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Thread Statistics | Show CCP posts - 2 post(s) |
Terra Mikael
NightCrew
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Posted - 2008.08.07 02:44:00 -
[331]
I say we modify concord to make it warp into peoples missions, kill their rats, shield/armor rep them, and give happy endings.
Originally by: VicturusTeSaluto All piracy is built upon honoring one's word.
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Hamish Grayson
Caldari Caldari Independent Navy Reserve
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Posted - 2008.08.07 02:55:00 -
[332]
Originally by: Funky Feeling
guys that whine that they get suicide ganked are simply that.. whinging...THere is heavy risk..
And guys that whine that CCP is making it harder for them to pluck that nice juicy 41 billion isk apple harder are simply...whining...because now there is heavy risk.
If you don't like it.. go play wow or eq or some other testicle-less game.
Originally by: Funky Feeling says the 'lieutenant' carebear.
I do role-play, and i sometimes trade stuff and run missions, but for the most part I spend my game time preying on your kind.
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It is said the warrior's is the twofold way of pen and sword |
Deaths Minion
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Posted - 2008.08.07 03:00:00 -
[333]
Originally by: MarcusCole While you're nerfing different playstyles into oblivion would you care to take a look at the players who spend their entire careers in noob corps, unable to be attacked and generally not interacting with others at all.
If say after 3 months (arbitrary time) they were moved into their factions militia via some sort of graduation ceremony idea it would provide some sort of gradual introduction to the harshness of eve without making them entirely fair game in high sec. In addition they should not be allowed to rejoin the starter corp, the factional militia BECOMES their default corp.
the nerf bat should swing both ways
the nerf bat needs to seek out all playstyles, all ship configs, and all tactics that do not have a viable counter playstyle, configuraton, or tactic. imagine what rock/paper/scissors would be like if rock beat everything. the suicide nerf has been needed for awhile and i am glad to see it being addressed players hiding in NPC corps is a different problem and i will be happy when ccp nerfs it as well
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Akhavir
Minmatar Shinra
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Posted - 2008.08.07 03:16:00 -
[334]
Originally by: Terra Mikael I say we modify concord to make it warp into peoples missions, kill their rats, shield/armor rep them, and give happy endings.
This. Re: Suicide Ganking Nerf
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.07 04:19:00 -
[335]
Originally by: Dev Blog CONCORD
CONCORD has some issues, mostly that pilots are killed long before CONCORD arrives. We have decreased the response time, meaning they will arrive quicker, and we should see a more helpful CONCORD aiding those in need.
We also changed the functionality and reduced the spawn. CONCORD now spawns in groups of 3 ships: 2 frigate sized vessels, which will lock the aggressor down in place, and a heavy hitting battleship to reduce his or her ship to metal scraps. The frigates will lock almost instantly while the battleship takes longer to lock, and the aggressor is made more aware of his or her impending doom.
So when will these changes be hitting SiSi so that we can test them?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.07 04:19:00 -
[336]
Originally by: Akhavir
Originally by: Terra Mikael I say we modify concord to make it warp into peoples missions, kill their rats, shield/armor rep them, and give happy endings.
This.
no, not concord, but if you faction standing is high enough they should send in the navy to help you!
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.08.07 05:31:00 -
[337]
Edited by: Ben Derindar on 07/08/2008 05:34:55 The move to dynamic security status penalties makes things interesting. The net effect will be that people will be able to get away with carrying more valuable cargo, with the knowledge that suicide gankers will have to more carefully consider their targets in order to make the pain of recovering that increased sec hit worthwhile.
However, I am concerned about the prospect of complete insurance removal for all CONCORD kills. Insurance should only be removed for those who succeed in killing their target, otherwise anyone who has ever accidentally shot a station, stargate, container etc will also pay the price. While this can happen to anybody, I particularly worry for the newbies who will struggle the most to replace such losses.
EDIT: I don't really see the point to speeding up CONCORD response times, either. The suicide ganker is supposed to die regardless, now sans insurance as well. This is nothing more than a direct nerf to the profession, which it won't need with the other changes also in place.
/Ben
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Player One
Minmatar Die wilde 13
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Posted - 2008.08.07 05:33:00 -
[338]
dont get it ... from no risk to some risk and look at all the gankerbears ....
p1
WTB: Jim Button corpse |
TheStarman
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Posted - 2008.08.07 05:40:00 -
[339]
Edited by: TheStarman on 07/08/2008 05:41:04 OK then, so what are you going to do about the macro miners killing the economy? Now this drives up the cost of removing them from the area.
Oh yeah, petition them. Like that ever does anything. This just will cost us more to get rid of them.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.08.07 05:43:00 -
[340]
TBH you were only really likely if you were to get suicide ganked if you were lazy or incompetent - exactly the kind of people who should be punished for their inattentiveness while flying a ship loaded with valuable cargo to one of the most dangerous spots in the galaxy.
Additionally, what's next? no insurance if sentry guns are on the killmail? no insurance if you're in lowsec or 0.0? I know you haven't mentioned any of these, but if "logically" CONCORD kills don't pay out any insurance, then there are any number of good, "logical" reasons for insurance not to pay out in most combat situations at all.
Committed a crime? no insurance if your ship gets popped. Crimes include stealing, can-flipping, w/e.
Went into lowsec? no insurance. Ran a combat mission where you knew there were likely to be npc pirates? what insurance company would insure that ship?
Logically you should only really get insurance if you're flying a civilian (industrial/mining) ship with no offensive modules fitted to it, through hisec only.
But that would destroy the game and remove several styles of play, and I don't see any compelling reason why you, CCP, wouldn't institute the above changes if you're willing to make the insurance exception for CONCORD.
Plus, what about those poor noobies who don't understand the aggression mechanics and get concorded? they get double-screwed - suddenly losing their ship and modules, and additionally not getting insurance for it.
IMHO the other changes you made are fine, but the removal of insurance for CONCORDOKKEN?
It's in violation of the spirit of EVE, will cause more trouble than it's worth, and - let's face it - if you got suicide ganked, the fact that your attackers didn't get insurance payouts isn't going to make you whine any less.
People who carelessly ship valubale stuff in untanked ships are still going to get suicide ganked, they are still going to whine about it, and they will still say that they aren't safe enough.
If you want to make suicide ganking more difficult - and this doesn't make it any harder, it just restricts the target selection somewhat, increasing the value of cargo necessary to make a suicide gank worthwhile - then you need to make defending the ships easier and more productive. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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silken mouth
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Posted - 2008.08.07 05:51:00 -
[341]
one does really wonder, why CCP sees Hello Kitty Online as such a big threat that they kiss the noob-corp-hugger-carebear-a55es with such a joy...
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D4RT N3RDiUS
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Posted - 2008.08.07 06:34:00 -
[342]
im spanish so i barely speack english sry about mi lousy english and again im gona say one thing
I SEE YOUR LACK OF "DEVS" DISTURBING..
PS: THIS NEW PATCHS IS GONA BE REMEMBER WITH THE NAME OF " WE GONA MAKE EVE EVEN WORST THAN WOW AND WE DONT CARE ABOUT IT BECOUSE YOU ARE STUPID AND PAY FOR PLAY XD"
PS2: XD THIS NOT GONA STOP THE KILLING ON HI SEC IN SOME WAYS MAKE IT EASY IF YOU NOW WHAT YOUR DOING XD think ccp think!!!
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Sophia Esperanza
Caldari
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Posted - 2008.08.07 07:06:00 -
[343]
Well, i'll still gank after this patch.
Say 555 if you wanna join me and fit a shitload of torp raven ganking ships.
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Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.08.07 07:15:00 -
[344]
LOL @ all you suicide gankers that are crying about losing your ISK button.
Are you serious? You can still suicide gank the AFK hauler with billions. So whats the problem? So you have to actually put forth effort now, well welcome to EVE, if you don't like it go back to WoW.
CCP, good changes, was worried it would go from one side of the spectrum to the other but you managed to keep from doing that. I especially like the part of no insurance on Concord related kills, I mean come on, getting paid insurance for suicide ganking never made any sense anyways.
Still can't believe all the crying from the gankers, just LOL... too funny. More EMO ganker tears please.
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Axhind
Caldari Ex Coelis The Bantam Menace
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Posted - 2008.08.07 07:15:00 -
[345]
The standing change is unnecessary. It will work just fine without it. Insurance change will make sure that gankbears actually have to scan and pick targets (wow now there is some real risk and hard work, I hope they will be able to cope with it).
And lastly NPC corp nerf is long overdue. There is a bunch of people hiding there that need to get out in to the player corps where they are targetable (and fix war decc/corp jump timers while you are at it).
PS: To all the whiners in here this change will only affect mission ships with faction gear (plex gear is still worth enough that it's worth ganking the mission runner) and freighters. Main change here is that freighters will actually be usable for transporting larger amounts of cargo now. Before it had to be almost empty to prevent break even and with the torp raven being esentially free...
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Alexandra Silverscream
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Posted - 2008.08.07 07:31:00 -
[346]
Originally by: namesarehard
Originally by: Zoom Cheesedog Sheesh. PvPers are always the biggest whiners in any MMO, but I swear, EVE's players raise it to a whole new level.
PvP is not going away. Want pew pew? Join faction warfare. Move to 0.0. Wardec somebody. Join a mercenary corp. Gank a faction-fit battleship.
We just got a huge content upgrade dedicated entirely to PvP, but when the rules are changes to make ganking newbies and mining barges less profitable, all you see is "WAAAAH CCP STOP CATERING TO CAREBEARS!! SO NOT FAIR!!"
I'm just gonna come out and say whats on everyone elses mind here. It is a lot more fun to ruin a carebears gameplay experience and drive him to quit the game then it is to shoot someone who wants to be shot in return. Most of us get a lot of enjoyment out of getting pubbies to cry and moan and talk about how life isn't fair and then rage quit over it. Nothing is more satisfying then ruining the game for someone else or for an ISK farmer.
Ok, I rarely respond in these type of threads, but here I feel compelled to do so anyway.
Eve was designed as a game that is harsh, where PvP is the name of the game, where you have to work hard and long for a little bit of improvement, where you can get blasted out of the sky by anyone, always. In other words, it caters to people who love high adrenaline, high difficulty game play, where other human beings are their opponents.
What Eve was -not- designed to be is a game that caters to a few people who like to grief, offering them unsuspecting players on a silver platter as sacrifices for their indulgence.
Personally, I love to play the bad guy. Note: PLAY the bad guy, as in ICly. Eve is perfect for that. Now, if you actually get off on the misery of people on an OOC level, then you are just a social and mental deviant. Someone like that is seen as unacceptable in society and I seriously doubt that CCP has created a game with these kind of people in mind as their main customer base.
I like blowing people up in a game. I like to show that I can be the bad guy, that I can own another player, despite his skill and experience. In the end, though, I'll sit with that player in a bar, having a drink and a nice chat, talking fondly about our friendly rivalry. I do not go up to him and kick him when he is down, laughing at his misery. If the last is your bread and butter then I seriously suggest that you evaluate your own motivations. If not for yourself then for the sake of your next of kin.
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TheStarman
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Posted - 2008.08.07 07:47:00 -
[347]
Edited by: TheStarman on 07/08/2008 07:47:42
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
The only suicide ganking I've done is of Macro Miners, but hold on guys, the GMs are gonna help!
Hi,
Thank you for reporting this. I will investigate the issue and take the appropriate action.
Best regards, GENERIC GM WHO WILL DO NOTHING EVE Online Customer Support
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Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.08.07 07:51:00 -
[348]
Awesome change CCP.
Now give me back my gallente carrier skill that I lost and we'll be OK! ----------------- Friends Forever |
Pavlinka
Minmatar
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Posted - 2008.08.07 08:30:00 -
[349]
finaly ...
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Shinigami
Gallente Shinra
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Posted - 2008.08.07 09:20:00 -
[350]
Edited by: Shinigami on 07/08/2008 09:22:36 I for one am happy to see less self policing by players, and more hand holding from the game. Can we get can flipping to summon ccp next? Also we need fair looting rules. If someone loots your wreck, concord should kill them, and mail your items back to you. I would also like to see arkonor and bistot spawns in 1.0 space. And 40 man raid instances would be nice too with purple loot.
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JanSVK
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Posted - 2008.08.07 09:22:00 -
[351]
Cpp, You got my full support on this.
Originally by: CCP Fear In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future.
If possible I would love if you implement another warning (like the warning when you enter 0.0 for the first time) or something like that, if your action causes a concord attack, or simply doen't allow you to activate the module, or turn it off if it would result in concording. I know there is the one that your acion could result in concord attack (activating samrtbomb in empire).
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pardux
The Collective Against ALL Authorities
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Posted - 2008.08.07 09:32:00 -
[352]
Hello kitty online
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Ankhesentapemkah
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Posted - 2008.08.07 09:46:00 -
[353]
*Scratches one item down from my list of CSM issues*
Good work.
Suicide ganking will still be possible under the new mechanics. I think everyone can agree that under the old system, the only ones that had a zero-risk playstyle were the gankers themselves. By making suicide ganking have some actual consequences in the form of a bigger sec hit and eventually more of a financial hit as well, it will actually make these people work into finding proper targets, not ganking as indiscriminately as the current system allows you to. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Adrellias
Amarr North Eastern Swat Pandemic Legion
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Posted - 2008.08.07 10:00:00 -
[354]
Its funny how ccp always cave's to the crying/weeping non smart carebears... o i died cause i went through a KNOW GANKING system and they gangked me... O please ccp do something. This game is turning into a wow lookalike where pvp is a really special thing. COME ON GUYS its easy dont mine solo in a 0.4 system have all your buddies there to protect you thats how its supposed to work you know 0.4 less secure than 1.0 ??? Same with the ganking happening you do release there are routes around these systems ?? Or take a escort with you ? Instead of nerfing the game to death, for the pvp guys. If they would think a little they wont get killed the whole bloody time. You get killed if your stupid about where you travel and how you travel... But thats my 10'cs worth
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Mr Banzai
Caldari Rogue Squadron
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Posted - 2008.08.07 10:45:00 -
[355]
Good, long-awaited change, thanks CCP. Though i consider sec status mechanics update a rather minor one, main impact will come from the criminal insurance removal.
And yeah, gotta love all the usual suspects whining about it. Sad to inform you guys, but "adapt or die" principle applies to you too.
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Karentaki
Gallente Maximum Yarrage
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Posted - 2008.08.07 11:00:00 -
[356]
Actually - I've changed my mind - I support the removal of insurance.
I've found an even better way of making carebears cry. Ninja-salvage their mission, wait for them to shoot me (a few will), and laugh as their raven explodes with no insurance
Also, even if they don't suicide me I can still loot their mission freely and hope they attack me once I'm flashy red. Then it's off to get the nice big ganky domi
============= RE: The piracy nerf
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
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csebal
HUN Corp. HUN Reloaded
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Posted - 2008.08.07 11:05:00 -
[357]
From on side, im happy as i will be able to haul billions around (again) without worrying about getting my stuff blown up.
On the other side however, i think someone should seriously be fired from the CCP design team. Whoever came up with these ideas is.. well.. let's just say, that the person never heard about balancing and it shows.
You have a problem and there were several ideas circulating to correct the problem. What would a NORMAL designer do? Make small changes and adjustments to fine tune the system.
What does CCP do? Throw everything they heard at once into the game completely going overboard and falling onto the other side of the horse.
Seriously guys.. It's been how long? 5-6 years now? Would be about time to grow up. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |
Adrellias
Amarr North Eastern Swat Pandemic Legion
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Posted - 2008.08.07 11:06:00 -
[358]
Originally by: Karentaki Actually - I've changed my mind - I support the removal of insurance.
I've found an even better way of making carebears cry. Ninja-salvage their mission, wait for them to shoot me (a few will), and laugh as their raven explodes with no insurance
Also, even if they don't suicide me I can still loot their mission freely and hope they attack me once I'm flashy red. Then it's off to get the nice big ganky domi
Or we could always do that :D To the guy above you im not whining just sad to see eve turn into a girlie game where crybaby's cry cause they fail horrabily. When i got ganked in my earlier days. I didnt go ooooo booohooo ccp this is a bug booohhooooo ccp fix this. NAH I JOINED THE RANKS!!
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Adrellias
Amarr North Eastern Swat Pandemic Legion
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Posted - 2008.08.07 11:07:00 -
[359]
Originally by: Mr Banzai Good, long-awaited change, thanks CCP. Though i consider sec status mechanics update a rather minor one, main impact will come from the criminal insurance removal.
And yeah, gotta love all the usual suspects whining about it. Sad to inform you guys, but "adapt or die" principle applies to you too.
Ohh and believe me we always addapt little person. At least the game stays intresting for us... Unlike mining a roid to death.
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No Beard
The Gentlemen of Low Moral Fibre
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Posted - 2008.08.07 11:21:00 -
[360]
"In many cases, unsuspecting victims have no chance to escape , nor any help from CONCORD. We want to change this." CCP Fear.
I take issue with this, if people mine in weak barges without being aligned and without being at their keyboard paying attention, then why should they have automatic protection? If people are stupid enough to haul valuable cargo afk in unsuitable craft then again why should they get automatic protection?
This nerf to sui ganks will benefit alliance alts and semi afk second account cash cows, not to mention macro miners. As usual CCP bows to whining carebears, when the game is perfect for these hanky wavers then all the real people will leave and you can have mining tournaments 24/7. That time is getting near.
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