Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Captain Dimitri
|
Posted - 2008.07.27 12:42:00 -
[1]
Ive played around with a lot of ewar on the tempest, but with the new nerf would a tempest with an AB and a falloff/range scriped TD work, especially as blasterboats are going to suffer? or is that just still not possible with T2 Blasterthrons using void?
|
Mag's
MASS
|
Posted - 2008.07.27 12:47:00 -
[2]
Most Blasterthron pilots I know hate void. Faction ammo tbh.
Not sure about the figures, but tracking on blasters suck chubby anyway, so it may work.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
|
Posted - 2008.07.27 12:54:00 -
[3]
Edited by: Meiyang Lee on 27/07/2008 12:54:08 Aren't Tracking Disruptors some of the strongest unbonused E-war as it is?
48.24% reduction in tracking/optimal/fall-off with Turret Destabilisation at 4 (depending on the script used) without any bonuses isn't bad at all. Personally I predict these modules seeing a lot more use, compensate for your loss of speed by screwing over the enemies tracking. Sure it won't work against missiles, but a turret ship will be in serious trouble.
|
Akyla
Bears Inc Violent-Tendencies
|
Posted - 2008.07.27 12:56:00 -
[4]
Edited by: Akyla on 27/07/2008 12:56:26 So a Tempest with Large AC's, Afterburner, tracking disruptors and defender missiles would be interesting?
Certainly sounds like something fitting for a Minmatar ship. ________________________________ All your honey are belong to us! |
Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.07.27 13:01:00 -
[5]
Edited by: Dirk Magnum on 27/07/2008 13:01:12
Originally by: Meiyang Lee Edited by: Meiyang Lee on 27/07/2008 12:54:08 Aren't Tracking Disruptors some of the strongest unbonused E-war as it is?
48.24% reduction in tracking/optimal/fall-off with Turret Destabilisation at 4 (depending on the script used) without any bonuses isn't bad at all. Personally I predict these modules seeing a lot more use, compensate for your loss of speed by screwing over the enemies tracking. Sure it won't work against missiles, but a turret ship will be in serious trouble.
I've been fitting a tracking disruptors instead of a webber on my PvP Jaguar pretty much since I bought the thing. It greatly decreases the damage you take from cruisers, and with Barrage you'll be fighting from outside web range anyway. I don't really know why people weren't using TD's to counter speed tankers to begin with, since they'd have to slow down even more once they start engaging you if they wanted to hit you (unless of course they're kiting, which keeps traversal lower than orbiting.)
|
Rajere
No Trademark Obsidian Empire
|
Posted - 2008.07.27 13:26:00 -
[6]
Quote: I don't really know why people weren't using TD's to counter speed tankers to begin with, since they'd have to slow down even more once they start engaging you if they wanted to hit you (unless of course they're kiting, which keeps traversal lower than orbiting.)
Because webs are far more effective counter to someone trying to speed tank you? Plus webbing them also makes them easier for you to kill (instead of them just running away). If you are referring to a turret ship that speed tanks outside of web range, I can only think of the Vagabond, which is countered by a heavy neut instead. Stopping someone who's orbiting you from doing damage is nice and all, but eventually you need a way to kill him or make him disengage, otherwise he'll just keep you scrammed until backup arrives to finish you off.
If you were referring to TD to counter nanogangs, real nano-gangs don't deal dps via turrets, they do not need to slow down to kill you, only to scoop your wreck. NOTR How to Fail at Eve
|
AstroPhobic
Minmatar
|
Posted - 2008.07.27 15:26:00 -
[7]
Edited by: AstroPhobic on 27/07/2008 15:27:39 Edited by: AstroPhobic on 27/07/2008 15:25:45 Don't really see how useful it is, but who knows. Pure buffertank, so probably a decent addition to an RR gang if Neuts --> RR.
[Tempest, TD] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
100MN Afterburner II Warp Disruptor II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Heavy Capacitor Booster II, Cap Booster 800
Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Projectile Ambit Extension I Trimark Armor Pump I Trimark Armor Pump I
Vespa EC-600 x5 Hobgoblin II x5
Edit: 91k EHP, 556 DPS at 5.4 + 35km, -50 cap with +76 with cap 800s running. 414m/s.
|
P'uck
|
Posted - 2008.07.27 15:34:00 -
[8]
Originally by: Akyla defender missiles would be interesting?
just commenting on that one: no, defenders are useless, even smartbombs are better at intercepting missiles. If you can provide the cap.
Also, contrary to popular belief () they DO have a use against drones, especially if its 20 light ECM drones
|
kessah
State Protectorate
|
Posted - 2008.07.27 16:06:00 -
[9]
Originally by: AstroPhobic Edited by: AstroPhobic on 27/07/2008 15:27:39 Edited by: AstroPhobic on 27/07/2008 15:25:45 Don't really see how useful it is, but who knows. Pure buffertank, so probably a decent addition to an RR gang if Neuts --> RR.
[Tempest, TD] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
100MN Afterburner II Warp Disruptor II Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption Heavy Capacitor Booster II, Cap Booster 800
Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Projectile Ambit Extension I Trimark Armor Pump I Trimark Armor Pump I
Vespa EC-600 x5 Hobgoblin II x5
Edit: 91k EHP, 556 DPS at 5.4 + 35km, -50 cap with +76 with cap 800s running. 414m/s.
Dont waste time with dmg mods, use RF EMP, and dmg drones and if your as serious with the pest as me, put every known implant in eve to focus your dmg better, including large auto spec 5. It all helps.
|
AstroPhobic
Minmatar
|
Posted - 2008.07.27 16:25:00 -
[10]
Originally by: kessah
Dont waste time with dmg mods
So you want 378 DPS?
Quote:
use RF EMP
Well, the guy here wanted to use optimal range TDs, I'm assuming he wants to out range his target.
Quote:
and dmg drones
*shrug* Puts you at 536 DPS with barrage/hammers and no ECM drone goodness.
Quote:
and if your as serious with the pest as me, put every known implant in eve to focus your dmg better, including large auto spec 5. It all helps.
I'm not, because it's a shit ship. It needs love. Projectiles need love.
|
|
Liang Nuren
Perkone
|
Posted - 2008.07.27 16:28:00 -
[11]
Originally by: Captain Dimitri Ive played around with a lot of ewar on the tempest, but with the new nerf would a tempest with an AB and a falloff/range scriped TD work, especially as blasterboats are going to suffer? or is that just still not possible with T2 Blasterthrons using void?
I'm not sure I see an AB/TD Tempest being any more successful than a MWD/TD Tempest today. Blaster boats simply will not suffer against you any more than they do today (well, due to the TD's).
Probably the absolute best thing that you can do is:
[Tempest, TD Pest] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Gyrostabilizer II
100MN Afterburner II Heavy Capacitor Booster II, Cap Booster 800 Warp Scrambler II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Projectile Ambit Extension I Projectile Ambit Extension I Trimark Armor Pump I
Warrior II x5 Hammerhead II x5
Use case: Vs Missiles: Run. You're going to die. Vs Lasers: Load tracking script and goto 3km. Vs Blasters: Load optimal and hang around 7-8km.
It's worth remembering that a Geddon/Megathron's drones will almost outdamage you by themselves so you don't have alot of room to play around with their turrets. My guess is that this will be epic failsauce, but you're welcome to try it on Monday.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
AstroPhobic
Minmatar
|
Posted - 2008.07.27 16:36:00 -
[12]
Originally by: Liang Nuren
[setup]
-Liang
Setup stealer!
|
kessah
State Protectorate
|
Posted - 2008.07.27 16:38:00 -
[13]
Originally by: AstroPhobic
Originally by: kessah
Dont waste time with dmg mods
So you want 378 DPS?
Quote:
use RF EMP
Well, the guy here wanted to use optimal range TDs, I'm assuming he wants to out range his target.
Quote:
and dmg drones
*shrug* Puts you at 536 DPS with barrage/hammers and no ECM drone goodness.
Quote:
and if your as serious with the pest as me, put every known implant in eve to focus your dmg better, including large auto spec 5. It all helps.
I'm not, because it's a shit ship. It needs love. Projectiles need love.
1 & 3 i get 479 dps - so i dont know where ur getting 378 from, altho granted ive got max skills and implants, with drones 679 dps, with overload 751 dps.
2, its optimal range NOT falloff, the opt range is bugger all to a projectile turret.
|
Kakuremichi
|
Posted - 2008.07.27 16:42:00 -
[14]
Originally by: Rajere If you were referring to TD to counter nanogangs, real nano-gangs don't deal dps via turrets, they do not need to slow down to kill you, only to scoop your wreck.
Ishtar and cerb are the only ships flown in nanogangs c/d?
|
kessah
State Protectorate
|
Posted - 2008.07.27 16:44:00 -
[15]
Liang man blasters boats are a joke honesly. Even a neutron plate mega with super spec skills can knock out 900dps on its guns, its a fair wack but they cant fit a heavy injector and if u use ur drones on his drones eventually ur buffer tank explosive dmg tempest will melt the mega, his medium injector wont be able to keep up with the nuets.
Even with a heavy injector, and he drops to ions ur still able to buffer tank him long enough to switch to hail when in close and slice his armour. Just make sure u kill his drones off first.
This is all 1v1 talk ofc but if ur in that situation then thats how to play it.
|
Liang Nuren
Perkone
|
Posted - 2008.07.27 17:05:00 -
[16]
Originally by: kessah Liang man blasters boats are a joke honesly. Even a neutron plate mega with super spec skills can knock out 900dps on its guns, its a fair wack but they cant fit a heavy injector and if u use ur drones on his drones eventually ur buffer tank explosive dmg tempest will melt the mega, his medium injector wont be able to keep up with the nuets.
[Megathron, Gank Mega] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Heavy Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
The fits, of course, get much better if you're willing to invest a tiny bit of faction or use a CPU implant. It's worth noting that Fed Antimatter outdamages Barrage all the way to 20km, and that null pushes it to 35km.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
AstroPhobic
Minmatar
|
Posted - 2008.07.27 17:06:00 -
[17]
Originally by: kessah
2, its optimal range NOT falloff, the opt range is bugger all to a projectile turret.
What? I don't follow you.
The guy said he wanted to fit optimal disrupting TDs, so I'm assuming he wants good range out of his guns, instead of top damage at close(r) range. With one ambit, switching to RF EMP loses 12km of falloff.
|
kessah
State Protectorate
|
Posted - 2008.07.27 17:09:00 -
[18]
Originally by: Liang Nuren
Originally by: kessah Liang man blasters boats are a joke honesly. Even a neutron plate mega with super spec skills can knock out 900dps on its guns, its a fair wack but they cant fit a heavy injector and if u use ur drones on his drones eventually ur buffer tank explosive dmg tempest will melt the mega, his medium injector wont be able to keep up with the nuets.
[Megathron, Gank Mega] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
100MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Heavy Capacitor Booster II, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5
The fits, of course, get much better if you're willing to invest a tiny bit of faction or use a CPU implant. It's worth noting that Fed Antimatter outdamages Barrage all the way to 20km, and that null pushes it to 35km.
-Liang
Fair nuff. though with 1 plate and 1x eanm your putting an alot of a gamble on that extra 100 dps, ecm drones knock you even once your going to hit the shit fan.
|
ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.07.27 17:14:00 -
[19]
Originally by: kessah Fair nuff. though with 1 plate and 1x eanm your putting an alot of a gamble on that extra 100 dps, ecm drones knock you even once your going to hit the shit fan.
He also has an adaptive nano plating... c-type anp's are dirt cheap so they're almost as good as an eanm. If you assume the opponent has 5xecm drones you also assume he's also missing that 100dps (even more)
Aaaanyway, torp raven ftw Boink! |
kessah
State Protectorate
|
Posted - 2008.07.27 17:18:00 -
[20]
Originally by: ElCoCo
Originally by: kessah Fair nuff. though with 1 plate and 1x eanm your putting an alot of a gamble on that extra 100 dps, ecm drones knock you even once your going to hit the shit fan.
He also has an adaptive nano plating... c-type anp's are dirt cheap so they're almost as good as an eanm. If you assume the opponent has 5xecm drones you also assume he's also missing that 100dps (even more)
Aaaanyway, torp raven ftw
True, but i never said what i fit in my pests med slots.
|
|
ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.07.27 17:33:00 -
[21]
Originally by: kessah True, but i never said what i fit in my pests med slots.
Yeah but you'll need at least 2 tracking disruptors with tracking scripts to realy hurt a blaster mega and even then it's not unmanageable since maintaining a low-ish transversal of about 50m/sec isn't too hard on these -imaginary- 1vs1 scenarios.
This isn't going anywhere tbh, whenever something changes, everyone still seems to focus on 1vs1 performance rather than looking at the bigger picture. Boink! |
Liang Nuren
Perkone
|
Posted - 2008.07.27 17:38:00 -
[22]
Originally by: ElCoCo
This isn't going anywhere tbh, whenever something changes, everyone still seems to focus on 1vs1 performance rather than looking at the bigger picture.
Heh, it's true. It's why I didn't bother doing anything more than a "hmm, it doesn't seem like it'll be all that useful. If you do use it, try this".
GFL getting a 1v1 now, let alone after everyone feels like they've been nerfed to hell. ;-)
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Trefnis
Minmatar D00M. Triumvirate.
|
Posted - 2008.07.27 18:48:00 -
[23]
Originally by: AstroPhobic
Originally by: kessah
2, its optimal range NOT falloff, the opt range is bugger all to a projectile turret.
What? I don't follow you.
The guy said he wanted to fit optimal disrupting TDs, so I'm assuming he wants good range out of his guns, instead of top damage at close(r) range. With one ambit, switching to RF EMP loses 12km of falloff.
What range ? you gave setup with ab and no web and that scrambler to disable mwd, so how do you want to actually keep any range against mwd blasterthron ?
|
AstroPhobic
Minmatar
|
Posted - 2008.07.27 18:50:00 -
[24]
Edited by: AstroPhobic on 27/07/2008 18:51:44
Originally by: Trefnis
Originally by: AstroPhobic
Originally by: kessah
2, its optimal range NOT falloff, the opt range is bugger all to a projectile turret.
What? I don't follow you.
The guy said he wanted to fit optimal disrupting TDs, so I'm assuming he wants good range out of his guns, instead of top damage at close(r) range. With one ambit, switching to RF EMP loses 12km of falloff.
What range ? you gave setup with ab and no web and that scrambler to disable mwd, so how do you want to actually keep any range against mwd blasterthron ?
You don't. You pretty much die. I didn't say you could keep or control range, only get range. Fix projectiles please.
Edit: I forgot to make my disruptor a scrambler, so you'd be banking on the fact that you can sit between 7-9km and be faster with AB and being webbed than a MWD-less mega.
|
ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.07.27 19:14:00 -
[25]
Edited by: ElCoCo on 27/07/2008 19:17:00 So you're saying that tempests will now switch to AB's and 7.5km scramblers due to the changes? edit: oh AND web AND tracking disruptors (well you need 2 or else you don't do much harm on that mega).. but you've ran out of slots now.... Boink! |
AstroPhobic
Minmatar
|
Posted - 2008.07.27 19:20:00 -
[26]
Originally by: ElCoCo Edited by: ElCoCo on 27/07/2008 19:17:00 So you're saying that tempests will now switch to AB's and 7.5km scramblers due to the changes? edit: oh AND web AND tracking disruptors (well you need 2 or else you don't do much harm on that mega).. but you've ran out of slots now....
No, they will probably suck regardless of what we do with them. We all WANT the tempest to be good; it's too sexy to suck.
|
Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.07.27 19:36:00 -
[27]
Originally by: Dirk Magnum
I've been fitting a tracking disruptors instead of a webber on my PvP Jaguar pretty much since I bought the thing. It greatly decreases the damage you take from cruisers, and with Barrage you'll be fighting from outside web range anyway.
Erm, how do you fight from outside webrange in a Jaguar? It does like 10-20 DPS at 14km, which is the minimum safe distance to be, as webrange extends to 13km for anyone semi-competent. Even at 11+km you only do 45-50 DPS or something, while being insanely close to webrange. Well, maybe with falloff rigging...
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Vaal Erit
Science and Trade Institute
|
Posted - 2008.07.27 19:45:00 -
[28]
I was thinking of using the gimped webs + AB ownage come monday with something like this:
[Tempest, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Gyrostabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN Afterburner II Warp Scrambler II Stasis Webifier II Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Balmer Series Targeting Inhibitor I, Tracking Speed Disruption
Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Dual 650mm Repeating Artillery II, Republic Fleet EMP L Large YF-12a Smartbomb Heavy Diminishing Power System Drain I
Projectile Metastasis Adjuster I Projectile Metastasis Adjuster I Projectile Burst Aerator I
Hammerhead II x5 Hornet EC-300 x5
Get in close and orbit at like 2.5km With new 50% ish webs and under 2x tracking speed TDs, I don't think a Mega will be able to hit you. AB/Scram lets me keep speed and smartbomb is to kill his drones and nos is to help run the smartbomb. or I could do 2x T2 torps. Trimarks slowed me down too much so I went with tracking rigs and I can hit a webbed mega with his mwd off fairly easily.
All theory EVE though and yes I don't find many 1v1s either lols. --
http://desusig.crumplecorn.com/sigs.html |
Captain Dimitri
|
Posted - 2008.07.28 00:25:00 -
[29]
Originally by: Liang Nuren
Originally by: Captain Dimitri
[Setup] -Liang
Yeah I've been continually trying to run lots of different tempest setups despite popular opinion and they keep failing (apart from the mining setup, which rocks ).Probably going to be a while to train up lasers/Amar BS5, or even longer for phoon skills :\
|
Ambrosious Martin
Son of Man
|
Posted - 2008.07.28 00:39:00 -
[30]
Originally by: Liang Nuren
GFL getting a 1v1 now, let alone after everyone feels like they've been nerfed to hell. ;-)
-Liang
If everyone is "down" with the idea, I say we make Hek the Galactic 1V1 safe haven. Thereby instituting a unspoken pact of all PVPers to actual 1v1's in that system only. We can go one step further and set it by ship class.. (I.e. FrigVfrig, CruiserVcruiser)
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |