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Thread Statistics | Show CCP posts - 15 post(s) |
Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 14:44:00 -
[1]
Wow this is awful. Eve is becoming more about numbers numbers numbers every single day. Why couldn't you guys introduce something good, you know, like a boost instead of completely changing a style of gameplay that a core player base has come to rely on to keep us safe from blobs and play the game that we pay for?
A lot of us don't have the numbers to try to blob / brute force all the time.... + it's not fun at all.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 19:22:00 -
[2]
Originally by: Dungar Loghoth
Originally by: Avon losing their I-WIN button.
If you think nanos are the I-WIN button, you may consider using them to take a station system up north, as nothing else you do seems to be working very well.
I lawled.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 19:24:00 -
[3]
Edited by: Trojanman190 on 25/07/2008 19:25:24
Originally by: Sakura Nihil
Originally by: Loka xDD
Originally by: Dungar Loghoth
Originally by: Lord EmBra
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
Read this CCP!
signed =)
Quoting this for great justice.
My hero, and ive probably seen him on the battlefield too.
But in reality there are far less skilled players than there are those whining about the skilled players...
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 19:32:00 -
[4]
Originally by: Eviless How bout you guys save your HUGE NANO TEARS and first grade theorycraft and actually WAIT for the build to get to SiSi before you let loose your pent up emo anger and start cutting your wrists?
In any case, theres always WoW, lol. Heard the warlock is still OP, over there. *snickers*
Quoted for Fail
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 20:10:00 -
[5]
Originally by: Jenny' JoJo
Originally by: Lee ChanKa Edited by: Lee ChanKa on 25/07/2008 19:58:53
Originally by: Jenny' JoJo Edited by: Jenny'' JoJo on 25/07/2008 19:56:54
Originally by: GO MaZ Edited by: GO MaZ on 25/07/2008 18:38:44
Originally by: Jenny' JoJo
ECM and ECM Bust > Remote rep.
Also remote rep without ECM is easy to beat. Only the primary or secondary gets remote repped. Just pick off people outside remote rep range etc. Remote rep ships lack damagemods etc. Very vurnerable to competent fleets. In fact, some of the top pvp alliances never use remote rep.
Oh Wait, that means you have to look at the battlefield tactically insted of firing MWD?
ITT: Someone tells shadoo about remote rep.
P.S. dear god you're stupid
Nope. Learn to adapt. Eve is about evolving. If you do not adapt, you die.
Anti-remote rep tactics are very good. Remember how you used to tell people to "use brain to beat nano"? Well, use brain to beat remote rep.
Remote rep ships have low damage, some lack even full set of turrets. Remote rep range is less than web range making RR gangs inflexible and sitting ducks if your fleet/gang uses tactics. You can ECM/Dampen them. Bump them out of rep range. You an trick them into repping primary and secondary while you switch to attacking another target.
You can attack remote repping gangs by attacking everybody. You can use HEAVY NEUTS. No Cap = no remote rep (yeah remember how you lot used to say the same stuff to nano victims?).
You can also spread fire over several targets which breaks remote rep chains easaly. Remote rep gangs are complete rubbish currently, used mostly by people who lack tactics.
yes mister smart go wiyth RR BS gang in some hostile region 20 or 30 or 50 of you then you will c what will hapend..i dont wont 2 take some alliance in mine mouth but i hawe like 3 of them who will wiped you with supercaps...they trow supercaps on mine nano-gangs not on rr bs gang..
You missed my point. RR gangs are pretty crap. Saying nano is ok just because RR is strong is a falsehood since RR is crap (and RR should be crap. Logistic ships should be repping each other - not combat ships)
Oh and any Minmatar Nerf = Happy JoJo
From what I have seen while flying in d00m RR gangs is we roll into a system with 20 t2 fit, well skilled battleships piloted by players who definitly know what the **** they are doing and we get nailed by 3 times the number of ships. We cant escape these blobs so we sit their and fight it out, in the end killing more of them than they of us but taking far more in monetary losses. we ARE trying other things than nano and they DONT WORK against the blobs. RR is a slight improvement tot he brute force mentality but is not the be all end all solution to combat. It almost always results in your opponenent waiting until his fleet is big enough to win.
Fun.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 20:14:00 -
[6]
Nerf bat is no longer a nerf bat... petition to change name to Nerf Hamm0r
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 20:16:00 -
[7]
Originally by: Prez21
Originally by: CCP Nozh Answering a few common questions:
Do WCS counter the Warp Scramblers ability to disable MWD's?
- No, not in our current implementation. We've thought about it, but as is, they don't.
Do Warp Scramblers still disable your warp drive?
- Yupp.
Will my MWD be affected by Bubbles?
- No, it won't.
Close range tracking, blasters, webbies, etc.
- Disabling the MWD + -60% speed reduction is far more effective than the old -90% webifier. This of course only applies to MWD targets. Afterburner targets will be less vulnerable to close range damage dealing ships, but that's part of the change, the verity. Smaller faster moving targets will have a better chance of evading death, but I'm sure drones on blaster boats will come in handy here.
We're also considering on removing the stacking penalty from stasis webifiers, but that really comes down to testing.
We'll keep a close eye on this when it hits SISI.
Specialized webifing & MWD ships have dated bonsues.
- We'll keep a close eye on these ships once the changes hit SISI.
Death to small roaming gangs
- Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
Are you realy that ****ing stupid? Small roaming gangs once worked when there was 20k less players on the server, all you will achieve by this nerf is destroying so many ship types and ways off fighting. Defending cyno jammed systems will be so easy you might aswell give the current sov holding alliances permament sov over there systems, you are just encouraging blobbing when you cant even handle anything bigger than 20vs20 well, i like flying fast ships, i liking flying sniping ships, i enjoy flying tanked bs but you are just ****ing over every aspect of pvp with your half arsed attempt at balancing nano speeds.
Do you guys even play this game, its hard enough to try and fight the 500 man blobs that rule 0.0 know you want to make it impossible? the only people who are happy with this change are people who only know numbers > everything else. Do i atleast get a kiss to go along with this nerf because i liked to be kissed when im being ****ed.
Quoting my alliance brosef for absolute truth.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 20:20:00 -
[8]
Originally by: Agmar Not to derail the thread, but a serious question. Has a thread ever gone this many pages within 24 hours?
/me puts the over/under at 78 pages in 24 hours
Star Wars Galaxies.
There I said it. Am I the first?
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 22:37:00 -
[9]
Originally by: Velvet69
Originally by: DeadDuck I believe that DEVS know how the game is played, ......
How can you say that after a dev posted this ?
o/
Velve
just wow
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.25 22:41:00 -
[10]
Originally by: VoiceInTheDesert Nanos are nerfed....and they're not even dead (since webs got nerfed as well), but nano pilots are sill whining.
Nano is still a viable option IMO. Just not as good as before (read "best").
The nerf and changes should make this game more interesting. Any of those pilots who are claiming that this will become "drakes online" have obviously been in their nano ships so long that they their minds fell out in mid-warp somewhere (running away from a fight no doubt).
Or running from dudes like you who only come out when you out number us 10 to 1. Sure, you stick around for that fight.
We routinely jump into gangs larger than us only to have larger gangs of assorted battle cruisers and battleships and cruisers bugger the hell out leaving one or two alliance mates to die without a fight.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.27 20:22:00 -
[11]
Originally by: Rick Thwaites Stop nerfing, start boosting!
This to be honest. Wouldn't boost have just been better, even if it was a lot of them? CCP is just so negative with this game.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.28 19:17:00 -
[12]
Edited by: Trojanman190 on 28/07/2008 19:18:29
Originally by: Oniko Sengir Edited by: Oniko Sengir on 28/07/2008 19:13:28
Originally by: Equinox Daedalus CVA, as well as TLOS frown on such changes because we enjoy killing 700 mil isk hacs and recons in our well skilled/and talented gangs. However we know you will change things irregadless of what we say/kill/do
Plz listen to reason. Keep Nanogangs alive for the CVA antinano-pvp fleet. : )
(edit to actually contribute something) Any coordinated traditional gang is practically immune to a nanogang.
I flew with ex BE dudes in the conflagration and they chewed through them pretty easily as well. What's the secret?
It takes skill to beat skill. Plain and simple. If you know what you are doing, nanogangs arent any kind of a threat at all.
But then again the only skill these carebears have trained is Whining Lvl V
Edited for trollage removal
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.29 16:51:00 -
[13]
Originally by: NemisisEnforcer You know I didn't even realize it at first but CCP Nozh is the same fool that came up with the proposed and failed carrier nerf as well. CCP you should not let this guy come up with ideas anymore as he always gets you in trouble with your players. WE MAKE EVE WHAT IT IS. Without us you are nothing and your little "don't make I quit" threats remark Mr Nozh was cute. Eat shit. You drastically change game play and people will quit as they have invested time, skill training, isk, real money, and a lot of thought into their setups and for you to just take that away is bullshit.
Wow.
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.29 16:53:00 -
[14]
Originally by: Wolf Parade How drunk do I have to be for this to make sense?
Im afraid alcohol is not enough...
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