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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Xarax Sparow
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Posted - 2008.07.26 22:40:00 -
[2161]
Stop to try to balance the speed system. This patch would be too much! It wont be a balancing because you dont know what will happen when the whole gameplay change.
I hate Blob und laggy fights!
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Matrix Skye
Caldari
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Posted - 2008.07.26 22:40:00 -
[2162]
Edited by: Matrix Skye on 26/07/2008 22:45:34
Originally by: Boz Well Or, see how many racist/homosexual/political/survey/whatever else people think of free newsletters people subscribe you to, if you were stupid enough to post your real address/phone on the interweb.
i'm not *that* stupid :) just wanted to shut the "post with your main" crowd up  i love it when the kiddiez call me spineless but when i scare them off a little they go hide behind their mommy's skirt. i'm quite enjoying all this actually.
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thoraxius demioses
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Posted - 2008.07.26 22:40:00 -
[2163]
wel i got a question how wil this effect a thorax chassis bonus of mwd penalties?
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Pattern Clarc
Invicta.
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Posted - 2008.07.26 22:43:00 -
[2164]
Some quotes the CCP should take into consideration.
Quote: 1) The nerf doesn't fix anything, ships will still be able to go beyond the magic number and receive no damage, it's just a little harder. The mechanics is broken, hit effects and missiles are heavily simplified, instead of motion predictive effects, acceleration or deltaV, you have raw speed and transversal vs range determine the damage you receive. Until you fix this, you will not receive a fair mechanic for either side.
2) Most of the PvP'ers who you see as for nano's, are really just against the ******s you can't figure out how to deal with a tactic in the game. The real question is how do you deal with neuts and ECM?
3) 100mill ISK Cruisers flying at 2-3kms (before gang mods) did actually make sense, they where not immune to all damage, just stupid caldari HAM spammers (lasers really hurt Sad) and had a use/role outside that of what battlecruisers and frigs did.
4) People just can't seem to grasp the fact that you cant kill what you can't catch, it's a fundamental law of nature, if it's faster than you, it's going to get away, just as people will blob or go home when faced with an objective. It's just sheer pandering and idiocy that suggests we should be able to 'force engagements' magically, against anything that we are unable to out manoeuvre.
5) And what happens when we force an engagement???? The magical holy grail of PvP???? You either tank and gank, die, get ECM'ed or lag strikes and your left with the role of a dice... 80% of tactics and strategy in EvE revolves around starting a fight, unfortunately, it's like masturbating with sandpaper with a pay-off less pleasant than a poke in the eye with a rusty stick. Until there are more real time tactics in eve you shouldn't be touting that OMG, we cant force engagements bullcrap.
6) Most of EvE's problems fundamentally revolves around the laziness/ineptitude of the dev's, it took them 1 year to write that dev blog, jesusteddy****ingchrist, someone give them a noble prize.
Quote: the nerfing of nanos only serves to strengthen the DEFENSIVE side of EVE even more. The defense already has an undeniable advantage in large-scale gameplay, thus REDUCING fights. Nerfing nanos brings the scale even more in favor of a defensive style of play, thus REDUCING fights.
CCP needs to learn that they need to facilitate OFFENSIVE play, to make ATTACKING the normal mode of play. Offense is dynamic, defense is static and boring. Do they want to turn the game into a feudal contest where nobody leaves their borders except to siege a POS?
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MECHcore
Celestial Apocalypse The Requiem
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Posted - 2008.07.26 22:44:00 -
[2165]
Good move CCP , these lames chicken nanosetups , it had to stop somewhere.
In the past you could fit dual or triple mwd,s , thx god this nano infestation will be solved aswell.
Looks like we might return to the gank/tank era again  Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |

MotherMoon
Huang Yinglong
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Posted - 2008.07.26 22:46:00 -
[2166]
Originally by: Smokie McLottapot
Originally by: MotherMoon Edited by: MotherMoon on 26/07/2008 21:06:52 Edited by: MotherMoon on 26/07/2008 21:05:35
Originally by: Haakelen
Originally by: MotherMoon
so going 45,000 m/s isn't overpowered or game breaking?
What ****ing ship in this game can go 45,000m/s? A completely maxed out, snaked, mindlinked claymore boosted gistii a-type t2 poly rigged stiletto overheating the MWD? You are throwing around strawmen like the ****** you are. That does not apply to 99.9% of situations in this game, and you know it.
no duh it doesn't, didn't you read the blog?
Quote: Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for.
also more importantly a cruiser shouldn't be an interceptor.
Quote: Combining all of the above with a faction MWD results in as much as an eightfold increase in speed over what a vessel can reach with a normal tech2 MWD. If one then takes a look at the max velocity on missiles and drones, it is readily apparent that our combat system was never designed for such speeds.
Well we know 2 things about you, you fly in a blob and don't have enough balls to post with your main.
and this is a reply to the dev quotes how?
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.26 22:48:00 -
[2167]
... and the EVE forums hit a new level of idiocy today.....
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.26 22:51:00 -
[2168]
Originally by: DelboyTrotter
Originally by: Mashie Saldana For those of you against this change, I'm curious how you would kill the following little gang using 12 ships:
3 x 6km/s Rapiers 3 x 6km/s Curses 3 x 6km/s Ishtars 3 x Falcons
Spending the same amount of isk that those ships cost would give you roughly 50 Drakes (including the insurance)
50x Drakes armed with FoFs for the 12 or so that get jammed. Before the nerf the recon gang would be decimated if they were stupid enough to engage.
Now think what it would be like after, when all the missiles are hitting for full damage as the recons are moving at 2-3km/s
I'd kind of like to buy some of those heavy missiles that hit even a 3km/sec target for anywhere near full damage.
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Mioelnir
Minmatar Meltd0wn Atrum Tempestas Foedus
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Posted - 2008.07.26 22:53:00 -
[2169]
Originally by: DefJam101 Yes that is quite obvious m8. :P Even assuming all of these things this still doesn't really prevent them from running away as soon as shit goes down. Which is some very complicated shit to counter a single gang of idiots. (Idiots with nice bookmarks?)
That is the nice thing about theorycrafting.
See, if the timing is right, and the 9 ships at the gate MWD out of the HIC bubble just as the Maelstroms exit warp, they are most likely not aligned to something to warp out and their MWD activation increased their align time + a bit of surprise and the +15% scan resolution from the mindlinked Eos can be enough for every Maelstrom to get one volley off.
Now all you need is a statistically improbable streak of wrecking shots (ask the inventors about that one...), perfect target calling by the cheetah and only one of the 9 to get stuck between discophoon and gate to kill them all.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2008.07.26 23:03:00 -
[2170]
I"M FREAKING OUT MAN!!
/brought to you by carl's junior /brought to you by carl's junior /brought to you by carl's junior /brought to you by carl's junior /brought to you by carl's junior /brought to you by carl's junior /brought to you by carl's junior
not sure what to think of all this. doesn't sound too insane i suppose, will be earth shattering however for the way EVERYONE flies.
i'd have to say my biggest fear in all this is creating worse blobs, we've done nothing but move towards the blobing style for the past couple years (anchorable bubbles really moved that along), this is another push in that direction.
---------
i'd have to say my biggest peeve in all this is wtf about missiles? many blasterboats are going to have trouble staying in range i bet. ac's are, well ac's (not overly great, not too shabby) but missiles things keep getting better and better.
i know there are some ships that shouldn't be able to evade missiles, and this is kinda off topic, but how the hell do we have a weapon system that has no VIABLE countermeasure? (defenders anyone? ). Speed was really the only one, and that will now be limited to very few ships to be able to evade.
how about a mid slot flack cannon? (or any midslot equivelent to a tracking disruptor) ------------------------------ of all the things I've lost, I miss my mind the most |
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 23:03:00 -
[2171]
The for and against nano nerf threads seem to be telling the story of how ppl feel.
AGAINST THE NERF 15 PAGES SO FAR:
http://oldforums.eveonline.com/?a=topic&threadID=832371
FOR THE NERF TO GO AHEAD 5 PAGES:
http://oldforums.eveonline.com/?a=topic&threadID=832369
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.07.26 23:07:00 -
[2172]
Only if that "story" is a fairy tale. 
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.07.26 23:11:00 -
[2173]
Originally by: sophisticatedlimabean The for and against nano nerf threads seem to be telling the story of how ppl feel.
AGAINST THE NERF 15 PAGES SO FAR:
http://oldforums.eveonline.com/?a=topic&threadID=832371
FOR THE NERF TO GO AHEAD 5 PAGES:
http://oldforums.eveonline.com/?a=topic&threadID=832369
LOL      
________________ God is my Wingman |

Jinx Barker
GFB Scientific
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Posted - 2008.07.26 23:14:00 -
[2174]
Originally by: sophisticatedlimabean The for and against nano nerf threads seem to be telling the story of how ppl feel.
AGAINST THE NERF 15 PAGES SO FAR:
http://oldforums.eveonline.com/?a=topic&threadID=832371
FOR THE NERF TO GO AHEAD 5 PAGES:
http://oldforums.eveonline.com/?a=topic&threadID=832369
This is cute, I voted.
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Ephemeron
Retribution Corp.
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Posted - 2008.07.26 23:18:00 -
[2175]
there is something else nobody mentioned yet:
There are lots of men attracted to speed. Attraction to speed & high power machines is mostly a male trait and not everyone has it, but it is almost a genetic thing.
Speed is sexy. Building big powerful machines and controlling them is sexy.
This is one of those little facts of human life. It has nothing to do with game balance, but it has some relevance to the issue.
A nerf to speed is a nerf to fun. Many people play this game for fun.
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DefJam101
Gallente Aliastra
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Posted - 2008.07.26 23:25:00 -
[2176]
Originally by: Mioelnir
Originally by: DefJam101 Yes that is quite obvious m8. :P Even assuming all of these things this still doesn't really prevent them from running away as soon as shit goes down. Which is some very complicated shit to counter a single gang of idiots. (Idiots with nice bookmarks?)
That is the nice thing about theorycrafting.
See, if the timing is right, and the 9 ships at the gate MWD out of the HIC bubble just as the Maelstroms exit warp, they are most likely not aligned to something to warp out and their MWD activation increased their align time + a bit of surprise and the +15% scan resolution from the mindlinked Eos can be enough for every Maelstrom to get one volley off.
Now all you need is a statistically improbable streak of wrecking shots (ask the inventors about that one...), perfect target calling by the cheetah and only one of the 9 to get stuck between discophoon and gate to kill them all.
Lol. 
Originally by: Destiny Calling Edited by: Destiny Calling on 27/12/2006 14:40:19 edited for simplicity your idea is bad
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.07.26 23:25:00 -
[2177]
Originally by: DefJam101
Yes that is quite obvious m8. :P Even assuming all of these things this still doesn't really prevent them from running away as soon as shit goes down. Which is some very complicated shit to counter a single gang of idiots. (Idiots with nice bookmarks?)
Could you tell me what kind of gang that doesn't consist of total idiots cannot warp out of an engagement at the very start?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.26 23:30:00 -
[2178]
Originally by: CCP Dionysus
Originally by: Matrixcvd
No, absolutely not and I am afraid we have detected humans that can't breath but are still walking. Oxygen helps your thinking chief. Do you even use your brain? MWDs stopping to scramblers. All MWDs getting the same boost, the list goes on and on.
For all of you nutjobs in this game and especially at CCP, I have seen 1, thats it 1 vaga go over 9k/s. 3 Intys around 24k/s. THATS IT. ALl of this nonsense you keep bringin up is just total garabage and has been brought on by FW. WHen you listen to complete PVP failures, will see how this game lasts
Yes, I make sure to always keep my oxygen tank firmly strapped and active.
The speeds that are being nerfed are exactly those huge speeds. Ship travelling in the 2-5km/s or so range won't feel this too badly.
so the current majority nano group is fine? aka the 3-4km/s hacs, and the vaga that goes a bit faster around 5km/s
and yet you change oh so much, when you think the problem is the uber pimped shit.
lovely 
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2008.07.26 23:30:00 -
[2179]
Choose your side! "FOR" or "AGAINST" and then we shall see what CCP has to say.
Originally by: GO VOTE
AGAINST THE "NANO" NERF
FOR THE "NANO" NERF
T2 SALES & SERVICE
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Boz Well
Minmatar
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Posted - 2008.07.26 23:33:00 -
[2180]
Originally by: Chainsaw Plankton
Originally by: CCP Dionysus
Originally by: Matrixcvd
No, absolutely not and I am afraid we have detected humans that can't breath but are still walking. Oxygen helps your thinking chief. Do you even use your brain? MWDs stopping to scramblers. All MWDs getting the same boost, the list goes on and on.
For all of you nutjobs in this game and especially at CCP, I have seen 1, thats it 1 vaga go over 9k/s. 3 Intys around 24k/s. THATS IT. ALl of this nonsense you keep bringin up is just total garabage and has been brought on by FW. WHen you listen to complete PVP failures, will see how this game lasts
Yes, I make sure to always keep my oxygen tank firmly strapped and active.
The speeds that are being nerfed are exactly those huge speeds. Ship travelling in the 2-5km/s or so range won't feel this too badly.
so the current majority nano group is fine? aka the 3-4km/s hacs, and the vaga that goes a bit faster around 5km/s
and yet you change oh so much, when you think the problem is the uber pimped shit.
lovely 
Silly Chainsaw, since average vaga user has t2 mods and casual t2 HG snake set, got to nerf the entire line-up. Your point would make sense if every casual player didn't have a full HG snake set, but c'mon, be realistic.
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Sakura Nihil
Stimulus
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Posted - 2008.07.26 23:44:00 -
[2181]
Originally by: Haniblecter Teg In the end, either go at them with caps or roam in another region. Some places are too well defended and robbing those defenders of all that organization (that's tactics too, isnt it) by allowing a bunch of tricked-out-low-slot-abusing cruisers to roam around unscathed is just, not, right.
Thing is, we can't. Not only do we not have the numbers for a support fleet to field caps (that we don't have), but even if we did, we couldn't jump them into their territory as everything is cynojammed.
Every non-NPC sovereignty region is like this, from Geminate to Deklein to Providence. Only in places where sovereignty mechanics disallow defender advantages like jump bridges and cynojammers are old-style tactics like this possible (like Great Wildlands, where Foundation capital-blobs everything to death).
I'm not against a defender advantage - however, right now, its too severe. Nanos were the first and best defense against it, and now that they're being nerfed, going into 0.0 as a small corp and actively roaming it is going to be pretty suicidal. I wouldn't mind this nerf (at least most of it) if it didn't effectively rob us of 0.0 roaming capabilities.
Click me! You know you want to... |

Lobster Man
Metafarmers
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Posted - 2008.07.26 23:50:00 -
[2182]
Edited by: Lobster Man on 26/07/2008 23:52:32 For once I actually like the changes proposed here. Nanos have needed a nerf ever since the issue was first brought up ~2/3 years ago. Now 2 years and several nerfs later, it looks like it's time for round 3 of the nanonerf, and hopefully in this case, the 3rd time's a charm.
My only complaint is the afterburner will still probably be useless given the proposed changes, especially on larger ships.
People need to learn to change and adapt, and having an ishtar going 4k/s+ is just absurd
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.26 23:52:00 -
[2183]
Originally by: CCP Dionysus
Originally by: Heartstone
So umm no offense but can we have an answer to them rather than answering the flippant ones please? Such as my question about how you are going to test the wide ranging implications of a change like this when you need the numbers to do so which simply aren't ever going to be available on SISI?
None taken at all.
Yes, the design and testing of these changes has already taken a lot of time and arguments here in CCP. But the range of testing has mainly been done to see that ships are balanced in speed and still able to be hit by appropriate weapon types, so most tests have involved small numbers of ships with very mixed weapon setups.
eg, Crow with speed setup vs a harp at extreme range, vs a kestrel with light missiles, and vs a drone boat using light drones. - or a vagabond vs a set of cruisers using turrets, missiles, and med drones to try to hit it etc. The ships have been balanced so far so that frigate sized ships can, with fitting, hit any other frigate sized ship, same for cruisers and battleships.
We are not sure about the final impact of things like the additional MWD disable effect of scramblers (just that it works and so far seems to give balanced results)
We have a month of time on Sisi to get play tests with more numbers. We would like to see some tests like a gatecamp setup, or a close in brawl, or an attempt at a hit/run attack. The things that are going on sisi need further playtesting and balancing - the values that have been given are not final and will be changed according to how the playtests go.
From the test we have done so far, a "speed setup" ship can still become pretty much invulnerable to ships that are not setup to counter them, but now an enemy that knows to expect "nano ships" will be able to have a serious effect, rather than just scaring them away.
heh a 125mm railgun II harpy can hit a 10.4km/s orbiting crow. as for a kestral, well it is fine for around around 5km/s interceptors.
anyway you can go fraps what happens with the high speed missiles on the internal server, sounds like an interesting watch also did you change the agility at all?
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Sakura Nihil
Stimulus
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Posted - 2008.07.26 23:52:00 -
[2184]
Originally by: MotherMoon so going 45,000 m/s isn't overpowered or game breaking?
That's the thing.
It is too fast, it does need a nerfing. However, and this is a big however, in the process they shouldn't completely destroy the average nanoships out there.
Eliminate speed boosters, reduce snake and implant effects, stacking nerf polies? Most of these are okay within a reasonable nerf, to eliminate those people that are flying extremely fast while preserving the ability for "normal" people to nano around at slightly reduced speeds.
Its just, CCP's doing too much at once, changing too many variables too fast and nerfing it too hard. It also doesn't help that they don't know what a normal Vagabond fit is, or that they rely on the test server as much as they do - I'm not confident they know entirely what they're talking about, and that scares me, it really does.
Click me! You know you want to... |

Gragnor
Ordos Humanitas
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Posted - 2008.07.27 00:12:00 -
[2185]
Spped is not the issue for small gang tactics. Alpha strike and high dps is.
A trulky guerilla fighting style has nothing to do with speed. Its about finding your target, smashing it quickly and then running away.
So, the nerfing of speed is not the issue. The issue is restoring the alpha strike to minnie ships to rtebalance the loss of speed. By all means reduce speed, giove me agility instead. Let me hit like a sledgehammer and then warp away in five seconds..... then who cares about speed.
I see a blob, I warp in smash the highest dps ship as I am aligning and as it dies I warp out.
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Mar vel
Caldari A.I.M.
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Posted - 2008.07.27 00:18:00 -
[2186]
Finally....
This kind of nerf I don't mind.
There are several direct precursors to the evolution of Speed within EvE.
Fleet Warfare - horrendous experience. Gate Camping - 0.0 is essentially a series of gate camps. Bubbles - Mobile and Interdictors - the blight of 0.0 - *see gate camping Minnie Web Magic a.k.a. "Stop right there" (that's not going away, btw, Huggie and Rapier pilots will just fit more webs) HIC's and the Infini-point.
All of these "conditions" have enabled Nanology. People are ****ed about getting hosed every time the turn around to some new weapon or tactic that erases a few hundred million of their isk assets in :30s. Many times clones and implants as well.
So it should come as no surprise that people prefer Nano ships and Speed. Duh. It's the one thing that anyone can universally fit that allows them to protect themselves. This started off mainly as a means of Defensive tactics - it has now gotten to the point where it has been exhaustively exploited into the offensive format, which is why we're proposing to nerf it. I don;t have any fundemental problem with this, but I think you're dreaming if you think it will curb Speed.
So instead of having a 20-man gang of mix-use ships, you get 20-man Inty gangs, or (*surprise) more pilots and larger gangs in the speedier ships to make up for DPS considerations.
We're all fundementally aware that every ship has been *balanced* into oblivion so that everyone sucks vs. everyone (same class ships, ofc) however, it's no secret that numbers mismatch will yield the same results - DPS is DPS, and no ship has the ability to overcome concentrated firepower from a gang of 10-20 ships, even Intys.
And if they don't like the conditions of combat, Intys can just choose to MWD away @ 4k m/s - next gate/system/target. Oh well.
Conceptually I like the idea, but you're not addressing root-cause analysis (see items 1-5 above).
-Mar
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Lord Darcy
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Posted - 2008.07.27 00:27:00 -
[2187]
Edited by: Lord Darcy on 27/07/2008 00:30:15 OK i admit it i'm not reading 85 pager of um......comments my head will explode then i'll need to find a rifle and tall building. That said i'll add my 2 isk worth
I appreciate the idea of balancing class relative speed and appreciate the issues ludicrus speed presents to the game but in all honesty speed has always been and will always be a weapon both in reality and in a game. USAF unofficial moto - SPEED IS LIFE.
My suggestion is for ships and situations involving sily fast speed give players specific weapons to counter them like sily speed mods for small med drones. Also speed historicly has significant drawbacks that EVE simply doesnt penalize users on such as speed means fuel consumption and reduced armor and structural strength.
Can anyone remember the Battleship HOOD. Looked like a battleship. Hit like a battleship short on guns, ran like a cruiser. Armor of a tin frigging can. Respects to its iconic crew and its lost souls but in a match against a real armored dreadnaught in went down very fast.
Make all ships operating an anything over a ratio of X on its base speed use cap like crazy, make MWD effect base stats of armor, structure, shields and make them track like a dog. BUT if someone wants fast fast fast let them do it. This is a sand box remember not a CCP simon says game.
IT IS A LOGITIMATE STRATEGY TO MAKE HIGH SPEED STRAFING RUNS ON RELATIVELY STATIC TARGETS.
Don't take that away from players.
And no I am not a nano driver but do have 12 accounts with 6 capital pilots and do see a bad CCP trend of dumbing down the game.
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Boz Well
Minmatar
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Posted - 2008.07.27 00:41:00 -
[2188]
Originally by: Chainsaw Plankton Oh and do I get an all level 5 character to test stuff out on the test server? Also requesting the ability to spawn faction mwds, overdrives, and shaquils implant.
if not, I can't test a full snake set, or any ships other than zealot/crow, tech 2 rigs, or any of the game breaking stuff...
Get with it then!
Casual Vaga setup:
Quote: Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.07.27 00:44:00 -
[2189]
Originally by: CCP Dionysus The reactivation delay only comes into effect when the module turns off - ie, the modules will continue and cycle until you turn it off, run out of cap, or are scrambled.
This was honestly the biggest problem I had with the proposed changes, but this quote may resolve that.
I take this to mean that if, say, I have a ship that's capable of permanently running its microwarpdrive (let's say it's a malediction with a few cap mods fitted), that once I turn it on, the MWD will run continuously until I turn it off, at which point it will, as normal, deactivate at the end of its cycle?
And further, that there will be some delay if I want to turn the MWD on again? Like something that would generate a message like "1mn Microwarpdrive II cannot be activated right now due to cooldown, please wait another 7 seconds" ?
Not complaining, just want to make sure I have understood your statement correctly. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.27 00:49:00 -
[2190]
Originally by: Gragnor Spped is not the issue for small gang tactics. Alpha strike and high dps is.
A trulky guerilla fighting style has nothing to do with speed. Its about finding your target, smashing it quickly and then running away.
So, the nerfing of speed is not the issue. The issue is restoring the alpha strike to minnie ships to rtebalance the loss of speed. By all means reduce speed, giove me agility instead. Let me hit like a sledgehammer and then warp away in five seconds..... then who cares about speed.
I see a blob, I warp in smash the highest dps ship as I am aligning and as it dies I warp out.
BRILLIANT... until you realize the next gate is bubbled......
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