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Nal'Sul
Amarr
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Posted - 2008.08.07 18:01:00 -
[1]
mainly looking for the racial ships that would be more usefull to shine better where the amar ships are lacking in the same situation. How time intensive is training 2 races worht of ships and combat skills, or is it generally not worth it in the long run?
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Ghengis Tia
Amarr
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Posted - 2008.08.07 18:58:00 -
[2]
Cross train to Minmatar, your gunnery skills will do well.
Most Minmatar ships have missile capability in addition to A/C and Arty, and small drone bays.
The mix of dps and weapons give you a lot of flexibility in fitting, the ammo can be switched to bring any type of damage.
I find the cruisers and the Hurricane (BC) are great sport, give them a try.
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Kazuma Saruwatari
Caldari
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Posted - 2008.08.07 19:12:00 -
[3]
Gallente is also an option, mainly because they share the same tanking skills. All you need to up is drones and blasters. -
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Kyusoath Orillian
Viziam
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Posted - 2008.08.08 17:12:00 -
[4]
fly a curse and a sac before leaving amarr btw.
hurricane is a beast .. myrm is wonderful drone ship.
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Amberly Coteaz
Amarr The Black Rabbits The Gurlstas Associates
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Posted - 2008.08.08 18:37:00 -
[5]
Well it honestly depends on your own playstyle and what you currently have and want to do with your Amarr investment. In my case I could fly and fit all Amarr ships with T2 up to battleship level (minus stealth bombers and marauders), however I did want to cross train just to get a feel for other races.
What I did was train HAMs, shield skills and Caldari cruiser 3. This gave me the HAM drake to use whilst allowing me to fly the Sacrilege (HAMs) and Curse (shield buffer). So with very little investment I made good use of my Amarr cruiser V and battlecruisers V whilst getting a new ship.
I did have a good think about what I wanted to cross train for and what it would bring to the table in terms of tools. I decided that Gallente whilst being a very SP friendly option didn't do anything really better or different then what I could do with Amarr or at least to the extent it would be worth training for. Minmatar were alot harder since they have a solid line up of battlecruiser size and bellow ships and I already fly the Rifter on a regular basis (frigate 4 + projectile weapons 4), but I decided other then the Rapier and Vagabond which would be a heavy investment and not benefit my Amarr ship selection there wasn't much I wanted to fly.
Err I have kind of rambled a bit what I wanted to say was, yes cross training is nice. However make sure you're doing it to fill a specific role or get a specific ship/group of ships. Flying all the options of two or more races is very very very SP intensive .
If you find yourself in a fair fight, something has gone wrong
Originally by: Patch86 OK people, Amberly Coteaz has won life for the time being. Everyone go home and wait for the round reset.[/quote |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.08 22:22:00 -
[6]
but amarr is shiny everywhere
I'm going gallente/minmatar next, haven't decided on which one. Got 7mil gunnery and 4mil in drones, so either way should be good
kinda want to try a domi for mission running. especially for the gurista/serpentis missions as the em/therm isn't the best (although it's not that bad)
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.09 10:42:00 -
[7]
Well, Amarr have it all atm:
want missle spammage? Sac. want drones? Curse. want guns? everything else.
so there should be a lot of fun skills for you to train. But if you insisted on a secondary race I would say Minmatar. ----
GO BLUE!! |
Grarr Dexx
Amarr Avenging United
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Posted - 2008.08.09 15:38:00 -
[8]
Train caldari/amarr bs v and get a nightmare :P
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Johann Callasan
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Posted - 2008.08.11 01:11:00 -
[9]
Originally by: Nal'Sul mainly looking for the racial ships that would be more usefull to shine better where the amar ships are lacking in the same situation. How time intensive is training 2 races worht of ships and combat skills, or is it generally not worth it in the long run?
Depends if you want a pure mission-0running character, or want to PvP with the same character.
If you want a pure mission-runner, Caldari are the current kings of missioning if you run down the Kestrel/Caracal/Drake/Raven line. You would have to train a ENTIRE WEAPON CLASS though to be effective, as the missiles that these ships use do not share primary skills with any other weapons. Missiles hae their own version of Rapid Firing, Controlled Bursts, etc. They also have some unique skills, and overall DPS can be lower over time than a pure gunboat They also have limited application in PvP due to flight time and the fact that, while tracking is not a issue for most missiles, they are all proximity-fuzed, and their explosions can be outrun currently in a correctly nano'd ship.
As a Amarr, your racial weapons are one of the two race-specific ones, the other being projectiles for the Minmatar. The not-as-specific ones are Hybrids, used by both Caldari and Gallente. Your current support skills for the most part will apply to ALL guns, you just would need to pick up the training for the ship youwant to fly AND the guns to maximize it's potential. WHich guns is listed on the ship information screen, as bonuses to a particular type of weapon.
To train up Frigate skills to something usable from zero for any race will take you anywhere from 6 hours to 2.5 days, depending on learning skills. That's to Frigate level 4, which is a prerequisite for Battlecruisers. Level 5 Frigate is a prereq. to flying intys and AFs., and lvl5 AF is a prereq to Heavy Assault Cruisers later on.
To train Weapon skills varies as to the type of weapon, at a minimum you're looking at 5 hours to get Small Weapon to lvl3, and up to 3 days total to get it to lvl4, which would unlock T2 weapons. Longer for mediums, and even longer for Large.
So to cross-train depending on race you're oging to, it'd take a minimum of a week to get into another race's Cruisers for lvl2, longer than that if you want to actually be proficinet. Most of your support as a Amarr would translate over fairly well to everything other than Caldari, who shield-tank and would require you to learn shield-tanking skills to take best advantage of their ships.
Up to you, just give it some serious though and play around with plans in EvEMon before you commit.
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Nal'Sul
Amarr
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Posted - 2008.08.11 01:35:00 -
[10]
well the main reason i was looking at working another set or racial ships was to compensate for targets that have high thermal/em resists, and perhaps anything else the amarr are weak in, mainly was planning on running missions for a bit, with a side job of mining
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.08.16 01:38:00 -
[11]
Originally by: Nal'Sul well the main reason i was looking at working another set or racial ships was to compensate for targets that have high thermal/em resists, and perhaps anything else the amarr are weak in, mainly was planning on running missions for a bit, with a side job of mining
I would think that Caldari would be the way to go. Your Amarr skills would be great for doing Sansha/Blood missions and Ravens/Drakes can cruise thru the others with no problem. Getting your missile skills up to snuff might take a while though.
If you haven't done much mining training, the Caldari also have the best (and ugliest) mining cruiser in the game.
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Ekrid
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Posted - 2008.08.16 07:43:00 -
[12]
between khanid ships (missiles), the drone boat cruisers, and all the laser boats, training fully in amarr is X training in itself.
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Siberys
Gallente Nebula Sharks
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Posted - 2008.08.16 11:25:00 -
[13]
I dunno... I quit gallante to fly Amarr ships after 2 monthes of gallante on my first char... Amarr have amazing lowsec ratters, or any other variety of combat. They're not much for the whole 'espionage' thing, but for the rest they excel. PvE is VERY SERIOUS BUSINESS... |
Malcanis
We are Legend eXceed.
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Posted - 2008.08.16 11:52:00 -
[14]
Originally by: Lyvanna Kitaen
Originally by: Nal'Sul well the main reason i was looking at working another set or racial ships was to compensate for targets that have high thermal/em resists, and perhaps anything else the amarr are weak in, mainly was planning on running missions for a bit, with a side job of mining
I would think that Caldari would be the way to go. Your Amarr skills would be great for doing Sansha/Blood missions and Ravens/Drakes can cruise thru the others with no problem. Getting your missile skills up to snuff might take a while though.
If you haven't done much mining training, the Caldari also have the best (and ugliest) mining cruiser in the game.
Best mining BS also.
CONCORD provide consequences, not safety; only you can do that. |
Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.08.17 11:03:00 -
[15]
I would also recommend, that you stick to Amarr.
Crosstraining is nice but in the end you lack the skills to get the maximum performance out of your ship.
I would say, do only crosstrain, if you want to really specialise in a certain T2 Shiptype. Otherwise stay with one race.
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Fuhshizzle
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Posted - 2008.08.17 15:41:00 -
[16]
I'm amarr, and decided to crosstrain caldari. running missions is great. I fly an apoc for all enemies that do em/therm damage, and being armor tanked, its cake. When i get a mission that requires other damage types, I go with a raven or cnr. Once again, shield tanking a rat that does kin/explosive is cake. Best of both worlds. I dont even know why people buy expensive faction equipment, unless its guns.
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Lady Aja
Caldari Hunters Imperiale Red Dawn Alliance
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Posted - 2008.08.18 00:05:00 -
[17]
Originally by: Nal'Sul mainly looking for the racial ships that would be more usefull to shine better where the amar ships are lacking in the same situation. How time intensive is training 2 races worht of ships and combat skills, or is it generally not worth it in the long run?
seriously depends on youre current skill set.
EVENTUALLY i will cross train Caldari for missiles and gallante for drones. both these races use hybrids as well.
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Elhina Novae
Amarr Ministry of War
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Posted - 2008.08.18 02:15:00 -
[18]
As for me who were a pure amarrian my crosstraining began like this...
Get a Sacrilege for 0.0 ratting angels (General Missile skills) Shield skills for passive shieldtanking the nano Sacrilege (Shield skills) Stealthbomber (Cruise Missiles) Wet dream: NIGHTMARE! (requires caldari BS and shield skills)
Oh what do we have here? A recipe for a Raven? So now I am using a Raven (slightly pimped *cough*) for running level 4s and I do them all without and issue, without the hazzle of changing hardeners sweet.
The reason I mentioned all those things is simple; training for a Raven is useful even for your Amarr character with some ships (With the exception of shieldskills, unless you're also dreaming of a Vertical-Geisha Ball looking ship with spikes attached to it, if not consider you're shields a slight extra buffer for pvp purpose). ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.08.19 12:49:00 -
[19]
Originally by: Nal'Sul well the main reason i was looking at working another set or racial ships was to compensate for targets that have high thermal/em resists
My favourite way of dealing with this issue is more heatsinks (and Berserker IIs)!
That said, a Sacrilege is a pretty good ship now, should still be good after the nano nerf and puts out a reasonable amount of fully-selectable damage types. Consider it a form of cross-training in that you're training another type of weapon rather than another race's ships. Plus (as noted above) you can then just spend a few days getting Caldari Cruiser 3 and get into a HAM Drake (shield skills notwithstanding, though the typical shield buffer tank isn't particularly skill-intensive). |
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