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Thread Statistics | Show CCP posts - 4 post(s) |
Murina
The Scope
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Posted - 2008.09.15 12:52:00 -
[2401]
Edited by: Murina on 15/09/2008 12:52:05 THIS?.
Originally by: Meina Lamia You should know better then to make so obviously over reaching blanket statments.
THEN THIS IN THE SAME POST?.
Originally by: Meina Lamia How CCP rebalances the issue is the question. It could in turn create even more tactics the the staleness that is Blobs and Nanos.
Overreaching???..blanket statements???...how about naive hippocracy as well?
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Allen Ramses
Caldari Typo Corp
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Posted - 2008.09.16 02:14:00 -
[2402]
Originally by: Murina how about including naive hippocracy as well as all three cover your posting bud.
Or better yet, how about everybody STFU and don't ever post in this thread again? Can we PLEASE get this shitpile of a thread locked? Its existence is an insult to human intelligence, and a waste of my precious internet bandwidth. I'd rather my frozen corpse be ****d by a pack of slaver hounds in front of all my best friends than for this thread to remain open.
Close it or I will rage quit. WITH A VENGEANCE!! Oh, and a Tempest should be immune to webs because it uses sails. ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. |
Meina Lamia
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Posted - 2008.09.16 07:34:00 -
[2403]
Originally by: lecrotta Edited by: lecrotta on 15/09/2008 12:07:25
Originally by: Meina Lamia
Incorrect. You cannot applaud people for taking advantage of a game mechanic, thats like congratulating a theif for getting way with somebodies hard earned money.
Are you just a idiot or a pathetic troll looking for a argument?.
Nano does not steal anything from the game but it does force ppl to use skill and team work on both sides in a gang fight instead of just sitting opposite each other in a static blob slug fest.
Originally by: Meina Lamia There were highly skilled people, teamwork and tactics long befor the Nano era. To imply that Nanos brought this about is absurd.
I implied nothing of the sort but as per usual and typically you are expanding a comment to its extreme and adding a large dose of crap to go along with it.
EVE has changed a lot over the years and years nano has been around, so trying to turn back the clock 4 years or so and saying all will be the same is ridiculous considering how much has changed in the game. We have alliances and naps now that are larger than the entire player base was back then and they can use jump bridge networks to cross regions in just a few jumps ffs.
Originally by: Meina Lamia It could in turn create even more tactics the the staleness that is Blobs and Nanos.
Another blanket statement saying and adding nothing but giving possibilities and maybes enough to hide your lack of understanding and actual knowledge behind.
1. What new tactics mr pro cos ive been on both patched test servers and gang combat is static and lacking in versatility, in fact its a lot like ratting with numbers.
2. How is fast moving pvp where you need to actually tackle to kill while defending your tacklers with logistics and ewar stale?. Come on and be honest you mean too hard for you really don't you????.
3. How can nerfing nano effect blob warfare?.
Bud every time you post you show just how little you know about eve history and about pvp.
Yes you did imply and of course Nano's have caused some tactical changes, that is a no brainer, just because the game mechanics are broken doesnt mean people have stopped flying, till its fixed its do or die out there right now. Just because people try to deal with doesnt make it right.
Just because you may be able to shoot a Nano if things change doesnt mean you will be able to kill it very effectivly, tackling will never go away and always be needed.
The reason its stale is because Nanos do NOT engage groups that are really well set up for them, what part is hard to understand? Therefor stale.
CCP says the speeds that are being achived were never ment to be. Does reading compreshension just fail here or what?
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Murina
The Scope
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Posted - 2008.09.16 08:32:00 -
[2404]
Originally by: Meina Lamia Yes you did imply and of course Nano's have caused some tactical changes, that is a no brainer.
So by removing nano you are removing the need for rthose tactics...well at least we are now getting some where with you and your short sighted ideas on pvp.
Originally by: Meina Lamia Just because you may be able to shoot a Nano if things change doesnt mean you will be able to kill it very effectively, tackling will never go away and always be needed.
Tackle will still be useful depending on how bad the nerf is but the fact is that the intricate fights of web, counter web, jam, counter jam will be lost and replaced by slow slug fest battles.
Originally by: Meina Lamia The reason its stale is because Nanos do NOT engage groups that are really well set up for them, what part is hard to understand? Therefor stale.
Your right why didn't i see this before its all clear to me now!!!!.....if you nerf nano the guys in the nano gangs will start engaging 100% of the time even if the gang they choose to fight could beat them easily......i feel a veil of ignorance being lifted from my mind now you have cleared that up...
Who do you think your kidding with that crap you fool, if the guys flying ships do not wanna lose ships they and avoid fights no matter what they are flying, nerfing nano are not gonna change em in the least.
Originally by: Meina Lamia CCP says the speeds that are being achived were never ment to be. Does reading compreshension just fail here or what?
My reading is fine and so is my comprehension but your comprehension seems a little lacking tbh...just because speed was not intended does not mean it is not a benefit to eve.
Cause and effect pal:
1. nano causes guns and missiles to miss
2. the effect of them missing causes gangs to need tackle to kill
3. the effect of needing to tackle to kill causes the gangs to focus on killing or disabling each others tacklers
4. the effect of trying to kill or disable each others tacklers causes the use of logistics and jams/damps to defend them while they tackle
5. the effect of all this causes both sides to bring a variety of ships and engage in a intricate a detailed fight that relies on team work, individual skill, varied ships and fitting styles.
But your right its way to entertaining to be of deliberate design by ccp but its still the most wonderful mistake they could have made as far as pvp, skill and entertainment per individual player of eve is concerned.
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Meina Lamia
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Posted - 2008.09.16 19:16:00 -
[2405]
You had made part of my argument for me. Nano gagns are pretty much self contained. They don't need to travel with tacklers. With their exstream speeds mean they don't need a tank becaise they don't get hit. They have some EW so what few tacklers you do have they can break if they are not aleady shot down.
So basicly if you are not running another Nano gang, you NEED a Blob with a huge assortment of ships to counter them which will then be compleatly avoided, I am not sure who you are trying to fool here.
The was tons and tons of fighting and tactics long befor the Nano Era. I was easily in even fights and fights where we were out numbered, but even with lesser numbers, either do to tactics or ship builds or both, we have won the fights and lost some.
Nanos have a commitment issue, even when commited, if you don't have the perfect gang to fight them its always lose and if you do, they dont commit. So if you don't have the pefect gang, the wise thing to do is dock up or whatever to be safe and be called cowards or to bring a good gang that is made to fight which requires much larger numbers and now be called a Blob and again they wont commit.
There is nothing wrong with going fast, ther is nothing wrong with speed reducing damage do to tracking and explosion vol.
But there is a issue where you create weapon immunity. Tacklers get fried going against Nanos.
So the Pros game mechanics wise and tactics wise heavily out weigh the cons they have.
And you have bascily admitted taking advantage of a mistake you knew about. So your credablity is pretty much non existant. You took advantage of a system in a way that is no different then taking candy from a baby. No respect in it.
Now if you argued for ways to make EVE better that was within balance, posted your own ideas how to make speed work within reason, you might be worth something. But you are happy stealing candy, you just love to shot ducks that can't shoot back.
Nanos in EVE
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Murina
The Scope
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Posted - 2008.09.16 20:15:00 -
[2406]
Edited by: Murina on 16/09/2008 20:17:47
Originally by: Meina Lamia They don't need to travel with tacklers.
wrong tacklers are essential in all gangs and they should be
Originally by: Meina Lamia With their exstream speeds mean they don't need a tank becaise they don't get hit.
Speed is the tank that is why nano ships melt in seconds when tackled.
Snipers also have similar immunity, are you gonna make every weapon hit at 50km max to "balance" that as well?.
Originally by: Meina Lamia They have some EW so what few tacklers you do have they can break if they are not already shot down.
EW is essential in all forms of gang warfare and especially in nano gangs if they want to fught other gangs of any type.
Originally by: Meina Lamia So basically if you are not running another Nano gang, you NEED a Blob with a huge assortment of ships to counter them which will then be compleatly avoided, I am not sure who you are trying to fool here.
A good mixed gang should include nano or it cannot be called a fully mixed and varied gang, and such a gang is considerably more versatile and better than a pure nano or any other gang for that matter. You have no clue about pvp at all if you do not know that.
Originally by: Meina Lamia There is nothing wrong with going fast, there is nothing wrong with speed reducing damage do to tracking and explosion vol. But there is a issue where you create weapon immunity. Tacklers get fried going against Nanos.
Tacklers get fried because of a lack of team work and logistic/ewar in the gang, in the roaming and defensive gangs i fly around in we value logistics and ewar and use it well within the team to defend our tacklers if other do not or are to lazy or skilless to do so that is their problem and not a game issue.
Originally by: Meina Lamia Now if you argued for ways to make EVE better that was within balance, posted your own ideas how to make speed work within reason, you might be worth something.
There you go again with your "balance" crap again, everybody in eve has access to the market and to all the same ships and modules. That is the very definition of balance, if some are successful while others are not then that is because of individual skill and a willingness to improve instead of crying to ccp to lower the bar and reduce the opportunities for highly skilled combat in favor of static slug fests.
PS: fyi the nano era has been in eve almost from the start so you crap about highly skilled combat pre nano is rubbish cos their was no pre nano unless you count the very beginnings of eve.
Your the worst troll and liar i have ever met.
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Murina
The Scope
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Posted - 2008.09.16 20:24:00 -
[2407]
I have given you detailed and factual scenarios of how nano causes and forces skilled combat by forcing tackle and by doing so forcing ppl on both sides to defend tacklers with ewar and logistics.
How about you draw from you self proclaimed expertise and vast experience and give a exacting and detailed battle report of how you think skilled gang combat will be after this absurd nerf. Or even give a battle report on the pre nano uber battles you had that were so epic skilled and tactically awesome?.
Try to include cause and effects as i did and also whys and hows that cover fittings, tactics and ship types needed.
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Meina Lamia
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Posted - 2008.09.20 15:01:00 -
[2408]
Originally by: Murina Edited by: Murina on 17/09/2008 10:58:42
I have given you detailed and factual scenarios of how nano causes and forces skilled combat by forcing tackle and by doing so forcing ppl on both sides to defend tacklers with ewar and logistics.
The thing that confuses me is that you agree that nano forces ppl to be more skilled individually and in teams and use versatile and varied ships and fittings, while also needing a varied fit and ship type in the "nano" gang if its gonna be any use in gang vs gang combat. But in the same posts you say they should be nerfed without giving detailed ideas on replacing the skill and team work that it adds to eve pvp and that will be lost if it gets nerfed.
So i can only conclude that you are either a carebear troll with no idea about pvp (your silly posting and ideas support this theory) or that your just mad about losing ships to more skilled players, and are unwilling to blame yourself and your lack of ability or skill so are instead pointing the finger at nano instead.
How about you draw from your self proclaimed expertise and vast experience and give a exacting and detailed battle report of how you think skilled gang combat will be after this absurd nerf. Or even give a battle report on the pre nano uber battles you claim you had that were so epic skilled and tactically awesome?.
Try to include cause and effects as i did and also whys and hows that cover fittings, tactics and ship types needed.
Come on mr tactical pro give us a laugh.
Actually when I said tacklers I was talking in terms of Inty which you Should have known better without me spelling it all out. Rapiers and Arazus are used ( I fly a Rapier at times ) but are by no means a must have.
Nanos have not forced people to be more skilled and use team work, the skills were already there, its just now forced people to blob more or to hide in stations.
Just because people have adapted some doesnt mean it is correct which Again, you should have known better since you understand by your own admitence that this much speed was CCPs mistake
The only reason you make your conclusions is because you would Prefer EVERYONE to be a Carebear or a Troll to help make you more valid. It doesnt matter what people come up with, if they don't agree you, like others you will call them that no matter what.
As for my self proclaimed that is true, just like for many of us. Difference is I know it and I am not worried about your doubt, its like your belief or lack of belief really matters does it?
I have written many posts befor, hell MANY people have written many a detailed posts on how speed has effected things in a Negitive way. Just because you Choose to ignore it is not my problem.
So try again with your Claim jobs , you are not hurting my feelings, you have as yet proven as much as you talk. I hear alot of hot air but I don't see anything useful from you yet to argue on the side of speed. Once you say Tactics, Skills, and Speed should make ships Immune to Weapons Fire, you fail, fail and again fail.
Lets not forget, CCP says the Game Mechanics were not ment for it, shows how Badly you Fail in face of it.
Sooo Try Harder, I am waiting and dont think because I dont check the boards with my every waking moment, I wont be going head to head with ya here
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Murina
The Scope
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Posted - 2008.09.20 15:45:00 -
[2409]
Edited by: Murina on 20/09/2008 15:56:36
Originally by: Meina Lamia Empty words from a skilless talentless carebear with no clue about pvp
Fixed.
Just go back to carebearing and leave pvp alone cos i can assure you that even if nano gets nerfed ppl aint gonna start coming after your ratting drake or raven in ships that it can beat.
POST WITH YOUR MAIN AND BACK UP YOUR PATHETIC CLAIMS WITH COMBAT SCENARIOS OR GO TROLL ANOTHER THREAD.
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Patrice Macmahon
Gallente
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Posted - 2008.09.22 01:48:00 -
[2410]
Wow, what happened to the constructive critisism and feedback. This thread has de-evolved to:
"I'm Ruber, Your Glue and your Stuuupid!"
or
"Is not!" - "Is too!" - "Is Not!" - "Is too!"
Can we some how steer this conversation back to reasonible discussions?
The Intakis have an obligatin to defend the Federation, but not to assult others on its behalf. |
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Allen Ramses
Caldari Typo Corp
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Posted - 2008.09.23 05:41:00 -
[2411]
Originally by: Patrice Macmahon Can we some how steer this conversation back to reasonible discussions?
These are Eve Online forums. There are no reasonable discussions.
By the way... MY RAVEN WAS EQUIPPED WITH THE FOLLOWING
HIGH 8x EMPTY SLOT
MEDIUM 6x EMPTY SLOT
LOW 5x EMPTY SLOT
UPGRADES 3x EMPTY SLOT ____________________ Pimped out Raven to run level 4 missions quickly: 210 Mil ISK. Realizing your 120 Mil ISK Drake gets the job done faster: Priceless. |
Ratchman
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Posted - 2008.09.26 11:23:00 -
[2412]
Wow. Such reasoned debate.
"You're completely wrong <add insult>." "No, you're completely wrong <add counter insult>"
Personally I've got nothing against the Nano thing, but one thing does have to be said.
In about 80%-90% of the times I have encountered Nano groups, they will only attack lone pilots. If there is more than 2 in the group, they will flee. It might be a tactic, but it isn't that complicated now, is it? Guerilla warfare is undoubtedly effective, but in order to survive, you do have to flee the second there is anything that might be able to touch you. You're hit, you're dead.
Choosing not to 'Nano' is not a lack of skills either. Just because the don'thav the same skills, doesn't mean they are without skill. There was plenty of skill beforehand, and there will be after (if it does get nerfed). Denigrating someone that does not have the same skills as you will not win you any arguments.
Nano gangs will only last a while before their effectiveness tails off, as everyone eventually adapts to new tactics, so don't invest all your time and energy in them. To be truly adaptable, you have to diversify. To me, this is all part of the fun, even if I end up getting blown up a lot.
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The Vixen
Gallente DataPipe Industries
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Posted - 2008.09.26 15:38:00 -
[2413]
Edited by: The Vixen on 26/09/2008 15:38:17 Every MMO has its large group of players who want to push the game-rules to the max limit to achieve the best and [safest] advantage over all other players; just like 'script-kiddies' in the 'hacking revolution'.
This thread is full of two arguments: a) I use speed to dominate my opponents. Don't take my speed away, because I might actually have to figure out how to be dynamic in PVP and god knows I can't do that. b) CCP is doing (and has always done) an outstanding job at working to balance and fix the game mechanics to better fit into EVE's true envision.
All aspects of this patch are 'two thumbs up'.
@Murina - quit crying. Figure out another way (aside from 2-4billion in speed-mods) to disassemble your opponents ships.
Dynamic and unpredictable fleet warfare is the goal here. Gangs of rattling HACs zipping around while most other ships being useless or un-specialized, was not.
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Murina
The Scope
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Posted - 2008.09.26 18:21:00 -
[2414]
Edited by: Murina on 26/09/2008 18:24:40
Originally by: The Vixen
This thread is full of two arguments:
a) I use speed to remove the fact that in most gang battles with 10 or more on each side, ships like cruisers and smaller are insta popped by both sides making skill and team work irrelevant.
b) I think that by nerfing speed my ratting ship will be safer but if not it will annoy a lot of pvpers and thats something im incapable of doing as i lack the skill and the willingness to learn.
Fixed.
@The Vixen - quit talking rubbish. Figure out another way to pitch your crap, using words like "dynamic" or "balance" or "broken" while avoiding any actual content is the first sign of a inexperienced nerf hound looking to remove things they do not have the skill to use or combat.
Now if you wanna give a detailed account and battle scenario of skilled gang pvp without nano ships do so and please make it as "dynamic", "balanced" and remove all broken parts of the game you need to............
PS: i have never used 2 billion worth of fittings on my ship (even my capitals) i use only best named and t2 plus my last 500 kills (my last active month) on my main were flying non nano'd caldari ships.
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Angelonico
Series of Tubes
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Posted - 2008.09.28 23:18:00 -
[2415]
Originally by: The Vixen All aspects of this patch are 'two thumbs up'.
This is a great troll.
10/10
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Kalintos Tyl
Minmatar
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Posted - 2008.09.29 08:48:00 -
[2416]
Originally by: Kenji Kikuta
CALDARI = EASY MODE PVE
EASY MODE PVE = FAIL TO LEARN PVP
FAIL TO LEARN PVP = FAIL AT PVP
CALDARI = FAIL AT PVP
...what is it that you don't understand?
PS. Since you seem to be so easily offended, perhaps EVE is not the right place for you. Now go back to WoW and cry how EVE made you sad.
fixed for you
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Akiman
Gallente The Scope
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Posted - 2008.09.29 15:12:00 -
[2417]
Edited by: Akiman on 29/09/2008 15:13:21 did anyone mention blasters range?... 3500m for medium neutron for example?(except falloff but pfff..) would u call that balancing? gimme a god damn axe instead of blasters so i can relaaax... |
Kalintos Tyl
Minmatar
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Posted - 2008.09.30 22:10:00 -
[2418]
autocanons get 4,8km and 2,4km optimal with standard emp. Still doing like 60% dps of blasters ;p
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Stab Wounds
Caldari State Protectorate
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Posted - 2008.10.02 21:15:00 -
[2419]
Originally by: The Vixen
a) I use speed to dominate my opponents. Don't take my speed away, because I might actually have to figure out how to be dynamic in PVP and god knows I can't do that.
QFT
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lebrata
Hedion University
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Posted - 2008.10.03 08:54:00 -
[2420]
Edited by: lebrata on 03/10/2008 09:15:06
Originally by: The Vixen
a) I use speed to dominate my opponents. Don't take my speed away, because I might actually have to figure out how to be dynamic in PVP and god knows I can't do that.
"Balance", "Broken", "Fixed" and now "Dynamic" lol just wondering when you lot of useless carebears are gonna start adding content to a discussion instead of using what you think are power words to avoid your ignorance on a subject.
Or if you would like to prove me wrong why do you not explain "dynamic" as it applies within the realm of gang pvp within eve.
How about this:
a) I use speed to allow great and skilled pvp to be available in eve. With speed tanking me ans my opponents gang need to tackle to kill and so need also to defend our tacklers. That means that we each use ewar and logistics in our gangs to protect and keep our tacklers alive while they do so. Don't take my speed away, because.. lock target, f1-f8 insta popping cruisers and smaller is not a skilled form of pvp even if mission running carebears think it is.............
"Dynamic" enough for ya??....care to give your scenario of "skilled" gang pvp if the speed nerf goes through or do you just prefer to spout wanna be power words like "balance" or "broken" and my new favorite "dynamic".
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Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2008.10.06 08:57:00 -
[2421]
Originally by: Haakelen
Originally by: Ferocious FeAr sadly most of EVE are nano pilots so you will indeed only get negative feedback from them.
According to ineve, 16% of characters out of their 62,000 player sampleset are HAC pilots. You cannot assume every one of them uses a HAC for PvP, and even then nanos it, either. Your assumption is false.
If this is true, then you shouldnt be surprised if the wishes of the majority go through. Its called democracy. Its not always a good thing, although Im looking forward to these changes myself.
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Fullmetal Jackass
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Posted - 2008.10.08 03:35:00 -
[2422]
Edited by: Fullmetal Jackass on 08/10/2008 03:39:32
Originally by: Seth Ruin The problem with any one of your situations in which nano fails is the concept of catching them, which simply will not happen given even a half-intelligent nano pilot. I've never seen a nano gang let a RR BS gang get close to them. I've never seen a nano gang sit in place long enough to let snipers get them. And your argument of a mixed gang simply shows the flaw in nanos: The only way to catch a nano is to be a nano! Otherwise, the nano will engage or disengage at will.
This ---^
If you ever die in a nano currently, you fail. Nano isn't an "I win" button. It's an "I don't lose" button. It's broken.
As for the speed changes, yes they still need work. I personally think the biggest problem is cumulative speed bonus stacking. It's unrealistic that bonses multiply on top of each other. If I build a car out of carbon fiber, make the engine entirely out of aluminum and titanium, toss in two power plants, super charge both, get some implants, juice up on speed and synthetic adrenaline, and then have a remote computer command system monitor and optimized everything, will it make me 3000% faster? Not even close.
Speed bonuses (and most bonuses for that matter) should only modify the base attribute, not stack. ADD not MULTIPLY. The only modifier that should mulitiply everything, should be skill bonuses.
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Murina
The Scope
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Posted - 2008.10.08 08:14:00 -
[2423]
Edited by: Murina on 08/10/2008 08:24:35
Originally by: Seth Ruin The problem with any one of your situations in which nano fails is the concept of catching them, which simply will not happen given even a half-intelligent nano pilot. I've never seen a nano gang let a RR BS gang get close to them.
Nor me but then nobody said BS were as fast as nano, roaming nano gangs are looking to kill stuff so they attack the RR BS (by definition a defensive formation) that is when they nuet and kill or tackle and kill the nano.
RR BS is not a mobile formation, stop focusing on what you think is nano's total immunity as its making you not bother to think or try and focus on its weaknesses and it has plenty pal you just need to open your eyes to see them.
Originally by: Seth Ruin I've never seen a nano gang sit in place long enough to let snipers get them.
You have never flown with burn eden or if you prefer have a chat with deva blackfire as triumvirate wasted a whole fleet of NANO ships with snipers a short time ago.
Originally by: Seth Ruin And your argument of a mixed gang simply shows the flaw in nanos: The only way to catch a nano is to be a nano! Otherwise, the nano will engage or disengage at will.
Anybody can disengage at will, a gang jumping into a camp can burn back to the gate and lose maybe one ship if any at all, a gang can be aligned and insta warp, or even station/pos/gate hug, the ability to disengage with light or no losses is easy in eve for all classes not just nano.
Why do ppl keep bringing the ability to disengage up like its a pure nano issue?, i mean do you actually expect ppl to sit still and let you shoot them if this stupid nerf goes through?.
How is the need for fast tacklers a flaw, you need snipers to kill snipers or they warp off when you get close, you need RR BS and or capitals to kill RR BS or they just tank you.
The need to tackle nano to kill it is a bonus not a flaw as it forces the most fun and skill + teamwork intensive pvp in the game, the ppl complaining about it obviously find it to hard or are lazy and want f1-f8 pvp to rule.
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Romulus Silvia
Amarr Igneus Auctorita GoonSwarm
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Posted - 2008.10.08 20:40:00 -
[2424]
with the speed nerf in the near future and eve becoming caps online, i will not pay to play this shit any longer. goodbye eve and ccp.
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Justin Alexander
State Protectorate
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Posted - 2008.10.09 00:53:00 -
[2425]
Edited by: Justin Alexander on 09/10/2008 00:54:06 I think CCP is approaching this long-discussed topic too aggressively. Smaller buffs (not nerfs) to small missile explosion velocities, small turret tracking, and Destroyer enhancements (giving this class a chance to shine) is what is really needed. In this case, less is more.
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Necritis Terra
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Posted - 2008.10.09 01:43:00 -
[2426]
LOL....what ever happened to "the need for speed"?!
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Cmndr Griff
Opinicus Operations
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Posted - 2008.10.09 02:09:00 -
[2427]
Bye guerilla warfare, hello more node/lag/blob issues.
Killing speed kills a lot of the fun, and it's sad to think that a viable, skill intensive, costly but ultimately fun tank method disappearing almost completely. I better put out the memo we will be having to join a blob to PvP in 0.0. and to not bother with Minmatar and most HACS...
Bring on the trumpets. |
Nayomi
Minmatar Mean Anglo-Danes
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Posted - 2008.10.09 04:03:00 -
[2428]
Make the maximum speed a factor based on a ships mass and hull integrity, ships that break this 'balance' would incur hull damage at some rate akin to heat damage. This would keep small ships faster than bigger ships and would still allow bigger ships to be fast at a cost.
This would also make hull modules sell more and be an actual viable component as increasing you hull hp would allow you to achieve higher speeds, at the cost of having a tighter fitting of course.
Or you could just make it so that MWDs only allow you to go in a straight line. Make them destroy your ships agility, something similar to the tunnel thing in standard warp. Make it a 'navigational computer' limitation. Make the MWD a 'travel to' module rather than a fighting module, it would still be useful in getting ships in close fast, but then to maneuver when they arrive they have to shut it off or perhaps fit both MWD and AB, you would even reduce the fitting requirements for MWDs a little to allow for both to be fitted. One to get in close, one to maneuver when you get there.
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Sollana
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Posted - 2008.10.09 09:32:00 -
[2429]
Originally by: Zey Nadar
Originally by: Haakelen
Originally by: Ferocious FeAr sadly most of EVE are nano pilots so you will indeed only get negative feedback from them.
According to ineve, 16% of characters out of their 62,000 player sampleset are HAC pilots. You cannot assume every one of them uses a HAC for PvP, and even then nanos it, either. Your assumption is false.
i dont nano a hac, as i prefer to armour tank, but thats my preference. Also use mine as an efficient ratter in 0.0.
Speed nerf is pretty much (IMO) to stop people nanoing ships (BC's and ABOVE)to 4km/s i mean when a BS can outrun a hac then whats the point of the HAC?
This needed to be balanced and hopefully it will be now.
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Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2008.10.09 11:21:00 -
[2430]
Edited by: Zey Nadar on 09/10/2008 11:22:03
Originally by: Ferocious FeAr Edited by: Ferocious FeAr on 28/07/2008 20:42:47 Okay name the last time you seen a Sacrilege tank? Name the last time you seen an Ishtar tank? Name the last time you seen a Zealot tank? Name the last time you seen Mach tank? ......I rest my case.
You can reply and say you have but everyone that knows that its all speed tank in the game right now. OH MAN WHAT TO DO!?!?! YOU MEAN I HAVE TO TANK A HAC?????
Last week... cant say it was good though. http://einherjaralliance.griefwatch.net/?p=details&kill=1712
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