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dust queen
Caldari School of Applied Knowledge
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Posted - 2008.08.05 03:20:00 -
[1]
waddaya guys think? long-range all-around, mixed short- and mid-range heavyweight, or short-range powerhouse?
basically, i just wanna know if torps are useful enough for all-around missioning (against all factions mixed pretty evenly), paired with a painter
are defenders an issue with torps? does it take 2 defenders to take one down?
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AstroPhobic
Minmatar
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Posted - 2008.08.05 03:21:00 -
[2]
Javelin torps/faction/t1 torps as needed. Defenders are not an issue, it takes 3-4(?) to take a missile out.
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Captain Otlir
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Posted - 2008.08.05 03:35:00 -
[3]
Probably you should go for long range if you're missioning... a little less damage is better than having to slowly fly your golem into range as rats pound away at you.
Torps are better in PvP, where a lot of action happens within 30kms of you.
And defenders are utterly useless overall... I think it may take 3 to knock out a torp.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.05 03:36:00 -
[4]
I think it actually takes 3 or 4 defenders (also someone will come around with the numbers sometime)
t2 torps or cn cruise, cn torps would be nice, but not being able to use javelin torps seems like too much of a disadvantage (unless you have an afterburner and don't mind chasing the longer range ships)
I think I will be picking up some cn cruise once I get my alt into a golem, and then train for t2 torps, as he already has cruise 4, and I can get in the ship about a month earlier
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.08.05 06:50:00 -
[5]
Torpedo's hp - 240hp Defender's damage - 76hp
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.08.05 08:03:00 -
[6]
Depends on in what region you run your missions and your missionrunning style. In region where you get missions against rats who will stay withing approx 60 km of you torps will offer better effectivity (assuming you have uber enough skills and equipment) while in regions where there is many missions with rats at 70+ km from you you will see better average mission completion time (over whole mission pool offered to you) with cruise missiles.
If you lack proper missile support skills/rigs and proper hardwires then stick to cruise. Otherwise have fun with torps.
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MMXMMX
Caldari Resistance is Futile United Freemen Alliance
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Posted - 2008.08.05 11:11:00 -
[7]
Cruise
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RayBanJockey
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Posted - 2008.08.05 11:14:00 -
[8]
Originally by: MMXMMX Cruise
This
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.05 11:14:00 -
[9]
If you want to permatank and run afk lvl4's while watching tv, answering the phone/door/whatever or pvping on another char, go CN Cruise since you can easaly fit a 3 BCU, X-Large Booster II Permatank fit.
If you only care about DPS and do not want a permatank, then go T2 Torps (javs for longer range are required) with a couple of painters. --
Billion Isk Mission |
Zo5o
Gallente Longcat is Long
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Posted - 2008.08.05 12:21:00 -
[10]
If you really want to maximize your mission running efficiency and you've got the isk to spend, missile speed/flightime-rig a Golem for torps, and get yerself a CNR for flinging cruises.
Use the Golem for missions with rats 60km and closer, and the CNR for the rest of the missions. Best of both worlds. =)
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.08.05 13:02:00 -
[11]
Edited by: Yakia TovilToba on 05/08/2008 13:04:03 Why do people even suggest javelin torps over navy cruise missiles ? The diffrence in damage is 10%, but the cruise launchers are much easier to fit, cruise missiles have a smaller explosion radius and there's a skill to reduce it even further (which does not apply to torps). Cruise missiles are faster, have a better range and don't reduce the speed of your ship.
Navy cruise missiles with 3 bcs do the same damage as javelin torps with 2 bcs, and you don't have to sacrifice any rigslots for velocity rigs, so with 4 bcs on cruise raven you still have more room for fitting (more grid/cpu), a better cap regen (3x ccc instead of velocity rigs), ~6% more dps, smaller explosion radius, faster missiles, faster ship, higher range.
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Taco Raptorian
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Posted - 2008.08.05 13:02:00 -
[12]
Originally by: Mona X Torpedo's hp - 240hp Defender's damage - 76hp
LOL... just lol.
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Gul Rashen
Perkone
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Posted - 2008.08.05 13:40:00 -
[13]
We're talking about the Golem and not the CNR so use Torps, in most Missions Javelins and in that where the NPCs Orbit at low Distance T1, T2 Rage or Faction(as you prefer). It's easy to fit the Golem with a complete T2 Fitting with enough Tank, capstable and a Torprange >60km.
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Anteros
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Posted - 2008.08.05 18:27:00 -
[14]
Originally by: Gul Rashen We're talking about the Golem and not the CNR so use Torps, in most Missions Javelins and in that where the NPCs Orbit at low Distance T1, T2 Rage or Faction(as you prefer). It's easy to fit the Golem with a complete T2 Fitting with enough Tank, capstable and a Torprange >60km.
Please tell me your permarun-T2-setup..
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Veryez
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Posted - 2008.08.05 18:58:00 -
[15]
Originally by: Carniflex Depends on in what region you run your missions and your missionrunning style. In region where you get missions against rats who will stay withing approx 60 km of you torps will offer better effectivity (assuming you have uber enough skills and equipment) while in regions where there is many missions with rats at 70+ km from you you will see better average mission completion time (over whole mission pool offered to you) with cruise missiles.
If you lack proper missile support skills/rigs and proper hardwires then stick to cruise. Otherwise have fun with torps.
This.
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dust queen
Caldari School of Applied Knowledge
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Posted - 2008.08.06 20:13:00 -
[16]
Originally by: Carniflex Depends on in what region you run your missions and your missionrunning style. In region where you get missions against rats who will stay withing approx 60 km of you torps will offer better effectivity (assuming you have uber enough skills and equipment) while in regions where there is many missions with rats at 70+ km from you you will see better average mission completion time (over whole mission pool offered to you) with cruise missiles.
If you lack proper missile support skills/rigs and proper hardwires then stick to cruise. Otherwise have fun with torps.
i have good support skills, and am training up t2 torps while i grind for the isk for that beast. personally, i like to fly hands-on, so being able to afk is (usually) not an issue for me. i've done the good ol' warp in, shift click, f1-f8 those cruise launchers, and it gets kinda predictable. i like to move around a little bit, ya know?
i dunno. i like torps, because they chew through BSes much more quickly, especially the higher-bounty ones. i liked flying javelin HAM setups in a cerb, so i'd imagine that a torp golem setup would have much of the same perk to it. great dps at an acceptable range, with the shield boost bonus freeing up a mid-slot for a pair of painters.
thanks for the responses. i'm gonna hook up a t2 torp setup with flight-time rigs and 5% hardwires and probably grab a set of CN cruise launchers later on just in case. i hear t2 torp raven gangs are good for burning off excess sec-status as well....
btw, is there any reason to go for a flight-time rig over a missile speed rig? the two aren't stack-nerfed, are they?
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Ap0ll0n
Gallente The Defias Brotherhood
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Posted - 2008.08.09 09:58:00 -
[17]
I use 2 rocket fuel cache rigs, as the hydraulic bay thrusters stack, the other donŠt. EFT doesnŠt take this into account.
But if you are flying missions in Minmatar space, a Torp Golem is the ship you wanŠt.
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Leandro Salazar
Aeon Industries
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Posted - 2008.08.09 10:20:00 -
[18]
Originally by: Ap0ll0n I use 2 rocket fuel cache rigs, as the hydraulic bay thrusters stack, the other donŠt. EFT doesnŠt take this into account.
But if you are flying missions in Minmatar space, a Torp Golem is the ship you wanŠt.
2 fuel caches is stupid either way. Either use 1 bay thruster and 1 fuel cache to not suffer any stacking penalty, or use two bay thrusters, you only suffer the first stacking penalty which is a mere 13%, and your torps fly 13% faster which helps a little bit with kill speed. And if you are reading this, you have arrived at the signature without noticing...
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Guygeboe
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Posted - 2008.08.10 18:39:00 -
[19]
Edited by: Guygeboe on 10/08/2008 18:39:59 Here's my experience with the Golem in a nutshell.
1) I started with cruisers, I didnt get enough dps out of it. 2) Then i took t1 torps, wich couldt get far enough 3) When i got Jav torps, the range was enough, and the damage was great 4) I encountered some rats that stayed at 50km, wich is out of my jav torp range, I added 1 range rig, 1 speed rig and a 3% speed implant ( only like 20 mil ). Range went up to 54 km, wich is enough for all missions out there :).
So you got GREAT damage, good range, and a killer tank.
Have fun :). Plz dont put cruisers on a Golem, you're DPS is way too low then compared to Torps.
edit: range is actually 54km. Also this is different ofcourse when the target is flying away from you, or towards you, or around you if you sit you're ass still.
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DarthJosh
DEATHFUNK
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Posted - 2008.08.10 19:11:00 -
[20]
Originally by: Guygeboe Edited by: Guygeboe on 10/08/2008 18:39:59 Here's my experience with the Golem in a nutshell.
1) I started with cruisers, I didnt get enough dps out of it. 2) Then i took t1 torps, wich couldt get far enough 3) When i got Jav torps, the range was enough, and the damage was great 4) I encountered some rats that stayed at 50km, wich is out of my jav torp range, I added 1 range rig, 1 speed rig and a 3% speed implant ( only like 20 mil ). Range went up to 54 km, wich is enough for all missions out there :).
So you got GREAT damage, good range, and a killer tank.
Have fun :). Plz dont put cruisers on a Golem, you're DPS is way too low then compared to Torps.
edit: range is actually 54km. Also this is different ofcourse when the target is flying away from you, or towards you, or around you if you sit you're ass still.
same here.
t2 torps all the way.
i got bombardment and projection 5 and it helps alot. -
Desusigs! |
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Epidemis
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Posted - 2008.08.10 19:25:00 -
[21]
Originally by: Leandro Salazar
Originally by: Ap0ll0n I use 2 rocket fuel cache rigs, as the hydraulic bay thrusters stack, the other donŠt. EFT doesnŠt take this into account.
But if you are flying missions in Minmatar space, a Torp Golem is the ship you wanŠt.
2 fuel caches is stupid either way. Either use 1 bay thruster and 1 fuel cache to not suffer any stacking penalty, or use two bay thrusters, you only suffer the first stacking penalty which is a mere 13%, and your torps fly 13% faster which helps a little bit with kill speed.
But hmm, as someone said earlier, it takes a tiny bit for torps to power up to top speed. If hydraylic increases that time by providing a higher top velocity, maybe rocket fuel cache is better.
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