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White Ronin
Gallente Screenout
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Posted - 2008.07.29 00:10:00 -
[1]
Simply put... terrain effects and weather but on a cosmic scale. Magnetic storms, solar flares, dust clouds and such having an effect on game play. Your scanner or probes giving crappy readings? The magnetic interference from an orbiting dust cloud is your issue. Need to sneak up on someone in a system? Wait for excited solar flare activity to mess with their sensors and you might have a chance. From hiding nice exploration sites to expanding the dimensions of combat in eve, the terrain should finally have an effect. Tactics, system dynamics and various other variables could be added into the game to expand almost all parts of it. Just and idea. Thanks for reading. --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |
White Ronin
Gallente Screenout
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Posted - 2008.07.29 00:10:00 -
[2]
Simply put... terrain effects and weather but on a cosmic scale. Magnetic storms, solar flares, dust clouds and such having an effect on game play. Your scanner or probes giving crappy readings? The magnetic interference from an orbiting dust cloud is your issue. Need to sneak up on someone in a system? Wait for excited solar flare activity to mess with their sensors and you might have a chance. From hiding nice exploration sites to expanding the dimensions of combat in eve, the terrain should finally have an effect. Tactics, system dynamics and various other variables could be added into the game to expand almost all parts of it. Just and idea. Thanks for reading. --------------------------------------------- "There have always been ghosts in the machine . . . random segments of code that have grouped together to form unexpected protocols. " |
Marcus Gideon
Excessive Force
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Posted - 2008.07.29 00:24:00 -
[3]
I'm all for more "space" stuff in this space game...
Which is why I suggested Storm Chasers a while back. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Marcus Gideon
Excessive Force
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Posted - 2008.07.29 00:24:00 -
[4]
I'm all for more "space" stuff in this space game...
Which is why I suggested Storm Chasers a while back. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Tarminic
24th Imperial Crusade
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Posted - 2008.07.29 01:48:00 -
[5]
Edited by: Tarminic on 29/07/2008 01:48:16 I think that tactical environments could provide a lot of opportunity to create more differentiation between size classes of ships.
Environmental effects based on a ship's signature radius could be used to create situations where a frigate isn't instantly destroyed by a cruiser, for example. Specifics would take some time to hammer out though. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.29 02:11:00 -
[6]
I can imagine a nexus cloud that is only a couple a grid big. When a ship comes into this cloud, his 'sensors' are limited to about 40km max. Something could be right in front of him, and not only can he not see it on his screen, but he can't see it with the overview.
Storms that do create sensor copies on the overview, or affect tracking. Clouds where weapons are useless, or that act as a naturalized webifier. Clouds that take you off the local channel, but also prevent you from communicating.
From flares as you have mentioned, which are random occurances. Solar storms that can actually be tracked across systems. Nebula clouds which can be searched out using probes.
Want gurilla tactics? There you go. Hit and run, droping back into a hidden nebula cloud and effecting what appears to be a 'log-off'. System capture points within clouds that make it nearly impossible for large fleets to engage effectively in.
So many options. Course, the dev team asked us some two years ago to come up with ideas for these types of things. Seems like all we got in return were clouds that did damage over time. Sad.
Genesis Project |
Felysta Sandorn
Celestial Apocalypse The Requiem
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Posted - 2008.07.29 03:23:00 -
[7]
You could also link this in with blobs... Sit 100 ships in the same place for too long, and an ion storm will develop emcompassing the entire grid and/or solar system due to all of the warp stabilisation fields interfering with each other. If the ships don't move, the storm just gets worse and worse over time, until it starts to instapop smaller ships.
It would be great to see some weather effects to be mined or chased for certain minerals or other tasty goodies, while having others simply appear in space as annoyances!
Here are some thoughts off the top of my head:
Quote:
Heavy Dust/Debris Field: Cause: Lots of gate traffic, lots of combat, random Effect: Slows all ships to 60% maximum speed Size: Small, Medium, Large Counter: Smaller ships can navigate debris fields easier, so frigate sized vessels are only slowed to 80% Yields: Salvage
Ion Storm: Cause: Large buildup of ships in a confined area, random Effect: Does damage to all ship types, more damage to larger ships Size: Large Counter: None (new ship class?) Yields: None
Hazardous Gas Cloud: Cause: Pod kill, mineral destruction (destroy over 10k of any mineral), random Effect: No weapons or propulsion modules can be used in the cloud or on a target vessel within the cloud Size: Small, Medium Counter: None, very short lifespan Yields: Booster ingrediants, minerals
Erratic Wormholes: Cause: Random Effect: Major ship damage to ship destruction Size: Medium Counter: Stay away Yields: Random wrecks, from rat wrecks to player wrecks (contain modules, and can be salvaged)
I like it!
.: A Vagabond's Requiem (Blog) :.
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MirrorGod
Heretic Militia
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Posted - 2008.07.29 03:41:00 -
[8]
I'll support this, some new dynamics would be nice.
Save Small Gang Warfare |
Aeo IV
Xomic OmniCorporation
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Posted - 2008.07.29 05:20:00 -
[9]
Cool, but none of these auto kill clouds unless they move really, really slow..
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Boma Airaken
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.07.29 08:37:00 -
[10]
Does not want more random DB calls. No support.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.07.29 20:15:00 -
[11]
Supported.
I'd like the chance to duck into a star's corona to escape a pursuing ship's sensors... I'd further like them to take damage, for flying too close to said star. (I'd call that elemental, wouldn't you?)
We're Recruiting! |
Steph Wing
Gallente The Forsakened Companions Pure.
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Posted - 2008.08.01 22:19:00 -
[12]
Solar flares, magnetic storms, dust coulds, and other oddities are not nearly as common nor as signifigant as Star Trek: Voyager would have you believe. There's a reason they call it "space", you know.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.01 22:27:00 -
[13]
Originally by: Steph Wing Solar flares, magnetic storms, dust coulds, and other oddities are not nearly as common nor as signifigant as Star Trek: Voyager would have you believe. There's a reason they call it "space", you know.
And there's a reason no one wrote in to Star Trek saying... "Gee, you guys sure make outer space look active. Could you dress it all down a bit? I mean... I'm a NASA rocket scientist, and I know for a fact that space doesn't have that much going on. You're taking away from the immersion I crave from this otherwise obviously quite factual 24th century setting.
It's a show... and this is a game... and games are for entertainment. Not for studies on how civilization will look 40,000 years in the future.
So get over yourself, and accept the fact that some of us crave more "spacey" stuff, more than we need added mechanics to killing each other. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Steph Wing
Gallente The Forsakened Companions Pure.
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Posted - 2008.08.02 09:26:00 -
[14]
So wait, your argument is that CCP should do what you(and those who share your opinion) want, and ignore the desires of me(and those who share my opinion)?
Who the **** are you to decide whose opinion is more important than anyone else's? Arrogant much?
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2008.08.02 09:46:00 -
[15]
Originally by: Steph Wing Solar flares, magnetic storms, dust coulds, and other oddities are not nearly as common nor as signifigant as Star Trek: Voyager would have you believe. There's a reason they call it "space", you know.
Solar flares tend to be very common
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Penchance
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Posted - 2008.08.02 15:35:00 -
[16]
I like this idea in theory, but please be careful about it. The only places you can really put them are gates or stations since people don't really have much cause to go elsewhere. If you put them in missions you'll only upset the mission runner crowd since it'll make repetitive missions even more tedious. Anyway, maybe if they appear in high-sec, CONCORD or some other empire fleet will come and clean up; low-sec wouldn't have that luxury so things might be interesting down there.
I'm just tossing ideas around here. Personally, I think low-sec is dangerous enough but I'm a carebear so what do I know?
Originally by: Steph Wing So wait, your argument is that CCP should do what you(and those who share your opinion) want, and ignore the desires of me(and those who share my opinion)?
Who the **** are you to decide whose opinion is more important than anyone else's? Arrogant much?
Are you for real?
Of course he thinks his opinion is better than yours. If he didn't, he wouldn't have posted against you. This is how (and why) arguments, discussions and negotiations happen.
You made a point disagreeing with the OP, citing realism in space (to be honest, WoW is more realistic than EVE). He refuted (or merely rejected, if you prefer) that point, saying that EVE is a game rather than a simulation and that fun should take precedence over faithfully remodelling a vacuum.
Perhaps I'm prudish, but I don't consider your remark to be terribly polite. Who the **** are you to decide that posting a rebuttal constitutes a personal attack? Arrogant much? Penchance: CEO and great perish of battleships |
J Kunjeh
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Posted - 2008.08.02 17:42:00 -
[17]
I like this idea. Obviously there are tons of considerations to take into mind when designing it, but I sure like the thought of environmental dangers.
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kryptteacher
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Posted - 2008.08.02 20:32:00 -
[18]
poor poor poor jita alts... just think of the magnetic storms in that area. notice i approve.
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Jay Marshall
Caldari Walks Forever Trade Inc
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Posted - 2008.08.02 21:27:00 -
[19]
Space Whales!!! ------------------------ CEO Walks Forever Trade Inc
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Steph Wing
Gallente The Forsakened Companions Pure.
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Posted - 2008.08.02 22:17:00 -
[20]
Edited by: Steph Wing on 02/08/2008 22:17:14
Originally by: Penchance Perhaps I'm prudish, but I don't consider your remark to be terribly polite. Who the **** are you to decide that posting a rebuttal constitutes a personal attack? Arrogant much?
A rebuttal is all well and good, but when I see the words "get over yourself" I tend to interperate them as a personal attack. But perhaps that's just me. Not sure why that's arrogant, but then again if you hadn't implied that it was, you wouldn't be able to hilariously twist my words.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.02 22:27:00 -
[21]
Originally by: Steph Wing
A rebuttal is all well and good, but when I see the words "get over yourself" I tend to interperate them as a personal attack. But perhaps that's just me. Not sure why that's arrogant, but then again if you hadn't implied that it was, you wouldn't be able to hilariously twist my words.
Perhaps your insecurity is showing through... if you interpret any comment made to be a personal attack against you.
Perhaps your first post was actually rather arrogant in itself.
Quote: Solar flares, magnetic storms, dust coulds, and other oddities are not nearly as common nor as signifigant as Star Trek: Voyager would have you believe.
Would have us believe that you yourself have been out there, charting the farthest reaches of distant galaxies... and you know for a fact what does and does not happen regularly.
Quote: There's a reason they call it "space", you know.
Simply displays your own superiority complex... lording your knowledge of the cosmos over we lowly and confused mortals.
So perhaps I did intend insult upon you and yours... or perhaps I merely meant to speak upon the topic at hand, that being the added "space" content to any otherwise lacking "space" video game...
Perhaps those who participate in these forums should develop a thick skin, before taking offense to any and all contradictions to their input.
Perhaps... --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2008.08.03 07:00:00 -
[22]
I believe such environments would be a meaningful addition to the game. It might also be a tool that could limit blobs some.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
Penchance
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Posted - 2008.08.03 09:28:00 -
[23]
Originally by: Steph Wing Edited by: Steph Wing on 02/08/2008 22:17:14
Originally by: Penchance Perhaps I'm prudish, but I don't consider your remark to be terribly polite. Who the **** are you to decide that posting a rebuttal constitutes a personal attack? Arrogant much?
A rebuttal is all well and good, but when I see the words "get over yourself" I tend to interperate them as a personal attack. But perhaps that's just me. Not sure why that's arrogant, but then again if you hadn't implied that it was, you wouldn't be able to hilariously twist my words.
Perhaps I did twist your words and I suppose it was a little immature. I have no desire to waste energy on a pointless internet argument and Marcus Gideon is a big boy so I'll just apologise here.
I'm sorry.
Moving on... While seeing all the Jita alts squirm as huge numbers of ion storms come crashing down on them would be hugely entertaining when observed from a distance, if you actually needed to go to Jita, they'd become a real pain.
The reason I'm concerned about this is that if a feature is introduced whose primary purpose is to annoy people (or if it only seems that way) then the forums will be swamped with people demanding its removal. The Devs end up wasting time that could have been spent more productively.
As before, this topic has my tentative support. Penchance: CEO and great perish of battleships |
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