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DJ Geist
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Posted - 2008.08.07 22:38:00 -
[1]
I'm potentially interested in other mmorpg's, but I don't want to be stuck doing repetitive tasks just to advance in the game. While all mmorpg's require this to some extent, I like the fact that in EVE just by strategizing what to train, I can advance in some way in the game even when not playing. I also find some satisfaction in looking at my charachter's progress, closing key skills out at level 5, etc.
So what other mmorpg's are there that use a system like this, or perhaps a hybrid system that uses this kind of feature of eve? I'm looking now at tabula rasa, and am interested in others.
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Yelan Zhou
Amarr 24th Imperial Crusade
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Posted - 2008.08.07 23:09:00 -
[2]
Edited by: Yelan Zhou on 07/08/2008 23:09:48 SWG had once somewhat similar sytem.You where able to "construct" your character.It used xp (very specific xp, like sword, pistol..etc) This was before they introduced levels and destroyed the game :(
War, War never changes.
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Clueless Alt
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Posted - 2008.08.08 01:27:00 -
[3]
None.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.08.08 02:16:00 -
[4]
None i know of... all are level based "grind" your brains out
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Cogline Boh
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Posted - 2008.08.08 05:21:00 -
[5]
Guild Wars doesn't use the same system, but it also doesn't have levels of skills. There are 20 character levels, which you can get very fast (a few hours), and after that the effectiveness of the skills you choose depends on your attribute points, of which you have a fixed number and can redistribute when you're in a town.
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brainball
GoonFleet GoonSwarm
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Posted - 2008.08.08 13:05:00 -
[6]
Originally by: Yelan Zhou Edited by: Yelan Zhou on 07/08/2008 23:09:48 SWG had once somewhat similar sytem.You where able to "construct" your character.It used xp (very specific xp, like sword, pistol..etc) This was before they introduced levels and destroyed the game :(
Yes but to construct a char you had to grind certain XP to reach different levels within that. So its still the basic grind till you drop design
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.08.08 15:24:00 -
[7]
Originally by: brainball
Originally by: Yelan Zhou Edited by: Yelan Zhou on 07/08/2008 23:09:48 SWG had once somewhat similar sytem.You where able to "construct" your character.It used xp (very specific xp, like sword, pistol..etc) This was before they introduced levels and destroyed the game :(
Yes but to construct a char you had to grind certain XP to reach different levels within that. So its still the basic grind till you drop design
yes, but on swg it was a very short grind were you could grind to master in a profession in a day without much problem
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Rhivre
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Posted - 2008.08.08 15:34:00 -
[8]
allegedly, when/if it is released, Darkfall is purporting to be similar
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Descrambled
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Posted - 2008.08.09 03:56:00 -
[9]
Edited by: Descrambled on 09/08/2008 04:15:13 Age of Armor I've had was realtime training but its Asian. There is also Saga of Ryzom which is skill-based
EVE is pretty much one of a kind tho
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Aiko Intaki
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Posted - 2008.08.12 07:01:00 -
[10]
Ultima Online used skills instead of levels last time I checked. You can generally find free, player-run servers about as well.
Of course, those skills don't increase while you're offline though.
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Shereza
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Posted - 2008.08.12 07:39:00 -
[11]
I've played 2 games where killing things to get experience and gain levels weren't the only way to advance, both by Simutronics and both text-based.
Gemstone, unfortunately does use a full level/experience-based system and whether it's throwing trash way (1 exp/item), picking locks on boxes, or doing one of the various other non-combat methods of obtaining experience you still have to grind, but it's not always a "kill stuff to level" grind per se.
DragonRealms, on the other hand, uses something of a level/experience system but it's on a per skill basis. The more you use skills the better they get. Further, there are "circles" instead of levels for your character, but only if they're in a guild, and each time you gain a new circle by meeting specific skill requirements you get access to new skills and new points to spend on improving your stats. You get some stat points from boosting skills as well, but not a whole lot.
When you get right down to it, no matter how different they are from Everskank, FFXI, or WoW in terms of how you can level, what you level, and how dissociated getting power is from killing stuff pretty much every other game I've played has experience levels of some sort that require some sort of non-time-based "grind" to them where you have to actively do something.
Well, I take that back. In DragonRealms you can boost at least 3 of your skills by doing absolutely nothing except standing there. Not exactly the best way to go about things though as they're all defensive skills, and the one is only semi-defensive against pickpockets.
So yeah, nothing I've played is remotely close to EVE no matter how different it is from the standard MMO junk I've played. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
Lan Almerhas
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Posted - 2008.08.12 15:36:00 -
[12]
Edited by: Lan Almerhas on 12/08/2008 15:36:42 UO is in my opinion what skill based mmo's spawned from. Being a huge fan of old school UO before EA got there hands on it is what drew me to eve. Skill gains in UO are based on just using the skill, so you wanna use a sword hack at someone with one, wanna mine, swing a pick axe at a mountain, etc. UO Hybrid is a great player run server with a large population that I still play on regularly. Probably one of the most balanced and well rounded games I've played as far as mmo's go.
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