
Kieselmeister
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Posted - 2008.07.27 17:45:00 -
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Its just sad how badly so many people misread the blog...
first off... When fully HALF of the main weapons in the game (missiles, drones, blasters) are near useless against a widespread playstyle, and whole ship classes are unintentionally rendered obsolete, there is obviously an imbalance in the combat system. Whining about how missiles are for carebears, and how everyone else should have adapted to your exploiting of the error in the game design, isn't going to change the fact that the system is broken. Even a more modestly fitted nano ship will still only take puny fractions of damage from even specialized missiles
Secondly... The devs already tried the "SIMPLE FIXEZ" that keep getting spouted out by some you persons with impaired mental abilities, the blog clearly said that when they tried to raise the speeds of the missiles and drones it borked the game engine. Since they couldnt fix that, the only solution then was to limit the invulnerablity granting speeds to a very few ships. (I.E. the interceptors and minmatar speed ships.) Once they settled on this drastic solution, they didn't really have any other option than to revamp several systems at once...
Thirdly... Shut your ignorant dip****s faces about the five hour meeting... that is a LONG @$$ meeting! Thats longer than the SAT that I'm sure some of you only scored triple digits on.(*that would be 4 hour american standarized testing used by the college board for those of you not in the know)... Not to mention the fact that the meeting ONLY determined the SPEED GOALS! remember those? "*Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for. * There should be a significant and meaningful difference in speed between the ship classes. * Speed should not permit a larger ship to perform the role that a smaller specialized ship was intended for. * Afterburners should be a viable module selection for PVP. * Guerrilla warfare must remain a viable combat tactic."
They didn't even come up with the proposed changes untill AFTERWARDS. This has been in the works for months, and there have been rumors about it for a LONG time.
So PLEASE just shut your little pie holes if you don't have anything productive to say... its obvious that these changes are going to happen in one form or another, and the only thing that might change is the scale. Your vagabonds will STILL be faster without implants after the patch than Istars were before, at least according to the maths that have been shown in the thread, so skill training for minmatar speed ships WILL NOT be completely wasted... There is no massive across the board speed nerf, anthing smaller than a cruiser will get faster (inties stay nearly the same). AND MWDs are only going to be nerfed if you get within warp SCRAMBLER range... warp disruption does nothing... the meta level MWDs get their additional speed bonus replaced with less cap usage, which will probably make them easier to fit.
p.s. nano-gangs are NOT guerrilla warfare in ANY sense of the term... they much more closely resemble CAVALRY tactics.(think Attila vs romans) and in cavalry terms... your horses just got shot out from under you because ccp just invented the machine-gun... if you want guerrilla warfare, you should be looking at stealthbombers attacking resource gathering and covert-ops spaming local residents with propoganda, and probably a black ops to get them into the system.
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