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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 15:26:00 -
[1]
So basically with this we get following:
Nano Nerf
Small Gang Nerf
Blob Buff
Arazu/Lachesis buff
Blasterboat nerf (we really needed one )
EVE Online: Dumbing shit down to f1-f8 since '07.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 15:35:00 -
[2]
Originally by: Haniblecter Teg
Originally by: Euriti So basically with this we get following:
Nano Nerf
Small Gang Nerf
Blob Buff
Arazu/Lachesis buff
Blasterboat nerf (we really needed one )
EVE Online: Dumbing shit down to f1-f8 since '07.
Where do you get the Arazu/Lach buff?
Arazu + 7.5km Point = lol anything with mwd.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 16:18:00 -
[3]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
This is the dumbest shit I've seen BY FAR.
EVER.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 16:21:00 -
[4]
Originally by: Stab Wounds
Originally by: CCP Dionysus
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Looks balanced to me. 4km/sec is more than fast enough
Tech 2 rigs, 3b worth of modules.
WHAT?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 16:23:00 -
[5]
I DEMAND SHIELD TANKS TO BE BALANCED AROUND SHIPS WITH A BONUS TO BOOSTING + HG CRYSTALS AND T2 RIGS!
This is ******ed
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 16:39:00 -
[6]
I thought the speed hardcap ideas put forward were ******ed but when I see this, bring on hardcaps.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 17:33:00 -
[7]
Pulled myself together now.
I'm extremely frustrated, I've invested all my skilltraining so far in blasterboats, specifically thorax and taranis and now they're getting bum****ed so hard.
This is extremely stupid.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 17:43:00 -
[8]
Originally by: Tiirae people raving about the 4km vagabond setup posted seem to be missing that:
- it has a t1 mwd - it has no skills
so if you add decent navigation skills and faction mwd you will be able to achieve that speed for like 250m or something, which is pretty reasonable.
Where does it say no skills?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 18:15:00 -
[9]
Originally by: Shadowsword Edited by: Shadowsword on 25/07/2008 18:12:59 Edited by: Shadowsword on 25/07/2008 18:12:23
Did you know you could setup a non-nanoed Vagabond to do more dps than a Zealot, while having more effective hit points, and being faster?
If the Zealot in it's current form is considered a good HAS, then by what mystery is the Vagabond going to be utter crap, even if nano-fits were completely unusable? (which they won't be)
Here's a few T2 setups, each with 2 damage mods, lv5 skills, standard gang bonuses, T2 thermal drones, tackling mods, no rigs, no implants, no faction:
800mm plated Ion Deimos: 1955m/s, 674 dps, 9km effective range, 30.4k effective hit points, huge cap issues
Single LSE 425mm vagabond: 3275m/s, 554 dps, 17km effective range, 31.5k EHT, no signifiant cap issues.
Single LSE HAM cerberus: 1650m/s, 440 dps, 45km optimal range, 37.8k EHT, few cap issues.
800mm plated heavy pulse Zealot: 1955m/s, 510 dps, 16km effective range, 28.4k EHT, huge cap issues.
Does the Vagabond strike you as underpowered, when fitted like hte other HAS? It looks pretty balanced to me.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 19:42:00 -
[10]
Originally by: Areo Hotah
I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 20:22:00 -
[11]
Originally by: Smothered Buffalo
Originally by: Dungar Loghoth
Originally by: Smothered Buffalo
Originally by: Dungar Loghoth
Originally by: Zoraya Rouge Yes I'm an alt
why can't you post your opinions with your main?
maybe because all you have been doing this thread is trying to invalidate others' opinions by displaying how long they have played and how many losses are on a killboard?
I have no problem with people having an opinion that is different than my own; I have a problem when people try to use alts to artificially bloat the support this patch has.
oh, you think ccp will decide if this should be nerfed by counting the number of forum posts?
lawl
Attention! The modifications discussed below are all subject to change, based on player input and testing experience.
You are quite dumb aren't you?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 11:14:00 -
[12]
Originally by: Dwight Hammerhead Do you folks in CCP honestly believe the crap you are talking about? And do you honestly believe anyone actually believes you? Your true motive is absolutely clear, but this is not the way.
EVE has two major flaws compared to other MMOs - you dont rly have an avatar (as in humanoid one, not a ship), and then there is the problem that newer players will always be owned by the old dogs. Thoseare inherent design flaws and while you can sort out the first one (oh noes, walking in stations), there is absolutely nothing meaningfull that you can do about the second one. Just live with it.
What's the current situation - a noob enters the game, puts an AB on his crappy T1 frig and then gets killed by a ceptor that goes 16k a sec before he knows whats going on. And thats the way it has to be, even though the noob will wine about it. Why? Because the said ceptor has spent a shitload of skills and money to make this happen. Even better - someone of his teammates like myself may have taken insane amount of time to learn specific charisma based crap that boost the speed of folks around him (yes, i am a maxed out Claymore pilot). And i even know people that created alts with starting skills specifically for this sort of thing. Now you wanna nerf all that just because your noob playerbase doesnt have the skills that some ppl have been learning for the last 1,5-2 years and die a quick and horrible death? Have you gone completely insane or smth?
Out of the devblog "Gang Bonus Skill: Skirmish Warfare - 10% velocityBonus" - it is actually 15% with the implant, get your numbers straight
Do you folks know what happens when a regular civilian somehow gets his hands on a small firearm, and then decides to face a heavily armed guy from the special forces? He dies before he could even think where the safety on the gun actually is. Its only normal that newer players die and can do nothing about when cought by people with insane amounts of experience and skill. You can't nerf smth to hell that people have spent years and billions learning/improving. And i sure havent learned a specific set of 15 mil SPs so that i can give a crappy 25% bonus.
Put it in short - how about you give me my money and SP back when you do this hilarious nerf, so i can spend it on a heavily tanked raven, killing anything that happens to slowly pass near me. And please do remove ceptors and dictors from the game, noone will fly them anyway provided they will die instantly from any light missile Cerberus that happens to pass through the neighbourhood.
Get some vacation and rest on a hot tropical island. The cold weather in the north sure dulls the mind.
What he said, this is so ****ing stupid. I've invested my sp in flying brutix, taranis and thorax and now the thorax/brutix seems to be totally ****ed over by this change.
Good going.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 12:56:00 -
[13]
Originally by: Christopher Multsanti
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough.
You are a dumb shit.
How the **** can you be good at pressing mwd and then moving in a straight line ? Do people magically feel skilled and move 200m/s faster?
Wow ...
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:00:00 -
[14]
Originally by: Christopher Multsanti
Originally by: Euriti
Originally by: Christopher Multsanti
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough.
You are a dumb shit.
How the **** can you be good at pressing mwd and then moving in a straight line ? Do people magically feel skilled and move 200m/s faster?
Wow ...
No need to be so agressive to get your point across.
But you need to open your mind new or in fact old tactics to win a fight, rather than clicking your MWD and hitting orbit, takes a lot skill that also, dosen't it.
I dont fly nanos but I can sure as hell tell you that a nano is NOT mwd + orbit.
Also, invincible nanos are invincible!!!!!!!!!
http://oldforums.eveonline.com/?a=topic&threadID=806494&page=1#25
http://oldforums.eveonline.com/?a=topic&threadID=806494&page=3#73
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:03:00 -
[15]
Originally by: MotherMoon
Originally by: Euriti
Originally by: Christopher Multsanti
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough.
You are a dumb shit.
How the **** can you be good at pressing mwd and then moving in a straight line ? Do people magically feel skilled and move 200m/s faster?
Wow ...
I'm sorry but I never had to go faster than 5000m/s to get back to the gate stop whining.
Did you bother reading my post? I was flaming the guy for saying that if you're good you can still get fleet BS out of mwd and i tell him he's dumb because being good doesn't magically make the ship move the extra 100-200m/s that is being nerfed.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:11:00 -
[16]
Originally by: Matrix Skye Edited by: Matrix Skye on 26/07/2008 14:06:31 OMG. Laughing at all the Pandemic Legion, Sniggwaffe, Triumvirate, et al whines! AHAHAHAHAHA LOL
You're nothing without your nanos and you know it. LMAO Look at all the tears.
CCP, please don't cave in to Tri and company. They've abused nanos long enough. Count their posts on this thread and see what I mean. As you said, MWD has become a MUST to counter MWD's/nanos. Your ideas just need a little tweaking, other than that it's all good. Two thumbs way up!
You do know that sniggwaffe dont fly nanos? You do know that PL, tri etc. fly battleships too, alot? You do know that you are a ****ing low whiner who should crawl in to a pit and die?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:13:00 -
[17]
Originally by: Danny Altenburg I'm surprised at the amount of 1337 PVPers in this thread that don't have the first clue about how missiles work.
Four words:
* Explosion velocity
* Explosion radius
Sit back, read up, and start tucking those whines back in, soldiers.
Because missiles should be the end all weapon with insane range and should also hit nanos. Actually they should just make you instapop.
Turrets hit nanos.
Turrets don't hit very far unless you fit long range and then they dont hit nanos and then they do low dps.
There's pros and cons, expecting missiles to counter everything is naive.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:15:00 -
[18]
Originally by: Kristrina Belaure
Originally by: Kalintos Tyl Edited by: Kalintos Tyl on 26/07/2008 13:04:38 Edited by: Kalintos Tyl on 26/07/2008 13:04:19 well 1160 dps torp raven with 30km optimal that dont need to track and awlays hit, sounds nice isnt it?
Drake powning all cruisers/frigates with heavy misiles and tanking like hyperion with 2 lar dont using cap this sounds too intresting isnt it?
Caldari era will begin.
*Cough Cough* Defenders! Electronic Warfare! Our sig radius is naturally larger because we rely on our shields, you get to target us faster, meaning you can dampen us down so we cant target you and jam you. alot of larger ships have 1 or possibably 2 launcher slots, fit these with defenders and you negate some of our dps, fit out rocket launchers and you can fire even faster and out-destroy our missile launching, rendering us to 0 dps.
Use a gallente recon and snipe us, amarr recons to drain our active tanks dry,
Sig radius means squat in bs v bs slugout. You have ECM. Try fitting launchers on a megathron/geddon. One word: CPU. gall recons for sniping? . Active tanks?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 14:26:00 -
[19]
Originally by: Matrix Skye
Originally by: sophisticatedlimabean And ppl like you are nothing even with them so you try to gain some pathetic satisfaction from others fun style of pvp being removed from the game.
How about you take off the nanos off your ship and try something different? it's not the end of the world you know. USE YOUR BRAIN! to fit your ships instead of just nanoing even the kitchen sink. If not, can i have your stuffs on your way out? Keep crying noob.
sophisticatedlimabean Favorite Ship: Falcon (106 kills)
His KM history also shows lots of kills with domi and mega.
What about trying again?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 15:48:00 -
[20]
Originally by: Kerfira
Originally by: NoX PL Why you are nerfing high speed in every aspect? I was perfecting speed and nano ships for a long time and now i see that time spend on this would be a waste of time. I would understand little changes but this is insane.
And this'll happen everytime you train for FOTM!
You have, like so many others, trained for speed because you saw it gave you an almost unbeatable advantage to people who didn't. And you wonder why they're nerfing it???
If you train for the next FOTM I-Win button, you'll be caught out again when that is balanced down the line!
Unbeatable lol
I-win lol.
lol.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 15:50:00 -
[21]
Originally by: Sopha Serpentia Edited by: Sopha Serpentia on 26/07/2008 15:42:41 This thread I like.
You can taste the 0.0 alliance tears, mmm delicious.
This this wins the forums. Im also impressed by the lack of bob or goon whines, I guess they don't roll like the nano***s.
What a bob/goons? The biggest alliances in the game.
What do big groups do?
They blob.
What do the smaller groups (PL, tri, CI) do?
They nano to have a chance against blobs.
You've been missing the point all along. If CCP balances because of your skewed viewpoints then god help us.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 11:50:00 -
[22]
Originally by: DeadDuck I've seen BS reaching 17K m/s, IÆve seen LSE Zealot's,
Originally by: DeadDuck BS reaching 17K m/s, IÆve seen LSE Zealot's,
Originally by: DeadDuck 17K m/s, IÆve seen LSE Zealot's
Originally by: DeadDuck seen LSE Zealot's
Originally by: DeadDuck LSE Zealot's
What ?
My ares goes 7km/s with just t2, no implants, standard nav skills and no rigs.
That will take ALOT to get a HAC to, most likely pirate implants.
I have no idea what you are talking about.
Usually people use snakes to free up low slots so they don't have to use speed mods there. this frees up spots for cap, damage and tank mods (Nano armor tank ishtar/zealot). You are grasping at straws here demanding harsh nerfs because of a few ever so rare cases. If you think this is abnormal, then we should nerf deadspace/officer HG crystal cnrs because the amount of dps they can tank is stupidly high compared to normal battleships. You see where I'm going?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 12:20:00 -
[23]
Edited by: Euriti on 27/07/2008 12:21:09
Originally by: Stab Wounds Edited by: Stab Wounds on 27/07/2008 11:59:54
Originally by: Haakelen Because CCP is obviously most forward looking and non-myopic, see also cyno jammers, remote DD, passive shield tanks, jump bridges, and etc.
I bet less than 1% of EVE in uses this stuff or knows about it. :::care:::
The changes are perfect and well thought out.
Stepped in to 0.0 before?
Most likely not. Here's my take on the whole thing.
This change is way too radical, it's too much at a time and will totally turn upside down on everything and how we're used to fighting making lots of sp, isk etc. useless. The nerf is a sledgehammer nerf. This is not what we want, it upsets people and they loose trust in CCP. What is needed is scalpel nerfs, one step at a time trying out things and changing back if it doesn't work. Currently i see nano speeds sub 5k (6k for vagabond) as acceptable. Above that and we're in the realm of ludicrous speed. Above that should be nerfed and I think the way this is being approached is very very wrong. Currently you have to get HG snakes and t2 rigs to get the vagabond to go 4k. This is stupid, about no one can afford that and it kills cruiser speedtanking in gang situations. Dont even try talking about AB under web because both you and I know that people focus fire and bring several webs so this is the end of cruiser speed tanking. In my oppinion there needs to be a way to nerf it so that speeds above 5-6k on HACs are severely limited but the average 3% rogue no snaked t2 fit polycarb hac stays about the same. There were no big problem with these average ones. They could be countered in oh so many ways. The problem are the ones who go in excess of 6k. then we start seeing a problem, then we start seeing the game engine breaking.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 17:38:00 -
[24]
Originally by: Sakura Nihil
Originally by: Matrix Skye
Quote: I'd also like you to stop posting with an alt, but I doubt either are going to happen.
and how exactly an alt's point invalidated? there are way way too many ******ed children playing eve and i dont wish to bring unwanted childish grief and waste of time to my online friends. if you cant understand this too bad.
Because it shows you have exactly zero credibility, and likely don't know what you're talking about.
This.
Polys are overpowered
5-6k+ speeds are overpowered.
Below that they can be hit by rails/ACs/Pulses as I've demonstrated in some posts made 1,5 months ago. It is on an alt but that was because Euriti was banned for a pyramid quite -.-
Missiles not being able to hit is a different issue where I personally think missiles need attention but on the other hand they're one of the most versatile weapons currently and they dont have to do much range management.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 17:54:00 -
[25]
Edited by: Euriti on 27/07/2008 17:55:24
Originally by: Kieselmeister to your exploiting of the error in the game design... (I.E. the interceptors and minmatar speed ships.).... p.s. nano-gangs are NOT guerrilla warfare in ANY sense of the term... they much more closely resemble CAVALRY tactics.(think Attila vs romans) and in cavalry terms... your horses just got shot out from under you because ccp just invented the machine-gun... if you want guerrilla warfare, you should be looking at stealthbombers attacking resource gathering and covert-ops spaming local residents with propoganda, and probably a black ops to get them into the system.
Quoted the parts that wrecked your credibility.
It's not exploits.
Even minmatar speed ships will be borked with these changes. You need t2 rigs and HG snakes, we're talking near 4b here, 4billion, enough to buy you a 15-20m sp character. The vagabond needs more than speed, it also needs agility and acceleration because it has to use every bit of the mwd bursts it does. You fail to realize that most of these nanoships have to slow down to do damage and the average nano is open to damage both with and without mwd on, atleast to ACs, pulses and railguns, weapons that all 4 races have bonuses for on their ships.
Second of all your version of guerrilla warfare was hilarious. Keep it comming.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 17:57:00 -
[26]
Originally by: Matrix Skye
Originally by: Dungar Loghoth The point of the exercise would have been to make you realize that our posts are arguing to save a style of gameplay, which CCP are effectively removing. As long as speed (which has been around as long as any other play-style and has a race dedicated to using it) remains viable, we won't be upset. But speed is not viable when you need full-grade snakes and "no other special mods" to break 4k.
If CCP brought polys in-line with the rest of speed mods, the only person upset would be Corvac, who couldn't get away with charging us 2x what they cost to build. As it stands now, many of us are upset (and not just PL and TRI) because nanos are not being brought into step with other styles of gameplay; nanoing is being all but removed.
But we dont know that yet. You're getting ahead of yourself here. CCP has given us the "paper". Now we need to test it out. CCP is only asking for the chance to test it. But you're going all nuts over it. I agree that speed needs to be an alternative and if this nerf destroys it (as you imply it will) then hell, yes it's wrong. The whole point is to bring it in line with other options such as shield and armor, which at the moment isn't.
The impacts of this is impossible to test on sisi, you cannot mimmick the conditions that make people use these tactics. There are no jumpbridges, supercaps, titans, gatecamps, bubbles etc. on sisi that are mimmicking the 0.0 conditions on TQ. We're upset about what seems to be the death of the small gang warfare and it can't be tested before it hits TQ.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 18:58:00 -
[27]
Originally by: Matrix Skye
Originally by: Jesse Jamess
Originally by: Matrix Skye
Originally by: Andnowthenews
Originally by: Matrix Skye
"EVERYONE'S AN IDIOT EXCEPT ME AND MY NANO BUDDIES SO SUCK YOU!!!! WAAAH WAAAH WAAH!!!!"
cry some more please. i luv your tears. insult me! tell me how much you hate me and how stupid and idiotic i am. tell me how i've ruined your game and how it makes you want to quit :D
You do not even give a crap about nano or not you just gain a sick pleasure from seeing other ppl ****ed off. You are one of life's victims and failures that sees something that is ****ing off other ppl and so you try to find as much joy in there annoyance as possible. You are the most sickeningly pathetic and repulsive individual i have ever had experience with.
PS: i think this nerf is excessive but i do think the speed issue needs a look at.
if you act like an adult i'll treat you like an adult. check out the posts especially from the first few pages. most of what you read are insults and hatred messages to caldari players, etc. unfortunately the only way some of these idiots here understand is by degrading oneself to their level and speaking their hatred vitriol.
i refuse to believe that your an adult...
ps how are the belts?
im not an adult yet :) im 14 years old and im glad ccp is listenenening to me because im ruining YOUR game. PWND! HAHAHAHA! my imaginary girlfriend laffs at you N00b!
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 18:59:00 -
[28]
Originally by: Matrix Skye
Originally by: Andnowthenews Another little gem of a comment lol, i love the way you say its you who are ruining my game. Your a noisy pitiful child with no power anywhere so is jumping on a band wagon to try to gain a little pleasure.
BTW your a liar cos if you had pvp'd you would have taken losses or got kills and i see none.
nah your just on hissy fit cos you gonna LOOOOSE BOY! and your the l1ar cos i have lots and lots and lots of kills my my alt... your just a n00b and cant find them i steall all your lunch moneyz! hahaha! go back to w0w!!1!
Drake is your favorite ship, C/D?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:00:00 -
[29]
Originally by: Dinamita Tona sugestion dont nerf speed like it was your idea, make limitations ship cant be more agile and have more speed than xxx m/s no matter what ship implants or bonuses has
for example polaris :P
max speed 7500 m/s
no matter what is fited and how much bonuses it have, it will never go faster than 7,5 km/s that will give more room for fitings change and not only speed speed speed
such limitations should be done for each and every ship and we would not have problem as it is ( not only nano gangs but also nano insta warp industrials, haulers ( not even so hated vagabond has such agility) ) nano ships would still exists but there will be not so extreme speeds
but
if needed make speed change from class to class and race to race IMHO dont change anything just ships max speed and agility
This is a much much much much better solution.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:03:00 -
[30]
Originally by: Matrix Skye
Originally by: Euriti
Originally by: Matrix Skye
Originally by: Andnowthenews Another little gem of a comment lol, i love the way you say its you who are ruining my game. Your a noisy pitiful child with no power anywhere so is jumping on a band wagon to try to gain a little pleasure.
BTW your a liar cos if you had pvp'd you would have taken losses or got kills and i see none.
nah your just on hissy fit cos you gonna LOOOOSE BOY! and your the l1ar cos i have lots and lots and lots of kills my my alt... your just a n00b and cant find them i steall all your lunch moneyz! hahaha! go back to w0w!!1!
Drake is your favorite ship, C/D?
wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:12:00 -
[31]
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:21:00 -
[32]
Originally by: Matrix Skye
Originally by: Euriti
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
no look again:
i counted around 5 nano pilots when i cross-referenced their names to their losses (fit with nanos). now of course you can always argue they werent fit nanos at the time of this kill and they were just vagas/ishtar/curse armor/shield tanked right
I see following sniggwaffe ships
Sabre Caracal Caracal Rapier Claw Rifter Vexor Rifter Vigil Ares Falcon Stilleto.
I dont see any vagas/curses/ishtars on here.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:26:00 -
[33]
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:24:23
Originally by: Euriti I see following sniggwaffe ships
Sabre Caracal Caracal Rapier Claw Rifter Vexor Rifter Vigil Ares Falcon Stilleto.
I dont see any vagas/curses/ishtars on here.
oh boy i know you're just acting up but i'll tell you again:
look at your buddies' fits (Pandemic Legion's specifically). Are they nano pilots or not?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:46:00 -
[34]
Originally by: Stab Wounds
Originally by: Korinn
Originally by: Matrix Skye
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
Looks like a roaming hac / CMD ship gang there, a couple of vagas for tackling so they'd obviously be quite fast but there is NOTHING there to suggest that any of the other ships are nanoed and it's very likely they aren't.
almost all those ships are nanoships, wtf are you on?
Do you know how PL operates?
Obviously not.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:56:00 -
[35]
Originally by: Stab Wounds
Originally by: Kira Novia Well CCP, you've done it. You have officially killed the Gallente blaster boats. Blasters have such a short range as is that the -only- way we could win a PvP would be getting close to our enemy and holding our enemy down.
You've effectively killed the Astarte. You've effectively killed the Hyperion.
Good show, Gents. Good show.
By the way, you've also effectively killed Interceptors.
Smooth.
You win the internets.
I have a better idea. Nerf the people who cry for nerfs. Turn all of Eve in 0.0 and let people adapt. It'll be better.
BTW, you also kill solo-pvp with this and support more larger laggy blobbing.
cry more, gallente blaster ships have always been overpowered compared to their counter parts (caracal, kestrel, ferox, drake, moa, merlin) gallente aren't nerfed enough.
LOL
LOL
LOL
LOL
You've got to be shitting me?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 20:00:00 -
[36]
Originally by: Stab Wounds
Originally by: Euriti
Originally by: Stab Wounds
Originally by: Kira Novia Well CCP, you've done it. You have officially killed the Gallente blaster boats. Blasters have such a short range as is that the -only- way we could win a PvP would be getting close to our enemy and holding our enemy down.
You've effectively killed the Astarte. You've effectively killed the Hyperion.
Good show, Gents. Good show.
By the way, you've also effectively killed Interceptors.
Smooth.
You win the internets.
I have a better idea. Nerf the people who cry for nerfs. Turn all of Eve in 0.0 and let people adapt. It'll be better.
BTW, you also kill solo-pvp with this and support more larger laggy blobbing.
cry more, gallente blaster ships have always been overpowered compared to their counter parts (caracal, kestrel, ferox, drake, moa, merlin) gallente aren't nerfed enough.
LOL
LOL
LOL
LOL
You've got to be shitting me?
I'm not. You gallente *****s also get a secondary damage system (large drone bay with damage bonus to drones) for more dps.
Abyssmal range, shit tracking, not the fastest ships for closing gaps.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 08:17:00 -
[37]
Originally by: Destructor1792 Okay - First things first.. You DO NOT brainstorm for 5 hours about speed & suddenly have changes going LIVE on TQ shortly after! BULLCR@P!! Due to the amount of coding changes, this would have been in the pipeline for quite a few months.
Secondly - Matrix.. yes you.. take your stupid corp/alliance bashing elsewhere. Post with your main, post valid arguments for & against or just STFU!!
Thirdly - TIME TO BAN GTC sales & remove half these idiots from the game who want it to a be a simple F1-F8 exercise. 90% of the populas has a credit card or DD account of some sort so really no need for them anymore. What's this ? you're only 13 and have no income? TOUGH. The game is not WOW or COD4 and requires a BRAIN to play.
Right, that's the daily rant out the way.. back on topic...
Quote: By CCP Nozh Who knows? We might even see some crazy setups where both afterburners and MWDs are utilized
Err, the ability to fit an AB and MWD at the same time was removed from the game quite a few years back.. If you expect people to fit both then have to offline one to online another.. hehe.. really shows you don't play eh
http://img175.imageshack.us/img175/8923/abmwdjo1.jpg
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 08:21:00 -
[38]
Originally by: Keitaro Baka
Originally by: Destructor1792 ...some bolded stuff...
Quote: By CCP Nozh Who knows? We might even see some crazy setups where both afterburners and MWDs are utilized
Err, the ability to fit an AB and MWD at the same time was removed from the game quite a few years back.. If you expect people to fit both then have to offline one to online another.. hehe.. really shows you don't play eh ... I did read the rest but ...
Awww so my salvager ship that has had a mwd and ab, online, for ages now, doesn't actually exist and is uber hax0r? For someone who apparently doesn't know certain things you certainly shout loudly about knowing those things..
It's perfectly legal and possible to fit both an AB and MWD. You can't have them activated at the same time, sure, but fitted and online, no problem.
These discussions really do not benefit from this type of ignorance.
In other news, please CCP, make a nice announcement and lets have a few balanced and planned SiSi tests, the best way to test this stuff is not by a bunch of old guys (like me) flying around solo in t2 rigged, snake setted faction hacs, but by getting some nano groups to fight ..
We already know how it affects nanoships, they're butchered and broken after this, we cannot test small gang warfare under the conditions that TQ offers because there aint titans, caps, hotdrops, jumpbridges etc. etc. there spread over large areas filled with people with the same mentality as on TQ. Can't be tested,
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 13:31:00 -
[39]
Originally by: Ranger 1
Some of the more extreme abuses of the system will be curbed, average speed of a nano gang may drop slightly
You know the 4km vaga fit with 2x Aux thruster II, 2x OD and HG snakes? You know how fast this goes on TQ atm?
7,3km/s. It goes 4km/s after the patch. This is not a slight drop, this is a MASSIVE drop that will eliminate speedtanking.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 13:32:00 -
[40]
Originally by: Stab Wounds
Originally by: Korinn
Originally by: Call'Da Poleece The problem is: you very very rarely come across a single nano***, there is always a big gang and that huginn dies fast. In fact on one memorable occasion we had a Pathetic Legion nano*** gang of 60+ zooming around our system... tell me what gang makeup would be capable of killing 20% of them? answer, another nano gang.
PANSPLOITER LEGION MUTHA****AAAAAAAAAAAAAA
i know you are being sarcastic but these are the only types of ships you guys field.
Yep, that's some nano dreads and nano carriers right there: https://www.pandemic-legion.com/killboard/view_battle.php?start_time=2008-07-27 20:53:00&end_time=2008-07-27 22:44:00&system=7BX-6F
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 14:05:00 -
[41]
Originally by: Call'Da Poleece
Originally by: Straife
Originally by: Call'Da Poleece Read my post again, two mains in 0.0 alliances. Do you think I have never been attacked by a nano, or indeed that my huginn with a arazu mate hasnt made life miserable for a nano***?
The problem is: you very very rarely come across a single nano***, there is always a big gang and that huginn dies fast. In fact on one memorable occasion we had a Pathetic Legion nano*** gang of 60+ zooming around our system... tell me what gang makeup would be capable of killing 20% of them? answer, another nano gang.
Hi whiney obviously ex Bruce alt. BTW I can almost guarantee that we have never had a 60+ man nano gang as in what you guys interperit a nano ship to be. Yes I've seen a few random 20 man vaga/nano gangs go out but we usually change fits to something that will annoy you more when we hit 20 guys in a gang.
And you guess I am an ex Bruce how?
Yes you guys have MS's and carriers and dreads, but they are not what everyone knows PL likes to fly. Anyone who has been in the south knows you people are the biggest nano***s going atm. For every killmail you find where you were in a battleship or capital there are likely to be 20 where you guys are doing your nano*** thing.
Dont hide from it, come out of the closet and say "I'm a nano*** and I love it"
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 14:19:00 -
[42]
Here's your slight drop ranger1:
Quote: Just tried my ishtar with Snake set, 3% rogues, zor, domination MWD, domination overdrives. Before: 6.2k/s After: 2.7k/s
*gets obliterated by a ratting drake*
This is from a guy who tested sis.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 14:47:00 -
[43]
Originally by: thoraxius demioses Edited by: thoraxius demioses on 28/07/2008 14:45:58 Edited by: thoraxius demioses on 28/07/2008 14:45:19
http://teamdynamicsskins.org/EVE/nanonerf.jpg
tell me why i woud bother witha tech2 mwd.. it costs more to run it.. it costs more pg. it costs more on the market.. and the rest of all the attributes are the same????
10secs reactivation delay.. thanks for makign the alrdy useless cap penalty bonus on my deimos .. even more worthless..
The cap thing on the mwd is skewed and will be fixed. Reactivation delay is only after being warp scrammed, you can keep running it like on TQ.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 17:13:00 -
[44]
Originally by: Sathrai Generally speaking, the 3 - 4km/sec HACs & recons are not a serious issue. Any medium gun with a bit of range can track them with relative ease, and their engagement band is usually within the range of heavy neutralizers. There you go, any cruiser gunship or battleship with a spare high slot or two can make those particualr ships miserable. The real problems arise when you have guys going around with a ganglinked Claymore in tow with a head full of Snake implants. That is where countermeasures begin to break down hard.
THIS THIS THIS THIS
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.28 18:57:00 -
[45]
Edited by: Euriti on 28/07/2008 18:57:07 or not :(
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