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Reaver One
Sigillum Militum Xpisti
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Posted - 2008.08.06 21:19:00 -
[1]
Edited by: Reaver One on 06/08/2008 21:20:03 It was suggested that I post the folowing suggestions in this forum for discussion. The original thread is here.
My proposition is to ensure that living in hi-sec never makes anyone rich. Simple as that.
1. Make all asteroids in hi-sec only drop Veldspar. Ever. Period.
2. Make reprocessed modules yield primarily Trit, with only traces of Pye, Mex, Iso and Nox (as in .01% or less combined), and never yield the rarer resources.
3. Make all agents in 0.7 and higher space L2 or lower, agents in 0.5 to 0.6 L3 and lower. No L4 or L5 agents should exist in hi-sec space.
This system will allow folks who simply cannot stand PvP in any form to keep plugging away in hi-sec, and now that they're a bit safer their ISKs should theoretically last them longer. They won't, however, have as huge an effect on the market without accepting some risk.
This will also encourage more folks to get out in low-sec (aside from FW activities) for higher profits. This will make the pirates happy, and it will train these intrepid souls in the fine art of survival.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.06 21:33:00 -
[2]
I think you might be surprised if indeed L4 agents were moved to low sec, how popular L3 agents would become.
While some L4 runners would move to low sec, I bet just as many or more would stay in high sec and run the L3. --
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Reaver One
Sigillum Militum Xpisti
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Posted - 2008.08.06 22:04:00 -
[3]
Edited additional post to reflect concerns over a simple switch to L3 missions.
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.06 22:43:00 -
[4]
Definately would make the game better and more interesting.
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Karentaki
Maximum Yarrage
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Posted - 2008.08.06 22:46:00 -
[5]
Supported - this would solve the macro problems somewhat too. ============= RE: The piracy nerf
Originally by: agent apple I believe I can safely speak for many of us when I say,
Dear Devs, Go Back to WOW
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Kahega Amielden
24th Imperial Crusade
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Posted - 2008.08.06 22:54:00 -
[6]
An interesting an idea. I think some fundamental changes to missions...nerf bounty, boost ISK/LP rewards for missions, in addition to your idea would be great.
and to those who say that people will just grind level 3's: .6 and .5 sec space is almost always adjacent to lowsec.
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Esmenet
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Posted - 2008.08.06 22:57:00 -
[7]
Originally by: Treelox I think you might be surprised if indeed L4 agents were moved to low sec, how popular L3 agents would become.
While some L4 runners would move to low sec, I bet just as many or more would stay in high sec and run the L3.
Thats fine as it still helps balance the game.
Vote against the nano nerf! |
Antihrist Pripravnik
Gallente The 13th Gallentean Armed Response
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Posted - 2008.08.06 23:11:00 -
[8]
I think your idea is bad simply because it would close the game for new players. It would be bad for CCP (no new subsribers) and it would negatively reflect player base. First of all, many players who live only in high-sec would leave the game permanently and only minority would move to low-sec or 0.0. Second, people leave the game all the time (because they are bored, just got married, got a new job or for any other reason) and new people start playing the game all the time. Put yourself in a position of a totaly new player who don't know what the hell is that ECM burst for and than add the fact that he'll deal with characters several months or years old with billions in their wallets, t2 ships, God knows how many millions of skillpoints and months or years of experience. And then, on top of that, add low possibilities of decent ISK making in high-sec, prices of ships and modules controled by old playes and skill prices for capital ships that new players could only dream of. It would be discouraging, wouldn't it.
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.06 23:15:00 -
[9]
Originally by: Antihrist Pripravnik I think your idea is bad simply because it would close the game for new players. It would be bad for CCP (no new subsribers) and it would negatively reflect player base. First of all, many players who live only in high-sec would leave the game permanently and only minority would move to low-sec or 0.0. Second, people leave the game all the time (because they are bored, just got married, got a new job or for any other reason) and new people start playing the game all the time. Put yourself in a position of a totaly new player who don't know what the hell is that ECM burst for and than add the fact that he'll deal with characters several months or years old with billions in their wallets, t2 ships, God knows how many millions of skillpoints and months or years of experience. And then, on top of that, add low possibilities of decent ISK making in high-sec, prices of ships and modules controled by old playes and skill prices for capital ships that new players could only dream of. It would be discouraging, wouldn't it.
If people are running L4 agents they're not that new.
CONCORD provide consequences, not safety; only you can do that. |
Olga Mokroff
Caldari
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Posted - 2008.08.06 23:16:00 -
[10]
OMG, another "I want to gank noobs in ravens/retrievers"
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Kahega Amielden
Minmatar 24th Imperial Crusade
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Posted - 2008.08.06 23:20:00 -
[11]
Edited by: Kahega Amielden on 06/08/2008 23:22:55
Originally by: Olga Mokroff OMG, another "I want to gank noobs in ravens/retrievers"
Oh yes. Even though I haven't done any pirating in about 9 months, all I want to do is gank noobs in ravens Quote:
I think your idea is bad simply because it would close the game for new players. It would be bad for CCP (no new subsribers) and it would negatively reflect player base. First of all, many players who live only in high-sec would leave the game permanently and only minority would move to low-sec or 0.0. Second, people leave the game all the time (because they are bored, just got married, got a new job or for any other reason) and new people start playing the game all the time. Put yourself in a position of a totaly new player who don't know what the hell is that ECM burst for and than add the fact that he'll deal with characters several months or years old with billions in their wallets, t2 ships, God knows how many millions of skillpoints and months or years of experience. And then, on top of that, add low possibilities of decent ISK making in high-sec, prices of ships and modules controled by old playes and skill prices for capital ships that new players could only dream of. It would be discouraging, wouldn't it.
Sigh.
1) Survival in lowsec/0.0 has NOTHING to do with SP. It's about intelligence and experience (which you only get by LIVING there).
2) If you're running level 4 missions, you're not new. No one suggested that 2-day old Osprey miners make too much, no one suggested that level 1 kill mission runners make too much. It's the EXPERIENCED, SKILLED players that are able to farm isk all day with no risk whatosever.
I've said it before; exploration is almost a perfect model of what missions/mining should be. DECENT money in hisec (not enough to finance a lot of expensive shit, but enough to subsist), MUCH BETTER money in lowsec, and a bit better than that in 0.0.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.06 23:24:00 -
[12]
Erm No.
So all roids in empire give trit, all mods give trit with the extreamly low chance of getting something else. basicly asking for empire agents to be to lvl2 and lvl3 in lowsec lvl4+5 in 0.0
and what do you think the market would do?
Since ANYTHING other then trit would need to be hauled into highsec from low/0.0, Gatecamps would be in force 23/7 Blobing would rise to unheard of levels
allow me to put it a diffrent way:
Remove NPC rats from 0.0 space. Drop moon mining down to 1/100 of current levels Remove agents from lowsec and 0.0 Remove plex's from lowsec and 0.0 Remove the ability to build ships in lowsec or 0.0 except Super capital class.
Now look, i've just asked for almost everything i can think of that would make you isk at some rate in 0.0.. Do you like it ?
I'm still shocked you can't see the outcome of this tbh, empire space isn't just pvp scaredycats, or urgh blobites. a LOT of players in empire HELP players in 0.0 not just farm missions.
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Kahega Amielden
Minmatar 24th Imperial Crusade
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Posted - 2008.08.06 23:26:00 -
[13]
Edited by: Kahega Amielden on 06/08/2008 23:26:52 Zydrine/megacyte has to be hauled into hisec from 0.0 (at least the majority of it) and I don't see these mystical 24/7 camps on the lowsec/hisec border systems. They're there, but not that often. Besides, if a corp was active in lowsec , then they almost definitely have a combat wing which they could use to contest some of these camps.
THE SKY IS FALLING...erm no
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.06 23:36:00 -
[14]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 06/08/2008 23:26:52 Zydrine/megacyte has to be hauled into hisec from 0.0 (at least the majority of it) and I don't see these mystical 24/7 camps on the lowsec/hisec border systems. They're there, but not that often. Besides, if a corp was active in lowsec , then they almost definitely have a combat wing which they could use to contest some of these camps.
THE SKY IS FALLING...erm no
Your looking at now, try to look if these changes were to come into play.
ATM some stuff is hauled from 0.0 to hisec, with this EVERYTHING would be and since with these changes the market in empire would be controled by (lets face it alliances) and how much stuff is hauled into highsec space, gatecamps would logicaly rise, as more and more people will try to get higer end mins into highsec. Hell i'll gatecamp 23/7 for how much even a t1 hauler full of even scordite would fetch on empire market after this.
After the mass buying, the empire market would dry up and be fully under 0.0 and lowsec players control, prices would rise as empire corps would no longer be able to mine in empire or refine loot for ore to build ships.
Something does need looking at, but this is just way to stupid to even think about.
What hes asking is basicly shut down highsec and make it the ***** of lowsec and 0.0 players.
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.06 23:36:00 -
[15]
this is a very bad idea, i am 3 years old and i can't make enough money to get a ship for PVP.
with current low sec gate camps (heavy interdictors) venturing into low sec is a joke... 0.0 is blocked out... there is no place to go for many people.
less money (isk) means that the game will be slow... and the pirates will be rich.
do not do this... awful idea
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Kahega Amielden
Minmatar 24th Imperial Crusade
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Posted - 2008.08.06 23:41:00 -
[16]
Edited by: Kahega Amielden on 06/08/2008 23:43:16
Quote:
Your looking at now, try to look if these changes were to come into play.
ATM some stuff is hauled from 0.0 to hisec, with this EVERYTHING would be and since with these changes the market in empire would be controled by (lets face it alliances) and how much stuff is hauled into highsec space, gatecamps would logicaly rise, as more and more people will try to get higer end mins into highsec. Hell i'll gatecamp 23/7 for how much even a t1 hauler full of even scordite would fetch on empire market after this.
After the mass buying, the empire market would dry up and be fully under 0.0 and lowsec players control, prices would rise as empire corps would no longer be able to mine in empire or refine loot for ore to build ships.
Something does need looking at, but this is just way to stupid to even think about.
What hes asking is basicly shut down highsec and make it the ***** of lowsec and 0.0 players.
Really? And you think that the 0.0/lowsec corps are just going to stand by and let you blow up t1 industrals full of loot? **** no. They'll get jump freighters, they'll use blockade runners (which are immune to lowsec camps when properly fitted btw) or they'll just get some guys together and blow through your camp. Why do you think mining individuals/corps are a bunch of mindless drones who don't know how to do anything?
Quote:
this is a very bad idea, i am 3 years old and i can't make enough money to get a ship for PVP.
with current low sec gate camps (heavy interdictors) venturing into low sec is a joke... 0.0 is blocked out... there is no place to go for many people.
less money (isk) means that the game will be slow... and the pirates will be rich.
It's not less money, it's less money for people in hisec. If you can't get into lowsec then you're doing it wrong, I can and do move in and out of lowsec constantly.
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Antihrist Pripravnik
Gallente The 13th Gallentean Armed Response
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Posted - 2008.08.06 23:50:00 -
[17]
Edited by: Antihrist Pripravnik on 06/08/2008 23:55:35 I myself do lvl4 missions currently. I play the game for almost a year now and still don't have a clue about PvP. Why? Because I haven't yet accumulated enough ISK to realy enjoy PvP. I'm playing that long and have a little more than 700 mil in my wallet (because of the real life obligations mostly - everyone have a real life, right). I admit that I'm tired of all this mining/mission running/ratting s**t (who wouldn't be after all) and want to get into PvP, but I simply feel I don't yet have enough ISK to enjoy it and fear that I would be forced to return to my current game style after a while. Well, when I get to PvP I want to stay in PvP. Period! The way I see it, much more players will move to 0.0 and get into PvP if they only have a chance to fill their wallets beforre doing so, because in the first month or two (depending on how fast one can learn) in 0.0 they will lose great ammount of isk due to inexperience. Giving new players a chance to earn decent ISK in high-sec will increase the number of PvPers, because after a while mining/mission running really gets boring.
After all, I am considering to sell this char for ISK, create a new one and get into PvP right away. The skills are not the main problem if you play smart, but one sure needs ISK and gaming experience to be a successful pvper.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.06 23:58:00 -
[18]
Originally by: Kahega Amielden
Really? And you think that the 0.0/lowsec corps are just going to stand by and let you blow up t1 industrals full of loot? **** no.
No I expect them to guard teh gate IE camp it with a large force and thus +blobbing.
Just think of all them mission setup ships jumping in, all them killmails and loots.. looks tasty no?
Originally by: Kahega Amielden
They'll get jump freighters, they'll use blockade runners (which are immune to lowsec camps when properly fitted btw) or they'll just get some guys together and blow through your camp.
Correct, and erm.. who would be in control of the market for my new ships.. oh look the people in charge of teh gate, because the empire market is controlled by them, as empire players will be UNABLE to build more.
Thank you for proving my points even if i knew you didn't mean to. lowsec and 0.0 corps WILL control the market in empire. one way or another no matter how you look at it.
I agree something needs to be done, this isn't it.
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Elektrea
Minmatar SniggWaffe
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Posted - 2008.08.07 00:02:00 -
[19]
Originally by: Opertone this is a very bad idea, i am 3 years old and i can't make enough money to get a ship for PVP.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.07 00:04:00 -
[20]
Originally by: Elektrea
Originally by: Opertone this is a very bad idea, i am 3 years old and i can't make enough money to get a ship for PVP.
Yeah that shocked me as well
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Kahega Amielden
Minmatar 24th Imperial Crusade
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Posted - 2008.08.07 00:05:00 -
[21]
Quote:
No I expect them to guard teh gate IE camp it with a large force and thus +blobbing.
Just think of all them mission setup ships jumping in, all them killmails and loots.. looks tasty no?
Yes. For a little bit. Then people will smarten up and not jump expensive missionships into lowsec without scouting.
Quote:
Correct, and erm.. who would be in control of the market for my new ships.. oh look the people in charge of teh gate, because the empire market is controlled by them, as empire players will be UNABLE to build more.
Thank you for proving my points even if i knew you didn't mean to. lowsec and 0.0 corps WILL control the market in empire. one way or another no matter how you look at it.
I agree something needs to be done, this isn't it.
So wait, the lowsec/0.0 corps are all going to band together? **** no. Most of the market transactions and such would still go on in hisec, do you HONESTLY think that the miners in lowsec/0.0 are going to want to restrict themselves from that? Shit no. It's in their best interests to get the minerals into hisec to market.
What makes you think every corp in lowsec/0.0 is a pirate corp? SOME corps will camp the gates for all the tasty lewts...others will try to break, evade (via jump freighters or BRs) or otherwise circumvent the camps. An EVE with constant fights between pirates and non-pirates over essential paths into hisec space is like a wet dream.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.07 00:22:00 -
[22]
Edited by: Gone''Postal on 07/08/2008 00:23:40
Originally by: Kahega Amielden
Originally by: Gone'Postal
No I expect them to guard teh gate IE camp it with a large force and thus +blobbing. Just think of all them mission setup ships jumping in, all them killmails and loots.. looks tasty no?
Yes. For a little bit. Then people will smarten up and not jump expensive missionships into lowsec without scouting.
For sure, but then what if they can't afford another ship? do they grid lower level missions till they can afford another ship, or just quit?
Originally by: Gone'Postal
Correct, and erm.. who would be in control of the market for my new ships.. oh look the people in charge of teh gate, because the empire market is controlled by them, as empire players will be UNABLE to build more.
Thank you for proving my points even if i knew you didn't mean to. lowsec and 0.0 corps WILL control the market in empire. one way or another no matter how you look at it.
I agree something needs to be done, this isn't it.
Originally by: Kahega Amielden
So wait, the lowsec/0.0 corps are all going to band together? **** no. Most of the market transactions and such would still go on in hisec, do you HONESTLY think that the miners in lowsec/0.0 are going to want to restrict themselves from that? Shit no. It's in their best interests to get the minerals into hisec to market.
What makes you think every corp in lowsec/0.0 is a pirate corp? SOME corps will camp the gates for all the tasty lewts...others will try to break, evade (via jump freighters or BRs) or otherwise circumvent the camps. An EVE with constant fights between pirates and non-pirates over essential paths into hisec space is like a wet dream.
I don't think they will band together, tbh i expect them to fight more, since more isk will flow in lowsec and 0.0 then ever before so it's cheaper for them to do so,
wet dream it is, I agree with you on that part, but JF and BRs can't supply the empire market @ even 50% of it's current use (at a guess) that would mean that 0.0 and lowsec corps and alliances would need to mine the same ammout as current empire player base AND get it to empire, as well as pew pew the hell out of each other. <- That isn't going to ever happen.
Prices will rise, and a lot of empire corps will find themselves unable to build ships due to lack of isk to buy what they need to do it, since they can't get it as freely or if they mine it for free (expect time) as before.
My corp works out of lowsec, I know how to get round camps, but I remember what it was like to mine and build BS in empire. I'm not saying nothing needs to be done or even empire don't need looking at, it does. this is just to much.
I jsut hope i have the quotes in the right place lol.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.07 00:27:00 -
[23]
How do "Jump Freighers" instantly solve any problem raised?
They can only jump so far, before they run into a bottleneck Gate. That is, a gate that leads into High Sec, where their cyno can't get ahead and lead them into.
So the huge alliances, you know... the ones that love overpowering the competition by bringing a dozen Titans to a fight... start camping those few bottlenecks. Then you bring a large fleet to try and disperse them long enough to sneak some ore and minerals through. Only now the freighter pilots can't get anywhere, because of Webbers, Scramblers, and the REDICULOUS LAG from having so many people in one place.
Sure, they might make it through... this time. But what about the constant supply of materials that any Empire players would need to manufacture items.
This idea started out looking like "Let's make High Sec only for total noobs. Everyone else must go Low Sec".
But it's rapidly been shown to be "Only those folks who've has the path 5 years to get control of Low Sec... will have any authority. Kneel before their might!"
--- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Kahega Amielden
Minmatar 24th Imperial Crusade
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Posted - 2008.08.07 00:32:00 -
[24]
Edited by: Kahega Amielden on 07/08/2008 00:34:57
Quote:
For sure, but then what if they can't afford another ship? do they grid lower level missions till they can afford another ship, or just quit?
People have randomly and stupidly suicided their shit before. It has happened before and it keeps happening and it will happen in the future. Just because there might be a few people who think "LOL OH SHIT I CAN MAKE MONEY IN LOWSEC. LETS JUMP MY EXPENSIVE MISSIONRAVEN IN THERE FOR A QUICK PEEK. OSHI GATECAMP" is no reason to stall positive change in the game.
Quote:
I don't think they will band together, tbh i expect them to fight more, since more isk will flow in lowsec and 0.0 then ever before so it's cheaper for them to do so,
wet dream it is, I agree with you on that part, but JF and BRs can't supply the empire market @ even 50% of it's current use (at a guess) that would mean that 0.0 and lowsec corps and alliances would need to mine the same ammout as current empire player base AND get it to empire, as well as pew pew the hell out of each other. <- That isn't going to ever happen.
Prices will rise, and a lot of empire corps will find themselves unable to build ships due to lack of isk to buy what they need to do it, since they can't get it as freely or if they mine it for free (expect time) as before.
My corp works out of lowsec, I know how to get round camps, but I remember what it was like to mine and build BS in empire. I'm not saying nothing needs to be done or even empire don't need looking at, it does. this is just to much.
I jsut hope i have the quotes in the right place lol.
I don't think what you're saying will happen, but just to be sure you could add asteroids that give small quantities of lowsec/0.0 ores to hisec...so it's possible to build shit in hisec without stuff from lowsec/0.0...as long as the yield was small in comparison to the lowsec/0.0 ores it would be good.
Quote:
So the huge alliances, you know... the ones that love overpowering the competition by bringing a dozen Titans to a fight... start camping those few bottlenecks. Then you bring a large fleet to try and disperse them long enough to sneak some ore and minerals through. Only now the freighter pilots can't get anywhere, because of Webbers, Scramblers, and the REDICULOUS LAG from having so many people in one place.
Sure, they might make it through... this time. But what about the constant supply of materials that any Empire players would need to manufacture items.
Why would huge alliances camp hisec/lowsec gates? What possible benefit would it be to them? Besides, even if alliances DID do that for some reason (even though they've never done it before), then they would still bring their own minerals into empire. Regardless, as I said above, you could just allow small-yield asteroids that give zydrine/megacyte/nocx/etc in hisec.
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Fahtim Meidires
GoonFleet GoonSwarm
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Posted - 2008.08.07 00:37:00 -
[25]
Supported because of two things:
Lowers Hi-sec rewards, making low and 0.0 relatively more profitable.
Slows the general trend of isk inflation by clamping a major isk faucet.
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2008.08.07 00:44:00 -
[26]
Originally by: Kahega Amielden
People have randomly and stupidly suicided their shit before. It has happened before and it keeps happening and it will happen in the future. Just because there might be a few people who think "LOL OH SHIT I CAN MAKE MONEY IN LOWSEC. LETS JUMP MY EXPENSIVE MISSIONRAVEN IN THERE FOR A QUICK PEEK. OSHI GATECAMP" is no reason to stall positive change in the game.
No it isn't but change like this on such a massive scale isn't positive change it's tipping the ballance scales completly over to lowsec and 0.0.
Originally by: Kahega Amielden
I don't think what you're saying will happen, but just to be sure you could add asteroids that give small quantities of lowsec/0.0 ores to hisec...so it's possible to build shit in hisec without stuff from lowsec/0.0...as long as the yield was small in comparison to the lowsec/0.0 ores it would be good.
Empire ore should be looked at, empire should run dry so to speak unless supported by lowsec and 0.0 NOT dependent on it.
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Aiden Bismuth
Gallente Die Boeremag
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Posted - 2008.08.07 06:20:00 -
[27]
Originally by: Olga Mokroff OMG, another "I want to gank noobs in ravens/retrievers"
This is what I was thinking as well. Why this desire to force players into low-sec if they don't want to go there?. Why force players into PvP if they don't want to PvP if they can help it?.
Originally by: Reaver One
...This will make the pirates happy...
Why should I care what makes pirates happy?
Most definitely NOT supported!.
AB
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Reaver One
Sigillum Militum Xpisti
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Posted - 2008.08.07 09:34:00 -
[28]
Edited by: Reaver One on 07/08/2008 09:35:25
Originally by: Olga Mokroff OMG, another "I want to gank noobs in ravens/retrievers"
Far from it. In my entire time in EvE, I've engaged another person in unconsensual PvP only once...and I lost. I'm just now getting my PvP chops, and my win/loss ratio has yet to be in the black. I'm a FW pilot, but before that I was pretty much a hi-sec mission runner myself.
I'm suggesting this for several reasons, really. First, the PvP community (particularly the low-sec pirate community) has taken several jabs recently, and I think it's time to throw them a bone.
Second is that I realized just how easy I had it when I was mission running...how much income I was making without any appreciable expenses...now that I have to afford a FW habit. Call it perspective.
And let me go ahead and address exactly why I, a person who is decidedly anti-pirate, should...
Originally by: Aiden Bismuth care what makes pirates happy?
I'll tell you why. I played UO almost from launch. Loved loved loved that game, but hated getting ganked and robbed. I played for months with a "victim" mentality, getting more and more ****ed every time I got PK'd. I was the perfect spokesperson for the Felucia/Trammel split (a major patch that split every server into two "shards", one PvP and one PvE), but before the split took effect my eyes were opened by a guild calling itself the "Skara Brae Rangers".
These cats took me in, and taught me how to engage the PKs on my terms. They taught me how to equip, how to fight and basically removed the flight/panic reflex that had caused me to suck in buckets at PvP in the past. I dies, they died, and we laughed about it...and that took away my perfectionist shame at "losing" a fight. It was probably one of the best times I ever had online.
When the Tram/Fel split did finally go through, I still thought it wouldn't be such a bad thing...although I really didn't know which shard I'd end up living on. Well, as it turned out, the answer was "neither".
THe split created one shard that was great because of the abundance of creative and friendly folks, and unplayable because of the total lack of excitement (imagine that...the threat of getting jumped was exciting after all). It created another that was great because it was dangerous and difficult, and totally unplayable because it degenerated into mindless shit talking, teabagging and general asshattery without any shred of soul.
I've seen this elsewhere as well. PlanetSide could have been great if it had some of those more gentle souls that give MMOs all their flavor. SWG could have been great if the PvP community hadn't been left unsupported and virtually stillborn for years.
I could go on, but I think it can be summed up as the Yin Yang of this genre...no PvP community and a game has no heart. No "carebear" community and a game has no soul. True greatness is only achieved when both exist in equal measure, and particularly when both are allowed to comingle with each other.
Right now, we have two separate communities that live on opposite sides of the 0.5/0.4 wall. I really think that needs to change for the good of the game.
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El'Niaga
Minmatar Republic Military School
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Posted - 2008.08.07 09:59:00 -
[29]
Wouldn't work, would be a marketing nightmare.
What your plan would do is pretty much close the game to any new player.
Ship prices would triple in no time (possibly more).
Markets would run dry (would take a while on some things).
In essence its a bad plan.
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Abrazzar
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Posted - 2008.08.07 10:12:00 -
[30]
Worst idea since NGE.... -------- Ideas for: Mining
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