Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RuriHoshino
Minmatar Stimulus
|
Posted - 2008.08.06 15:46:00 -
[91]
Originally by: Natalia Kovac Ok, so the main thing is, where does this leave the Ishtar and the Sacrelidge etc? Their strength is that they can maybe fit a cap battery and use mwd for a long time, while doing damage independent of tracking. However they do not go particularly fast. They cannot automatically burn out of any danger.
Also ****s over the Vaga that tries to kill a ceptor that is buzzing it. And hell, even battleships with long range weapons. They need to use mwd to get in or out of a position, and they can't use their guns at the same time? It's stupid.
This leaves other nano HACs with fewer targets they can engage with impunity, sure, but if their only strength was the ability to run the MWD and still do full damage then that points to other balance issues that need to be addressed.
It would indeed mess up a Vagabond being tackled by an interceptor, which is arguably a direct nerf to the Vaga's combat ability. However, the same could be said of any HAC, and I still maintain that if you're relying on HACs to kill inties then your gang makeup needs to be adjusted.
Lastly, since long range guns on battleships are generally the providence of specialized sniper fleets and not close-range small gangs, you should be relying more on your covops for warp-ins than on your MWD for positioning.
Support a Real, Reasonable Change to Speed |
Shigsy
The Golden Goat
|
Posted - 2008.08.06 16:16:00 -
[92]
Sarmaul for dev
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.08.06 16:37:00 -
[93]
Originally by: Hehulk
Originally by: rapidity 1) MWDs are required for battleships to get out of dictor bubbles, losing weapon systems while at it would be terrible in laggy conditions.
In all fairness, what battleship class long range weapon can actually track while it's moving at 1000-1400m/s
Pulse Lasers.
|
slazenger harris
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.08.06 18:21:00 -
[94]
Supporting this, by far one of the best ideas put out with regards to nerfing speed.
|
Misan Pal'taek
Killed In Action
|
Posted - 2008.08.06 18:40:00 -
[95]
Supporting this. :)
|
Sakura Nihil
Stimulus
|
Posted - 2008.08.06 18:55:00 -
[96]
Edited by: Sakura Nihil on 06/08/2008 18:54:55
I still need to think through all the possibilities, but asking CCP to consider this?
Definitely. Its eloquent and simple.
Click me! You know you want to... |
Captain Falcord
The Python Cartel
|
Posted - 2008.08.06 18:59:00 -
[97]
Much more simple and effective. I would love a blue bar on this, at least some opinions.
My support. ---<---@ JackFalcord |
Marya Sklodowska
|
Posted - 2008.08.06 20:13:00 -
[98]
Originally by: rapidity
2) More importantly, it does nothing to address the problem of there being no possibility of catching superfast ships, even with dedicated counters such as Huginns and Muninns, and the physics engine in Eve not coping with such speeds.
If you nerf snakes and polys (almost universally recognized as needing balancing) then those superfast ships are brought back in line with normal fast ships, which are very catchable and do not break the physics system.
----------------------------------- Raivi's Research Alt -Explosion Matrix- Support Sarmaul's MWD MKII |
Hehulk
Black Sea Industries
|
Posted - 2008.08.06 20:33:00 -
[99]
Originally by: Goumindong
Originally by: Hehulk
Originally by: rapidity 1) MWDs are required for battleships to get out of dictor bubbles, losing weapon systems while at it would be terrible in laggy conditions.
In all fairness, what battleship class long range weapon can actually track while it's moving at 1000-1400m/s
Pulse Lasers.
Shoulda seen that comming
Technically speaking though, pulse shouldn't really be classed as long range weapons. I know scorch apocs can be, but that's a whole other different issue. ----------
It's great being minmatar, ain't it |
Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
|
Posted - 2008.08.06 20:36:00 -
[100]
Against for sure. I love the upcoming idea and i've been on the test servers checking it out and i love it even if i loose my crappy nano-sac :) ------------ Somebody set up us the bomb |
|
Toolivus
Verdant Inquiries
|
Posted - 2008.08.06 20:40:00 -
[101]
This idea has my full support. It's simpler than the currently proposed changes so will likely have fewer unintended issues emerging. It solves the problems that CCP has set out to solve without messing with a lot of things that really are fine right now.
|
Barsexual
|
Posted - 2008.08.06 20:54:00 -
[102]
what about a ship like the megathron? or crusader? so with that suggestion a megathron has to wait until mwd cycle is over before it can start shooting? what if the other pilot starts to move, how does the megathron control range without a mwd or do they have to stop shooting to get back into range?
|
Derek0math
|
Posted - 2008.08.06 21:37:00 -
[103]
as always, supportin' sarmaul
also, dineek is a hottie
|
50freefly
Neo Spartans
|
Posted - 2008.08.06 22:03:00 -
[104]
Originally by: Barsexual what about a ship like the megathron? or crusader? so with that suggestion a megathron has to wait until mwd cycle is over before it can start shooting? what if the other pilot starts to move, how does the megathron control range without a mwd or do they have to stop shooting to get back into range?
Better than the current idea where they simply can't use their mwd at all.
Also, brilliant idea. Signed.
-----------------------------------------------
|
Turiel Demon
SHRIKE. Trinity Nova Alliance
|
Posted - 2008.08.06 22:12:00 -
[105]
Yar, far better than CCP's mess ----
nothing to see here, move along nicely now, is that a pink dread out there. aaww you just missed it -eris
|
Tex 00
|
Posted - 2008.08.07 01:21:00 -
[106]
Good idea, would retain EvE's manual piloting sub-game and restrain blobbing by forcing players to setup fleet maneuvers.
|
Marcus Quo
Axe Gang
|
Posted - 2008.08.07 01:28:00 -
[107]
/signed for sure
|
Hilder
G.E.A.R.
|
Posted - 2008.08.07 01:47:00 -
[108]
yes
|
Lysander Kaldenn
Viper Intel Squad Sons of Tangra
|
Posted - 2008.08.07 06:10:00 -
[109]
Originally by: Red Thunder this is harsher than ccps idea....at least vagas kinda survived then
-against-
Maybe someone has already said this but... Can't the vaga not shoot with it's mwd on and hit the broadside of a sun anyway? Whats the difference?
|
Shaox
The Aggressors
|
Posted - 2008.08.07 08:42:00 -
[110]
Better than the terrible changes in the dev blog.
Although anyone saying the Vaga cant hit for much with its MWD active has no clue whatsoever about what they're talking about and/or have never actually flown it.
|
|
Karmic
Dark Knights of Deneb
|
Posted - 2008.08.07 08:46:00 -
[111]
Good idea
|
Tea Spoon
Gallente Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.08.07 09:00:00 -
[112]
Against. This makes it actually much easier for nano ships to disengage as following ships cannot put points/webs on them.
|
Damion Zyne
Des Esseintes Social Club
|
Posted - 2008.08.07 09:09:00 -
[113]
Originally by: Tea Spoon Against. This makes it actually much easier for nano ships to disengage as following ships cannot put points/webs on them.
What about you go back to page one and actually read what is stated there ?
|
Kazuma Saruwatari
|
Posted - 2008.08.07 09:13:00 -
[114]
This gets my vote only for being a far simpler solution than the one on SiSi -
|
Selbstopfer
Invicta.
|
Posted - 2008.08.07 09:42:00 -
[115]
Fantastic idea.
|
Marya Sklodowska
|
Posted - 2008.08.07 09:46:00 -
[116]
I'm passing on this post from Sarmaul, as his account is currently inactive.
Originally by: Sarmaul
Sarmaul here.
"1) MWDs are required for battleships to get out of dictor bubbles, losing weapon systems while at it would be terrible in laggy conditions."
Dinique got a tad creative with his original post Razz. I didn't originally say that the weapons were deactivated, only that they did no damage while the MWD was on (i.e. turret damage mod is reduced to zero, missiles do no damage on impact, drone damage mod reduced to zero, smartbomb damage reduced to zero). This would prevent the sitation you described in laggy environments, as you wouldn't need wait 2 minutes for your guns to reactivate.
"2) More importantly, it does nothing to address the problem of there being no possibility of catching superfast ships
Yes it does. Ships who are inflicting damage on their opponets will be moving at afterburner speeds, not MWD speeds, allowing you to use fast ships such as interceptors with MWDs fitted to tackle them (remember you can still use ewar with the MWD going, you just can't do any damage). Gallente blaster ships are going to excel in this role, as the cookie-cutter plated setups will give them lots of HP, they will always have a MWD fitted so they can catch most ships, and then pin those ships down before the MWD turns off and the blasters start to **** at point blank range. If you want to catch a ship who has activated a module to get out of combat, then you need to fit the module that lets you catch it (i.e. MWD).
even with dedicated counters such as Huginns and Muninns, and the physics engine in Eve not coping with such speeds."
I have never once seen the physics engine break due to ships going at fast speeds. Also, target painters ACTUALLY BECOME USEFUL, as bigger ships will have issues shooting smaller ships moving fairly fast with a tiny sig (remember, ABs don't increase your sig radius).
Will the proposal include a 8 sec MWD reactivation time?
Not a bad idea. I've been trying to work out a way of stopping artillery abuse and that seems reasonable. Ships who want to cover a great distance can still keep their MWD running, but the moment they decide to shut it off it will be 8 seconds before it can be reactivated. 8 seconds might be a bit too high for frigate and cruiser MWDs, but for battleships it will suffice.
Ok, so the main thing is, where does this leave the Ishtar and the Sacrelidge etc? Their strength is that they can maybe fit a cap battery and use mwd for a long time, while doing damage independent of tracking. However they do not go particularly fast. They cannot automatically burn out of any danger.
That wasn't their strength - that is what made them overpowered! The Ishtar's strength was its flexability from the variety of drones and med-slots it could pack. The Sacri (hi, Mr Khanid Mark II here Razz) was an armour tanked missile spammer, who could use the increased cap recharge from the bonus to maintain an active tank for longer.
Also ****s over the Vaga that tries to kill a ceptor that is buzzing it. And hell, even battleships with long range weapons. They need to use mwd to get in or out of a position, and they can't use their guns at the same time? It's stupid.
Correct, and that is part of the point. Interceptors should be awesome at catching ships (remember those ceptors can't do any damage either until the MWD shuts off), and instead of burning away to catch the ceptor they will have to use other anti-frigate means, such as neuts and ecm drones.
"Although anyone saying the Vaga cant hit for much with its MWD active has no clue whatsoever about what they're talking about and/or have never actually flown it."
Slowing down with your MWD on doesn't count, nor does shooting a target the size of the moon.
----------------------------------- Raivi's Research Alt -Explosion Matrix- Support Sarmaul's MWD MKII |
Taradis
The Imperial Assassins Ethereal Dawn
|
Posted - 2008.08.07 10:07:00 -
[117]
why the hell not hopefully this also cutz down on the whine threads
|
Pociomundo
Art of War
|
Posted - 2008.08.07 10:51:00 -
[118]
|
Tea Spoon
Gallente Baptism oF Fire Interstellar Alcohol Conglomerate
|
Posted - 2008.08.07 11:07:00 -
[119]
Originally by: Damion Zyne
What about you go back to page one and actually read what is stated there ?
It's not made clear there what is meant by Weapons. Are ECM/scrams/Webs weapons ? Is an Interdiction Sphere launcher a weapon ? |
Marya Sklodowska
|
Posted - 2008.08.07 11:18:00 -
[120]
Edited by: Marya Sklodowska on 07/08/2008 11:19:07 Looking back at the OP, I can kinda see how you might have been confused by the wording. To clarify, the proposal is to cause all damage dealing devices to stop dealing damage while the mwd is active.
Any modules that do not inflict damage would not be affected.
----------------------------------- Raivi's Research Alt -Explosion Matrix- Support Sarmaul's MWD MKII |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |