| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [24]:: one page |
| Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Jack Carrigan
Order of the Shadow The Revenant Order
628
|
Posted - 2012.05.18 07:33:00 -
[691] - Quote
Should I get the torches and pitchforks now, or later?
Because I predict a witch hunt/damned near riot situation approaching with these changes. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

leich
Nocturnal Romance Fall From Heaven
27
|
Posted - 2012.05.18 10:09:00 -
[692] - Quote
These changes seem like waste of time to me.
Suspect flag -Not arsed either way with this one but dont see the point in it.
Criminal flag -Along as it stays as is ie GCC should be fine. Death ray is the stupidest idea i have ever heard. Concord should be slowed down not sped up.
Sec status changes are again retarded_ and tags for sec status is the reverse of what the game needs sec changes should be permanent to force people to live in low and null.
Killmails
battle reports are awesome. Kill mail for self destructing and reinforcing structures is again a daft idea. if your having problems with people self destructing take more fucking_ damage you newbs.
So for the extensive list of daft idea's
CCP should implement only the battle reports.
CCP should also revert the mechanics of agression to how they were pre incurssion. I want more Concordoken. |

knulla
School of Applied Knowledge Caldari State
20
|
Posted - 2012.05.18 10:13:00 -
[693] - Quote
implement most of these changes please. |

Adrenalinemax
Perkone Caldari State
23
|
Posted - 2012.05.22 11:20:00 -
[694] - Quote
You do know there are places in the game that NONE of these rules apply....well, except the 1 minutes dock/jump timer.
That's right, 0.0
If you want to PvP go there, bring all the neutral RR alts you want, we will gladly shoot them all
Flags are meaningless in a system where everyone is a criminal.
One other benefit, NO sec status to worry about, you can pod anyone and everyone and stay at +5
get your lazy asses out of high sec and PvP where it is free (no wardec fees) and people have the welcome mat out (just because the welcome mat has skull/crossbones on it doesn't scare YOU does it??) |

Gogela
Direct Action LLC.
798
|
Posted - 2012.06.03 23:01:00 -
[695] - Quote
Any updates on Crimewatch?
|

White Syns
Republic Military School Minmatar Republic
5
|
Posted - 2012.06.04 03:03:00 -
[696] - Quote
Sorry if this has already been addressed, but I got bored of reading everything at page 10.
One way to avoid abusing the system of gaining sec by killing -5 and below could be to implement several -50% triggers.
All of the below apply to killed within 24 hrs, or whatever is deemed "balanced," and would be applied multiplicatively (is that a word?): -Same pilot (-50%) -Same account (-50%) -Same Corporation (-25%) -Same Alliance (-25%)
So killing the same pilot bears 3-4 burdens: -50% for the same pilot, -50% for same account, -25% for same corporation, and -25% for same alliance (if their corporation is in an alliance). That would leave:
Sec_Gain * 0.5 * 0.5 * 0.75 = 18.75% of Sec_Gain or Sec _Gain * 0.5 * 0.5 * 0.75 * 0.75 = 14.0625% of Sec_Gain
Killing one from the same account gives 37.5% or 28.125%, same corporation gives 75% or 56.25%, and same alliance gives 75%. Numbers are adjustable as needed, but if you can have a way to keep track of these numbers so that killing a third alliance member is Sec_Gain * 0.75 * 0.75, the numbers would fall off fast enough to make it not worth the effort I think, especially if the Sec_Gain is not that large a number to start. |

Yonis Kador
Transstellar Alchemy
113
|
Posted - 2012.06.04 07:53:00 -
[697] - Quote
Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security."
It's noteworthy that for some pirates, who wear their -10 sec stat as a badge of honor, the only way to get a -10 now will be to mass pod non war targets. Great...
But I absolutely appreciate the extra hit dished out if the target has a +5 sec status. Plotting against the President rightfully carries a much stiffer penalty than plotting against a crackhead you find living in your garage. That makes sense. But really I think they can go even further with this concept. I'd like to see this idea balanced and expanded into a second layer making faction standings also relevant.
Currently faction standings are almost a pointless game mechanic. You need 8.0 with one npc corp for jump clones, 6.67 or so with one for tax-free refining, and that's about it. Following the recent changes involving agent consolidation, accessing lvl 4s is pretty easy now...since if you accomplish one of the two other tasks, you're already over the mark.
I'd like to see faction standing play a much more integral role in game. The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.
These bonuses/penalties could also be different in each faction's space. If different wormholes can create similar bonuses/penalties, I'm sure it could be explained as some racial technological advancement. I just think it would add another layer of complexity to the dynamism of high sec and maybe give players a real reason to run cosmos, epic arcs, etc. It would be great if this was done in concert with new mission content but maybe these things could be revamped together while changes are being made.
I'm not that upset to see CCP making jetcan theft more difficult since new players seem to be disproportionately affected. Miners call it an exploit, but as I've already pointed out, the cans themselves also seem like an exploit. It makes no sense to me that a frigate with a 100m3 cargo hold can create an object that can hold 25x that amount. The can created would be larger than the ship. Jetcan volume should be directly proportional to the cargobay size of the ship that created it imo. Maybe doing it this way would even make the value of losses commensurate with the ship type doing the canning.
It seems like the only two options CCP has to motivate players in New Eden is by using carrots or sticks. Once they're done giving pirates the high-sec stick, I'd like to see some emphasis put on a low-sec carrot. Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there. More won't do the trick. A lot of the risk-takers in game are already there. So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? I dunno. The percentages aren't important. The ehp bonus keeps coming to mind because it would afford high seccers added security they think they need to venutre into low and conveniently, it would also make pvp more challenging for the guys already out there.
Anyway, I read through most of this topic, got a headache, and these were my initial reactions...
Yonis Kador |

DarthNefarius
Minmatar Heavy Industries
211
|
Posted - 2012.06.04 09:25:00 -
[698] - Quote
I for one wish the half arssed crime watch was implemented befor the half arsedUnified Inventory system was EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
640
|
Posted - 2012.06.04 09:37:00 -
[699] - Quote
Yonis Kador wrote:Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security."
It's noteworthy that for some pirates, who wear their -10 sec stat as a badge of honor, the only way to get a -10 now will be to mass pod non war targets. Great...
But I absolutely appreciate the extra hit dished out if the target has a +5 sec status. Plotting against the President rightfully carries a much stiffer penalty than plotting against a crackhead you find living in your garage. That makes sense. But really I think they can go even further with this concept. I'd like to see this idea balanced and expanded into a second layer making faction standings also relevant.
Currently faction standings are almost a pointless game mechanic. You need 8.0 with one npc corp for jump clones, 6.67 or so with one for tax-free refining, and that's about it. Following the recent changes involving agent consolidation, accessing lvl 4s is pretty easy now...since if you accomplish one of the two other tasks, you're already over the mark.
I'd like to see faction standing play a much more integral role in game. The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.
These bonuses/penalties could also be different in each faction's space. If different wormholes can create similar bonuses/penalties, I'm sure it could be explained as some racial technological advancement. I just think it would add another layer of complexity to the dynamism of high sec and maybe give players a real reason to run cosmos, epic arcs, etc. It would be great if this was done in concert with new mission content but maybe these things could be revamped together while changes are being made.
I'm not that upset to see CCP making jetcan theft more difficult since new players seem to be disproportionately affected. Miners call it an exploit, but as I've already pointed out, the cans themselves also seem like an exploit. It makes no sense to me that a frigate with a 100m3 cargo hold can create an object that can hold 25x that amount. The can created would be larger than the ship. Jetcan volume should be directly proportional to the cargobay size of the ship that created it imo. Maybe doing it this way would even make the value of losses commensurate with the ship type doing the canning.
It seems like the only two options CCP has to motivate players in New Eden is by using carrots or sticks. Once they're done giving pirates the high-sec stick, I'd like to see some emphasis put on a low-sec carrot. Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there. More won't do the trick. A lot of the risk-takers in game are already there. So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? I dunno. The percentages aren't important. The ehp bonus keeps coming to mind because it would afford high seccers added security they think they need to venutre into low and conveniently, it would also make pvp more challenging for the guys already out there.
Anyway, I read through most of this topic, got a headache, and these were my initial reactions...
Yonis Kador I started typing a serious response to this post, but no. I just can't do it. I'm speechless.
Not in a good way. (USER WAS BANNED FOR THIS POST) |

Yonis Kador
Transstellar Alchemy
113
|
Posted - 2012.06.04 10:10:00 -
[700] - Quote
Speechless? Why so?
Whether you agree or disagree, it's just an opinion.
I even stated it was my first impressions.
If your opinion is that we should abolish high sec and disband Concord so you are free to gank weaponless miners, canflip noobs, and pillage with impunity like barbarian raiders, then that's yours. Just point me in the direction of WoW and use the words Hello Kitty Online somewhere in there.
As with all things, enjoyment is a relative term.
YK |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
640
|
Posted - 2012.06.04 10:24:00 -
[701] - Quote
Yonis Kador wrote:Speechless? Why so?
Whether you agree or disagree, it's just an opinion.
I even stated it was my first impressions.
If your opinion is that we should abolish high sec and disband Concord so you are free to gank weaponless miners, canflip noobs, and pillage with impunity like barbarian raiders, then that's yours. Just point me in the direction of WoW and use the words Hello Kitty Online somewhere in there.
As with all things, enjoyment is a relative term.
YK First of all, don't put words in my mouth. I never said any of those things, and you know it.
Now, as far as my disagreement, it has mostly to do with the fact that all of your ideas and suggestions so audaciously spit in the face of everything this game has been, and has stood for, for such a long amount of time. PvP flags? Unprecedented bonuses for uninvolved carebears, including significant ship stat bonuses? Calling can theft an actual exploit? EHP bonuses for high-sec dwellers who venture out into low/null to make pvp more "challenging" for the locals? All of this reads like the script to a terrible dream; a nightmare I want to wake up from.
If this was a troll, congratulations; my blood is literally boiling. (USER WAS BANNED FOR THIS POST) |

Yonis Kador
Transstellar Alchemy
113
|
Posted - 2012.06.04 11:05:00 -
[702] - Quote
I know you didn't. Those kinds of comments just seem to be par for the course. And hey, you should really aim for a slow simmer and save the boil for someone who means you ill.
I didn't spit in anyone's face audaciously or otherwise, and if you care to scroll, I wrote canflipping has been called an exploit. Not by me. If you care to visit the thread in Features, you'll see that I defended it and took the miner who said so to task. And I didn't say increased ehp to make pvp more challenging for low sec inhabitants. I suggested this magic feather might get Dumbo to fly. That more ehp in low sec would, in fact, make pvp more challenging was a secondary consideration.
I'd tend to agree that this is a departure from the way things have been, but I don't view these changes as some kind of heresy. My ideas weren't crafted to offend anyone. I just think its important to set up a system that's balanced and to incentivize low sec in a way other than financial considerations. That hasn't gotten the job done. It's time to try a different kind of carrot. The alternative is to increase the stick in high sec and as that's where new players get their feet wet, that's not going to boost player retention. It's also clear from the FF presentation that this isn't where CCP plans to take high sec either.
YK
EDIT: And just as a final point of consideration, the regional/faction bonuses I suggested wouldn't be carebear specific. They would apply to all players irrespective of profession or sec status. |

Zelda Wei
New Horizon Trade Exchange
152
|
Posted - 2012.06.04 19:31:00 -
[703] - Quote
The Russian forums are getting very quite recently |

FloppieTheBanjoClown
The Skunkworks
1625
|
Posted - 2012.06.04 19:43:00 -
[704] - Quote
Yonis Kador wrote:Without a finalized plan, for the most part, these Crimewatch changes seem pretty sound. As long as high sec players have an option for consensual pvp ...maybe even a popup......Soandso has invited you to consensual pvp....do you accept y/n? .... the rest makes perfect sense. If I'm walking down the street and I see some dude kick an old lady in the face and steal her purse, I should be able to chase that guy down, make a citizen's arrest, and get her purse back without consequence. This won't end high-sec crime - and as criminals often do, I'm sure people are already working to circumvent the new rules - it's just providing realistic consequences for a place termed "high security." They're going to dumb down aggression mechanics to save people who won't bother to learn them. That's NOT a good thing. It will dilute what is presently a rich game universe because CCP prefers to reinvent the wheel rather than write good documentation on it.
Yonis Kador wrote: The first thing we do in EVE is choose a race but our choice plays almost no part in most people's adventure. And I'm glad of that. I'd hate to be affected two years in by MY VERY FIRST CHOICE IN THE GAME. "What, you chose the wrong race when you were completely new to the game? Too bad!"
Yonis Kador wrote: Your relationship with your government should influence virtually everything imo. Got a 10.0 faction standing with Caldari? If you get ganked anywhere in Caldari space, Concord arrival time should be significantly decreased since they're rushing to help a VIP. I envision faction standing being a factor in calculating taxes, trades, police response time, sec status hits, and if you want to get crafty, maybe even warp speed and/or an ehp bonus when in favored space.
Only if such a standing were to making you hated by the Gallente and unable to enter their space.
Yonis Kador wrote:Players need some kind of encouragement to venture into low beyond increased financial gain. That's already there.
It is? Lowsec is more profitable than high? Really? Maybe if I were running around empty lowsec without fear of pirates, sure. But having to sit cloaked in a safe spot waiting for a roam to give up on finding you and pass by sort of eats into the profit margin. Highsec has a much better isk/hour ratio.
Yonis Kador wrote: So how do you get those less-inclined to take risks to venture out? Maybe an ehp bonus might be helpful. +15 percent in low and +25 in null? Everyone would have it. What would be the point? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Gogela
Direct Action LLC.
799
|
Posted - 2012.06.04 20:27:00 -
[705] - Quote
Does anyone know if they plan to remove the minerals you can refine commander tags for when the ability to use tags to up sec status is live?
|

Nikodem Oskold
Pator Tech School Minmatar Republic
0
|
Posted - 2012.06.08 20:11:00 -
[706] - Quote
I think that hi-sec should be unpleasant for criminals as much as possible - add all players possibility to warp in instantly to all outlaws and criminals in the system (like in fleet), so it will make criminal's life in hi-sec more interesting and allow PvP for many players with CONCORD's blessing (including pod-killing worst criminals) .
Also this "civilian militia" once attack criminal/outlaw shouldn't being aggred / have kill rights by the rest of the fleet / corporation / alliance until other individuals try help him - this is problem between law and criminals otherwise system lost his punishment aspect and will be used to lure anyone who want to help keep Hi-sec safe and make them easy prey.
Other thing, security status should have gain/loss rate modifier working by some period of time, when u commit a crime then next crime committed until modifiers ain't lifted security status penalty will be largest and gain/loss modifier increased (they stackable).
With increased punishment of outlaws/ criminal's should also exist some kind of redemption for criminals (this is a game anyway). For example - after a month of not doing anything wrong (not committing a crime or helping criminals) he could try use some kind of Parole, after using it u regain neutral security status under condition of not being flagged by period of 2-3 months. If guy break deal he regain his old status and he could try after end of term + one month. |

Wilma Shakespear
The Scope Gallente Federation
3
|
Posted - 2012.06.20 05:26:00 -
[707] - Quote
Any ETA when its coming!?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1088
|
Posted - 2012.06.20 05:52:00 -
[708] - Quote
Adrenalinemax wrote:get your lazy asses out of high sec and PvP where it is free (no wardec fees) and people have the welcome mat out (just because the welcome mat has skull/crossbones on it doesn't scare YOU does it??) The welcome mat also has a Warp Disruption Field around it... oh dear. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Gogela
Direct Action LLC.
841
|
Posted - 2012.07.04 03:27:00 -
[709] - Quote
Hay. I haven't heard thing one about this in a while. Is this going into the Winter expansion or not?
|__| Yes, Crimewatch will be overhauled for the winter expansion.
|__| No, Crimewatch has been put on indefinate hold for POS's and seemingly insurmountable technical hurdles. This thread is now about "pillow talk" and vaporware
Can anyone check one of those ^ 
|

Ripblade Falconpunch
State War Academy Caldari State
5
|
Posted - 2012.07.04 03:53:00 -
[710] - Quote
Gogela wrote:Hay. I haven't heard thing one about this in a while. Is this going into the Winter expansion or not? |__| Yes, Crimewatch will be overhauled for the winter expansion.|__| No, Crimewatch has been put on indefinate hold for POS's and seemingly insurmountable technical hurdles. This thread is now about "pillow talk" and vaporwareCan anyone check one of those ^ 
You forgot this one:
[xx] Nobody cares. |

Thurken
Republic Military School Minmatar Republic
8
|
Posted - 2012.07.04 04:47:00 -
[711] - Quote
"- Killing someone with a negative sec gives you bonus"
#This will never make it. It is very abusable. |

Gogela
Direct Action LLC.
842
|
Posted - 2012.07.05 20:13:00 -
[712] - Quote
Ripblade Falconpunch wrote:Gogela wrote:Hay. I haven't heard thing one about this in a while. Is this going into the Winter expansion or not? |__| Yes, Crimewatch will be overhauled for the winter expansion.|__| No, Crimewatch has been put on indefinate hold for POS's and seemingly insurmountable technical hurdles. This thread is now about "pillow talk" and vaporwareCan anyone check one of those ^  You forgot this one: [xx] Nobody cares. People checking that box aren't making good use of their brain and I'm uninterested in their answer. Crimewatch is involved in everything I consider meaningful in high and low security space. It's pretty important. Maybe you don't notice it when you mine veldspar though...
|

Ice Pirateer
Garoun Investment Bank Gallente Federation
9
|
Posted - 2012.07.08 20:56:00 -
[713] - Quote
Updates? Pirateer Investments: Coming SoonGäó |

Grinder2210
Kaotic Intentions Cold Hand of Shadow
2
|
Posted - 2012.07.16 12:33:00 -
[714] - Quote
So the Goal here over all it to make it 100% harder to be nasty in high sec while makeing it even easyer to live produce mission etc without being unconcentualy engaged |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [24]:: one page |
| First page | Previous page | Next page | Last page |