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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.08.04 19:47:00 -
[1]
I humbly request that someone at CCP create a table of comparable speed stats on all major ship classes pre and post change using a consistent skill set and module setup.
I'm tired of having to sort through hundreds of pages of whines, trolls, and flames to find data without supporting skill or module information.
Thank you kindly.
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Kikki Di'je
Lay Low
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Posted - 2008.08.04 19:48:00 -
[2]
read dev blog
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Estel Arador
Minmatar
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Posted - 2008.08.04 19:49:00 -
[3]
linkage
No tables, but graphs with all the information you need.
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.08.04 19:52:00 -
[4]
Here's me putting myself out there for possibly failing at reading, but I'm not seeing anywhere where the skills used are listed, or more importantly, what the actual break down is for the ships in each race and fitted in a proper fashion (i.e. more than a simple MWD).
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Estel Arador
Minmatar
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Posted - 2008.08.04 20:08:00 -
[5]
Originally by: Nicho Void Here's me putting myself out there for possibly failing at reading, but I'm not seeing anywhere where the skills used are listed, or more importantly, what the actual break down is for the ships in each race and fitted in a proper fashion (i.e. more than a simple MWD).
You're not failing at reading, you're failing at posting. You asked for "a consistent skill set and module setup" and that's what you got. What you should've asked is "What skills and mods are used in the graph exactly?"
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.04 20:38:00 -
[6]
to which the answer is "only a t2 mwd"
so do your damn math and stop wasting people's time since frankly if you're too stupid to generate it yourself, odds are you're too stupid to do anything useful with it anyways. - -
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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.08.04 20:43:00 -
[7]
Originally by: Estel Arador
Originally by: Nicho Void Here's me putting myself out there for possibly failing at reading, but I'm not seeing anywhere where the skills used are listed, or more importantly, what the actual break down is for the ships in each race and fitted in a proper fashion (i.e. more than a simple MWD).
You're not failing at reading, you're failing at posting. You asked for "a consistent skill set and module setup" and that's what you got. What you should've asked is "What skills and mods are used in the graph exactly?"
Fine.
I want a ship by ship break down, for a pilot with max skills, using all available low slots + MWD.
In other words, I want data applicable to the majority, not those few players who will be flying around with a single T2 MWD fitted.
For example, this post, regarding test speeds on SiSi:
Quote:
Skills - Navigation V + Acceleration Control IV - no implants for speed
Rapier: 1: 10mn MWD II no speed mods 1586m/s 2: 10mn MWD II 2x overdrive 1x nano 2085m/s 3: 10mn MWD II 2x overdrive 1x nano 2x polycarb 2129m/s
Huginn: 1: 1681m/s 2: 2210m/s 3: 2257m/s
I want more of this kind of useful data. I'd do it myself, but I can't fly every ship in every race.
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SurrenderMonkey
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Posted - 2008.08.04 20:45:00 -
[8]
...why not just use EFT speedpatch version?
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Estel Arador
Minmatar
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Posted - 2008.08.04 20:50:00 -
[9]
Originally by: Nicho Void I want a ship by ship break down, for a pilot with max skills, using all available low slots + MWD.
In other words, I want data applicable to the majority, not those few players who will be flying around with a single T2 MWD fitted.
If you have the base speed (or any speed with known mods) you can calculate speeds using any other mods. It's just math. Why should someone at CCP guess which setups you like and which stats you'd like to see?
Originally by: Nicho Void I'd do it myself, but I can't fly every ship in every race.
You should work on that, it's fun 
Estel Arador corp services (high-sec POS/JCs) just 120M isk! |

Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2008.08.04 20:51:00 -
[10]
Indeed.
Then you can generate all of that juicy information and graciously post it on the forums so that no one else will have to actually do it themselves.
I am waiting impatiently for you to finish...

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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.08.04 20:55:00 -
[11]
Originally by: Ranger 1 Indeed.
Then you can generate all of that juicy information and graciously post it on the forums so that no one else will have to actually do it themselves.
I am waiting impatiently for you to finish...

Exactly. I'm not the only one interested in such information. I'm simply asking CCP to consider making a more indepth post on the effects of the speed changes...something I assume they've already calculated on a ship to ship basis.
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Sky Grunthor
Minmatar The Dead Parrot Shoppe Inc.
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Posted - 2008.08.04 21:04:00 -
[12]
Edited by: Sky Grunthor on 04/08/2008 21:05:20
Originally by: SurrenderMonkey ...why not just use EFT speedpatch version?
linky please.... k thanks!
found it http://oldforums.eveonline.com/?a=topic&threadID=548883 Search: Sky Grunthor |

Blind Passenger
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Posted - 2008.08.04 22:10:00 -
[13]
So - I don't have a clue how to fit nano ships effectively as I never used them on any account - so could anyone please check how fast a nanofaga with snakes will go after the patch? Just interested as I consider the fagabond the main nano problem...
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Tarminic
24th Imperial Crusade
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Posted - 2008.08.04 22:39:00 -
[14]
Edited by: Tarminic on 04/08/2008 22:39:53 I'm putting together an excel sheet with the difference, with: *2X Polycarbs, 3X Overdrive IIs *2X Polycarbs, 2X Overdrive IIs *2X Polycarbs, 1X Overdrive IIs *Unrigged, 3X Overdrive IIs *Unrigged, 2X Overdrive IIs *Unrigged, 1X Overdrive IIs
What ships do you want on it? EDIT: Including all HACS/Interceptors by default ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Tarminic
24th Imperial Crusade
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Posted - 2008.08.04 23:30:00 -
[15]
Merry Christmas! Can't be arsed to do interceptors, someone else can take the effort. I'm going home! Linkage ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
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