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Atreus Tac
Dystopian Legion
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Posted - 2008.08.07 17:17:00 -
[1]
before i post i dont know if this has been brought up before, so i apologise if it is a common conception.
I was thinking that we could have a new probe called the tracking device, it will slot into a new launcher more along the lines of a missile launcher.
The tracking device will have a very short range (2500m im thinking of). this will mean that it woll be hard to stick it on anything and hopefully will be mainly fitted to smaller, faster ships.
The device will be chance based (about the same as ecm on a non-ecm boat) and the launcher will only hold 1 tracking device and have a considerable long reloading time. When it is attached to the ship it will stay on that ship and wont move; it will die along with its 'host ship'. The host will not know that he has been tagged untill he undocks from his ship due to that fact that he will be able to see it (unsure about this point)
You can track the host via the star map (F10) where there will be a new option for you to see in a similar way in which you can see where you corpies are.
cheers for your time, and i hope i can have some feedback. -Cheers-
Atreus Tac
To all who know me, computer is down and will be trying to get back asap |
Aiko Intaki
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Posted - 2008.08.07 19:01:00 -
[2]
I'd rather an option for players to have their ship scanned for potential bugs in stations with repair shops. Perhaps ship scanning modules would also have a small chance of detecting such bugs on other ships in space.
Also, it would be cool if (as a part of ambulation perhaps) you could graphically see the routes a tracked player travelled in the last 24 hours as long as they continue to use the bugged ship. Because of the data being tracked by the server, you would likely have to limit the number of active tracking devices per player, perhaps in a manner similar to deployed drones. Seeing the whole route is key to the sexiness, in my opinion... as is the ability to share that information with your corp or alliance. Otherwise, player tracking by this means is just another implementation of locator agent.
Perhaps a skill-dependent check would be in order to notice a player 'bugging' your vessel. In the event such an action is noticed, it should certainly entail criminal flagging of the tagger to the tagged for some time period.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.08.07 19:09:00 -
[3]
Ehh...
Honestly, I'd probably only endorse this if it lasted until the first time they docked.
But at that point, your ship is presumably undergoing routine maintenance so they don't break down every 3,000 lightyears. And a giant antenna sticking out the side of the ship would be something you'd notice.
However... I don't even think it'd get that far. Consider that you're saying you tag a ship with a transmitter. Now there's something physically stuck to the hull of the ship.
Camera Drones make this difficult, if not impossible.
It's not a "gameplay point of view" that you see the ship from orbiting outside. That IS how your pilot views his ship. And the instant that something lodged itself into the side, you'd be able to tell. You don't have to Eject and float about in a Pod... you just angle the Camera Drone.
So I don't think this would work out at all. But you might be able to use a similar concept if you had a Warp capable drone that could follow them around? --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Inara Subaka
Caldari the united
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Posted - 2008.08.07 19:47:00 -
[4]
Originally by: Marcus Gideon Ehh...
Honestly, I'd probably only endorse this if it lasted until the first time they docked.
But at that point, your ship is presumably undergoing routine maintenance so they don't break down every 3,000 lightyears. And a giant antenna sticking out the side of the ship would be something you'd notice.
However... I don't even think it'd get that far. Consider that you're saying you tag a ship with a transmitter. Now there's something physically stuck to the hull of the ship.
Camera Drones make this difficult, if not impossible.
It's not a "gameplay point of view" that you see the ship from orbiting outside. That IS how your pilot views his ship. And the instant that something lodged itself into the side, you'd be able to tell. You don't have to Eject and float about in a Pod... you just angle the Camera Drone.
So I don't think this would work out at all. But you might be able to use a similar concept if you had a Warp capable drone that could follow them around?
Maybe even hack a camera drone to record it's locations... (at least for it to fit the storyline). Assume that the drone memory banks are wiped clean during routine maintenance (so it only works until they dock again).
Tracking devices would be interesting, I do wonder, would you be able to warp to your tracking device? If so, I'd limit it to 1 TD out at a time... ever.
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Atreus Tac
Dystopian Legion
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Posted - 2008.08.07 20:40:00 -
[5]
Originally by: Inara Subaka
Maybe even hack a camera drone to record it's locations... (at least for it to fit the storyline). Assume that the drone memory banks are wiped clean during routine maintenance (so it only works until they dock again).
Tracking devices would be interesting, I do wonder, would you be able to warp to your tracking device? If so, I'd limit it to 1 TD out at a time... ever.
The problem with that idea is that it will make the role of the covert-ops pointless. About the whole camera drone idea i feel that this is a game, realism is thrown out of the window while the happy clown comes in called fun fumbles in.
however i do agree with the idea of one tracking device at a time.
i feel that this idea would enable more tactical engagements, cat and mouse style. __________________________________________________________
-Cheers-
Atreus Tac
To all who know me, computer is down and will be trying to get back asap |
Isobia
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Posted - 2008.08.07 21:46:00 -
[6]
The only way you could get a tracking device to stick to a ship would be if the shield is depleted first, wouldn't it? If a shield can block energy and physical weapons, surely it can block a little transmitter. This would be particularly annoying to armor tankers.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.08.07 22:51:00 -
[7]
Edited by: Typhado3 on 07/08/2008 22:52:11
Originally by: Marcus Gideon Ehh...
Honestly, I'd probably only endorse this if it lasted until the first time they docked.
But at that point, your ship is presumably undergoing routine maintenance so they don't break down every 3,000 lightyears. And a giant antenna sticking out the side of the ship would be something you'd notice.
However... I don't even think it'd get that far. Consider that you're saying you tag a ship with a transmitter. Now there's something physically stuck to the hull of the ship.
Camera Drones make this difficult, if not impossible.
It's not a "gameplay point of view" that you see the ship from orbiting outside. That IS how your pilot views his ship. And the instant that something lodged itself into the side, you'd be able to tell. You don't have to Eject and float about in a Pod... you just angle the Camera Drone.
So I don't think this would work out at all. But you might be able to use a similar concept if you had a Warp capable drone that could follow them around?
you've never flown minmatar ships have you
I believe with stealth technology/drilling into ships this it could be explained rp wise without too much trouble.
My opinion is that it should only last a few days/hours (depending on drone type) before it runs out, and it should be detectable (modules and something?) and once it has been detected it can be removed.
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