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Xap Starfire
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Posted - 2008.08.12 17:07:00 -
[1]
Does guided missile precision work on torpedoes?
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.08.12 17:16:00 -
[2]
I am fairly certain it does...
However, you can use EFT to find out for yourself. Simply set up a torp ship and then change the level of guided missile precision for the character and see if you see any changes to the stats. -=^=-
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 17:54:00 -
[3]
Edited by: Akita T on 12/08/2008 17:56:44
Originally by: Xap Starfire Does guided missile precision work on torpedoes?
With absolute certainty, NO. GMP only affects lights, heavies and cruise. GMP does NOT affect rockets, HAMs, torps nor citadel torps.
P.S. Implants and rigs that decrease explosion radius ALSO DON'T WORK on rockets, HAMs, torps nor citadel torps.
P.P.S. The Nighthawk precision bonus affecting showinfo value of HAMs is a bug, when you shoot at a target with less than 125m sigradius the damage is reduced as ifthe explosion radius would be the same 125m, not the value shown on showinfo.
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THE APPRENTICE || mineral balance || nanofix
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.12 17:55:00 -
[4]
Edited by: Matalino on 12/08/2008 17:55:42
Originally by: Guided Missile Precision Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill.
Torpedoes, Heavy Assault Missiles and Rockets are not on that list, so they are not affected by this skill.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.12 17:59:00 -
[5]
Or, to put it simpler... there's NOTHING you can do to decrease the explosion radius of rockets, HAMs, torps and citadel torps.
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THE APPRENTICE || mineral balance || nanofix
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Kneebone
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Posted - 2008.08.12 18:11:00 -
[6]
Trop/HAM damage is kind of funny like that. If a Frig is sitting still, you barely damage it. One would assume if you get a direct hit with a Trop on a slow moving/not moving ship, it would blow it to hell and back. Large guns are able to blow frigs out of the sky if they land a single hit, but you could toss a full flight of Torps at a small target and it barely scratches the paint.
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Gwendalyne
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Posted - 2008.08.13 04:23:00 -
[7]
Kneebone, that's because of the way an explosion works.
An explosion is supposed to apply extreme force to what it hits, something large missiles do very well against small ships... But large missiles have explosions a lot bigger than entire small ships, simply causing them to be enveloped in the result of an explosion, rather than on the outside of one where the force is being delivered.
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Xap Starfire
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Posted - 2008.08.13 05:02:00 -
[8]
Originally by: Gwendalyne Edited by: Gwendalyne on 13/08/2008 04:25:32 Kneebone, that's because of the way an explosion works.
An explosion is supposed to apply extreme force to what it hits, something large missiles do very well against small ships... But large missiles have explosions a lot bigger than entire small ships, simply causing them to be enveloped in the result of an explosion, rather than on the outside of one where the force is being delivered.
And the same goes for guns. Sure, a large ammo round will all but sever a frig if it hits... But why would you shoot at something smaller than the BULLET?
Don't use a Cannon to Kill a Mosquito. -Confucius.
That's not true at all. A stick of TNT has an explosion radius of about 6 feet. If you're standing 7 feet away you'll feel it. If you're standing 15 feet away you'll feel it less. If you're standing 1 foot away, you're a goner. The closer you are to the source of the explosion (enveloped within it?) the harder it's going to hit you.
Secondly, if you're fighting the chi master of earth, feel free to use a sub orbital hydrogen weapon to strike him. He might be a small target, but if you don't use that hydrogen bomb on him he's going to kick your ass. A .22, while cheaper, just isn't as effective. Some small targets are worth expensive bullets.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.13 05:07:00 -
[9]
EVE gameplay-motivated physics <> RL physics
Don't try to find a reasonable physical explanation why "missile exposion radius" has that effect on small sigradius targets, because there isn't any. It's been arbitrarily chosen to be like that for game balance reasons.
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THE APPRENTICE || mineral balance || nanofix
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Verx Interis
Amarr Aurora Security Cosmic Anomalies
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Posted - 2008.08.13 06:19:00 -
[10]
The explosions in Eve aren't explosions like we have now, they're more of an expanding sphere, likely due to the fact that this is space. Thus, if only part of the surface of the sphere hits the target, it's less damage.
Originally by: Rawr Cristina (dreadnoughts are also possibly the most boring ship you could fly. It's like mining, without the part where you make money)
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Venkul Mul
Gallente
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Posted - 2008.08.13 09:03:00 -
[11]
Just to point it out, as we are doing RL comparison, almost certainly all EVE explosive devices use proximity fuses, i.e. they detonate when they are near the target, not in direct contact with the target. Today artillery and missiles almost always use that system, as a direct hit is a rarity and generally don't guarantee the best results.
Naturally, as EVE weapons aren't true area effect weapons, it don't work so well as for RL weapons. We could think they use some kins of semi directional explosion to get the result.
That is why a torpedo don't work well on a small ship, it fuse is build to get the best effect on BS sized ships, so it detonate at optimal distance for a BS target, not getting maximum effect on a small target.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Xap Starfire
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Posted - 2008.08.13 12:50:00 -
[12]
If the fuse is set to 500 meters away from the outermost hull of the ship (where the sensors would detect it) it would hit a small ship exactly equally as hard as it would hit a large ship. It may or may not miss the small ship entirely however...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.13 14:45:00 -
[13]
Originally by: Akita T Don't try to find a reasonable physical explanation why "missile exposion radius" has that effect on small sigradius targets, because there isn't any. It's been arbitrarily chosen to be like that for game balance reasons.
Seriously, trust me on this. There is NO logical explanation. No matter how you assume it MIGHT work, if you want to folow the laws of (real-life) physics even a little bit, you arrive at contradictions. Just leave it at "it's a gameplay design choice". Lame ? Maybe. But it works somewhat accceptably.
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THE APPRENTICE || mineral balance || nanofix
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