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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.08.10 17:35:00 -
[1]
Simple Nerf/Buff for cloaking....
Part 1, the Buff ---------------- Have cloak remain active when you log off, until your ship unspawns, OR until something uncloaks you. Yes, this means your ship will unspawn where you were, and not warp off when you log.
Part 2, the Nerf ---------------- Allow cloaked ships to be scanned down with probes, but at a time multiple of about 20 to 100 times the normal needed time (Currently, uncloaked folks can be scanned down in under 25 seconds). Also, such probing will only work if the cloaked ship has stayed in one grid for over five minutes.
Also, add a new "Grid Probe" for finding the cloaked ship "in Grid". Again, make it take a few minutes, and make it so it REQUIRES that you've already used regular probing (can't use Grid probe until you get a result with regular probes, even if you are in grid with the cloaked ship) The Grid Probe MUST be slow and clumsy, to give MASSIVE opportunity for a non-afk cloaker to escape.
The result of the above: ------------------------ The above changes will allow folks with cloaks to stay largely safe, warping about every few minutes.
However, anyone who cloaks and goes afk could be dead in 20 minutes or so.
But most importantly, if a cloaked player has to go to work in Real Life, he will not have to choose between Real Life work, and dying in game. He can just log off.
The above changes will not result in many cloaked ships being killed. They are not suspose to do that. These changes WILL result in afk cloakers dying, or being forced to LOG OUT.
Play nice while you butcher each other.
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Grarr Dexx
Amarr Avenging United
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Posted - 2008.08.10 17:41:00 -
[2]
No on one, because it is abusable as a quick-logoff 'you-can't-catch-me' method.
Yes on the second one. AFK hiding shouldn't be that easy, or the cloak module needs a complete overhaul.
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fairimear
Gallente S.A.S Cruel Intentions
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Posted - 2008.08.10 17:50:00 -
[3]
Edited by: fairimear on 10/08/2008 17:53:38 No. cloaks cant hurt u till they decloak. counter with ur own cloaked alt so they cant be sure whats in system either.
And stop trolling threads that already exist. theres also a idea's forum for crap ideas
Makeing your npc hunters SS. |
Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.10 17:52:00 -
[4]
onoes the AFK cloakers stopping me ratting with 100% impunity. Nerf
- Infectious - |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.10 18:05:00 -
[5]
The following is the extent of the changes I'd support for cloaks.
Prototype Cloak: inconsistent cloaking of ship energy emissions. Ships with prototype cloaks will appear on the readouts of standard ship probing results (including onboard scanner, assuming the ship is within ~14.5 AU) with the word [cloaked] in brackets next to the ship type name. Ships using this cloak can also be scanned out using standard probes searching for ship signatures, but only unpredictably. You may have to run the scan several times, and the if the target is moving while cloaked it may be difficult to land within the requisite 2km uncloaking distance from them. Oh wait, my vision of the prototype cloak deactivates if something comes within FIVE km of it, not two.
Improved Cloak: Immunity from probes (module unchanged from current version.)
CovOps Cloak: Immunity from probes (module unchanged from current version.)
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xStormwingx
The Aftermath.
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Posted - 2008.08.10 18:45:00 -
[6]
Cloaking needs no change.
At MOST, nerf the prototype cloaks a bit. And not as extreme as Dirk Magnum's suggestions. -------
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.08.10 19:40:00 -
[7]
The whole point of this idea is NOT to kill cloakers (unless they get lazy...)
The point is to nerf afk cloaking WITHOUT making cloaks useless.
Play nice while you butcher each other.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.08.10 19:44:00 -
[8]
ANY "fix" to cloaks that forces a player to have to choose between: --"in game death" or --"Going to work in Real Life" is inappropriate.
But afk cloaks are inappropriate to the very nature of Eve. You can annoy your enemy for hours on end while you sleep.
Play nice while you butcher each other.
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X4N4X
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Posted - 2008.08.10 19:45:00 -
[9]
PLEASE JUST STOP NERFING THINGS...
/me Cries
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.10 19:46:00 -
[10]
i say keep cloaks to specified cloak ships , such as the recons, EAF, covert op stealth bombers, black op;s
give them exesive powergrid like you do with strip miner
there you go problem solved
no afk cloakers you havent destroyed a complete set of specified ships and those peskey cloaked titans are now visable
THAT IS HOW YOU DO IT...not with probes and crap >_>
Quote: down near the station bio mass plant you can buy burgers that are 5% pork and 95% CRAP
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Kirex
Vale Heavy Industries Molotov Coalition
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Posted - 2008.08.10 20:21:00 -
[11]
Are you saying AFK ships are scary?
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.08.10 20:24:00 -
[12]
Originally by: fairimear Edited by: fairimear on 10/08/2008 17:53:38 No. cloaks cant hurt u till they decloak. counter with ur own cloaked alt so they cant be sure whats in system either.
And stop trolling threads that already exist. theres also a idea's forum for crap ideas
Belligerent attitude: Check. Absence of proper spelling and grammar: Check. Lack of any meaningful content: Check. Hypocritical Nonsense: Check.
You'd do well to take your own advice. Stop rolling your face over the keyboard and pretending you've contributed something.
To the OP:
I don't like to present a problem without a solution, but the first point wouldn't really work. What's to stop me from jumping into a gate camp, cloaking, then CTRL-Qing. If there's a reasonable way to stop exploitative behavior, I'd be willing to concede that it could work.
Completely agreed on the second point. I'm not sure exactly how it would work, though. Giving the present scanning implementation on TQ, the best I could hope CCP might do is apply a "deadspace"-like sensor strength penalty to probing cloaked things. Which I sort of feel is like trying to push the square block through the triangle hole on one of those childrens' learning games.
Originally by: "Bellum Eternus" Is 'speed tank' code for 'completely invulnerable'?
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Terror Rising
Death Of Fallen Angels
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Posted - 2008.08.10 20:34:00 -
[13]
Cloaking and sitting in one place in 0.0 (e.g. outside of a station) to monitor an enemy without using cov ops is bad.. NPCers should be a valid choice in 0.0 BUT with effort .. So I agree in some form of ability to say if you want to stay online AND cloaked without a cov ops etc then there should be SOME FORM of maintenance / interaction maybe every 30 mins or so, that enables bio breaks etc, if you need to go away longer, logging off should be an option.
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Havohej
The Defias Brotherhood
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Posted - 2008.08.10 21:01:00 -
[14]
Originally by: Terror Rising Cloaking and sitting in one place in 0.0 (e.g. outside of a station) to monitor an enemy without using cov ops is bad.. NPCers should be a valid choice in 0.0 BUT with effort .. So I agree in some form of ability to say if you want to stay online AND cloaked without a cov ops etc then there should be SOME FORM of maintenance / interaction maybe every 30 mins or so, that enables bio breaks etc, if you need to go away longer, logging off should be an option.
Logging off already is an option.
The word option implies a choice that can be made, but doesn't necessarily have to.
AFK cloakers choose not to exercise their option to log off.
Originally by: CCP Explorer You can still steal their stuff.
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Concorduck
Gallente
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Posted - 2008.08.10 21:09:00 -
[15]
Cloaking Devices not designed for Covops and Recons should add a consistent mass and reduce manuvreing ability on ships.
that could fix 0.0 ratting AND AFK Cloakers. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Trader Lilly
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Posted - 2008.08.10 21:33:00 -
[16]
the mechanics of cloaking devices are fine as they are.
the only annoying part about them is that you can fit one on every damn ship and still can use the mwd -> cloak -> warp trick (even with a battleship). Just have seen it 5 minutes ago once again.
He switched on his mwd -> cloaked for arround 2 seconds -> decloaked and warped. (That much for that crap being fixed).
Imo only ships which have a certrain role as cloaking ship should be able to use cloaking devices or the cloaking devices cpu needs should be in relation to the ships size so that you can barely fit anything else on the ship if you want to use one of them, unless its a recon, covops, stealth bomber or blackops.
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mantium
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Posted - 2008.08.10 21:38:00 -
[17]
Edited by: mantium on 10/08/2008 21:43:19 Edited by: mantium on 10/08/2008 21:40:45 Edit: And there goes the whinewagon. Nerf eve! Edit2: Is there anything in eve you forum warriors dont want to nerf? Anything at all?
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.10 21:43:00 -
[18]
As much as I would usually ignore threads like this, everyones entitled to their own opinion, past experience indicates that maybe if you spam threads like this 1000 times ccp may well put it on the drawing board for the next patch.
So regarding that I'd more feel the need to flame you.
So kindly use whatever cloaking device you have to hand and make yourself disapear please so I don't have to read your crap.
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Meissa Anunthiel
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Posted - 2008.08.10 21:50:00 -
[19]
What the hell is the problem with AFK cloaking anyway.
In empire, you dock and go AFK. There isn't stations/outposts everywhere in 0.0 or lowsec
AFK cloaking is a very valid option. Hell, that's the only one aside from logging off. Especially when logging off is many times not an option.
Cloaking, when not used as a tool like watching a gate, etc. is the only way to "pause" the game and handle real life stuff. Logging off is not even an option in my cases.
Keep everything as it is, it works fine, thank you.
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Concorduck
Gallente
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Posted - 2008.08.10 21:52:00 -
[20]
Originally by: Meissa Anunthiel What the hell is the problem with AFK cloaking anyway.
In empire, you dock and go AFK. There isn't stations/outposts everywhere in 0.0 or lowsec
AFK cloaking is a very valid option. Hell, that's the only one aside from logging off. Especially when logging off is many times not an option.
Cloaking, when not used as a tool like watching a gate, etc. is the only way to "pause" the game and handle real life stuff. Logging off is not even an option in my cases.
Keep everything as it is, it works fine, thank you.
you shouldn't EVER pause a game like EVE. nor should you have the possiblity to do it.
too bad there are stations :| -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Ulric Denrai
Amarr Glass House
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Posted - 2008.08.10 21:53:00 -
[21]
Edited by: Ulric Denrai on 10/08/2008 21:54:38 Think you still can`t kill a afk cloaker . Because my stealth bomber goes 440 m/s cloaked. When ,lets say you probe me after 5 min ,warping to me ,warp time is 10 sec i`m 4.4km away already. It`s the same why you never can catch not cloaked nano ships,they go 5000m/s .I probe that vaga ,i warp to it and he isn`t on the grid any more.
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.08.10 21:55:00 -
[22]
Originally by: Sergeant Spot Simple Nerf/Buff for cloaking....
Part 1, the Buff ---------------- Have cloak remain active when you log off, until your ship unspawns, OR until something uncloaks you. Yes, this means your ship will unspawn where you were, and not warp off when you log.
Part 2, the Nerf ---------------- Allow cloaked ships to be scanned down with probes, but at a time multiple of about 20 to 100 times the normal needed time (Currently, uncloaked folks can be scanned down in under 25 seconds). Also, such probing will only work if the cloaked ship has stayed in one grid for over five minutes.
Also, add a new "Grid Probe" for finding the cloaked ship "in Grid". Again, make it take a few minutes, and make it so it REQUIRES that you've already used regular probing (can't use Grid probe until you get a result with regular probes, even if you are in grid with the cloaked ship) The Grid Probe MUST be slow and clumsy, to give MASSIVE opportunity for a non-afk cloaker to escape.
The result of the above: ------------------------ The above changes will allow folks with cloaks to stay largely safe, warping about every few minutes.
However, anyone who cloaks and goes afk could be dead in 20 minutes or so.
But most importantly, if a cloaked player has to go to work in Real Life, he will not have to choose between Real Life work, and dying in game. He can just log off.
The above changes will not result in many cloaked ships being killed. They are not suspose to do that. These changes WILL result in afk cloakers dying, or being forced to LOG OUT.
Can we leave Recons alone ffs?
Or just rename EVE Battleship Blobs Online, cause that seem all you people want to be worth flying anymore
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.08.10 22:02:00 -
[23]
Remove local and he can't hinder you wile afk. Problem solved.
Anyone who whines about AFK cloaking but thinks his use of the local channel for recon is ok, is being hypocritical to say the least.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.08.10 22:06:00 -
[24]
Originally by: Reem Fairchild Remove local and he can't hinder you wile afk. Problem solved.
Anyone who whines about AFK cloaking but thinks his use of the local channel for recon is ok, is being hypocritical to say the least.
This
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Terror Rising
Death Of Fallen Angels
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Posted - 2008.08.10 22:27:00 -
[25]
Edited by: Terror Rising on 10/08/2008 22:28:36 Edited by: Terror Rising on 10/08/2008 22:27:18
Originally by: Havohej
Originally by: Terror Rising Cloaking and sitting in one place in 0.0 (e.g. outside of a station) to monitor an enemy without using cov ops is bad.. NPCers should be a valid choice in 0.0 BUT with effort .. So I agree in some form of ability to say if you want to stay online AND cloaked without a cov ops etc then there should be SOME FORM of maintenance / interaction maybe every 30 mins or so, that enables bio breaks etc, if you need to go away longer, logging off should be an option.
Logging off already is an option.
The word option implies a choice that can be made, but doesn't necessarily have to.
AFK cloakers choose not to exercise their option to log off.
Picky picky picky .... Ok ... THE option ... Either way, if you want to stay online and cloaked without using a cov ops then you should have to maintain that cloaking OPTION every so often to stop people just going off .. So, moving around somehow or some other OPTION should be implemented.
I can say OPTION a few more times if you like ....
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Kerfira
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Posted - 2008.08.10 22:31:00 -
[26]
Edited by: Kerfira on 10/08/2008 22:32:40 Some random suggestions I made in another thread.....
a. Cloaks should require (somewhat bulky) fuel. Ships specifically designed for cloaking have the fuel need reduced. Covert ops cloaks doesn't require fuel. b. Cloaking should activate the aggression timer (cov-ops cloak excluded). c. NPC killing should activate a reduced aggression timer (5 minutes). d. Aggression timers carry over through session changes.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.10 22:34:00 -
[27]
…and, as always, the question is: [i]why(/i]?
Why is this change needed? What problem does it solve?
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InDa Hood
Forum Trolls Inc.
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Posted - 2008.08.10 23:10:00 -
[28]
I have a much more serious issue that needs attention.
I am talking about being afk docked! These people can watch local for defenseless ratters and undock and gank them!
People should not be allowed to be docked and go afk! They have ruined my favorite 0.0 ratting and mining spot. I can no longer safely mine and rat in 0.0! That's the whole point of 0.0 too; to be completely safe.
These greifers need to be stopped!
I should be able to rat and mine with impunity in 0.0, it should be safer than hisec. I say if someone is docked too long, they get undocked then blown up and podded by the station! That'll show those greifers!
0.0 should be very safe for carebears like me to isk farm in.
CCP, you need to fix this nao!
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Gimpb
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Posted - 2008.08.11 02:21:00 -
[29]
Is it really so bad that afk cloaking reduces the effectiveness of the local channel as an intel tool? That's all it's really doing...
The idea for a no warp logoff/login sounds like it could open up some interesting gank techniques which could turn out to be even better against ratters and miners than afk cloaking.
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