I have explained overview settings before fleet ops with the Caldari guys(everytime). Jumping a 20 man BS group to the gate, and only having 5 able do or see anything is just like 0.0 all over again... I must have asked a dozen times if all the war targets were really dead (of course they werent).
We had crossed into another dimension... The Desync Dimension. A mystical place where man no longer fights meaningless wars, because you are by yourself... alone. You have no purpose in the Desync Dimension, except to turn Emo and curse the world you were once a part of. That world left you high and dry, paralyzing you and violating you.
However, there is still hope... and this hope lies within each and everyone of use here on CAOD... fight back against this dimension of evil, do not argue, spread your wings of love and hold one an other... For soon, we will plunge back down into those empty depths of war fought within ourselves.
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Viper Dauphin
Sun-Tzu
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Posted - 2008.07.21 15:01:00 -
[76]
Originally by: Setana Manoro If he can't setup an overview
Overviews were setup and effects etc off....
FW is great fun- usually, its lots of pvp without having to maintain POS's, little logistics to worry about, much like the Privateers multi war decs... just fun...
Just because its not 0.0 it should not be dissed... there aint that much "fun" in 0.0
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.21 15:07:00 -
[77]
At a certain point eve just needs to be turn based. Might as well be with some of the lag that occurs.
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Sunshine Katy
Patricia Lane Partners
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Posted - 2008.07.21 15:09:00 -
[78]
I know this is (as usual) the wrong place for a relatively smack-free response, but here goes.
TLDR version: 0.0 players should secretly enjoy using FW players as their lag-complaint surrogates.
1) The big picture is that with Factional Warfare, CCP has inadvertently democratized the very valid concerns about lag. Until now, only a small proportion of the Eve playerbase - those involved in major 0.0 conflict - ever experienced the debilitating, demoralizing, just plain old frustrating effects of 10+ min module lag, getting blown up before you even load your enemies, and all the other symptoms of major lag.
Now, many more players are beginning to experience those things and complain about them.
2) It is natural that some 0.0 players' response to those new complaints would be "Hah, *now* you see what we've been dealing with all these years'' and "Hah, you lose some T1 cruisers and complain!? Try losing mass BS's or multiple cap ships to lag; happens all the time'' and "Hah, learn to minimize and optimize settings.'' Those are all understandable responses.
3) In the end, though, 0.0 players should quietly applaud the complaints of the FW players. We certainly don't need new threads of CAOD for every lag situation, but if the FWers want to spam the general forum or other places, it can only prod CCP to get more serious about optimizing and reinforcing their server architecture. Until now, CCP could wave off concerns about fleet lag as the whining of a relatively few hardcore players. But now, the casual MMO player they are trying to lure in with FW and Empyrean Age is also beginning to complain, and we can only hope that scares CCP.
Once again, we can only hope.
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Absolom Hues
Gallente Strix Armaments and Defence
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Posted - 2008.07.21 15:19:00 -
[79]
Originally by: Sanka Cofie CCP Creates PVP >> PVP Creates Fleet Warfare >> Fleet Warfare Creates Lag >> CCP Promotes Even Larger Fleet Warfare through the HP boost >>
Result CCP Promotes More Lag!
Fleet PVPers Whine about Lag >>> Carebears act fuzzy really hard >>> CCP Tries to convert carebears into PVPers >>>> A whole new race of fuzzy wuzzy Lag Whiners is born.
Result CCP Promotes More LagWhine!
Conclusion: CCP are sadomasochists who delight in torturing MMO players and then exult in the sweet sufferings of the constant whine threads they are hit with.
I will admit, this made me laugh! ___
Serving the Gallente Federation... one Caldari ship at a time.
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Lubomir Penev
interimo
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Posted - 2008.07.21 15:20:00 -
[80]
Originally by: Trojanman190 At a certain point eve just needs to be turn based. Might as well be with some of the lag that occurs.
Some play by email games have better round trip than EVE at times. -- Coming to you, Assault Ships fix, by the people saying that the Gallente Recons are fine. |
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Shinma Apollo
The Doctorates
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Posted - 2008.07.21 16:07:00 -
[81]
Now for something incredibly stupid: I'll give you a helpful response on the CAOD.
As an FC, lag is something you can live with and you have to factor it in to a degree. There's several ways to do it, but I'll give you the ones that I've used with a lot of success.
First, Set up a few tabs with brackets. Specifically, you should have one that is only Neutrals and Hostiles, absolutely no wrecks, and stargates and planets. (Tick off pilot is in fleet/corp/alliance/militia, wreck is viewed, wreck is empty.) etc. This is the basic one you should always have for small gang. Second, make a tabs for just ship sizes (IE, only have cruiser sized, BS sized, whatever you're going to be shooting at most likely with your ship). If you're going to be FCing, try and have the major ones.
Finally, the last ditch one that you should always have, an overview with ABSOLUTELY NOTHING, no planets, gates, nothing, and empty brackets. If you have to jump into 200 v 200 or so, this'll be godsend. Once you load grid, pull up ONLY the tabs as based on what you're calling primary (This is something you should know as an FC, or get another FC to teach you) and broadcast the targets.
Finally, to pass the advise of my FC 'mentor,' "An FC is only as good as his pilots." Take a minute or two before you head out to get people to have at least 3 of these tabs with brackets set up (Basic PvP, respective ship class, and empty) and you'll do far better in lag situations. there will still be times that you'll get hosed, (see, Delve Campaign, see Y-2ANO January 19-27) but this'll at least give you a fighting chance.
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Spacer X
Xpress Yourself
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Posted - 2008.07.21 16:23:00 -
[82]
lolz
You continue to funnel in a monthly fee. CCP rakes it in. As long as you pay, "if it aint broke, dont fix it"
Otherwise, join BoB for traveling reinforced nodes.
Hope this helped
o7
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Kirja
R.u.S.H. Red Alliance
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Posted - 2008.07.21 18:23:00 -
[83]
Originally by: DeckardIRL Edited by: DeckardIRL on 20/07/2008 21:16:26
I was in command 30+ fleet into Kedama to Nisuwa gate- YapYup leading 40+ fleet into Kedama from Nisuwa- 90+ Squids (Caldari) on Nisuwa gate.... we all lag out to fuk and die....
CCP You wanted FW... yet the hottest area of FW does not have the resources to support a 160 pilot engagement- its not like you dont know this area is hot all the fukkin time.... WAKE UP!!!! and its a Sunday night!!!!
All pilot have been instructed to petition.. my rax has been lookin at me for 15 mins after I saw its wreck... its Sunday night.. what a joke... get a grip CCP after you kill of the enjoyment of FW by this absurdity.
Deck
PS more than 20 mins between my ship death and my podding in which I could do nothing!!
Just quality.....
The purpose of FW was to introduce new pilots to real PvP. CCP did a fine work here, you got a taste of real PvP. Everything works as intended. Move a long. :)
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Yaay
Game-Over The Requiem
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Posted - 2008.07.21 18:35:00 -
[84]
If your titan pilot doesn't have time to grab a scotch with 1000 in system, it's not really lag...
Oh wait, it's empire, does that count as pvp anyways?
It's the Economy Stupid |
Akov Stohs
Destructive Influence Band of Brothers
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Posted - 2008.07.21 18:46:00 -
[85]
Personally, Let the carebears cry about lag, since ccp ignores pvpers maybe this will get them to finally fix it?
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.07.21 18:50:00 -
[86]
It was a frustrating fight for me, targeting was lagged-but-functional, so I had the primaries and secondaries locked, but my missile launchers simply would not turn on.
I have some pretty good bracket settings that usually let me load grid just fine, but I appreciate the "absolutely nothing" setting suggestion. That sounds like it will help.
I've never been convinced by the "CCP doesn't care about lag" crew. I think it's their core, fundamental business challenge, and I think they know it. The only question is how urgent they think the problem is. ------------------ Ironfleet.com |
SocialPolice
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Posted - 2008.07.21 18:56:00 -
[87]
Originally by: Kane Kuchera Speaking as FC of said "squids" I have to completly agree with the thread starter.
I understand the cluster strain on a Sunday, particually on the evenings can be diffacult for the server to manage. But in all fairness. We do not pay good money every two months for so poor a service in this regard. Well over 60% of my fleet said they could not fire a single shot off due to the lag in that engagement and many lost ships directly as a result of it. Ships which took, time, effort and devotion to raise the money for purchase.
C.C.P brought in FW with the hopes to expand on the PvP design of the game and offer players new challanges. Despite several 'problems' with it's initiall setup and operation. I do personaly judge it an overall sucsess. But regardless, the extreme amounts of lag in the large engagements is fast turning to a cripple for that which is Faction Warfare.
Something, somehow needs to be done about this as I am sure the staff present are well aware of. But the demoralizing affect is significant. You need to do something and soon.
To the Gallente Fleet;
I admire your balls, and kudos for jumping in to that. Wish I could say 'gf' but, with the lag I suppose I can't. As there was little good about it. But still, respects to you for trying.
- Kane
You only pay every two months?
I need that deal. I pay monthly for 4 accounts.
God I suck.
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Shinma Apollo
The Doctorates
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Posted - 2008.07.21 19:21:00 -
[88]
Originally by: Marlenus It was a frustrating fight for me, targeting was lagged-but-functional, so I had the primaries and secondaries locked, but my missile launchers simply would not turn on.
I have some pretty good bracket settings that usually let me load grid just fine, but I appreciate the "absolutely nothing" setting suggestion. That sounds like it will help.
I've never been convinced by the "CCP doesn't care about lag" crew. I think it's their core, fundamental business challenge, and I think they know it. The only question is how urgent they think the problem is.
There are going to be some fights where you jump in and never load grid, but from as best as it's been explained to me, you stand a very high chance of loading grid with the nothing overview jumping in because how the coding is assumed to work is that jumping parties get priority, but parties in the system already have objects and textures loaded, and so only have to update their positions. You can also try playing from the map, but tbh I've never had any success with that one.
Finally, as missile user, there's one last recourse, a little '**** you' that you can use. FoF missiles. I remember one lag cluster**** I was in with a manticore, I think it was cloud ring, where module lag was horrific, so I stuck some in, killed a few fighters and two tacklers. (and stared at my ship being out of control for 45 minutes of course.)
P.S. Don't use missiles for PvP unless your name is DHB Wildcat or Evil pookie.
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MONOCERUS
Strength Of New Ubik Ministry Of Amarrian Secret Service
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Posted - 2008.07.21 19:31:00 -
[89]
Originally by: DeckardIRL Edited by: DeckardIRL on 20/07/2008 21:16:26 stuff
u forgot to tell that u'll cancel account(s)
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.07.22 00:43:00 -
[90]
OMG:
LAG, in MY EVE ONLINE???
Its more likely than you think. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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