Varies
|
Posted - 2008.09.02 14:27:00 -
[1]
Edited by: Varies on 02/09/2008 14:31:08 I guess I would consider myself an empire carebear, but I am a little wary of these broad reaching changes. As I believe other posters have pointed out, when some factor of gameplay becomes an issue, you (CCP), go at it with a sledge hammer instead of delicate tools. Changing many facets of what you are trying to balance, with what seems a dis-regard to what else it impacts.
I am concerned that the ramifications of what you are proposing will force pvp pirates into old tried and true aspects of their "trade", and that is low sec gate camping. Which I view as exceedingly boring for them, increasingly annoying to me, and while may result in a reduction in the number of pirates, also reduces a playstyle's viability. I am concerned with a phrase, "be careful of what you wish for".
If the primary concern is with suicide ganking in empire high sec systems, I agree with the an increased in standings reduction but what does it do really? A large percentage of the ganking is done with alts that are in npc corps, somewhat disposable characters, easily replaced with a new one when sec status gets too low. So does this really do anything at all?
Dropping insurance payout on concorded ships. Perhaps. But unlikely to do much, if anything to disuade gankers, the targets they hit are low defense, high value targets like an industrial hauling a full load of morphite, or several high value BPOs (yes many haul this way, I do not), the risk/reward is too great for them to pass it up, even if they lose 5-10 cruiser/BS attacking the industrial/transport, if it drops even half the load of morphite for example, they are way ahead.
It seems to me, that this is once again a case of leave the nerf bat in the closet, and find a better solution by affecting that which is affected. Namely the person who got GANKED!
My solution: Provide cargo insurance, adjustable based on cargo value, with some percentage forfeited based on a successful transport. Those that want to protect their cargo, can do so, those that want to risk it, can, and pirate gankers (while i hate them), continue to thrive as a playstyle.
I should add, that cargo insurance, should only be an option for starting high sec to ending high sec transport.
|