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Angelic Eviaran
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Posted - 2008.08.15 08:32:00 -
[1]
New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
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Neon Razor
Enterprise Estonia Veritas Immortalis
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Posted - 2008.08.15 08:36:00 -
[2]
/signed ,Tho Curse will work after patch just fine. Tested many times. Not nano offcourse
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Angelic Eviaran
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Posted - 2008.08.15 08:38:00 -
[3]
Originally by: Neon Razor /signed ,Tho Curse will work after patch just fine. Tested many times. Not nano offcourse
Care to share some fits on post patch curse that works? Good for a discussion.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 08:51:00 -
[4]
Originally by: Angelic Eviaran
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Single med kills it for all pvp application... fair point.
Originally by: Angelic Eviaran
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
I like the vengeance, rockets may do low damage but they use no cap and the damage isn't so bad.
Originally by: Angelic Eviaran
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
I like the omen, it has grid issues because its only a second tier cruiser, this is correct.
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Ok maller sucks, only your thing on the omen... They should swap places tbh, the maller does no damage and while it tanks well it only tanks well for a cruiser, which basicly is not well at all.
Originally by: Angelic Eviaran
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Because gallente had to rep something lol.
Originally by: Angelic Eviaran
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Curse is an awesome ship and headed for a nerf, wont hear anybody whining about it.
Originally by: Angelic Eviaran
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Pilgrim will be a demon in the new patch, I don't think this needs a buff, a nerf if anything.
Originally by: Angelic Eviaran
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Again sentinal CAN run its EW, its just very hard (and rightly so). Any frigate that can shut down and kill a BS on its own (given a nice long time) should be fairly hard to use imo.
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Ambien Torca
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Posted - 2008.08.15 08:59:00 -
[5]
You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.15 09:16:00 -
[6]
Edited by: Kano Sekor on 15/08/2008 09:18:46 Oh the amarr with our 5% 10% bonus to cap usage of energy turrets woho its a wasted bonus on any ship that doesnt have damage bonuses, the maller for isntance hmm i have a 5% 10% cap usage bonus but wait if i use autocannons i have gained a 100% cap usage bonus :D i.e. no cap usage, and they fit better too. switch cap bonus on maller to damage bonus, and add some more cap to it instead, dito on proph.
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Taradis
Amarr The Imperial Assassins Ethereal Dawn
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Posted - 2008.08.15 09:17:00 -
[7]
Originally by: vostok
Originally by: Angelic Eviaran
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Single med kills it for all pvp application... fair point.
Originally by: Angelic Eviaran
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
I like the vengeance, rockets may do low damage but they use no cap and the damage isn't so bad.
Originally by: Angelic Eviaran
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
I like the omen, it has grid issues because its only a second tier cruiser, this is correct.
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
Ok maller sucks, only your thing on the omen... They should swap places tbh, the maller does no damage and while it tanks well it only tanks well for a cruiser, which basicly is not well at all.
Originally by: Angelic Eviaran
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Because gallente had to rep something lol.
Originally by: Angelic Eviaran
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Curse is an awesome ship and headed for a nerf, wont hear anybody whining about it.
Originally by: Angelic Eviaran
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Pilgrim will be a demon in the new patch, I don't think this needs a buff, a nerf if anything.
Originally by: Angelic Eviaran
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Again sentinal CAN run its EW, its just very hard (and rightly so). Any frigate that can shut down and kill a BS on its own (given a nice long time) should be fairly hard to use imo.
Only reason this dude is not in support of an amarr ship boost is cuz he's a minni
Pilgrim is a ***** to fit I just got and am having fun trying to find best named stuff to fit it cuz of the CPU grr and it does not need to be nerfed you minni scum
Omen sux needs more grid if it is to be the damage T1 cruiser it has to be able to fit more than than 2 guns or so
Maller does suck on the dps end has a good tank for a cruiser and can only limit the guns on it small boost would be suffice
Aug log cruiser needs to be able to transfer armor and not just cap.
Curse needs to be left the hell alone period it was affected nuff with the NOS nerf.
Sentinal does need a small HP boost why should the T1 have more HP sentinal is a fun lil T2 frig imo
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2008.08.15 09:17:00 -
[8]
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
Battlecruiser balancing is a whole different topic.
Also, the main Amarr problems during the last 1.5 years or so have been:
* Crummy Khanid ships: Fixed (most admirably) * Apocalypse: Fixed (most admirably) * Armageddon's CPU: Fixed * Armour base EM resistances: Fixed * Cruisers, except newbie cap transferring Augoror and Arbitrator being somewhat useless: Not fixed
You bring up valid points, but Amarr has gotten a lot of love in the recent patches.
I do not want Retri to lose its spare high. I do want all assault frigs to gain an extra slot.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.15 09:22:00 -
[9]
Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Riho
Gallente Mercenary Forces
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Posted - 2008.08.15 09:28:00 -
[10]
i fly a curse and i will say the curse will be rather awesome after speed nerf.. if the OP cant think of a way to fit it after the nerf.. then sux to be such a FOTM players ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.08.15 09:29:00 -
[11]
Retribution: NO not with the new changes.
Sentinel: This is a pretty nasty ship.....
Prophecy: Compare all tier I BC to tier II. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Angelic Eviaran
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Posted - 2008.08.15 09:30:00 -
[12]
Originally by: Riho i fly a curse and i will say the curse will be rather awesome after speed nerf.. if the OP cant think of a way to fit it after the nerf.. then sux to be such a FOTM players
Seriously. I'd like to see this non nano fit that works.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.15 09:34:00 -
[13]
Originally by: Morgan La'Chance
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
Battlecruiser balancing is a whole different topic.
Also, the main Amarr problems during the last 1.5 years or so have been:
* Crummy Khanid ships: Fixed (most admirably) * Apocalypse: Fixed (most admirably) * Armageddon's CPU: Fixed * Armour base EM resistances: Fixed * Cruisers, except newbie cap transferring Augoror and Arbitrator being somewhat useless: Not fixed
You bring up valid points, but Amarr has gotten a lot of love in the recent patches.
I do not want Retri to lose its spare high. I do want all assault frigs to gain an extra slot.
arbitrator is fantastic! augoror on the other hand wft do I do with that 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.15 09:35:00 -
[14]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
I agree with siddy   
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Misina Arlath
Amarr
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Posted - 2008.08.15 09:40:00 -
[15]
Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:41:00 -
[16]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
Thats called breaking ships and making them overpowered...
The geddon already does insane dps due to a 33% damage increase, you propose it gets a 60% bonus to damage?! and its guns use less cap than equivalent blasters. Also a 20% redcution in cap per leve = a 100% reduction in cap usage - fool.
Megapulses are meant to have tracking issues, else they do the damage of blasters at 20km with multi (and still sick damage at 45km with scorch) compared to blasters range of 15km tops AND match them at close quarters.
Tachyon snipers are some of the highest dps snipers in the game already and they are not that hard to fit considering the amount of grid amarr get.
You have basicly stated every best point of amarr and said it should get a boost when its some of the best stuff in the game at the moment. You fragging idiot!
Also, I don't fly minmatar ships at all, every other race in fact.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.08.15 09:42:00 -
[17]
Originally by: vostok
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
Thats called breaking ships and making them overpowered...
The geddon already does insane dps due to a 33% damage increase, you propose it gets a 60% bonus to damage?! and its guns use less cap than equivalent blasters. Also a 20% redcution in cap per leve = a 100% reduction in cap usage - fool.
Megapulses are meant to have tracking issues, else they do the damage of blasters at 20km with multi (and still sick damage at 45km with scorch) compared to blasters range of 15km tops AND match them at close quarters.
Tachyon snipers are some of the highest dps snipers in the game already and they are not that hard to fit considering the amount of grid amarr get.
You have basicly stated every best point of amarr and said it should get a boost when its some of the best stuff in the game at the moment. You fragging idiot!
Also, I don't fly minmatar ships at all, every other race in fact.
 Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:44:00 -
[18]
Originally by: Misina Arlath Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it.
Despite amarr having this bonus, I don't think it affects the ballance of the game. My favorite BS in the game is still the armageddon, if it be with tachyons, megapulse or dual heavy pulses.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 09:46:00 -
[19]
Originally by: Siddy

/me now understands that the post had been sarcastic and that not everybody on the forums is a total moron (though I currently feel somewhat that way - lol)
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Tian Jade
Amarr Panta-Rhei United Front Alliance
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Posted - 2008.08.15 09:47:00 -
[20]
I am Amarr specialised and I can assure you that Amarr is fine, no great.
Amarr have some of the best ships ingame, not in all aspects, but that I would call balanced.
Retribution and Vengeance are not that great? So what, their Cruiser counterparts, Sacriledge and Zealot are among the best HAC.
Omen and Maller, while the T1 Cruisers are not great, the T2 Hull are awesome. No need to change this. Also the Arbitrator is an excellent T1 Cruiser
The Guardian is the real support Cruiser, not the Augoror.
Curse and Pilgrim. Hit a bit badly with the Nos nerf. Both ships could use more PG and CPU.
Sentinel No experience with this ship. As it only appears to be a smaller sized Curse, with less Nos/Neutralizer Power I found the ship really uninteresting.
Amarr is still fine. They have excellent HACs and Command Ships. The BC are a bit of mixed type. The Prophecy has a great tank but lacks damage, while the Harbinger is more of gank-ship. Still I would consider both of them useful.
Amarr BS are awesome. Armageddon, Apocalypse and Abaddon.
It is also a fact that Amarr ships are great, but you have to invest a lot of Skillpoints into their ships. Amarr usually start to shine when you have T2 weapons/crystals, excellent fitting skills and the ship skill at level 5.
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Angelic Eviaran
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Posted - 2008.08.15 09:53:00 -
[21]
Originally by: Tian Jade I am Amarr specialised and I can assure you that Amarr is fine, no great.
Amarr have some of the best ships ingame, not in all aspects, but that I would call balanced.
Retribution and Vengeance are not that great? So what, their Cruiser counterparts, Sacriledge and Zealot are among the best HAC.
Omen and Maller, while the T1 Cruisers are not great, the T2 Hull are awesome. No need to change this. Also the Arbitrator is an excellent T1 Cruiser
The Guardian is the real support Cruiser, not the Augoror.
Curse and Pilgrim. Hit a bit badly with the Nos nerf. Both ships could use more PG and CPU.
Sentinel No experience with this ship. As it only appears to be a smaller sized Curse, with less Nos/Neutralizer Power I found the ship really uninteresting.
Amarr is still fine. They have excellent HACs and Command Ships. The BC are a bit of mixed type. The Prophecy has a great tank but lacks damage, while the Harbinger is more of gank-ship. Still I would consider both of them useful.
Amarr BS are awesome. Armageddon, Apocalypse and Abaddon.
It is also a fact that Amarr ships are great, but you have to invest a lot of Skillpoints into their ships. Amarr usually start to shine when you have T2 weapons/crystals, excellent fitting skills and the ship skill at level 5.
-So why not fix retri and vengeance? Because our hacs are ok? Good point. /sarcasm
-Omen and maller can be crap because their t2 hulls are ok? Good point. /sarcasm
-The basilisk the the real support cruiser, not the osprey. But that only applies to caldari apparantly. Good point. /sarcasm
-Sentinel: Unintresting because its worthless.
-We know the hacs and cs and BS are generally fine but that is not what this topic was about.
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Ess Erbe
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.15 10:13:00 -
[22]
Quote: No need to change this.
Did you just seriously say that just because X T2 ship is good, Y T1 ship does not have to be good since even if it was good it would still be worse?
Wow.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:19:00 -
[23]
Originally by: Angelic Eviaran
-So why not fix retri and vengeance? Because our hacs are ok? Good point. /sarcasm
-Omen and maller can be crap because their t2 hulls are ok? Good point. /sarcasm
-The basilisk the the real support cruiser, not the osprey. But that only applies to caldari apparantly. Good point. /sarcasm
-Sentinel: Unintresting because its worthless.
-We know the hacs and cs and BS are generally fine but that is not what this topic was about.
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
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NeoTheo
Dark Materials
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Posted - 2008.08.15 10:21:00 -
[24]
Edited by: NeoTheo on 15/08/2008 10:24:12 is there only me thesedays think the amarr crap on about being rubbish when in fact they are getting to the stage of being on of the best races out there?
(to the point i have started to skill amarr ships?)
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
all tier 1 Bcruisers are a bit naff
Neotheo Dark Materials
Linkage
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Angelic Eviaran
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Posted - 2008.08.15 10:22:00 -
[25]
Edited by: Angelic Eviaran on 15/08/2008 10:23:02
Originally by: vostok
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
I don't see you telling the minmatar all this. That they have enough to play with. Besides every race seem to have their own boost threads discussing their broken ships, why shouldnt we have one. It's not like the fail of these mentioned amarr ships are made up.
Oh and about the popular recons? You kidding me? Rapiers and falcons are popular. After patch there will only be falcons that can be called popular recons. Youre just wrong.
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McDonALTs
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Posted - 2008.08.15 10:22:00 -
[26]
If a ship is crap then it needs to be reviewed. END OF STORY.
Other ships do not matter. Saying crap like "having crap cruisers are ok because your other ships are good" is like telling a crippled man that because his arms are ok, its perfectly fair his legs are not.
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:24:00 -
[27]
Originally by: Angelic Eviaran
Originally by: vostok
I do hate to derail threads but you're hardly looking at the bigger picture, you think curse and pilgrim are bad, look at the arazu/lachesis, they are written off as dead and yours are some of the most popular recons being flown.
The sentinel is devistating when used with a high damage AF, it will shut down any cruiser or below's tank and maybe their weapons while having the damage of 4 light drones, which is more than any other electronic attack ship.
What about the scythe?! a bonus to tracking links?! are you kidding, and you think cap transfer is bad...
The point is not all ships are good and we have to learn to accept that and just hope ccp leave our chosen races with enough for us to play with...
Which amarr has more than enough of.
I don't see you telling the minmatar all this. That they have enough to play with. Besides every race seem to have their own boost threads discussing their broken ships, why shouldnt we have one. It's not like the fail of these mentioned amarr ships are made up.
I'm more opposed to the fact that most of this is whine/wrong or both...
Most these ships are brilliant for what they are and have no issues with them, and yes, I fly them.
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Angelic Eviaran
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Posted - 2008.08.15 10:25:00 -
[28]
Originally by: vostok
I'm more opposed to the fact that most of this is whine/wrong or both...
Most these ships are brilliant for what they are and have no issues with them, and yes, I fly them.
Sorry but then you don't know what a good ship is. Tell me which brilliant ships above you are flying from the original post. Tell me and I'll tell you why it's crap and why you fail.
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Angelic Eviaran
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Posted - 2008.08.15 10:30:00 -
[29]
Edited by: Angelic Eviaran on 15/08/2008 10:30:53
Originally by: Tian Jade
A race does need the best ship in every aspect of the game.
Go tell that to the minmatar emo crowd. I don't see you educating them while they've been QQing all over the place for last months. Intresting how this argument is always used against amarr and not minmatar or the other races.
Besides, I trained amarr back when they were totally gimped also. Because I liked amarr ships. Youre preaching your fortune cookie wisdom to the choir.
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Rex Wolfen
Tri Optimum Ev0ke
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Posted - 2008.08.15 10:39:00 -
[30]
....look ma im in a [MEGA THREAD]
amar is fine
think about what this patch might do to the minmatars and the gallente blasterboats, that deservse a real [MEGA THREAD]
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:39:00 -
[31]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 10:30:53
Originally by: Tian Jade
A race does need the best ship in every aspect of the game.
Go tell that to the minmatar emo crowd. I don't see you educating them while they've been QQing all over the place for last months. Intresting how this argument is always used against amarr and not minmatar or the other races.
Besides, I trained amarr back when they were totally gimped also. Because I liked amarr ships. Youre preaching your fortune cookie wisdom to the choir.
Oh but I'm afraid I have been *****ing at minmatar, you may know me as wil smithx aka my amarr pilot.
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Angelic Eviaran
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Posted - 2008.08.15 10:43:00 -
[32]
Originally by: Rex Wolfen ....look ma im in a [MEGA THREAD]
amar is fine
think about what this patch might do to the minmatars and the gallente blasterboats, that deservse a real [MEGA THREAD]
We need a mega thread because there are alot of ships that need fixing. Are you saying we should not fix broken ships?
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vostok
Minmatar Intrepid Proprietary Alliance
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Posted - 2008.08.15 10:51:00 -
[33]
Originally by: Angelic Eviaran
Originally by: Rex Wolfen ....look ma im in a [MEGA THREAD]
amar is fine
think about what this patch might do to the minmatars and the gallente blasterboats, that deservse a real [MEGA THREAD]
We need a mega thread because there are alot of ships that need fixing. Are you saying we should not fix broken ships?
I believe what everybody is saying is that because these ships are not on par with their counterparts does not mean they are broken. Many of these ships in fact are above par with their counterparts and you just seem to have an inability to use them.
I would like to see any other recon solo engage a BS and win for example, only an amarr recon has a hope in hell of that but obviously they are hard done by.
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Elhina Novae
Amarr Ministry of War
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Posted - 2008.08.15 10:52:00 -
[34]
Retribution: Yeah this needs a fix. Remove the 5th slot so that we can have 2 mids on it please?
Prophecy: I dunno... 10% cap reduction per level, might as well use Projectiles. ------------ When I became the sun, I shone life into the man¦s hearts. |

Burn Mac
Minmatar Burning Steel Inc.
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Posted - 2008.08.15 10:54:00 -
[35]
Give the omen a damage bonus instead of cap usage bonus and its the Amarr answer to the rupture.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.15 10:54:00 -
[36]
Originally by: Angelic Eviaran
We need a mega thread because there are alot of ships that need fixing. Are you saying we should not fix broken ships?
I'd say fixing two truly broken ships (Maller, Retribution) hardly deserves a megathread.
Omen is fine (compare it to the Stabber, or the Caracal, both in the same class), Vengeance is quite fine (yeah, it does low DPS, and yes, rockets in general could use a small boost. No, it's not broken.).
If you cared to get on SISI, Pilgrim is the solo killer of doom now, since it can both: (a) Insure combat starts in scram range or doesn't start at all. (b) Prevent MWD-ing ships from exerting any meaningful range control. (c) Speed-tank a battleship at point-blank range while murdering its capacitor and tanking whatever drone damage it has.
Thanks to the SISI changes, Pilgrim has been fixed. Curse is fine (yes, you can't nano it, yes, nano-curses were preety damn overpowered).
The Tier 1 BC issue isn't a Amarr issue, it's a Tier 1 BC issue. Tier 1 BCs, as a rule, suck. Boosting the Amarr one would just make it overpowered compared to the other Tier 1 BCs, thereby producing another ship where Amarr have the best in class. So make a [Tier 1 BCs broken] thread.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Angelic Eviaran
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Posted - 2008.08.15 10:59:00 -
[37]
Edited by: Angelic Eviaran on 15/08/2008 11:00:11
Originally by: Cpt Branko
The Tier 1 BC issue isn't a Amarr issue, it's a Tier 1 BC issue. Tier 1 BCs, as a rule, suck. Boosting the Amarr one would just make it overpowered compared to the other Tier 1 BCs, thereby producing another ship where Amarr have the best in class. So make a [Tier 1 BCs broken] thread.
Actually no. Brutix can be used as rail platform and does very well as a blaster boat too. Nothing wrong with it at all. The ferox can be used for long range rail sniping as an alternative to missile boat drake. Useful and has its place.
Prophecy and cyclone are broken and have no use at all. There are basically no situations at all where youd rather be in proph or cyc instead of a harb or cane. That is broken. Cyclone bit less broken because atleast there is one little reason to maybe pick it; If you have no armor tank skills and only shield tank skills.
Proph most broken tier 1 bc.
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Evanga
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Posted - 2008.08.15 11:08:00 -
[38]
Amarr is fine as it is, here is the proof 
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.15 11:11:00 -
[39]
Originally by: Angelic Eviaran
Actually no. Brutix can be used as rail platform and does very well as a blaster boat too. Nothing wrong with it at all.
There's no real reason to use it over a Myrmidon for close range. Mainly because it's a blaster-boat made out of paper thanks to its grid.
Originally by: Angelic Eviaran
The ferox can be used for long range rail sniping as an alternative to missile boat drake. Useful and has its place.
I'd disagree about rail BCs being useful on the whole, but OK. Are there any reasons whatsoever to use a Ferox rather then a Drake for close-range engagements?
And, besides, there is one solid role for a Prophecy where it outshines the Harbringer: fitting a very nice buffer on it and using it for warfare links.
But anyway, on the whole, Tier 1 BCs need loving. The Brutix is the only borderline-useful one, and it suffers from the inability to fit gank+buffer (or rather, gank+anything if you go the neutron way).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

TimMc
Gallente Genos Occidere
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Posted - 2008.08.15 11:32:00 -
[40]
There is no pleasing some people...
But all the same, I agree with half of the stated problems. But Amarr is in a pretty good position generally at this point.
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Ekrid
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Posted - 2008.08.15 11:59:00 -
[41]
Use the maller properly ftw? It looks like a tank ship right? With its bonus to tanking, and its bonus to cap use of lasers, don't you think that firing faster via laser turret upgrade low slot modules is exactly what you should be doing to make the maller godly?
Look at it this way. this game is either tank, gank, or mix.
With the omen, it can REALLY gank, or it can mix tank and gank. With the maller, it can REALLY tank, or it can mix tank and gank.
What you should be thinking of, is ways to make TANK ships more important on a battlefield, so that they are as much or more of a priority target than gank setup ships.
After all, how do you kill a gank setup enemy cruiser if they have another cruiser constantly jamming you with ECMS? So you'll want to kill that cruiser first to get rid of it, but wait, now that you're trying to kill it INSTEAD, you're taking damage from the gank cruiser while that tank cruiser is still ruining your day jamming you whenever possible, and you only doing a little bit of damage to that super tanker in the very small window where the ECM jam fails and you get to lock on for a few seconds before getting lock broken again.
The tools are right there for people to use. The power of the ships is not in dispute, really it seems more like the intelligence and ability to make the best use of ships for small gang warfare by people is what is in dispute right now.
P.S. People say the punisher is one of the best frigates, Yet it bears the exact SAME bonuses as the maller. So whats the difference? Could it be people sucking in their fitting of cruisers and people who fly frigates competently dont also fly cruisers to tell you all you're wrong? One could say so, but then they'd be wrong too, because there is one here who is telling you how hard you all fail.
Look, I've broken the cycle. All hail me.
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Sinder Ohm
Demonic Corp G00DFELLAS
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Posted - 2008.08.15 12:03:00 -
[42]
Hey you guys just had a boost, its minmatars turn next  |

Nai Weil
Caldari Tupperware Party
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Posted - 2008.08.15 12:10:00 -
[43]
As much as I do feel the 10% reduction to laser cap usage isn't as spectacular as something juicy like extra damage or rate of fire, I'd probably die if the ships I fly lost them. I'd cap out so frequently it wouldn't be funny. I believe the whole point of that bonus is that Amarr ships (well, some of them) should be the only ones which can sustain laser warfare, while other ships can fit them they're hardly going to use them well. The fact that Amarr ships can fit capless projectiles or lower-cap hybrids is just a bonus option. Lasers do not require ammo, and can change crystals in the blink of an eye. Other faction ships have to pay a premium for such versatility in terms of cap useage, while Amarr ships can happily continue to use them. See what happened to the Abaddon, one of the few notable ships to not have this bonus?
We can say it should be an inherent bonus in addition to two other bonuses - that'd be three bonuses. Whether it's a great bonus or lame bonus, it's still a unique benefit to the ship, and to give it on top of other bonuses just makes them overpowered.
Having said all that, there are some Amarr ships which could do with some love. Omen's Powergrid problems are scary. I can't even fit 5 Focused Medium Beams (by no means the biggest grid user among medium beams) and a T2 Repairer unless I train up AWU. I can use a Tech 1 Repairer, though, so it's not the end of the world. Maller lacks even a single drone. I didn't really feel the pinch when I fit 5 small pulses in the Duramaller setup, but having at least 15m¦ drone bay or so like the Omen would make it far more well-rounded. I mean Caldari use drones less than Amarr, and Caracal has 10m¦ drone bay. And Prophecy, the poor fat bird. If it's really going to be the significantly better tanker than the other Amarr Battlecruiser, it shouldn't have 12% less armour than the supposedly gank ship. Prophecy needs equal armour to the Binger, an extra low slot to fit more defensive modules (or just to compensate with an extra heat sink) and 50m¦ drone bay to at least use Hammerheads which will help its miserable DPS. Even then it'll be laughed at by Binger users, but at least it has something it excels at, even if nobody really wants to be the fat bait ship.
Finally, if Arbitrator is seriously the Amarr mining cruiser, then it needs another turret hardpoint or two (two would make it comparable to the Vexor). At least that way prospective miners have an option, otherwise the Omen is arguably a better mining option. And if it was meant to be, then Arbitrator's mining drone bonus is redundant.
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Ambien Torca
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Posted - 2008.08.15 12:10:00 -
[44]
Optimal range bonus for prophecy and maller making them finally useful for something else than taking it to the chin.
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UGLYUGLY
Minmatar Brutor tribe
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Posted - 2008.08.15 12:23:00 -
[45]
Curse is great, I have never nano fitted one. Always gone with an armor tank. 1 Med rep, and EANM's and a DC. You have nothing to fear form anything sub BS. As nothing smaller can keep you there if you don't want to be. A few blasts from medium neuts will shut down a point. I'm sure alot of peoples hearts sank when they saw my curses armor rep back up . TD's plus a MWD reduced incoming damage to something easily tankable. Of course I just avoid missile boats, but you got to pick your fights.
Pilgrim, eh. It's one of those ships, I love mine. Pick your fights. A range bonus would be nice, but I like it as it is now. It's one of those ships i have seen a million different set ups for, all with their merits.
Sentinel. Requires one mod, A cap booster. Even with two T2 OD's fitted you can fit 13, 200 charges in your cargo. I love swatting inties with it =D.
Vengeance can tank like no other, but I have to admit the rockets are just a joke.
Retribution Mids are shocking
Only T1 Cruiser I felt had any real value is the arbitrator. All the others are meh.
but I LOVE AMARR!!!
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Ambien Torca
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Posted - 2008.08.15 12:34:00 -
[46]
Originally by: Ekrid Use the maller properly ftw? It looks like a tank ship right? With its bonus to tanking, and its bonus to cap use of lasers, don't you think that firing faster via laser turret upgrade low slot modules is exactly what you should be doing to make the maller godly?
Look at it this way. this game is either tank, gank, or mix.
With the omen, it can REALLY gank, or it can mix tank and gank. With the maller, it can REALLY tank, or it can mix tank and gank.
What you should be thinking of, is ways to make TANK ships more important on a battlefield, so that they are as much or more of a priority target than gank setup ships.
After all, how do you kill a gank setup enemy cruiser if they have another cruiser constantly jamming you with ECMS? So you'll want to kill that cruiser first to get rid of it, but wait, now that you're trying to kill it INSTEAD, you're taking damage from the gank cruiser while that tank cruiser is still ruining your day jamming you whenever possible, and you only doing a little bit of damage to that super tanker in the very small window where the ECM jam fails and you get to lock on for a few seconds before getting lock broken again.
The tools are right there for people to use. The power of the ships is not in dispute, really it seems more like the intelligence and ability to make the best use of ships for small gang warfare by people is what is in dispute right now.
P.S. People say the punisher is one of the best frigates, Yet it bears the exact SAME bonuses as the maller. So whats the difference? Could it be people sucking in their fitting of cruisers and people who fly frigates competently dont also fly cruisers to tell you all you're wrong? One could say so, but then they'd be wrong too, because there is one here who is telling you how hard you all fail.
Look, I've broken the cycle. All hail me.
Maller with 5 heavy pulses with AM Multis and 3 heat sink does 344 dps. It¦s over 200 less than what rupture can do and about half what thorax/vexor can do in gank mode. Oh, and it even doesn¦t have fittings to do that really after fitting those guns your grid is already mostly used up. If you go with focused pulses you drop under 300 dps and still can¦t tank, not enough grid to fit 1600 plate either if you want to have a propulsion mod and/or maybe injector. Compared to 180mm dual AC / 1600 plate ruppie it¦s pathetic.
Punisher is ok because it can use autocannons and use cap savings to fuel it¦s tank (if you fitted a repper) and still not be too much behind most other frigates in damage. Mind you, it has a problem with it¦s med slots so you have to forgo web/scram or propulsion mod. Sometimes pilots just fit web and scram with 400mm plate and wait the other guy to close in to web range. If they don¦t come close then you can¦t really do anything.
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Darahk J'olonar
Gallente Trans Eve Organization
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Posted - 2008.08.15 12:51:00 -
[47]
Edited by: Darahk J''olonar on 15/08/2008 12:52:10
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
-Or you could keep the tanking bonus but give it a big drone bay.
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Prophecy:
-Epic fail tier 1 bc. There is simply no reason at all to fly this ship. Yes harbinger can outtank it quite well and do twice the damage while doing that.
-This ship needs bigger drone bay to be useful or get more dps by gun bonus or extra turret. The tank bonus + big drone bay can be an allright combo.
Crystals:
-There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
Retribution - Fine as it is. I see its' role as that of the high damage gang AF nothing more, nothing less.
Vengeance - Damned near perfect.
Omen - Yeah it needs some love in the fitting dept.
Maller - Good as is. Really nice tank, decent damage and easy to fit.
Augoror - you would think that, wouldn't you?
Curse and Pilgrim - Damned near perfect. The curse will be just as viable post patch and the pilgrim due to the web change will be that much better.
Sentinel - meh... it needs something maybe a better recharge rate or some more cap.
Prophecy - It's a cheap BC, who cares? Fit it for full gank let loose and smile!
Crystals - Couldn't agree with you more. What's the point of insta-swap if you have to do it individually?
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Ekrid
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Posted - 2008.08.15 12:54:00 -
[48]
Originally by: Ambien Torca Optimal range bonus for prophecy and maller making them finally useful for something else than taking it to the chin.
Lasers are medium range weapons. Read their flavor text on laser turrets. compare the different ranges of different classes of turrets.
Theres a reason amarr use weapon disruptors. It nerfs enemy turret ranges and tracking speed.
With lasers, you either get in range somehow, either warping to it, or AB or MWD while a tackler holds the enemy, or you force the enemy to get closer to you via weapon disruptors, or you warp off.
Stop trying to make snipers out of every single amarr ship, start learning how to force the encounter into your range where you have superior damage dealing capability and can fire continuously where others have to reload, and you'll start doing better with amarr ships.
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Shevar
Minmatar A.W.M Libertas Fidelitas
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Posted - 2008.08.15 12:58:00 -
[49]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
-Or you could keep the tanking bonus but give it a big drone bay.
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Prophecy:
-Epic fail tier 1 bc. There is simply no reason at all to fly this ship. Yes harbinger can outtank it quite well and do twice the damage while doing that.
-This ship needs bigger drone bay to be useful or get more dps by gun bonus or extra turret. The tank bonus + big drone bay can be an allright combo.
Crystals:
-There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
I fly amarr and the only points I really agree with are crystals and the omen.
And if speed wouldn't have been nerfed I would want a pilgrim boost as well, but first I will rather see how the nano-nerf pans out. --- -The only real drug problem is scoring real good drugs |

EveTerrorist
Brigands
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Posted - 2008.08.15 13:48:00 -
[50]
Originally by: Misina Arlath Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it.
QFT
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.15 14:03:00 -
[51]
Oh wow, people still whine about Amarr even after all the buffs they've got? 
@OP, Most of the ships you listed are fine. Every race has issues with their ships; heck at least your Command Ships have more PG than a Stabber 
- Infectious - |

7shining7one7
Don Rico's Massive Rainbow Storage
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Posted - 2008.08.15 14:08:00 -
[52]
Edited by: 7shining7one7 on 15/08/2008 14:09:19 nvm.. can't be bothered.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.08.15 14:12:00 -
[53]
Originally by: Angelic Eviaran
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Fun fact- the range bonus is awesome, lets you get 14-15km range with scorch. Utility high is nice for overloading, or to throw a small nos on it to get some more cap at close-range. One mid sucks though, since you don't have enough tracking to kill light drones unless you increase transversal with an AB or fit a web, which means one of those two mods is mandatory so you don't get randomly owned by t2 hobgoblins. I would be all for giving all AF's an extra slot though. They all have 11, except the ishkur, which has 10 but has the drone bay to compensate.
Quote: Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Rockets do suck pretty hard but let's face it if you're flying a Vengeance damage isn't really your main priority. It does seem a little odd that bonused rocket damage is less than unbonused turret damage. The vengeance does tank marvelously well for a frigate - it can actually permarun dual-reps with a little difficulty.
Quote: Omen: -Needs more powergrid.
This is mostly because they didn't give the Omen any more fitting when they gave it a 5th turret, but yes it is rather skint on fittings. Please swap the teirs on the maller and omen.
Quote: Maller
Frankly the maller could stay as it is, just let it give up it's spot in the cruiser tier lineup to the omen.
Quote: Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Because Amarr are the cap race?
Quote: Curse:
-Will be useless after nano nerf.
People actually used to armor tank their curses, if you can believe that. They did quite well in them. Then again, that was before the changes to nos/neut, but whatever.
I guess go with 3 nos, 2 neuts in the high, MWD, tackle, TDs and cap mods, then armor tank in the lows. Tank their drones and whatever damage gets through your TD/neuts, suck away their cap slowly with the nos, after you're both pretty much cap dead, turn off the reps and start cycling the neuts to keep them dead? Could work.
Quote: Pilgrim:
Will be really, really mean once the speed changes go through.
Quote: Sentinel:
Agreed that all EAS need more HP but I've heard that the sentinel is one of the better ones - thought it went Kitsune/Sentinel/Hyena/Keres.
Quote: Prophecy:
They both have 6 low slots, and the prophecy's resist bonus makes up for the difference in armor and then some - the Harbinger does not outtake a prophecy given similar fits. Sure, it CAN - fit some tanking mods on the harb and none on the proph, and behold, the harb tanks better. 6 guns + no damage bonus + 25m3 drones sort of sucks though. Then again, all of the teir 1 BCs are sketchy. Fit it with blasters maybe..?
Quote: Crystals: -There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
Ability to quickly switch ammo is, in fact, useful as it is right now, not quite sure what you're talking about. "Change all" or "load all with this" is something that we definitely need, for all modules in the game that use charges / scripts. It's just easier.
Amarr is in a pretty good place right now though, and every races have a pile of bad ships. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Ambien Torca
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Posted - 2008.08.15 14:12:00 -
[54]
Edited by: Ambien Torca on 15/08/2008 14:16:11
Originally by: Ekrid
Originally by: Ambien Torca Optimal range bonus for prophecy and maller making them finally useful for something else than taking it to the chin.
Lasers are medium range weapons. Read their flavor text on laser turrets. compare the different ranges of different classes of turrets.
Theres a reason amarr use weapon disruptors. It nerfs enemy turret ranges and tracking speed.
With lasers, you either get in range somehow, either warping to it, or AB or MWD while a tackler holds the enemy, or you force the enemy to get closer to you via weapon disruptors, or you warp off.
Stop trying to make snipers out of every single amarr ship, start learning how to force the encounter into your range where you have superior damage dealing capability and can fire continuously where others have to reload, and you'll start doing better with amarr ships.
All amarr ships? You are hilarious troll (I hope).
So why did I propose to make maller and prophecy long range platforms? Because they don¦t currently have real niche and maller is travesty for a tier 3 cruiser (by the way I also loathe tier system which tends to make ships within same category become obsolete as soon as new "tier" is introduced). Apoc and zealot form a decent presedent for having lower end boats with enhanced range. Rupture, thorax and even lowly moa have roles where they excel (more or less), heck rupture is awesome close range ship and also pretty good cheap arty platform. Ships without at least some role = fail. And no, just tanking is not much of a role especially after HICs were introduced.
Tracking disruptors have absolutely nothing to do with this topic and I have no idea how your managed to bring them up here. TD:s can be used effectively by any ship that has extra mids anyway and work terrifically well against amarr. Speaking about superior damage dealing ability and maller/prophecy in same sentence is just so wrong, something on the vein of saying salt tasting sweet.
Speaking about tier 1 BC:s: Brutix = pretty good, Ferox = passable sniper, Cyclone = umm damage sponge? lol surprise ew platform?, Prophecy = useless compared to harbinger especially now when buffer tanks are all the rage.
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Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.08.15 14:20:00 -
[55]
No, Amarr are fine.
Retribution suck as a solo PvP ship, but is a great damage dealer, just needs a friend (what is wrong with that?). Laser cap usage bonus is a good bonus. We need it to run our guns efficiently, just like Minmatarr need their RoF bonus and Gallente their trakcing bonus. Again, what's wrong with a bonus slightly different with the rest?
To better illustrate my point, compare these numbers. Focused Medium Pulse Laser I: Rof: 4.05 Dam: 2 Dam/Sec (0.493827) Cap: 8 Track: 0.09
180mm AC I: Rof: 4.50 Dam: 2.0625 Dam/Sec (0.4584) Cap: 0 Track:0.132
Heavy Electron Blaster I: Rof: 3 Dam: 1.75 Dam/Sec (0.5833) Cap: 2.8 Track: 0.12
I have not taken into account ranges at all.
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PAcifisti
Paisti Paisti Syndicate
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Posted - 2008.08.15 14:32:00 -
[56]
Amarr isnt the only one with "broken shipbonus"
Just look at all caldari gunboats, 10% bonus to optimal range per level. I know this might sound weird but just think about it..
CCP was too lazy to create us our own guns that would have enough range without shipbonuses to work in our role as long range specialists. So instead we're given Hybrids from the gallente and reserving a rangebonus on all gunboats to compensate for the missing optimal.
Doesn't that sound familiar? One bonus used on every gunboat to compensate for a flaw in your guns so that you can be able to function in your intended role with the ship?
And while we're on the topic, all minmatar ships with double dmg bonus (rof & dmg) are quite the same in the way that they have to have 2 dmg bonuses just to get enough dps in their class, while other races get to the same dps values with just one dmg bonus (ie. Harbinger vs Hurricane) again "losing" a bonus to compensate for your guns.
Well, that was quite a rant. I just hope people would understand that the "broken bonus" problem isnt limited only to amarr ships,
You can never understand the Pain |

Jaketh Ivanes
Amarr Imperial Servants
|
Posted - 2008.08.15 14:46:00 -
[57]
Originally by: PAcifisti Amarr isnt the only one with "broken shipbonus"
Just look at all caldari gunboats, 10% bonus to optimal range per level. I know this might sound weird but just think about it..
CCP was too lazy to create us our own guns that would have enough range without shipbonuses to work in our role as long range specialists. So instead we're given Hybrids from the gallente and reserving a rangebonus on all gunboats to compensate for the missing optimal.
Doesn't that sound familiar? One bonus used on every gunboat to compensate for a flaw in your guns so that you can be able to function in your intended role with the ship?
And while we're on the topic, all minmatar ships with double dmg bonus (rof & dmg) are quite the same in the way that they have to have 2 dmg bonuses just to get enough dps in their class, while other races get to the same dps values with just one dmg bonus (ie. Harbinger vs Hurricane) again "losing" a bonus to compensate for your guns.
Well, that was quite a rant. I just hope people would understand that the "broken bonus" problem isnt limited only to amarr ships,
You got it exactly right. And that's how it should stay. Lasers are only really useful on Amarr ships, because our ship bonuses mend the hole in the laser weapon system. Minmatarr ships mend the flaw of projectiles. Gallente mend hybrids.
Otherwise we would be back to the time where Ravens flew around with Tachs, because they were just so much better than missiles or hybrid guns.
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Lili Lu
Victory Not Vengeance
|
Posted - 2008.08.15 15:42:00 -
[58]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution: Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance: Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen: Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller: No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus. Or you could keep the tanking bonus but give it a big drone bay.
Augoror: Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse: Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim: Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel: Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Prophecy: Epic fail tier 1 bc. There is simply no reason at all to fly this ship. Yes harbinger can outtank it quite well and do twice the damage while doing that. This ship needs bigger drone bay to be useful or get more dps by gun bonus or extra turret. The tank bonus + big drone bay can be an allright combo.
Crystals: There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
Retribution - yes the amarr one midslot ships are terrible. agree, remove a high and put it in mid. Vengeance - yes rockets need a minor tweak, would help alot of ships, not just the vengeance. Omen - ok, yes slight buff for the pg and/or cpu on the ship, it is a hard ship to fit, and increase the drone bay to 25m3 Maller - no, the fix for the maller (and Amarr generally) is to slightly reduce the base cap use on all lasers, then the 10% reduction might make it worth fitting lasers. a 15m3 drone bay like the omen presently gets might be nice too. Augorer - nope, gallente gets the armor transfer. sucks for minmatar too, remote tracking boost on the scythe . what the scythe and auguror both need to compensate is a bit larger drone bay. Curse - maybe increase the base cap. there is a trick to nos/neuts now though, it just requires the right circumstances. this ship is still rather good. Recons in general though (except the overpowered ecm on Caldari) need a minor bit of help. Pilgrim - just swap the amount bonus for the range bonus on energy transfer. won't make it a great ship but it will have some more surviveability. and buff the cargo bay and cap as well. Sentinel - honestly all these ships are pretty worthless imo, (except the caldari one of course, ecm uber alles) Prophecy - again reducing base laser cap usage a bit overall might make it worth using the 10% bonus, and maybe another launcher slot or increased drone bay. Crystals - no, already a comparative amarr advantage.
No major changes, just slight. Amarr is ok.
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 15:50:00 -
[59]
Amarr is borderline overpowered, and you want to make ALL of your ships useful?
HA.
Dream on. Minmatar boost patch is next. I can't believe you're whining about some useless ships when your other ships are dominating..
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.15 15:55:00 -
[60]
Edited by: Lili Lu on 15/08/2008 16:04:39 In general on the 10% cap bonus - CCP likes it. They want people to fit their ships with the racial weapons. So they make lasers suck buttloads of cap. Projectiles have a terrible rof. Hybrid have bad tracking.
However, with laser cap usage, and I would also argue with projectile RoF they overdid it. Either give Amarr ships a 12.5% per level reduction or just reduce base cap usage of lasers a little.
For Minmatar however they need to increase the RoF bonus per level to 7.5%. Projectiles are already slighty attractive to other race ships. ANd please also increase the clip size a little bit.
These two minor changes (baby steps are all that is needed) fix Minmatar DPS complaints, and AMarr cap out complaints. Each will still have problems in those areas they just won't be so severe.
Hybrid tracking i really have not found to be a problem on my Gallente toons ships. ANd the optimal bonus on my Caldari toons ships is rather nice, you start doing damage earlier and you can use higher damage ammo at farther ranges also to compensate.
edit - Minmatar presently is quite nice, except for the above problem with projectiles. However, if the speed nerf goes through as contemplated, Minmatar will need a little help. Bonus on web stregth, or at least increase the range bonus on the Rapier/Huginn. Actually, gallente needs a bonus on damp amount, Minmatar on web range, and Amarr on neut range. All those could be slightly done. And the Caldari ecm boats need a slight reduction in range (Falcons are overpowered).
Without changes, after the speed nerf patch all we would see is fleets of torp ravens to take out big ships, the overpowered passive tank drakes spewing light and heavy missiles at all the smaller ships, and Falcons all over the place screwing the gunboat snipers until someone provides a warp in for the torp ravens. Caldari online would have trully arrived.
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 15:59:00 -
[61]
Edited by: AstroPhobic on 15/08/2008 16:00:09 7.5% ROF to minnie ships won't fix anything.
Lets say you have a tempest. It does 960 DPS at 3 + 20km with RF EMP (3 Gyros, 800s, max skills).
That same tempest does 498 damage at 23km (nearly half of it drones). A raven can do 1200 at 30km. An abaddon or geddon can do 800-900 at 45km.
a little "12.5%" means nothing, honestly. Projectiles need a complete rework.
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Angelic Eviaran
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Posted - 2008.08.15 16:03:00 -
[62]
Originally by: AstroPhobic Amarr is borderline overpowered, and you want to make ALL of your ships useful?
HA.
Dream on. Minmatar boost patch is next. I can't believe you're whining about some useless ships when your other ships are dominating..
Hey, leave our thread alone you minmatar troll!
This thread is about fixing broken ships. They are broken independent of the performance of our other ships.
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Boz Well
Minmatar
|
Posted - 2008.08.15 16:04:00 -
[63]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
/thread
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SurrenderMonkey
|
Posted - 2008.08.15 16:07:00 -
[64]
...
There's an Amarr problem?
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Boz Well
Minmatar
|
Posted - 2008.08.15 16:08:00 -
[65]
Originally by: SurrenderMonkey ...
There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Lili Lu
Victory Not Vengeance
|
Posted - 2008.08.15 16:10:00 -
[66]
Edited by: Lili Lu on 15/08/2008 16:11:13 ok additionally give projectile a little more optimal. but i'm sick of major nerfs. damps were destroyed, nos was destroyed. Webs may be getting destroyed. CCP needs to take smaller steps not complete reworks until and if those smaller steps prove useless.
ALso I edited my post above in response to Astro
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SurrenderMonkey
|
Posted - 2008.08.15 16:10:00 -
[67]
Edited by: SurrenderMonkey on 15/08/2008 16:11:11
Originally by: AstroPhobic Edited by: AstroPhobic on 15/08/2008 16:00:09 7.5% ROF to minnie ships won't fix anything.
Lets say you have a tempest. It does 960 DPS at 3 + 20km with RF EMP (3 Gyros, 800s, max skills).
That same tempest does 498 damage at 23km (nearly half of it drones).
You lost me on your math here. If it does 960 at 3 with a 20km falloff, at 23, only its turret DPS should be halved. You state that "nearly half" of its DPS at that range is coming from drones, which would be static at any range. Since I don't know how much "nearly half" is, I'm going to call it half - 249 damage. So at 3KM its turrets were doing 960-249 = 711 damage. So that's halved at 23KM = 355.5 + 249 drone damage = 604.5.
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DigitalCommunist
Obsidian Core
|
Posted - 2008.08.15 16:16:00 -
[68]
Edited by: DigitalCommunist on 15/08/2008 16:16:36 This thread is nothing but a random swing in the dark to blanket boost Amarr. Everything I've read so far suggests that most people don't know what they're talking about. Amarr ships do suffer issues, but on average, aren't any worse than the ships of other races. That's because every ship in the game faces one common problem: another ship can do the same job.
As an example, talking about any changes to specific AF is incredibly stupid when the entire class is worthless for the same exact reason. No matter what stats you give them, they will die to ships that are bigger and better. You can boost damage by 50% and it wouldn't matter when a tech 1 cruiser that's cheaper will take you to school.
I would say the vast majority of any valid Amarr complaints could be absolved by stretching the signature radius spectrum. Don't know what I'm talking about?
Click Here
I made that a while ago to demonstrate this point. So go ahead, change all the stats you want. It won't matter because you have FIFTY ships with an average of 40m signature radius (+/- 18). Its tactically insignificant when you take microwarpdrives out of the equation, which is why everything comes down to speed, followed by agility.
Fleet battles were somewhat balanced by the need to individually tackle the enemy ships, but now you have Interdictors and HICs. Anyone who brings a Inty/AF/Frigate to the fight is essentially a worthless idiot. The only way you can say they're better off having said ship, is when you compare it to the scenario when the pilot doesn't even show up. And with the size/lag of some huge fights these days, even that much is questionable.
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.08.15 16:20:00 -
[69]
I would love a second mid slot for the retribution. Even if most think cruisers are better I love flying the ship and a second mid will let me do so much more than the 5th high lets me do.
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Derek Sigres
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Posted - 2008.08.15 16:22:00 -
[70]
Originally by: Misina Arlath Two major fixes I want for Amarr ships.
First off, the "bonus" to cap usage on guns is redicilous. No other races have a bonus added as a crutch to their ships to simply make them able to operate their guns. Do Caldari need CPU bonus to their ships to fit launcher? Does Gallente need Grid bonus to their ship to fit blasters?
Why should Amarr need Cap bonus to ship to fire lasers? If the lasers drain so much Cap that a bonus is needed, then the Cap usage bonus to the ship should be a passive bonus to Amarr ships, or the cap usage for lasers should be lowered. Lowering the cap usage on lasers would make it easier to use them on other race ships, but so what? Can't Amarr already fit launchers, blasters, railguns, artillery and autocannons as they please?
Lower the Cap usage on lasers, or give ALL Amarr ships a passive bonus to how much cap the lasers drain, and give the ships a useful 2nd ship bonus. Caldari, Gallente and Minamtar ships all have 2 bonuses that are greatly useful, such as extra drone damage, better tracking, improved optimal or falloff ranges, improved damage et.c.
Where Amarr gets a crap bonus to Cap usage on guns and a damage bonus, other ships get a bonus to damage AND to track speed or ranges. W.T.F?
Also, though perhaps a detail, just like "Reload all" when you right click your weapon modules while in space, please add a "Change all crystals to..." feature in the same menu.
As much as I love flying the Amarr ships, the "bonus" to the turret cap usage makes me die a little inside everytime I see it.
The reason is lasers WERE (and if you overlook cap still are) so powerful that people were sticking them on EVERY ship in the game regardless of bonuses for them or not. Thus the cap usage of lasers was upped considerably (doubled if I'm not mistaken) and many amarrian ships were given a bonus to either their cap or cap use of lasers. This essentially ammounted for quite some time to 1 bonus and the "Can use lasers" quality.
Then we saw the humble Apoc - long looked upon with scorn suddenly become PWNsauce at fleet warfare when the cap bonus was built in (giving it the strongest sub capital capacitor in the game) and being handed a range bonus on a silver platter to boot.
Amarr ships are tricky to balance just like caldari. Their weapons of choice are unquestionably powerful - often the best in terms of effective mid to long range dps out there. Their armor is often incredibly thick. Gank and the ability to stand up under withering fire for longer than most are the best racial attributes associated with the Amarrian line.
The balance must be carefully watched with Amarr - their damage output is often staggering and their large number of low slots means if the cap problem is resolved natively on the ship, vessels like the abbadon suddenly lose any downsides they have. Sure an abaddon caps out in a minute or two under guns alone without cap mods, but in return you can achieve 35K or more armor with stout resists and deliver absolutely PUNISHING dps.
This isn't to say there aren't ships in the Amarrian line that don't need work, but until at least one race can point to their entire linup and and truthfully say they have no glaring weaknesses among any of their ships there isn't much credibility for the "me first because I'm me" argument.
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:25:00 -
[71]
Originally by: SurrenderMonkey
You lost me on your math here. If it does 960 at 3 with a 20km falloff, at 23, only its turret DPS should be halved.
You didn't account for hit quality (EFT doesn't either). I've posted it time and time again, and if you really need me to, I'll post it again. Long story short, it scales linearly with falloff. At optimal + falloff, your hit quality averages .78x. Multiply that by falloff, you get 38.5% effective DPS at optimal + falloff. Drones do a little bit more than 40% of the damage at 23km.
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:27:00 -
[72]
Originally by: Angelic Eviaran
Hey, leave our thread alone you minmatar troll!
I'm outright offended. I can fly and t2 fit any amarr subcap, so don't act like an amarr boost would hurt me. There are other balance issues that need fixing FIRST.
Quote:
This thread is about fixing broken ships. They are broken independent of the performance of our other ships.
K, why don't you start with the broken RACE then? Hint: It starts with an M.
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.15 16:29:00 -
[73]
Originally by: Boz Well
Originally by: SurrenderMonkey ...
There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
lol. This delivers. ----------------------------------------- [Video] Support Barrage |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.15 16:30:00 -
[74]
Originally by: SurrenderMonkey
You lost me on your math here. If it does 960 at 3 with a 20km falloff, at 23, only its turret DPS should be halved. You state that "nearly half" of its DPS at that range is coming from drones, which would be static at any range. Since I don't know how much "nearly half" is, I'm going to call it half - 249 damage. So at 3KM its turrets were doing 960-249 = 711 damage. So that's halved at 23KM = 355.5 + 249 drone damage = 604.5.
The thing is, at optimal+falloff, you don't do 50% damage (which miss change suggests). You do 39.5% damage due to hit quality degrading.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

SurrenderMonkey
|
Posted - 2008.08.15 16:32:00 -
[75]
Originally by: Cpt Branko
Originally by: SurrenderMonkey
You lost me on your math here. If it does 960 at 3 with a 20km falloff, at 23, only its turret DPS should be halved. You state that "nearly half" of its DPS at that range is coming from drones, which would be static at any range. Since I don't know how much "nearly half" is, I'm going to call it half - 249 damage. So at 3KM its turrets were doing 960-249 = 711 damage. So that's halved at 23KM = 355.5 + 249 drone damage = 604.5.
The thing is, at optimal+falloff, you don't do 50% damage (which miss change suggests). You do 39.5% damage due to hit quality degrading.
Fair enough. Is there an equation for HQ degradation with range (and/or tracking, if it happens there too) anywhere?
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:32:00 -
[76]
Originally by: Lili Lu Edited by: Lili Lu on 15/08/2008 16:11:13 ok additionally give projectile a little more optimal. but i'm sick of major nerfs. damps were destroyed, nos was destroyed. Webs may be getting destroyed. CCP needs to take smaller steps not complete reworks until and if those smaller steps prove useless.
ALso I edited my post above in response to Astro
Autocannons need an optimal between pulse and blasters. I worked out some pretty nice numbers (before I learned the horror of hit quality - dear god), and I think I put 800mm IIs with a base optimal of 18km. The numbers looked really nice they did - perhaps coupled with 25-30% more falloff and a small DPS increase to separate the tiers (Yes, auto tiers do not scale as well as any other weapon) would go a long way to fixing minnie. Arties need something... alpha seems like the best plan but CCP doesn't like it. A few minnie ships need some fixing (Muninn... phoon shield/armor at the least, 5 launchers would be sex, a second decent t1 frig would be nice), but I assure you, the problem is projectiles.
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Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.15 16:33:00 -
[77]
Originally by: SurrenderMonkey
Fair enough. Is there an equation for HQ degradation with range (and/or tracking, if it happens there too) anywhere?
No HQ degradation as long as you're in optimal regardless of range.
Tracking degrades hit quality, naturally, but I don't have the formula at hand.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Megan Maynard
Minmatar 7th Cav
|
Posted - 2008.08.15 16:34:00 -
[78]
Retribution: Supposed to have 1 mid. Vengeance: Rockets work fine. Omen: Are you kidding? QFT. MALLER?!?!?: NOw you are just whining to whine. Augoror: Just because one race has something doesn't mean you get it too. Curse: Nano nerf hasn't hit, shut up. Pilgrim: Needs fixin. Sentinel: NOT a bad ship, you fail. Prophacy: Again, are you trolling for fun here? Crystals: No one has the ability to change all their ammo at once, pipe down.
Maybe the worst troll in a long time.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.15 16:35:00 -
[79]
LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop!  ----------------------------------------- [Video] Support Barrage |

AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:35:00 -
[80]
Originally by: SurrenderMonkey Fair enough. Is there an equation for HQ degradation with range (and/or tracking, if it happens there too) anywhere?
I think there is at scrapheap.
Simply:
At optimal: Hit qual ranges from 1.5 to 0.5, with 1% chance of 3x, averaging (1.02)(1.0) 102% DPS. At 1 falloff: Hit qual ranges from 1.0 to 0.5, with 1% chance of 3x, averaging (.78)(.5) 38.5% DPS. At 2 falloff: I'm not postive, but I think it's 1% chance of 3x only, averaging something very small with negligable DPS.
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Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.15 16:35:00 -
[81]
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
You already troll our threads  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:36:00 -
[82]
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
I'm half amarr. I have the riiiight. 
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.15 16:38:00 -
[83]
Originally by: AstroPhobic
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
I'm half amarr. I have the riiiight. 
You're a stinking traitor whatever way you look at it.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.15 16:38:00 -
[84]
Originally by: Cpt Branko
Originally by: AstroPhobic
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
I'm half amarr. I have the riiiight. 
You're a stinking traitor whatever way you look at it.
QFT.
also
Thread successfully derailed.
Seriously. Fix some of those ships. They are the crap. ----------------------------------------- [Video] Support Barrage |

Boz Well
Minmatar
|
Posted - 2008.08.15 16:39:00 -
[85]
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
You don't already?
And I know at least a handful of us "Minmatar" have well-skilled Amarr pilots as well, (can't say the same for most of the Amarr/Caldari trolls ), so it's not like we don't understand how laserzpewpew works.
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AstroPhobic
Minmatar
|
Posted - 2008.08.15 16:40:00 -
[86]
Originally by: Cpt Branko You're a stinking traitor whatever way you look at it.
AstroPhobic runs away from the RP hammer
Stab Wounds told me to adapt or die... so I adapted. 
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.08.15 16:40:00 -
[87]
Originally by: Boz Well
Originally by: Lyria Skydancer LoL, minmatar derailing our amarr thread! Buuu! I'll go troll your threads if you dont stop! 
You don't already?
And I know at least a handful of us "Minmatar" have well-skilled Amarr pilots as well, (can't say the same for most of the Amarr/Caldari trolls ), so it's not like we don't understand how laserzpewpew works.
Meh, we all know how duct tape - in rust we trust - ships work. ----------------------------------------- [Video] Support Barrage |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.15 16:44:00 -
[88]
Originally by: AstroPhobic
Stab Wounds told me to adapt or die... so I adapted. 
He was trying to get you to die, geez. I assume you're the sort of person who loves letting people down, huh? Feels good to shatter someone's dreams, eh? Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

AstroPhobic
Minmatar
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Posted - 2008.08.15 16:45:00 -
[89]
Originally by: Cpt Branko
Originally by: AstroPhobic
Stab Wounds told me to adapt or die... so I adapted. 
He was trying to get you to die, geez. I assume you're the sort of person who loves letting people down, huh? Feels good to shatter someone's dreams, eh?
Mom always taught me to never listen to strangers. 
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Elhina Novae
Amarr Ministry of War
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Posted - 2008.08.15 17:00:00 -
[90]
Edited by: Elhina Novae on 15/08/2008 17:01:56
Originally by: Boz Well
Originally by: SurrenderMonkey ...
There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
Signature worthy
EDIT: Ok on a serious note. I buy that retribution is good for small ship gangs for adding the extra pew pew, but th Prophecy is imo outright a joke and its the only ship i have a problem with. Omen is fine. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Holy Lowlander
Aurora Acclivitous Paxton Federation
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Posted - 2008.08.15 17:07:00 -
[91]
amarr doesn't need fixes ....
Amarr surely isn't the least powerfull race in new eden at all.
There are only 3 things I can come up with .
the augoror ... but then the mimmy version is worse.....
Maller and Omen should switch places indeed....
The retribution is a ship with a tackeling role with only 1 medslot ........... .... .... .... .... ... .... .....
But then we get : The best sniper ingame The best range on shortrange guns ingame. The best tanks in game. A badass capital line up. No need for ammo . Some of the best damage ships ingame. A HAC lineup that will be perfectly fine after the nano nerf. Ships with Neut bonusses =O Ships with Neut bonusses =O Ships with Neut bonusses =O
I think there should be a boos the mimmatar tread imo ... They have the tempest ....
Quote: woot I wants a toy arbitrator !!! :O
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.15 17:16:00 -
[92]
no argument from me that tech 1 minmatar could use some buff too.
yes, amarr tech 1 has been buffed a bit already. just there are a few lagards.
Minmatar and Amarr could join forces to depose the Gallente-Caldari supremacy 
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.15 21:56:00 -
[93]
As said many times before: the 50% cap use bonus limits ships and creates slimy butt-foam like the maller and propecy.
And this is a proff that while lasers are a viable weapon system, it also shows that without other bonuses than cap use they are rather meh Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Greckor Monmouth
THE FINAL STAND
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Posted - 2008.08.15 23:37:00 -
[94]
some amarr ships could use some lovin..........
BUUUUUUUUUUT
Minmatar ships need more.
Amarr are kinda like the middle child who is treated (very) well, but isnt given as much attention as the baby. Minnie are like the oldest, who has to serve the baby 24/7 and not get payed for it. Plz CCP, give your children some love?
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Corstaad
Minmatar Vardr ok Lidskjalv Pirate Coalition
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Posted - 2008.08.15 23:47:00 -
[95]
Slowly read thru the starter thread. Its a troll listing every races problems.
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JamnOne
Amarr
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Posted - 2008.08.15 23:56:00 -
[96]
Only want to comment on a couple of ships:
Omen - Agree, needs more power.
Maller - is good for noobs learning how to run missions.
Curse - We are Amarr, we shouldn't nano/speed tank.
Proph - I like this ship. It has a good tank and with some decent missile skills and a good drone combination it can do some decent damage. Yes, it only has one launcher that is why you add drones.
Crystals - if you change the way we load them then there will be multi-page, multi-thread whines from missile users. ________________ Poor is the nation that has no heroes. Shameful is the one that, having heroes - Forgets them!
Author Unknown
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Ekrid
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Posted - 2008.08.16 02:00:00 -
[97]
Originally by: DigitalCommunist Edited by: DigitalCommunist on 15/08/2008 16:16:36 This thread is nothing but a random swing in the dark to blanket boost Amarr. Everything I've read so far suggests that most people don't know what they're talking about. Amarr ships do suffer issues, but on average, aren't any worse than the ships of other races. That's because every ship in the game faces one common problem: another ship can do the same job.
As an example, talking about any changes to specific AF is incredibly stupid when the entire class is worthless for the same exact reason. No matter what stats you give them, they will die to ships that are bigger and better. You can boost damage by 50% and it wouldn't matter when a tech 1 cruiser that's cheaper will take you to school.
I would say the vast majority of any valid Amarr complaints could be absolved by stretching the signature radius spectrum. Don't know what I'm talking about?
Click Here
I made that a while ago to demonstrate this point. So go ahead, change all the stats you want. It won't matter because you have FIFTY ships with an average of 40m signature radius (+/- 18). Its tactically insignificant when you take microwarpdrives out of the equation, which is why everything comes down to speed, followed by agility.
Fleet battles were somewhat balanced by the need to individually tackle the enemy ships, but now you have Interdictors and HICs. Anyone who brings a Inty/AF/Frigate to the fight is essentially a worthless idiot. The only way you can say they're better off having said ship, is when you compare it to the scenario when the pilot doesn't even show up. And with the size/lag of some huge fights these days, even that much is questionable.
I always love it when idiots compare a one class of ship to another as if thats a basis for comparison.
AFs should tank and DPS like cruisers? please, nub...
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incubus 667
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Posted - 2008.08.16 02:03:00 -
[98]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 15/08/2008 14:09:19 nvm.. can't be bothered.
I know exactly how you feel.
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incubus 667
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Posted - 2008.08.16 02:09:00 -
[99]
Originally by: Lili Lu no argument from me that tech 1 minmatar could use some buff too.
yes, amarr tech 1 has been buffed a bit already. just there are a few lagards.
Minmatar and Amarr could join forces to depose the Gallente-Caldari supremacy 
Have you been playing eve for the last year? You see the phone is ringing here and I'm pretty sure its 2006 asking for its ballance back.
What is this gallente caldari supremacy you talk of, there was me thinking that the vaga and curse were all I was likely meet in lowsec...
But apparently gallente and caldari are the best in game? I'm afraid I need more convincing.
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AstroPhobic
Minmatar
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Posted - 2008.08.16 02:23:00 -
[100]
Currently it's Amarr-Caldari supremacy. We'll see how hard CCP nerfs missiles.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.16 04:43:00 -
[101]
Originally by: AstroPhobic Currently it's Amarr-Caldari supremacy. We'll see how hard CCP nerfs missiles.
I'm looking forward to the missile fix, they were way overpowered on sisi after nano changes. ----------------------------------------- [Video] Support Barrage |

AstroPhobic
Minmatar
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Posted - 2008.08.16 04:44:00 -
[102]
Your sig made me do a double take. You may have to rename your video. 
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.16 04:49:00 -
[103]
Originally by: AstroPhobic Your sig made me do a double take. You may have to rename your video. 
But I don't want to rename it.  ----------------------------------------- [Video] Support Barrage |

AstroPhobic
Minmatar
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Posted - 2008.08.16 04:51:00 -
[104]
Originally by: Lyria Skydancer
Originally by: AstroPhobic Your sig made me do a double take. You may have to rename your video. 
But I don't want to rename it. 
I always knew your were a closet minmatar lover. Accept your new found fate!
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.16 05:04:00 -
[105]
Edited by: Lyria Skydancer on 16/08/2008 05:04:15
Originally by: AstroPhobic
Originally by: Lyria Skydancer
Originally by: AstroPhobic Your sig made me do a double take. You may have to rename your video. 
But I don't want to rename it. 
I always knew your were a closet minmatar lover. Accept your new found fate!
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
I think I made my point  ----------------------------------------- [Video] Support Barrage |

Lili Lu
Victory Not Vengeance
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Posted - 2008.08.16 05:21:00 -
[106]
Edited by: Lili Lu on 16/08/2008 05:21:05
Originally by: incubus 667
Originally by: Lili Lu no argument from me that tech 1 minmatar could use some buff too.
yes, amarr tech 1 has been buffed a bit already. just there are a few lagards.
Minmatar and Amarr could join forces to depose the Gallente-Caldari supremacy 
Have you been playing eve for the last year? You see the phone is ringing here and I'm pretty sure its 2006 asking for its ballance back.
What is this gallente caldari supremacy you talk of, there was me thinking that the vaga and curse were all I was likely meet in lowsec...
But apparently gallente and caldari are the best in game? I'm afraid I need more convincing.
What no falcons and ishtars? phone stopped ringing?
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Zeba
Minmatar Pator Tech School
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Posted - 2008.08.16 05:39:00 -
[107]
*Watches as his T2 Tachaddon 3 volleys Hacs @ 170km*
Yeah Boost Amarr Already FFS.. 
inappropriate signature. ~WeatherMan |

Holy Lowlander
Aurora Acclivitous Paxton Federation
|
Posted - 2008.08.16 07:14:00 -
[108]
Originally by: AstroPhobic Currently it's Amarr-Caldari supremacy. We'll see how hard CCP nerfs missiles.
is going to be caldari/amarr specced pure for the Onyx <3 .
If one thing bothers me that should get nerfed its Passive shield tanking ... its just d'oh.
You can get a way to good HP/tankable damage ratio with that.....
Quote: woot I wants a toy arbitrator !!! :O
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Derek Sigres
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Posted - 2008.08.16 07:20:00 -
[109]
Originally by: Holy Lowlander
Originally by: AstroPhobic Currently it's Amarr-Caldari supremacy. We'll see how hard CCP nerfs missiles.
is going to be caldari/amarr specced pure for the Onyx <3 .
If one thing bothers me that should get nerfed its Passive shield tanking ... its just d'oh.
You can get a way to good HP/tankable damage ratio with that.....
Other than the Hic I don't see much of a problem with passive shield tanking - it's not like you're being tackled by such a ship anyway. Unless you count the Ham Drake's 2 invuls 1 extender as a passive tank, I mean yes I get like 14hp/s passive regen TOPS but geez - throw an extender on YOUR bc and you can have the same thing.
The HIC's tank is absolutely massive but it IS expected to hold down mother ships and titans so it's expecting some pretty heavy fire in it's operational life. Anything short of "stout" on the tank and you probaly won't do anybody much good (except the MS/Titan pilot who didn't get tackled)
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Gamov
Holy Church Of Garmonism
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Posted - 2008.08.16 10:37:00 -
[110]
the armageddon has a serious problem
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Holy Lowlander
Aurora Acclivitous Paxton Federation
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Posted - 2008.08.16 10:43:00 -
[111]
Originally by: Gamov the armageddon has a serious problem
yup its to damn powerfull :)
Quote: woot I wants a toy arbitrator !!! :O
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Elhina Novae
Amarr Ministry of War
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Posted - 2008.08.16 11:16:00 -
[112]
Edited by: Elhina Novae on 16/08/2008 11:15:44
Originally by: Holy Lowlander
Originally by: Gamov the armageddon has a serious problem
yup its to damn powerfull :)
No I want 10% RoF per level its useless today ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Angelic Eviaran
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Posted - 2008.08.16 11:25:00 -
[113]
Originally by: Zeba *Watches as his T2 Tachaddon 3 volleys Hacs @ 170km*
Yeah Boost Amarr Already FFS.. 
But we are talking about the broken ships here. Don't go off topic please.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.17 10:52:00 -
[114]
Originally by: Dristra As said many times before: the 50% cap use bonus limits ships and creates slimy butt-foam like the maller and propecy.
And this is a proff that while lasers are a viable weapon system, it also shows that without other bonuses than cap use they are rather meh
Well thats why we need to give those ships good bonuses like drone, range or damage. Those are still within the barrier of amarr perks. ----------------------------------------- [Video] Support Barrage |

Rei Crye
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Posted - 2008.08.17 11:14:00 -
[115]
Amarr are 100% totally fine, some meh ships. But all round a great race to fly. Started training them a long time ago, back when some people called them a joke .
Oh yea, Armor tanked curse for the win.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.17 11:50:00 -
[116]
Originally by: Lyria Skydancer
Originally by: Dristra As said many times before: the 50% cap use bonus limits ships and creates slimy butt-foam like the maller and propecy.
And this is a proff that while lasers are a viable weapon system, it also shows that without other bonuses than cap use they are rather meh
Well thats why we need to give those ships good bonuses like drone, range or damage. Those are still within the barrier of amarr perks.
Hoping more for a general rebalance, look at the abaddon, lasers need the cap use balance to not be overpowered, as the abaddon without cap issues whould be rather broken, but then again the abaddon is what all amarr ships chould be: able to tank or gank, or a bit of both. (tbh i find the ship has TO much cap issues)
One idea i have had is to replace the cap use bonus with a plain cap bonus, and reduce laser cap use slightly, the extra cap when not shooting whould allow amarr more flexibility in the form of being the cap race. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Berendas
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Posted - 2008.08.17 16:42:00 -
[117]
I agree with all of the OP's points, but special emphasis should be put on the Retribution. With the impending speed changes AF's will become a lot more common and its not fair to most Amarr pilots that the only AF that uses their primary weapon system should be totally useless in PVP.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.17 18:50:00 -
[118]
Originally by: Berendas I agree with all of the OP's points, but special emphasis should be put on the Retribution. With the impending speed changes AF's will become a lot more common and its not fair to most Amarr pilots that the only AF that uses their primary weapon system should be totally useless in PVP.
I'll be sad if retri will be the only AF after patch that can't solo :-( ----------------------------------------- [Video] Support Barrage |

Naomi Knight
Amarr Imperial Academy
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Posted - 2008.08.17 19:04:00 -
[119]
Most of you thinks amarr is a good race for pvp ,maybe true ,but these ships clearly need a buff, so buff them.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.08.17 19:10:00 -
[120]
Originally by: Naomi Knight Most of you thinks amarr is a good race for pvp ,maybe true ,but these ships clearly need a buff, so buff them.
Indeed. Certain combat ships with only ONE mid slot? There has to be a better way.
inappropriate signature. ~WeatherMan |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.17 20:05:00 -
[121]
Originally by: Naomi Knight Most of you thinks amarr is a good race for pvp ,maybe true ,but these ships clearly need a buff, so buff them.
Amarr need a nerf. Tripling the cap use on lasers and removing their dronebays would do the trick.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Naomi Knight
Amarr Imperial Academy
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Posted - 2008.08.17 20:11:00 -
[122]
Originally by: Cpt Branko
Originally by: Naomi Knight Most of you thinks amarr is a good race for pvp ,maybe true ,but these ships clearly need a buff, so buff them.
Amarr need a nerf. Tripling the cap use on lasers and removing their dronebays would do the trick.
Do you actually use these ships for pvp , or you just post stupid comments because your nanoships are going to be nerfed?
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SSteejans
El Corporation de Newbs
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Posted - 2008.08.18 00:15:00 -
[123]
Edited by: SSteejans on 18/08/2008 00:15:43
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
uhm.. yeah. the geddon is most definatly not in need of any changes. its amazing. though as a whole i think amarr ships should not have one of their bonuses dedicated just to making them able to fire their guns without capping out. i think they should lower the cap use of lasers and replace the laser cap use bonus with something useful. even if the replacement bonuses are crappy and useless it will at least be better than a bonus that just says "yeah you can fire your guns"
large pulse tracking IS significantly lower than the tracking of large blasters and autocannons, BUT i dont think this is really a crisis. it would be nice but its certainly not a game breaking thing. its kind of a trade off for the better range.
as for tachyons.. um.. no. tachs do insane damage. they only do slightly less damage than megapulse in fact, and they carry the awesome alpha strike. if anything needs to be done with tachs it is to lower their fitting reqs slightly. its rather annoying to need 2 T2 reactor controls just to put guns on a ship with nothing else fit yet...
for all the other changes talked about.. sure, some ships kind of suck. they could use some love, but its not the end of the world. mainly im talking about the omens lack of powergrid, maller being.. silly.. and the prophecy just plain sucking lol beyond those 3 ships, dont try to fix what aint broke! edit: give the retribution some love. i friggin LOVE the ship but 1 mid slot kills it. also rockets should be more pwn in general, theyre fun. kthnx.
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.18 00:26:00 -
[124]
Edited by: Lili Lu on 18/08/2008 00:28:18
Originally by: SSteejans Edited by: SSteejans on 18/08/2008 00:15:43
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
uhm.. yeah. the geddon is most definatly not in need of any changes. its amazing. though as a whole i think amarr ships should not have one of their bonuses dedicated just to making them able to fire their guns without capping out. i think they should lower the cap use of lasers and replace the laser cap use bonus with something useful. even if the replacement bonuses are crappy and useless it will at least be better than a bonus that just says "yeah you can fire your guns"
large pulse tracking IS significantly lower than the tracking of large blasters and autocannons, BUT i dont think this is really a crisis. it would be nice but its certainly not a game breaking thing. its kind of a trade off for the better range.
as for tachyons.. um.. no. tachs do insane damage. they only do slightly less damage than megapulse in fact, and they carry the awesome alpha strike. if anything needs to be done with tachs it is to lower their fitting reqs slightly. its rather annoying to need 2 T2 reactor controls just to put guns on a ship with nothing else fit yet...
for all the other changes talked about.. sure, some ships kind of suck. they could use some love, but its not the end of the world. mainly im talking about the omens lack of powergrid, maller being.. silly.. and the prophecy just plain sucking lol beyond those 3 ships, dont try to fix what aint broke! edit: give the retribution some love. i friggin LOVE the ship but 1 mid slot kills it. also rockets should be more pwn in general, theyre fun. kthnx.
CCP is not gonna replace the cap use bonus on lasers for Amarr. It provides a certain symmetry in racial ship bonuses that i do not see them altering (Minmatar get rof to compensate for projectile crap rof, gallente get tracking to compensate for hybrid tracking difficulty). However, they could either slightly increase the cap bonus to 12.5 or slightly reduce the cap use of lasers (wouldn't take much to help amarr and the cap use would still prevent other race ships from using lasers). EIther of thse in a small measure would be enough.
Also, if any pulse tracking buff were to come it would be minor. CCP appears to see pulses getting the better range thean projectiles and blasters as the benefit granted to pulse lasers.
If tachyons got anymore damage there would be whines from every quarter not amarr, and they would be somewhat justified. However, the Abaddon is already gimped by not having the cap use reduction bonus, and from my own experience it's easier to fit 8 1400s on a Mael than 7 tachs on a Baddon. The fix i could see here would be to give the baddon a little more pg.
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Boz Well
Minmatar
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Posted - 2008.08.18 00:39:00 -
[125]
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
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Falcon Troy
Caldari State Protectorate
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Posted - 2008.08.18 00:55:00 -
[126]
Amarr has some of the best ships in the game. You guys are stupid.
/thread. _____________ Hai. |

Noobryan
Amarr Pakehaz.
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Posted - 2008.08.18 01:24:00 -
[127]
Retribution: Agree. Although, it makes a good solo **** machine against other frigs (if they don't run away).
Vengeance: Imo, the bonus should be changed from rockets to something else that isn't rockets. How about nos/neut range and amount bonus? I hate rockets on slow ships.
Omen: I can fit an omen fine. 4x Quad beams and the usual fitting. Not forgetting its a Tier 2, Tech 1 cruiser. So if you load it up with Tech 2 gear, of course its going to have issues.
Maller: Agree, give that bad boy a drone bay!
Augoror: Amarr use cap as much as armour and think the bonus is justified. I actually forgot all about this ship lol.
Curse: This ship was never dependent on nano's. Med tank, nossies and drones make a good all rounder.
Pilgrim: Can cloak... hence the range differences.
Sentinel: Cant comment.
Prophecy: Cross race fittings 4tw. Mad tank with Projectiles...
Crystals: That would be nice. Crystals have 0 change time and 0 cooldown once your target has gone pop. Anything else would be putting your expectations too high.
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Jebba IV
Mentally Unstable Enterprises
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Posted - 2008.08.18 15:01:00 -
[128]
maybe 2 mid slots to retribution, other than that.. most all the amarr ships rock quit your whine.
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Jim Raynor
Caldari Shinra
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Posted - 2008.08.18 15:11:00 -
[129]
Originally by: Ambien Torca You forgot prophecy which is rather pointless atm. Same can be said about Cyclone but that¦s not on topic.
Brutix is really the only useful tier 1 battlecruiser.
Prophecy, Cyclone, and Ferox are all rather weak. ------ I'll make a sig later. |

Minyon
Cross Roads Ouroboros Cross Combine
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Posted - 2008.08.18 15:29:00 -
[130]
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
-Or you could keep the tanking bonus but give it a big drone bay.
Giving the maller a damage bonus would be pointless as it would have the same role as the omen but less damage as the rof bonus is better and the each have 5 guns.
I would give it a range bonus 10% optimal range and keep its tanking bonus, this would make it like the moa (maybe not all that popular)but would give a new role for the amarr ships and be in line with the apoc.It would get about 100km range with beams, a bit less range than the moa but more damage,It could also use a bit more power.
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Amandin Adouin
Minmatar
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Posted - 2008.08.18 16:29:00 -
[131]
Hmmm, as far as boosting the Amarr, I don't think Matar nerfs are going far enough. They need to make lasers capless. And they should always hit. And all Amarr ships should have 125 mb drone bays. And they should all be pink. Then, they might be balanced. 
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AstroPhobic
Minmatar
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Posted - 2008.08.18 16:31:00 -
[132]
250m3 at the least.
Astro points to evemail box.
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.18 16:32:00 -
[133]
Hmm, the pink thing, you might be onto something there. Afterall we have certain pink gallente ships, but we all know the geddon is bigger 
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.18 19:13:00 -
[134]
Originally by: Minyon
Giving the maller a damage bonus would be pointless as it would have the same role as the omen but less damage as the rof bonus is better and the each have 5 guns.
I would give it a range bonus 10% optimal range and keep its tanking bonus, this would make it like the moa (maybe not all that popular)but would give a new role for the amarr ships and be in line with the apoc.It would get about 100km range with beams, a bit less range than the moa but more damage,It could also use a bit more power.
I like this idea. |

Aleus Stygian
|
Posted - 2008.08.18 19:27:00 -
[135]
Originally by: Cpt Branko Amarr need a nerf. Tripling the cap use on lasers and removing their dronebays would do the trick.
Here is a complete idiot.
'Kay, the Omen does need more grid, but just a little. The Maller could use some more cap, but once again just a little and this while losing the cap usage bonus. Like a tiny version of the Abaddon.
More importantly, really, the Retribution does need that fifth high slot made a mid one instead. And the Vengeance does need a damage bonus. It's an Assault ship, for cripes' sake. Rockets already suffer from range.
Finally, the Pilgrim is kind of good as it is. All Recon ships should get another slot though, in the Pilgrim's case another high. |

Boz Well
Minmatar
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Posted - 2008.08.18 20:18:00 -
[136]
Originally by: Boz Well
Originally by: Siddy Geddon needs that 5% rof changed to 7,5% rof bonus, and preferably 20% to cap reduction
Abaddon needs Bigger drone bay and more armor HP.
Megapulses needs more tracking, its ben issue since day 1.
Maybe slight damage boost to tacyons, not worth using at the moment.
That whuld fix it, yeah.
|

Amandin Adouin
Minmatar
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Posted - 2008.08.18 20:21:00 -
[137]
Edited by: Amandin Adouin on 18/08/2008 20:22:25 And make 'em pink. Hot pink. |

Nalena Arlath
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Posted - 2008.08.18 20:25:00 -
[138]
Originally by: Noobryan
Crystals: That would be nice. Crystals have 0 change time and 0 cooldown once your target has gone pop. Anything else would be putting your expectations too high.
Crystals have cooldown after you pop something. Try using mega beams or mega pulses. After something goes pop the guns are still flashing until their cycle is done. I should know cause I love alphastriking and hate it when some of the guns are still cycling from the last kill. |

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2008.08.18 21:30:00 -
[139]
Edited by: Katarlia Simov on 18/08/2008 21:37:51 Damn buttons posting before i typed!
Anyway ... The AFs are dreadful because all AF's are dreadful. Their problems are no worse than the other ones, and in fact the vengence is not too bad.
The sentinal is only bad because we got the cruiser sized ones first, so they will always seem underwhelming, and because the hyenah is so much better than the other EAFs its silly.
The t1 ships are meh, because almost every t1 ship is meh. The omen does alright damage for what it is, and theres not a lot else you'd ever bother asking it to do.
The curse will be shaken up post-changes, but will still be nasty because of how effective tracking disruptors can be. It was always a niche ship anyway, compared to its other nano brothers.
The ammarr have SO many fewer problems than they used to, and every race has ships that suck, so don't be too upset. I mean we have three very usable battleships, one bc that can really chew things up, the fastest (base) ceptors, two very solid hacs, the absolution is a beast... I mean seriously. The only place that the amarr are really very poor is in t1 frigs and cruisers, and come on, no-one gives a crap about those anyway. |

Rockajam
|
Posted - 2008.08.18 23:34:00 -
[140]
/signed |

Yakov Draken
Minmatar Tides Of War
|
Posted - 2008.08.19 01:49:00 -
[141]
Edited by: Yakov Draken on 19/08/2008 01:51:28 Obviously the OP's request for an Amarr buff is overshadowed by overall strength of Amarr ships right now. Considering the limited time developers seem to have for "improving" the game going back over Amarr after having just recently given it a thorough review/buff would seem a bit rich.
I agree that useless ships suck and considering how long this game has been out it is truly amazing how bad a job has been done of making ships useful. Every race should be gone over time and again until the ships have a role but CCP just don't see it that way.
Right now Amarr ships, on the whole, are good. If the same was true for Minmatar I wouldn't want the developers coming anywhere near us. Do you really want CCP messing with Amarr? Such a desire seems both brave and foolish given CCP's past record of balencing.
Being a Minmatar pilot I, of course , have an Amarr combat pvp alt. Gotta love those Amarr ships!
Originally by: Cpt Branko
Originally by: Angelic Eviaran
Actually no. Brutix can be used as rail platform and does very well as a blaster boat too. Nothing wrong with it at all.
There's no real reason to use it over a Myrmidon for close range. Mainly because it's a blaster-boat made out of paper thanks to its grid.
If you want to use a gank/ECM drone/ECM ship combo the Brutix is much better. While this is not to the taste of all I've known too many good Gallente pilots who loved this approach to write it off.
The Brutix is also the ultimate in pure gank T1 (ie cheap) BC - you can go over 900dps on total gank fit excluding implants. Implants can take you up close to 1000dps. A less extreme version does 870 dps with 35k EHP. I know alot of people would never fly such a paper thin ship but the bottomline is - do not underestimate the power of gank. Killing people fast is a great form of defence *if* you are good at controling your engagements.
I have fought in many, many, up close slug fest with Hail M fitted in my time in Eve. In a large percentage of the combats the key question has been how many of them we can kill before they dock up/de-aggro/flee or blob us. To me that makes the Brutix an appealing "balls to the wall" ship.
|

7shining7one7
Gallente Don Rico's Massive Rainbow Storage
|
Posted - 2008.08.19 02:38:00 -
[142]
this is a preemptive thread made by motivated trolls to avoid amarr getting nerfed due to them being very powerful atm.
and ya'll are just buying right into it. |

nakKEDK
Gallente Digital Fury Corporation Digital Renegades
|
Posted - 2008.08.19 07:15:00 -
[143]
don't get me wrong, but AMARR is the best race at the moment. End of discussion. |

Jim Raynor
Caldari Shinra
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Posted - 2008.08.19 07:28:00 -
[144]
Every race has its clunkers, but overall Amarr are quite good at the moment, if not the best.. |

Azbuga
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Posted - 2008.08.19 08:23:00 -
[145]
ships have they roles - if someone understad he will stop whinning...
maller - there is any other t1 cruiser who can catch ships on low sec gates and stay alive for very long time? not? for this purpose maller its great!
retribution - 1 mid more.. yeach - but this ship its not designed to be uber pvn mobile but for doing damage and having great tank while doing this... any other AF can do more than 200 dps?
vengeance... fit blasters on this ship and you will be happy
pilgrim - any other force recon can kill solo bc? or fit plate 1600? sure fix it :D
|

Peter Powers
Master Miners Intruders.
|
Posted - 2008.08.19 12:37:00 -
[146]
first of all, im flying amarr for over a year now, and over one year ago i said "leave our ships as they are, they are fine" we got a few nerfs and also a few boosts and are currently a pretty well balanced race.
Originally by: Angelic Eviaran
Retribution: -Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
i agree that the midslot layout is annyoing, however the retribution is a fine ship when used in gangs, so no need to "fix" it.
Originally by: Angelic Eviaran
Vengeance: -Rocket damage needs a boost just like torps got a boost for being close range weapons.
i agree rockets with a bit more boom would be nice - for all races.
Originally by: Angelic Eviaran
Omen: -Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
i got a omen with 5 t2(!) beams, microwarp drive and a lot of free grid. if you want to boost it add cpu.
Originally by: Angelic Eviaran
Maller: -No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus. -Or you could keep the tanking bonus but give it a big drone bay.
the only t1 cruiser which can tank gates useless? roflmao. no need to make it better then other cruisers.
Originally by: Angelic Eviaran
Augoror: -Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
cause cap is for amarr ships more important? the augoror is the perfect ship to support high-dps ships or to support capitals.
Originally by: Angelic Eviaran
Curse: -Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
whine whine whine. how does a tank make it useless? hint: it doesnt, use nos and your tank will help to suck 'em dry.
Originally by: Angelic Eviaran
Pilgrim: -Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
do what others do - fit cap mods. ever seen how much cap the damps of an arazu eat?
Originally by: Angelic Eviaran
Sentinel: -Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
so basically you want ew ships to be assault frigattes with additional ew bonus? the sentinel is a pretty nice ew frigatte, and with its 4 (!) drones its better then for example the gallentean, one - if you want to boost one, the gallentean one needs the most.
Originally by: Angelic Eviaran
Prophecy: -Epic fail tier 1 bc. There is simply no reason at all to fly this ship. Yes harbinger can outtank it quite well and do twice the damage while doing that. -This ship needs bigger drone bay to be useful or get more dps by gun bonus or extra turret. The tank bonus + big drone bay can be an allright combo.
One of the finest bc i did ever fly, tough tank, quite a punch on dps. if you compare the prohpecy to the harbinger you could compare the ferox to the drake aswell.. or the brutix to the myrm. and in all cases you will find that the tier2 ships have advantages over the tier1 ones. .. why make it better then other tier1 bc?
Originally by: Angelic Eviaran
Crystals: -There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
love to see that for all ships, but i believe ccp said something about more lag. |

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.08.19 13:24:00 -
[147]
CCP have already indicated the logic and rightness of Amarr balancing in their own previous dev blog of 2008.01.30, Amarr Oomph and Similar Words:
Quote: These are the issues that we've identified with Amarr:
- Some ships could need lovin'
- Cap usage on Energy Weapons may be too high in some cases
- Fitting requirements on some Energy Weapons need adjusting
- Base EM resistances on armor are very high
They arguably addressed both 1 and 4 on that list (though Omen is still pretty much a joke: add a turret, but no fitting, to a ship that already couldn't fit a standard loadout?!?). And there's been no word on the status of changing fitting for some energy weapons (much needed).
Finally, most important of all, there's been no word on the cap usage of lasers and the utterly f'tarded cap usage "ship bonus" to Amarr vessels which, as so many have pointed out, is not a proper bonus at all - just a crutch to at least allow us to fire the weapons on our own ships.
I do love the reverse psychology meme currently making it's way through the forums, though, that Amarr are now this 'uber' race. You'll find 95% of said claims are being made by Minnies, of course. Having us cap out if we active tank or fire our guns for more than 90 seconds is really helpful to their cause.
The only thing changed in 2008 was the grossly unfair EM base armor amount. Nowhere near the monstrous change it's been made out to be, by the way, but it's funny how a change that merely brings Amarr into balance with the other damage types is absurdly portrayed as an OMGWTF boost.
Besides, the armor (and shield) changes gave as big (or bigger) a stealth boost to the Minmatar! (Don't hear them complaining about that.) |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.19 13:39:00 -
[148]
Edited by: Cpt Branko on 19/08/2008 13:43:50 (a) I have maximum cap skills. My Tempest with a T2 heavy cap booster cannot sustain a dual-rep tank in a 2x rep amount+1x rep speed setup. Did you complain about lacking cap for active tanking?
(b) Cap out from firing? Fit a cap booster. Mega pilots do it all the time, and their blasters eat up roughly the same cap as lasers do on a geddon/etc. Yet you don't hear them whining about cap use.
(c) If you complain about inability of active tanking in combination to ganking, allow me to laugh at you for failing to use buffer tanks like the 90% of the PvP battleship pilot population does.
(d) With all the 'omg, cap use' and so on comments, a pulse BS still outdamages Minmatar battleships at any range. Being superior to another race at all ranges is what, balanced? With what?
Originally by: Meridius Dex
Besides, the armor (and shield) changes gave as big (or bigger) a stealth boost to the Minmatar! (Don't hear them complaining about that.)
Because of what? EMP?
90% of Minmatar players would prefer having Fusion as their proper high damage ammo (while we have, in fact, none - we've got less base damage from EMP forcing us to use Hail for maximum DPS unlike other races which can use faction ammo), because a ammo doing less base damage then anything else while having a EM/Explosive/Kinetic damage split is uber 
|

Meridius Dex
Amarr 24th Imperial Crusade
|
Posted - 2008.08.19 13:45:00 -
[149]
I won't reply to anyone q*eer enough to use an eye-rolling emoticon in their posts. Sorry, it's just my new forum policy. |

Dristra
Amarr Shadows of the Dead Daisho Syndicate
|
Posted - 2008.08.19 15:01:00 -
[150]
It is hard to get any reasonable input in this thread, people whine about the wrong things or just come with "stfu noob amarr = win" just because other races have seen some nerfs :P
The main issue i see is the cap-use bonus that only serve to increase range on pulses and tracking on beams, but to a very slight degree, whould be nice with some other bonuses here and there.
And maller\propecy needs some tweaks.
|

Elhina Novae
Amarr Ministry of War
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Posted - 2008.08.19 15:13:00 -
[151]
The only way to balance Amarr (which is clearly broken) is too nerf Minmatar. Their Artillery is way overpowered and they use no cap!? |

AstroPhobic
Minmatar
|
Posted - 2008.08.19 15:13:00 -
[152]
You get cap use, we get rate of fire. Because your weapons are high cap, and our weapons are low DPS. It's a racial thing, it's never going to change. |

Elhina Novae
Amarr Ministry of War
|
Posted - 2008.08.19 15:17:00 -
[153]
Originally by: AstroPhobic You get cap use, we get rate of fire. Because your weapons are high cap, and our weapons are low DPS. It's a racial thing, it's never going to change.
Nerf minmatar |

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2008.08.19 16:47:00 -
[154]
Originally by: Dristra It is hard to get any reasonable input in this thread, people whine about the wrong things or just come with "stfu noob amarr = win" just because other races have seen some nerfs :P
The main issue i see is the cap-use bonus that only serve to increase range on pulses and tracking on beams, but to a very slight degree, whould be nice with some other bonuses here and there.
And maller\propecy needs some tweaks.
Ah come on. The maller used to be damn good (god bless the dura-maller, may you rest in peace) and has had its day as the emphasis of combat moved much more towards gank. Its not bad, its really not. Just you would almost always pick something more versatile or that can hand out damage properlly.
The proph isn't exactly bad, as such, either. I mean, ages back it was the second best IMHO bc (Pre-fix cyclone for pvp anyone ? Or a ferox ?) and its still kinda ok, just you'd much rather be flying the harbinger. And thats the fate of the other tier 1 bcs too really...
Amarr aren't pure win, but they are FAR from bad nowerdays and sure they have a few stinkers, but on average you are better off picking an amarr ship than a lot of other things. Especially considering how quickly you can get past the hump of t1 cruisers into the creamy heights of bcs/bs/t2 you can't really moan.
Think back to before the laser fix. Compare that to now. Comparitively, we have NO problems what so ever.
|

Angelic Eviaran
|
Posted - 2008.08.19 19:30:00 -
[155]
Originally by: Peter Powers
i agree that the midslot layout is annyoing, however the retribution is a fine ship when used in gangs, so no need to "fix" it.
Sorry but after AF boost it will be a real friggin flaw if one race gets an AF that cant solo because of 1 mid slot. You can argue all day long about how its great in gangs but fact is that it doesnt do 300dps (wich would MAYBE be reason for it to have 1 mid). It needs to get a 2nd mid, no ifs nor buts.
Originally by: Peter Powers
cause cap is for amarr ships more important? the augoror is the perfect ship to support high-dps ships or to support capitals
Wait, you say that people would fly cap transferring augoror more then a armor transfer augoror? Sorry but youre just plain wrong on this one.
Originally by: Peter Powers
whine whine whine. how does a tank make it useless? hint: it doesnt, use nos and your tank will help to suck 'em dry.
Nos does not work. I know in theory it works but in practice it don't. Please stop theorycrafting.
Originally by: Peter Powers
do what others do - fit cap mods. ever seen how much cap the damps of an arazu eat?
Range still not solved on pilgrim. ALL other force recons have same range as their combat recon counterparts. IT NEEDS TO GET FIXED.
Originally by: Peter Powers
so basically you want ew ships to be assault frigattes with additional ew bonus? the sentinel is a pretty nice ew frigatte, and with its 4 (!) drones its better then for example the gallentean, one - if you want to boost one, the gallentean one needs the most
Actually no. You should go check the stats for EAS and read more carefull what I wrote. EAS are the only ship hulls that have the same amount of shield, armor and hull as their t1 hull. All t2 ships get buffed up shield, armor and hull but EAS, wich are t2, don't. This has nothing to do with the t2 resists.
What you are saying is why should pilgrim/curse have all the extra armor compared to an arbi? You want a HAC with ew?
That is what you basically said.
Originally by: Peter Powers
One of the finest bc i did ever fly, tough tank, quite a punch on dps. if you compare the prohpecy to the harbinger you could compare the ferox to the drake aswell.. or the brutix to the myrm. and in all cases you will find that the tier2 ships have advantages over the tier1 ones. .. why make it better then other tier1 bc?
No, read what you liked to read. There is a reason to fly a ferox, brutix or a cyclone. Ferox for rail sniping (rail sniping with drake ftl), brutix for rail setups or cyclone for people with good shield tank skills but no armor tank skills. For an amarr pilot there is ABSOLUTELY NO REASON AT ALL to fly a prophecy over a harbinger. NO reason at all. THAT is the core problem. Now give proph either bigger drone bay or range bonus and you might solve that.
|

Peter Powers
Master Miners Intruders.
|
Posted - 2008.08.19 19:51:00 -
[156]
i was going to answer to most of your post till i found you saying the following about a ship that is nicknamed "blasterix":
Originally by: Angelic Eviaran brutix for rail setups
'nuff said
Originally by: Angelic Eviaran
For an amarr pilot there is ABSOLUTELY NO REASON AT ALL to fly a prophecy over a harbinger. NO reason at all. THAT is the core problem.
cant resist to answer on that one since your talking about my beloved prophecy reason 1: cheaper reason 2: resistances reason 3: style (best looking ship in game) |

Angelic Eviaran
|
Posted - 2008.08.19 20:10:00 -
[157]
Edited by: Angelic Eviaran on 19/08/2008 20:13:23
Originally by: Peter Powers i was going to answer to most of your post till i found you saying the following about a ship that is nicknamed "blasterix":
Originally by: Angelic Eviaran brutix for rail setups
'nuff said
Originally by: Angelic Eviaran
For an amarr pilot there is ABSOLUTELY NO REASON AT ALL to fly a prophecy over a harbinger. NO reason at all. THAT is the core problem.
cant resist to answer on that one since your talking about my beloved prophecy reason 1: cheaper reason 2: resistances reason 3: style (best looking ship in game)
Wait, this noob is trying to lecture me? Quite funny.
Here goes:
If you are a gallente pilot and want to bring a bc to a fleet you'll fit rails and not blasters. With rails youll instantly reach targets instead of slowboating all over the place and doing ZERO damage. Rail brutix does more damage then rail myrm. NUFF SAID?
There is no reason to fly harbinger at all:
1: You forgot to count the insurance. Fail. 2: Harbinger can field a 1600mm plate tank with single rep and much more dps at same time. In most situations that is ALOT better then a resist rep tank of a proph. You fail again. 3: Meh.
Sorry to say, but you really need to l2p before coming here and trying to make others look like noobs when youre the noob. |

Dristra
Amarr Shadows of the Dead Daisho Syndicate
|
Posted - 2008.08.19 23:05:00 -
[158]
Originally by: Katarlia Simov
Originally by: Dristra It is hard to get any reasonable input in this thread, people whine about the wrong things or just come with "stfu noob amarr = win" just because other races have seen some nerfs :P
The main issue i see is the cap-use bonus that only serve to increase range on pulses and tracking on beams, but to a very slight degree, whould be nice with some other bonuses here and there.
And maller\propecy needs some tweaks.
Ah come on. The maller used to be damn good (god bless the dura-maller, may you rest in peace) and has had its day as the emphasis of combat moved much more towards gank. Its not bad, its really not. Just you would almost always pick something more versatile or that can hand out damage properlly.
The proph isn't exactly bad, as such, either. I mean, ages back it was the second best IMHO bc (Pre-fix cyclone for pvp anyone ? Or a ferox ?) and its still kinda ok, just you'd much rather be flying the harbinger. And thats the fate of the other tier 1 bcs too really...
Amarr aren't pure win, but they are FAR from bad nowerdays and sure they have a few stinkers, but on average you are better off picking an amarr ship than a lot of other things. Especially considering how quickly you can get past the hump of t1 cruisers into the creamy heights of bcs/bs/t2 you can't really moan.
Think back to before the laser fix. Compare that to now. Comparitively, we have NO problems what so ever.
As i have said, amarr are not BAD atm, just average, with a few cool ships here and there...
I actually propose to remove 20% cap use on lasers, and replace the cap use "bonus" with a plain cap bonus, this enables amarr ship to become a bit more flexible...
Currently the maller is quite well off fitting autos rather than lasers (if you ignore tech 2 ammo, but then again scorch might be a bit power...)
All i want is a change in the cap use bonus, don't take me wrong, i still want an arty\auto buff as much as the next guy, but im a avid amarr speaker, so nuff said... |

AstroPhobic
Minmatar
|
Posted - 2008.08.19 23:13:00 -
[159]
Amarr aren't average. They're nearly overpowered and the upcoming patch will confirm it.
And yes, I know. Large Energy Turret 5 finishes in 8 days. |

UGLYUGLY
Minmatar Brutor tribe
|
Posted - 2008.08.20 00:55:00 -
[160]
Amarr are not over powered. They just excel as a race where they where designed to. 1.Tank 2.Damage
They don't do things fancy, hardly have anything in the way of utility on their ships. Just sit there be golden and give the enemy a hurting 
|

Kazuma Saruwatari
Caldari
|
Posted - 2008.08.20 01:00:00 -
[161]
@ OP:
I'm seeing what you're trying to do there |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.20 01:48:00 -
[162]
Originally by: AstroPhobic Amarr aren't average. They're nearly overpowered and the upcoming patch will confirm it.
And yes, I know. Large Energy Turret 5 finishes in 8 days.
If Amarr could get the usefulness of the other races weapon systems with level 4 or even level 3 skills I'd agree. However seeing as you won't get far with lasers as a viable pvp weapon until you hit T2 and max or nearly max support skills I'd say the ludicrous time invested to get that wtfpwnage is moar than fair and balanced.  |

AstroPhobic
Minmatar
|
Posted - 2008.08.20 01:57:00 -
[163]
You seem to forget that autocannons without barrage is failure and that artillery without t2 gun won't let you hit 150km.
Lasers are not the hardest weapon system to skill for, sorry. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.08.20 02:03:00 -
[164]
Originally by: AstroPhobic You seem to forget that autocannons without barrage is failure and that artillery without t2 gun won't let you hit 150km.
Lasers are not the hardest weapon system to skill for, sorry.
Well thats simply because projectiles fail as a viable weapons system at low skill or even maxed at T2. So its not lasers high skill reqs fault as we at least get tp wtfpwn at max levels.  |

AstroPhobic
Minmatar
|
Posted - 2008.08.20 02:09:00 -
[165]
You win. |

Angelic Eviaran
|
Posted - 2008.08.20 14:07:00 -
[166]
Originally by: AstroPhobic Amarr aren't average. They're nearly overpowered and the upcoming patch will confirm it.
And yes, I know. Large Energy Turret 5 finishes in 8 days.
This thread isnt about claiming amarr are average. This thread is about fixing broken ships. Broken ships are broken no matter what race they belong to. Catfish? |

sdthujfg
|
Posted - 2008.08.21 13:50:00 -
[167]
Fix the darn retribution! 1 mid IS ******ed! |

Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.21 16:18:00 -
[168]
Originally by: sdthujfg Fix the darn retribution! 1 mid IS ******ed!
I agree, move that high.
ALL af's are atm rather ******ed, just moving the resist "bonus" to the hull itself, and putting a useful bonus there inn its place will go a long way towards fixing them.
Then again artillery and autos also needs a buff.
Look at the rupture, hurricane, and tempest: these ships have gun bonuses that should dictate them to be damage machines, but in reality they are actually just below average as they have few turrets, and as pointed out by others: falloff for the lose.
Looking at some eft values (bu hu eft) it will seem that autocannons are to "light" and artillery just lacks punch
autocannon performance is very good relative to the fitting required, but when you DON'T HAVE the option of fitting bigger guns, you end up with performance that is sub-pair when compared with lasers and blasters
* As a side not here, i used the maller as the base hull for my vimsical test, and the only ting that makes lasers stand out compared to the neutrons that require less fitting is the power of scorch
Looking at artillery the main ting i notice is how hard they are to fit: the fitting is comparable to beams, but as we all know, less damage, small clip size, and alot less tracking
Clearly artillery should only have one major downside, to reflect the cap use on beams\rails, but we see that there are three downsides...
Just to mention rails: they are easy to fit, and have good range, not to mention more raw damage than artillery.
My conclusion is that the larger autocannons need to be "larger" more damage and range, but also more fitting required.
Artillery on the other hand needs a major buff, or a major decrease in fitting, in both cases buffed tracking is required.
Back on amarr tracks: My suggestion to lower cap use on lasers and replace cap use bonus with a plain cap bonus still sounds good in my own head after looking at these values. |

Angelic Eviaran
|
Posted - 2008.08.22 22:51:00 -
[169]
Originally by: Dristra
Back on amarr tracks: My suggestion to lower cap use on lasers and replace cap use bonus with a plain cap bonus still sounds good in my own head after looking at these values.
but capuse is fine on amarr ships. Thats not really a core issue anymore. The sucky ships just need tweaks, like those mentioned in the op.
|

AstroPhobic
Minmatar
|
Posted - 2008.08.22 22:53:00 -
[170]
How about you stop bumping a stupid thread? The balancing team(or guy, or trained ape..) has more pressing issues than boosting a nearly-overpowered race.
|

Angelic Eviaran
|
Posted - 2008.08.22 22:56:00 -
[171]
Originally by: AstroPhobic How about you stop bumping a stupid thread? The balancing team(or guy, or trained ape..) has more pressing issues than boosting a nearly-overpowered race.
But we needs love, my precious! Look at the poor retribution with one mid! Makes baby jesus cry.
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Joe Starbreaker
AnTi.
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Posted - 2008.08.22 23:40:00 -
[172]
I only read the OP and not the responses, but I support these kinds of "Boost Amarr" threads. By all means, let's keep them thinking our ships suck, so they will keep boosting us and boosting us again with every patch, even though our ships are the best by far already...
Originally by: VicturusTeSaluto All piracy is built upon honoring one's word.
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kor anon
Amarr Ministry of War
|
Posted - 2008.08.23 19:24:00 -
[173]
Originally by: Angelic Eviaran
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
-Or you could keep the tanking bonus but give it a big drone bay.
Please at least try the ship in pvp before you say its useless
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.08.23 20:13:00 -
[174]
Originally by: Angelic Eviaran
Originally by: AstroPhobic How about you stop bumping a stupid thread? The balancing team(or guy, or trained ape..) has more pressing issues than boosting a nearly-overpowered race.
But we needs love, my precious! Look at the poor retribution with one mid! Makes baby jesus cry.
am I the only person who actually likes the 5/1/5 layout? Yes, one mid sort of sucks, but the 5th mid is actually really nice for a small nos. lets you not, you know, randomly die to neuts. or failing that it's good for overheating.
Then again it'd be nice if all the AF's got another slot, and 5/2/5 would be sweet. (P.S. replace the crappy AF resist bonus with a damage bonus - it's a good idea, really) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Katy Karkinoff
Minmatar Psycho Chicks
|
Posted - 2008.08.23 20:30:00 -
[175]
Originally by: Angelic Eviaran
-So why not fix retri and vengeance? Because our hacs are ok? Good point. /sarcasm
-Omen and maller can be crap because their t2 hulls are ok? Good point. /sarcasm
-The basilisk the the real support cruiser, not the osprey. But that only applies to caldari apparantly. Good point. /sarcasm
-Sentinel: Unintresting because its worthless.
-We know the hacs and cs and BS are generally fine but that is not what this topic was about.
you sure do whine a alot. Sentinel is the poor mans curse, a way to practice for instance.
If you run in wolfpacks of EAS its a nice addition as it helps break tanks (more slowly than a curse, but still useful)
Also, look at it from the non shortsighted view: You have a plethora of great ships (the t2 cruiser and up line is phenomenal) your bs are amazing, and you have an awesome tier 2 bc.
You cant have everything, live with it. Something is always going to be worse than the others. Amarr have an excellent distribution of excellent ships and some mediocre ones. Now stop crying or quit eve and give you're "crappy" curse/pilgrim/sentinel/retri to me. Thx.
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Karad Forsky
Caldari State War Academy
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Posted - 2008.08.23 21:26:00 -
[176]
1 mid or Retri and Coercer is fine imo. Retri might not be able to tackle but if you fit it for anti-frig duty (like the Coercer) it doesn't really matter too much - they die before they warp.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.28 18:11:00 -
[177]
Originally by: Karad Forsky 1 mid or Retri and Coercer is fine imo. Retri might not be able to tackle but if you fit it for anti-frig duty (like the Coercer) it doesn't really matter too much - they die before they warp.
Yeah but after nano nerf and with AF boost every race but amarr will have TWO fun small solo boats except amarr that will be stuck with one, vengeance. Thats not fair. For coercer it doesn't matter all that much, soloing in dessi is meh anyway. ----------------------------------------- [Video] Support Barrage |

Boz Well
Minmatar
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Posted - 2008.08.28 18:14:00 -
[178]
With all Amarr have going for them, I just find it hard to buy any argument that the game is really unfair to Amarr pilots atm. One AF has only 1 mid, ok, but most of the rest of the line-up (specifically larger ships and t2 ships) is rock solid. I think it'd be nice if every race's ships were completely balanced, and while I agree Amarr has a few ships that could use some attention, in my mind at least CCP needs to do a lot of other things before worrying about a 1 mid AF. 
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.28 18:24:00 -
[179]
Originally by: Boz Well With all Amarr have going for them, I just find it hard to buy any argument that the game is really unfair to Amarr pilots atm. One AF has only 1 mid, ok, but most of the rest of the line-up (specifically larger ships and t2 ships) is rock solid. I think it'd be nice if every race's ships were completely balanced, and while I agree Amarr has a few ships that could use some attention, in my mind at least CCP needs to do a lot of other things before worrying about a 1 mid AF. 
Meh, it's not really hard to fix a ship like retri if they are fixing other ships. They can just throw that in while at it. ----------------------------------------- [Video] Support Barrage |

Boz Well
Minmatar
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Posted - 2008.08.28 18:29:00 -
[180]
Originally by: Lyria Skydancer
Originally by: Boz Well With all Amarr have going for them, I just find it hard to buy any argument that the game is really unfair to Amarr pilots atm. One AF has only 1 mid, ok, but most of the rest of the line-up (specifically larger ships and t2 ships) is rock solid. I think it'd be nice if every race's ships were completely balanced, and while I agree Amarr has a few ships that could use some attention, in my mind at least CCP needs to do a lot of other things before worrying about a 1 mid AF. 
Meh, it's not really hard to fix a ship like retri if they are fixing other ships. They can just throw that in while at it.
While I agree with you, looking at CCP's recent patch, I'm not so sure it would be easy for them. CCP has managed to completely screw up things that I would have thought were somewhat simple, like balancing nano's without screwing up half a dozen other things. I wouldn't put it past them to screw up fixing a Retri as well. 
I don't really disagree with the suggestion that Retri could use fixing, and there are a few other amarr ships I'd probably tweak if things were up to me, haha.
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New Prophet
Gallente Aliastra
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Posted - 2008.08.28 21:36:00 -
[181]
u complain about your broken ships what about the gallente EOS. The Eos is the most umbalanced and worthless ship in the game its can be killed by all other command ships plus it could be defeated most tech 2 bc. whens the last time anyone has seen one anywhere much less pvp.
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Isaac Starstriker
Amarr Sisterhood of Galactic Sirens
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Posted - 2008.08.28 21:52:00 -
[182]
Edited by: Isaac Starstriker on 28/08/2008 21:53:54 Edited by: Isaac Starstriker on 28/08/2008 21:53:40 Please shut up. Shut up. Shut up.
"Retribution can't solo-PVP whaaa whaaa whaa" Funny, I was under the impression PVP isn't for soloing........
Vengeance is fine. Omen is fine. L2Fit Maller is fine. Could use tweaks, but what's new. Augoror is REALLY fine. A friend of mine uses that a heck of a lot in missions. I absolutely love having unlimited cap. Curse is FINE. Even after nerf it will be FINE. L2P Pilgrim could use some tweaks, but is still FINE. Sentinel is FINE. I play with this a lot in fleets. Prophecy is FINE. Quite a few ppl flew those before they moved to AS/BS. (They wanted to shoot big lasers, what can I say) L2P.
Crystals are a current programming problem. Its being looked at by CCP, but could be a while. I can't blame em, its a difficult problem.
Quit whining about current "broken" ships. Learn to adapt OR DIE. (In-game) That's how it goes. Can't live with that? Go back to World of Warcraft. Sheesh. Quit bumping this idiot.
--Isaac
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AstroPhobic
Minmatar
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Posted - 2008.08.28 23:08:00 -
[183]
Originally by: AstroPhobic How about you stop bumping a stupid thread? The balancing team(or guy, or trained ape..) has more pressing issues than boosting a nearly-overpowered race.
Cough lyria cough
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Boz Well
Minmatar
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Posted - 2008.08.28 23:34:00 -
[184]
Quote: Quit whining about current "broken" ships. Learn to adapt OR DIE. (In-game) That's how it goes. Can't live with that? Go back to World of Warcraft. Sheesh. Quit bumping this idiot.
People seriously need to learn some new smack. This is such a tired line, and I've only read it about, oh, 10000 times on EVE forums before. Get some new smack, or just don't smack, but whatever you do, don't post tired, overused smack. Give me something original and entertaining to read. 
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Aleus Stygian
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Posted - 2008.08.29 00:06:00 -
[185]
Curse and Pilgrim both need more cap. And the Pilgrim needs 200 armor back. Seriously, what the f*ck? Check some threads and videos and loadouts on Battleclinic if you don't believe me.
And then again, I argue that in addition to marginally increased stats for fitting and tank purposes -all- Recon ships need another slot. Strategically placed, of course. High slot in the case of Pilgrims/Curses, high in the case of Falcon/Rook, Low for the Arazu/Lachesis, etc...
Really, the issue that I'm most personally concerned with is the ineffectualness of Force Recon ships. I like them, but aside from just one specific damn thing, or in the case of the Pilgrim nothing, they just don't do anything well or have a niche. Well, not an honorable one, I mean. One that involves actually taking out support ships or pesky BCs or breaking DPS, rather than just preying on lonesome noobs venturing into lowsec with T1 cruisers and mining ships...
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.29 07:02:00 -
[186]
Originally by: Aleus Stygian Curse and Pilgrim both need more cap. And the Pilgrim needs 200 armor back. Seriously, what the f*ck? Check some threads and videos and loadouts on Battleclinic if you don't believe me.
And then again, I argue that in addition to marginally increased stats for fitting and tank purposes -all- Recon ships need another slot. Strategically placed, of course. High slot in the case of Pilgrims/Curses, high in the case of Falcon/Rook, Low for the Arazu/Lachesis, etc...
Really, the issue that I'm most personally concerned with is the ineffectualness of Force Recon ships. I like them, but aside from just one specific damn thing, or in the case of the Pilgrim nothing, they just don't do anything well or have a niche. Well, not an honorable one, I mean. One that involves actually taking out support ships or pesky BCs or breaking DPS, rather than just preying on lonesome noobs venturing into lowsec with T1 cruisers and mining ships...
This. ----------------------------------------- [Video] Support Barrage |

Don Zektrade
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Posted - 2008.08.29 08:26:00 -
[187]
* All ships with 1 mid are /cry. * Could get some other bonus that -laser cap usage on all ships. (that should be passive amarr thing) * Amarr need kin or expl crystals (with enough drawbacks to be usable mostly just for PVE!) or EM/Therm resist dampener(working on rats only). (or 1 missle t1 BC/BS sized ship).
Did some lvl4 kin-expl mishs in my Apoc... /cry wanted to go back and fit rails/blasters/arty... whatever. (no t2 pulse yet... t1 8x mega modulated beams, 2x hs2)
...should be pirate.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.30 09:11:00 -
[188]
Fix retribution plx. ----------------------------------------- [Video] Support Barrage |

Lubomir Penev
interimo
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Posted - 2008.08.30 09:34:00 -
[189]
Edited by: Lubomir Penev on 30/08/2008 09:35:26
Originally by: Chainsaw Plankton
arbitrator is fantastic! augoror on the other hand wft do I do with that 
You follow a Raven in a mission. Perma running XL booster with 4 BCS is nice.
Very niche but useful  . In PvP you could transfer cap to your exeqrors and ospreys -- I'm done whining about AFs, it looks like they are making them right \o/ |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.01 21:37:00 -
[190]
Well aug is not a biggy really, Id still like to see alot of the other fixes. Many broken ships on that list. |

Highfaust
|
Posted - 2008.09.01 21:41:00 -
[191]
Theres a huge debate on Amarr issues. Its quite interesting.
Linkage |

AstroPhobic
Minmatar
|
Posted - 2008.09.01 21:41:00 -
[192]
Originally by: Lyria Skydancer Well aug is not a biggy really, Id still like to see alot of the other fixes. Many broken ships on that list.
Stop bumping this thread already. Let it die.  |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.01 21:44:00 -
[193]
Edited by: Lyria Skydancer on 01/09/2008 21:44:09
Originally by: AstroPhobic
Originally by: Lyria Skydancer Well aug is not a biggy really, Id still like to see alot of the other fixes. Many broken ships on that list.
Stop bumping this thread already. Let it die. 
But we need to fix our ships. It is sadface to not be able to enjoy all ships when you have trained a race of your liking.
It also says [megathread], must mean alot of replies methinks. |

AstroPhobic
Minmatar
|
Posted - 2008.09.01 21:46:00 -
[194]
Originally by: Lyria Skydancer
But we need to fix our ships. It is sadface to not be able to enjoy all ships when you have trained a race of your liking.
It also says [megathread], must mean alot of replies methinks.
Kind of makes me sad when I trained minmatar and only 5-6 ships are worth flying. Amarr has only 5-6 ships that aren't worth flying.
 |

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.03 19:57:00 -
[195]
Originally by: Angelic Eviaran
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
I really want this change. I love my retri :-( ----------------------------------------- [Video] Support Barrage |

Nerfmycap
|
Posted - 2008.09.03 20:01:00 -
[196]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 New patches come and go but the amarr problem is ignored. There are several ships that are very broken in the amarr fleet. I hope our fixes can also be included when they start fixing other races.
Retribution:
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Vengeance:
-Rocket damage needs a boost just like torps got a boost for being close range weapons.
Omen:
-Needs more powergrid. If you cant fit the lowest tier pulses and cant fit anything else after that you know the ship is broken. This ship needs fitting because its a very crummy ship right now.
Maller:
-No use at all. Its a tanking ship of t1 cruiser class = useless. It needs more damage. Give it a damage bonus.
-Or you could keep the tanking bonus but give it a big drone bay.
Augoror:
-Caldari get a shield transfer bonus on their support cruiser, why isn't amarr getting armor transfer instead of cap transfer?
Curse:
-Will be useless after nano nerf. Without nano it has no tank. If you try to run your ew, wich is neuts + td, you dont have any cap for running tank. If you run a tank youre useless. CCP needs to give the curse the ability to inherently run its ew without 50 cap mods in mids and lows. Same goes for pilgrim.
Pilgrim:
-Range issue still not fixed. All other recons have range bonus except pilgrim. This is obviously wrong. Also same problem as curse: Cant inherently run its ew without 50 cap mods.
Sentinel:
-Same problem as curse. Cant inherently run its ew. Sure you can kill inties in it but a combat inty can do that too. This ship is weak. It also is the only ship class that doesnt get a hp boost compared to its t1 hull eventhough its a t2 ship. All EAS needs more armor and hull etc.
Prophecy:
-Epic fail tier 1 bc. There is simply no reason at all to fly this ship. Yes harbinger can outtank it quite well and do twice the damage while doing that.
-This ship needs bigger drone bay to be useful or get more dps by gun bonus or extra turret. The tank bonus + big drone bay can be an allright combo.
Crystals:
-There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
Curse is epic. And crystals are epic. Stop the damn complaining just for the sake of it, curse can fit a passive armor tank for the probably blobwarfare after patch and killing cap will always be powerful. Some amarr ships have problems but a lot of it is just exaggereted rubbish. Amarr is the flavor of the month. Zealot is AMAZING. Apoc is AMAZING. Many other amarr ships are also excellent.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.03 20:05:00 -
[197]
Originally by: Nerfmycap
Curse is epic. And crystals are epic. Stop the damn complaining just for the sake of it, curse can fit a passive armor tank for the probably blobwarfare after patch and killing cap will always be powerful. Some amarr ships have problems but a lot of it is just exaggereted rubbish. Amarr is the flavor of the month. Zealot is AMAZING. Apoc is AMAZING. Many other amarr ships are also excellent.
Wait let me get this straight: You are against fixing each races weak ships so people dont have to cross train to even consider one of the shipclasses eventhough every race has every ship class? Ok. ----------------------------------------- [Video] Support Barrage |

AstroPhobic
Minmatar
|
Posted - 2008.09.03 22:52:00 -
[198]
Let it go lyria.... just slip and slide away.....
You're on a calm beach... the sun is shining, the sand is soft. Bury your feet and relax on that towel, let all your cares just slide.... peaceful.... gone.
Isn't that better? 
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.03 22:55:00 -
[199]
Originally by: AstroPhobic Let it go lyria.... just slip and slide away.....
You're on a calm beach... the sun is shining, the sand is soft. Bury your feet and relax on that towel, let all your cares just slide.... peaceful.... gone.
Isn't that better? 
Wow, how did you know?
I'm actually at the beach on holiday. Got this crummy pc that can barely run a browser. So no eve, thats why Im here spreading my infinite wisdom on the forums. Still 12 days left before I return to civilization. ----------------------------------------- [Video] Support Barrage |

AstroPhobic
Minmatar
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Posted - 2008.09.03 23:09:00 -
[200]
Originally by: Lyria Skydancer
Wow, how did you know?
I'm actually at the beach on holiday. Got this crummy pc that can barely run a browser. So no eve, thats why Im here spreading my infinite wisdom on the forums. Still 12 days left before I return to civilization.
12 days? 
WTB your boss. 
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Rajere
No Trademark Obsidian Empire
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Posted - 2008.09.03 23:19:00 -
[201]
Is there really a whine thread for Amarr, the best pvp race in game atm?
Retribution: who cares vengeance: all AFs suck until nano-patch Omen: who cares Maller: seriously who cares Augoror: who cares Curse: They'll be alright as support and anti-support roles. Pilgrim: Pilgrim is already great at what it does, there is no range issue, learn to fly them. Sentinel: strongest frigate in the game, stop whining Prophecy: Harbinger. seriously. Cyclone? Ferox? Crystals: Only if all ammo was allowed to be switched for the entire rack, which the dev's have already said no it makes too many server calls and FC's would be ordering their fleets to switch ammo types constantly which would break the node. the fast crystal switching is already a benefit, all other guns/missiles must wait 10 seconds doing 0 DPS and they must switch ammo one turret at a time as well.
I'm pretty sure this is a fake whine thread to steer the devs away from nerfing amarr....and I just got trolled. oh well. NOTR How to Fail at Eve
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Angelic Eviaran
|
Posted - 2008.09.04 16:34:00 -
[202]
Originally by: Rajere Is there really a whine thread for Amarr, the best pvp race in game atm?
Retribution: who cares vengeance: all AFs suck until nano-patch Omen: who cares Maller: seriously who cares Augoror: who cares Curse: They'll be alright as support and anti-support roles. Pilgrim: Pilgrim is already great at what it does, there is no range issue, learn to fly them. Sentinel: strongest frigate in the game, stop whining Prophecy: Harbinger. seriously. Cyclone? Ferox? Crystals: Only if all ammo was allowed to be switched for the entire rack, which the dev's have already said no it makes too many server calls and FC's would be ordering their fleets to switch ammo types constantly which would break the node. the fast crystal switching is already a benefit, all other guns/missiles must wait 10 seconds doing 0 DPS and they must switch ammo one turret at a time as well.
I'm pretty sure this is a fake whine thread to steer the devs away from nerfing amarr....and I just got trolled. oh well.
Well, every other race seems to have their megathread. We need one too because even amarr has broken ships. I think can all agree that every race has its broken ships and easy ways of fixing them. Let people that dont crosstrain all over the place have some fun too.
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.05 15:43:00 -
[203]
Originally by: Rei Crye Amarr are 100% totally fine, some meh ships. But all round a great race to fly. Started training them a long time ago, back when some people called them a joke .
Oh yea, Armor tanked curse for the win.
Uhm armor tanked curse sucks. You cant really fuel the reppers and neuts at the same time long enough. Curse dies with nano nerf. ----------------------------------------- [Video] Support Barrage |

Rainsdon
Veto Corp
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Posted - 2008.09.05 18:31:00 -
[204]
Amarr got buffed the other patch. Back of the line, bub. Other races ships could do with a change.
_________________________________________________________
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.05 19:47:00 -
[205]
Originally by: Rainsdon Amarr got buffed the other patch. Back of the line, bub. Other races ships could do with a change.
But they are in a 2 year queue now. Amarr problems are not fixed yet. Why not fix the whole race while youre at it. Just fix these remaining ships and be done with it. ----------------------------------------- [Video] Support Barrage |

Commander Krispy
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Posted - 2008.09.06 11:14:00 -
[206]
Originally by: Lyria Skydancer
Originally by: Rei Crye Amarr are 100% totally fine, some meh ships. But all round a great race to fly. Started training them a long time ago, back when some people called them a joke .
Oh yea, Armor tanked curse for the win.
Uhm armor tanked curse sucks. You cant really fuel the reppers and neuts at the same time long enough. Curse dies with nano nerf.
+1 of course, nanonerf = die of the curse.
If CCP add the range bonus on the pilgrim, definitely the curse is out of the game.
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Commander Krispy
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Posted - 2008.09.06 11:16:00 -
[207]
Originally by: Rajere
Pilgrim: Pilgrim is already great at what it does, there is no range issue, learn to fly them.
True story, some player whine because pilgrim s***, but that's wrong the don't know how to play it :p
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.09.06 16:47:00 -
[208]
don't train for Amarr...they are broken. stick to Minmatar/Gallente
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.09 17:55:00 -
[209]
Originally by: Commander Krispy
+1 of course, nanonerf = die of the curse.
If CCP add the range bonus on the pilgrim, definitely the curse is out of the game.
Yeah this is a huge problem. The only reason why curse didnt die with the nos nerf like pilgrim did is because curse could tank without cap, ie speed tank. Curse is going to be a very crappy ship soon. Wait and see.
----------------------------------------- [Video] Support Barrage |

Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.09.09 21:23:00 -
[210]
Edited by: Siddy on 09/09/2008 21:23:43 I heard that Amarr are suffering some serios problems.
Lets start adressing them by adding more DPS to Geddon, more range to apoch and more base damage mod to all lasers.
oh and change the abaddon armor bonus to 7,5% instead of 5% Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

whisk
Gallente The Movement
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Posted - 2008.09.09 21:25:00 -
[211]
Originally by: Siddy Edited by: Siddy on 09/09/2008 21:23:43 I heard that Amarr are suffering some serios problems.
Lets start adressing them by adding more DPS to Geddon, more range to apoch and more base damage mod to all lasers.
oh and change the abaddon armor bonus to 7,5% instead of 5%
dont forget that uber teh weapon that kills capital fleet, we want that also!
Adapt or Die |

Siddy
Minmatar Evolution Band of Brothers
|
Posted - 2008.09.09 21:27:00 -
[212]
yes, abaddon needs that 1 shot wonder against caps!
so it will reduce cap blobbing! Makes perfect sence! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

My'kel An'jelo
Amarr Synthetic Frontiers
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Posted - 2008.09.09 23:58:00 -
[213]
Originally by: Siddy oh and change the abaddon armor bonus to 10% instead of 5%
FYP amarr bs r rly shit ccp they need something to help them combat how overpowered the minmatar bs are  
|

AstroPhobic
Minmatar
|
Posted - 2008.09.09 23:59:00 -
[214]
Originally by: My'kel An'jelo
Originally by: Siddy oh and change the abaddon armor bonus to 50% instead of 5%
FYP amarr bs r rly shit ccp they need something to help them combat how overpowered the minmatar bs are  
Fixed
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My'kel An'jelo
Amarr Synthetic Frontiers
|
Posted - 2008.09.10 00:00:00 -
[215]
Originally by: AstroPhobic
Originally by: My'kel An'jelo
Originally by: Siddy oh and change the abaddon armor bonus to 50% instead of 5%
FYP amarr bs r rly shit ccp they need something to help them combat how overpowered the minmatar bs are  
Fixed
thsi guy noes waht hes on about, astrophobic 4 ccp dev imo
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Chienka
Victory Not Vengeance SOLAR WING
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Posted - 2008.09.10 00:15:00 -
[216]
Bring back the nos.
tbh
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.10 02:26:00 -
[217]
Originally by: Chienka Bring back the nos.
tbh
I miss my nossing rifter!
The entire minmatar race cried when they nerfed nos.....
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Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.10 18:50:00 -
[218]
Originally by: Siddy Edited by: Siddy on 09/09/2008 21:23:43 I heard that Amarr are suffering some serios problems.
Lets start adressing them by adding more DPS to Geddon, more range to apoch and more base damage mod to all lasers.
oh and change the abaddon armor bonus to 7,5% instead of 5%
That is right my friend. ----------------------------------------- [Video] Support Barrage |

Chienka
Victory Not Vengeance SOLAR WING
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Posted - 2008.09.10 23:18:00 -
[219]
All trolls aside, the abaddon should recieve a boosted cap, given that the apoc was boosted, and now the apoc has a capacitor which is 20-30% more "effective".
Compulsory cap boosters are not fun, and even with them the abaddon is somewhat incapable of fleet fights due to being unable to shoot for more than 4-5 minutes before capping out.
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Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.09.11 10:05:00 -
[220]
Originally by: Chienka All trolls aside, the abaddon should recieve a boosted cap, given that the apoc was boosted, and now the apoc has a capacitor which is 20-30% more "effective".
Compulsory cap boosters are not fun, and even with them the abaddon is somewhat incapable of fleet fights due to being unable to shoot for more than 4-5 minutes before capping out.
yes, 50% more cap nao!!11 Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.11 10:19:00 -
[221]
While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
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Cpt Branko
Surge.
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Posted - 2008.09.11 10:27:00 -
[222]
Originally by: Siddy
Originally by: Chienka All trolls aside, the abaddon should recieve a boosted cap, given that the apoc was boosted, and now the apoc has a capacitor which is 20-30% more "effective".
Compulsory cap boosters are not fun, and even with them the abaddon is somewhat incapable of fleet fights due to being unable to shoot for more than 4-5 minutes before capping out.
yes, 50% more cap nao!!11
100% moar cap!!! Think of the pilots with low cap skillz!
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
|
Posted - 2008.09.11 10:27:00 -
[223]
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% 50% as well. 
Approved! Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

My'kel An'jelo
Amarr Synthetic Frontiers
|
Posted - 2008.09.11 10:49:00 -
[224]
thses idears r all gd idears wich mite help make all race gd as minmatar (atm) coz minny r overpower (imo)
|

Copyleft
|
Posted - 2008.09.11 11:30:00 -
[225]
Retribution needs a mid in exchange of the useless high.
Sentinel needs or
1) more speed 2) more HP
Sentinel is a cool ship, but against any missile boat you are DEAD, and not in 20 sec, in a volley. Therefore it needs more HP or more speed, or both. Who is going to waste 20M in an instapop frig? I am saying this of my own experience, you die far too quickly to be usefull. With electronic attack ship at 4 the nos/neut energy output and range is decent, but it's HP isn't greater than a heavy drone 
|

LadyLubU2
Caldari Science and Trade Institute
|
Posted - 2008.09.11 11:54:00 -
[226]
Only thing Amarr needs atm is pilots who are happy and close worthless 'boost-amarr' threads like this one.
ktnxbai
ps. autocannons/arty/minnie bs/blasters/damps are now...please wait 2 years for the next amarr 'boosts'
|

SoftRevolution
|
Posted - 2008.09.11 18:50:00 -
[227]
Edited by: SoftRevolution on 11/09/2008 18:53:09 Make Maller Tier 2 and Omen Tier 3 and boost it's PG.
Or give the Maller... something. Some purpose. Make it a sniper boat or give it a decent drone bay.
|

Lyria Skydancer
Amarr Eve Defence Force
|
Posted - 2008.09.11 18:57:00 -
[228]
Originally by: SoftRevolution Edited by: SoftRevolution on 11/09/2008 18:53:09 Make Maller Tier 2 and Omen Tier 3 and boost it's PG.
Or give the Maller... something. Some purpose. Make it a sniper boat or give it a decent drone bay.
Maybe make maller a missile boat. Baby sac. ----------------------------------------- [Video] Support Barrage |

SoftRevolution
|
Posted - 2008.09.11 19:04:00 -
[229]
Now there's a concept.
|

Dristra
Amarr Shadows of the Dead Elitist Cowards
|
Posted - 2008.09.11 19:10:00 -
[230]
Originally by: SoftRevolution Edited by: SoftRevolution on 11/09/2008 18:53:09 Make Maller Tier 2 and Omen Tier 3 and boost it's PG.
Or give the Maller... something. Some purpose. Make it a sniper boat or give it a decent drone bay.
Remove the tier system i say, think about how many problems would be solved.
Originally by: CCP Atropos the physics engine has balls
I believe rats should avoid you if you have high standing with them. |

Vim
Spook Division R0ADKILL
|
Posted - 2008.09.11 19:25:00 -
[231]
An amarr problem? O_o Amarr is so underrated its not sane. Granted... some ships could do with some extra cpu/pg >_<
|

Cpt Branko
Surge.
|
Posted - 2008.09.11 20:36:00 -
[232]
Originally by: Lyria Skydancer
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
Drake is fine. I do agree that both HAM and rockets need a rof boost for more dps. They do too little dps compared to HML and SML when you compare to torps vs cruise.
Oh, yeah. Would make the Drake perfectly balanced. 
Still, come on, giving Drake ROF bonus would be preety sweet. After all, I'm only Caldari cruiser III away from flying it. Please?
|

Aleus Stygian
|
Posted - 2008.09.12 12:56:00 -
[233]
Hello. I heard there was a hypocrisy contest going on. Where do I sign up?
Anyway, all fleets need one more hull. In the Amarr case it should be a big ****. And it should be Arbitrator-like and mediocre, save for PG and a NOS bonus.
|

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.09.12 12:59:00 -
[234]
Originally by: Lyria Skydancer
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
Drake is fine. I do agree that both HAM and rockets need a rof boost for more dps. They do too little dps compared to HML and SML when you compare to torps vs cruise.
Eek.   
|

Dr Shameless
PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2008.09.12 13:13:00 -
[235]
Edited by: Dr Shameless on 12/09/2008 13:14:10 the prophecy should be a missile boat like it's tougher cousin Damnation.
tier 1 bcs need to be different from their tier 2 versions or there is no reason to fly them at all
|

Lubomir Penev
interimo
|
Posted - 2008.09.12 14:11:00 -
[236]
Originally by: Holy Lowlander
The retribution is a ship with a tackeling role with only 1 medslot ........... .... .... .... .... ... .... .....
AF role is not, never has been, tackling. They excel at the anti-tackler role, when in an inty I fear a Pulse retribution even more than a Coercer, and it's harder to pop to boot. A Retribution in your gang keep inties and dictors away, and it got nice enough resists and small enough sig radius that keeping it alive by remote rep is a possibility unlike a destroyer. -- I'm done whining about AFs, it looks like they are making them right \o/ |

Evanade
Rionnag Alba Triumvirate.
|
Posted - 2008.09.12 15:01:00 -
[237]
Why do peopel thin kthat putting [OMG LOOK HERE] in the title will make a whiney post be any better? --------------------------- sok alt - main got banzored |

kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
|
Posted - 2008.09.12 15:21:00 -
[238]
Originally by: SoftRevolution Edited by: SoftRevolution on 11/09/2008 18:53:09 Make Maller Tier 2 and Omen Tier 3 and boost it's PG.
Or give the Maller... something. Some purpose. Make it a sniper boat or give it a decent drone bay.
yeah give me another 500pg for a third plate . Seriously maller is cool as a bait/anti nano ship. But if they give it a boost im not gonna complain
|

Cpt Branko
Surge.
|
Posted - 2008.09.12 20:03:00 -
[239]
Originally by: Gypsio III
Originally by: Lyria Skydancer
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
Drake is fine. I do agree that both HAM and rockets need a rof boost for more dps. They do too little dps compared to HML and SML when you compare to torps vs cruise.
Eek.   
Plx! Plx! I just got shield skills to Vs and training up T2 HAMs. Gief boost!
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.09.12 20:53:00 -
[240]
Originally by: Cpt Branko
Originally by: Gypsio III
Originally by: Lyria Skydancer
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
Drake is fine. I do agree that both HAM and rockets need a rof boost for more dps. They do too little dps compared to HML and SML when you compare to torps vs cruise.
Eek.   
Plx! Plx! I just got shield skills to Vs and training up T2 HAMs. Gief boost!
I have HAM Spec V, Warhead Upgrades V and a clone with 5% HAM damage and missile ROF implants. So boosting HAMs is the only way to boost the DPS output now. 
|

Don Zektrade
|
Posted - 2008.09.13 09:41:00 -
[241]
Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
|

Chienka
Victory Not Vengeance SOLAR WING
|
Posted - 2008.09.13 10:53:00 -
[242]
The problem with the cap reduction bonus is that if you're actually putting something else in its place, even something rather placid, like tracking or cap increases, a lot of the amarr laser boats - apocs, zealots, harbs, absols... become ridiculously overpowered given how awesome said ships already are with the cap reduction bonus.
I'm not saying I like the whole cap-reduction-as-a-bonus situation, I'm just saying it will end up being imba if you do go and make it a built-in bonus.
|

AstroPhobic
Minmatar
|
Posted - 2008.09.13 13:54:00 -
[243]
Originally by: Don Zektrade Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
All minmatar ships have a 5% ROF bonus to compensate for pre-nerfed projectiles. This should be minmatar passive.... but you don't see us complaining.
|

Christina Bamar
Agony Unleashed Agony Empire
|
Posted - 2008.09.13 17:06:00 -
[244]
Originally by: Don Zektrade Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
Have you actually flown amarr? Lasers, especially pulse lasers are probably the best weapon platform around at the moment, the 10% cap reduction bonus is required for amarr ships to be at all balanced.
|

Angelic Eviaran
|
Posted - 2008.09.25 10:38:00 -
[245]
Originally by: Don Zektrade Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
Actually the cap use bonus is no longer a problem. Amarr only has issues with some ships that a flawed. Some of them mentioned in the op.
|

sdthujfg
|
Posted - 2008.09.25 11:02:00 -
[246]
Originally by: Vim An amarr problem? O_o Amarr is so underrated its not sane. Granted... some ships could do with some extra cpu/pg >_<
Yeah alot of them need cpu.
|

wood11
|
Posted - 2008.09.25 12:07:00 -
[247]
1. Active (armor) tanking should be better. or less newt vulnerable. OR give passive armor tanking ^^
Got Ishtar passive tanking 2200 guristas dps in t2. Do that with any armor tank ship targeted by (insta repop..) newt tower against any type of rat. (lvl5 missions) Paladin can tank that much but not with newt on him... (tell how if possible :p)
2. 3rd damage type would be godly for lasers, penalized by range, dps or whatever. Pure PvE begging... 80/60 resists to em/thermal hurt sometimes. Or having extra EM only - Thermal only crystals that would work to(t2 radio/mf maybe). (yes radio are em only, MF could be thermal only mmm)
3. +1 mid slot to amarr ships with only 1 mid slot :)
4. or... 5% laser bonuses to work for all sizes of lasers. (eg. medium on BS...)
5. cake
Just ideas, don't shoot me.
|

Angelic Eviaran
|
Posted - 2008.09.25 13:20:00 -
[248]
Yes, we need more ideas on how to fix these ships. Keep them coming.
|

Imaos
|
Posted - 2008.09.25 13:38:00 -
[249]
Originally by: Don Zektrade Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
I have no problem with lasers getting reduced cap consumption. That means only one weapon system to train. Scorch myrmidon, yay!!
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Angelic Eviaran
|
Posted - 2008.09.25 14:46:00 -
[250]
Originally by: Imaos
Originally by: Don Zektrade Amarr Problem: 1. 10%/lvl less cap use for lasers on all laser boats 2. ?
50% less cap use for lasers should be Amarr passive ;) (or lasers should use 50% less cap anyway) And those bonuses should be replaced with something else.
I don't see other races having 1 bonus wasted just to be able to fire their weapons...
I have no problem with lasers getting reduced cap consumption. That means only one weapon system to train. Scorch myrmidon, yay!!
Imaos
Wich is why it will never happen. The OP is about fixing ships that are broken. Lasers are fine. Got something else contructive to add to this thread?
|

sdthujfg
|
Posted - 2008.09.25 15:46:00 -
[251]
Originally by: Angelic Eviaran
Wich is why it will never happen. The OP is about fixing ships that are broken. Lasers are fine. Got something else contructive to add to this thread?
Yeah lasers are fine. I wish theyd fix retribution though.
|

Angelic Eviaran
|
Posted - 2008.09.25 19:04:00 -
[252]
Originally by: Evanade Why do peopel thin kthat putting [OMG LOOK HERE] in the title will make a whiney post be any better?
Because no one cares what you think? Stick to the topic.
|

Myra2007
24th Imperial Crusade
|
Posted - 2008.09.25 19:27:00 -
[253]
Edited by: Myra2007 on 25/09/2008 19:27:49
Originally by: AstroPhobic
All minmatar ships have a 5% ROF bonus to compensate for pre-nerfed projectiles. This should be minmatar passive.... but you don't see us complaining.

edit: not saying your complaints are unreasonable, but i definitely see them each and everyday browsing the forums
|

Angelic Eviaran
|
Posted - 2008.09.25 19:29:00 -
[254]
Originally by: Myra2007 Edited by: Myra2007 on 25/09/2008 19:27:49
Originally by: AstroPhobic
All minmatar ships have a 5% ROF bonus to compensate for pre-nerfed projectiles. This should be minmatar passive.... but you don't see us complaining.

edit: not saying your complaints are unreasonable, but i definitely see them each and everyday browsing the forums
I wish the minmatar whine squad would leave this thread. There are some good ideas here, hate to see them drown in a pool of minmatar whine.
|

Madla Mafia
Brutor tribe
|
Posted - 2008.09.25 20:38:00 -
[255]
Read my sig... ------------------------------------------
Amarr - getting screwed since 2005. |

Trind2222
Amarr The Red Ring
|
Posted - 2008.09.25 21:35:00 -
[256]
Edited by: Trind2222 on 25/09/2008 21:42:25 Recon ship Only: worst and best
1 Worst ship: Lachesis No point of have this ship no more. Need a 10% bonus to Remote Sensor Dampener effectiveness per level 20% bonus to Remote Sensor Dampener optimal range per level replaced for warp disruptor range as is now. 2 Worst ship: Arazu Same Problem
3 Worst ship: Huginn after nano nerf
4 Worst ship: Rapier After nano nerf
5 ok ships : Pilgrim No idea to do maybe a nos range bonus instead of Tracking Disruptor effectiveness bonus
5 more then ok : Curse only problem is not use full in a large gang.
6 Secon best : Rook
7 Best of the Best: Falcon only one problem no dps ship.
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
|

Angelic Eviaran
|
Posted - 2008.09.25 23:41:00 -
[257]
Originally by: Trind2222 Edited by: Trind2222 on 25/09/2008 21:52:56 Recon ship Only: worst and best
1 Worst ship: Lachesis No point of have this ship no more. Need a 10% bonus to Remote Sensor Dampener effectiveness per level 20% bonus to Remote Sensor Dampener optimal range per level replaced for warp disruptor range as is now. 2 Worst ship: Arazu Same Problem
3 Worst ship: Huginn after nano nerf
4 Worst ship: Rapier After nano nerf
5 ok ships : Pilgrim No idea to do maybe a nos range bonus instead of Tracking Disruptor effectiveness bonus
5 more then ok : Curse only problem is not use full in a large gang.
6 Secon best : Rook
7 Best of the Best: Falcon only one problem no dps ship.
By the way amarr is more then fine.
I didnt quite understand what you were trying to say. Yes we know amarr as a race is allright. Still doesnt change the fact that these ships are broken.
|

abrasive soap
Trident Enterprises Elitist Cowards
|
Posted - 2008.09.26 00:04:00 -
[258]
Edited by: abrasive soap on 26/09/2008 00:12:14 Edited by: abrasive soap on 26/09/2008 00:08:24 Edited by: abrasive soap on 26/09/2008 00:07:53 why does the punisher have a more useful slot layout than the retribution... i guess you can honor scram but then again you can self destruct your pod and save yourself the trouble.
edit: also you cannot justify not buffing something that is broken because there are other things that are broken as well (i.e. the broken amarr ships vs the broken large projectiles vs blasters if nano nerf went live with webs being nerfed). |

sdthujfg
|
Posted - 2008.09.26 09:26:00 -
[259]
Originally by: abrasive soap Edited by: abrasive soap on 26/09/2008 00:12:14 Edited by: abrasive soap on 26/09/2008 00:08:24 Edited by: abrasive soap on 26/09/2008 00:07:53 why does the punisher have a more useful slot layout than the retribution... i guess you can honor scram but then again you can self destruct your pod and save yourself the trouble.
edit: also you cannot justify not buffing something that is broken because there are other things that are broken as well (i.e. the broken amarr ships vs the broken large projectiles vs blasters if nano nerf went live with webs being nerfed).
Yeah its silly that a t2 hull has worse slot layout then the t1.
|

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.09.27 23:15:00 -
[260]
Aww, how did this great thread land on page 3. ----------------------------------------- [Video] Support Barrage |

Angelic Eviaran
|
Posted - 2008.10.17 15:52:00 -
[261]
9 pages and ccp is still going to let these ships die! 
|

MenanceWhite
Amarr Red Light Navy
|
Posted - 2008.10.17 16:39:00 -
[262]
Edited by: MenanceWhite on 17/10/2008 16:39:22 spoilers:
devs doesnt read S&M |

Awngrid Butimmune
|
Posted - 2008.10.17 16:50:00 -
[263]
Originally by: Cpt Branko
Originally by: Lyria Skydancer
Originally by: Gypsio III While we're boosting Amarr, can we change the Drake's bonus from kinetic damage to missile ROF? Oh, and increase HAM damage by 25% as well. 
Drake is fine. I do agree that both HAM and rockets need a rof boost for more dps. They do too little dps compared to HML and SML when you compare to torps vs cruise.
Oh, yeah. Would make the Drake perfectly balanced. 
Still, come on, giving Drake ROF bonus would be preety sweet. After all, I'm only Caldari cruiser III away from flying it. Please?
yeah 
Actually what would work is replacing the 5% resist bonus with a 5% rof. Drake clones want pvp-ability, there you go. What Gypsio? you want the 5% resists on the overpowered passive shield tanking with a rof bonus? No.
Enjoy the kinetic bonus with that, like Ammar enjoy the 10% cap reduction and Minmatar the 5% rof bonus (which should really be 7.5% imo).
|

Tal Nok
Amarr Digital assassins G00DFELLAS
|
Posted - 2008.10.17 16:56:00 -
[264]
Please stop making "I dont know how to fly Amarr ships" threads.
Originally by: CCP Mitnal Forum gods ANGRY.
Need sacrifice.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.17 17:25:00 -
[265]
There is an amarr problem? What? When did this happen?
I mean, there is a tech 1 cruiser, tier 1 battlecruiser, assault frigate problem in general, but something specific to Amarr? Please.
All low tier tech 1 cruiser suck.
All assault frigates suck.
All tier 1 battlecruisers suck.
The augorororor is awesome, maybe its just not for you.
The Omen actually isn't all that bad[shocking!] if you can tech 2 fit it, since it has one thing all the other t1 cruisers lack.
The curse and pilgrim will be fine, no worse than any other recon. They're specialty ships, relax.
If you want to list a problem you should list how hard amarr is for low skill pointed characters due to the cap use issue and how the advantages of tech 2 ammo so severely bring players up.
|

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.17 19:47:00 -
[266]
Originally by: Goumindong
All assault frigates suck.
All tier 1 battlecruisers suck.
I don't know about the other ships but what I do know is that:
after new patch every race will have 2 awsome solo AFs while amarr will only have one. 1 mid is stupid and no, the dps isn't nearly enough to justifi 1 mid slot on the retri.
Brutix does not suck at all compared to other tier 1s
----------------------------------------- [Video] Support Barrage |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.17 19:48:00 -
[267]
Originally by: Lyria Skydancer
Brutix does not suck at all compared to other tier 1s
Still sucks
AF's won't gain any advantage over t1 cruisers. Speed change or no.
|

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.17 19:53:00 -
[268]
Originally by: Goumindong
Originally by: Lyria Skydancer
Brutix does not suck at all compared to other tier 1s
Still sucks
AF's won't gain any advantage over t1 cruisers. Speed change or no.
The brutix can atleast outperform the myrmidon in certain roles, like rail fleet fitting. There is no reason in hell to use a proph instead of harb ever. But still yes, all tier 1 BCs need a looksy and AFs won't suck at all. You must have missed the sig radius changes when taking damage from missiles on sisi.
No reason at all that justifies 1 mid slot on retri. It needs a fix. ----------------------------------------- [Video] Support Barrage |

Trevor Warps
|
Posted - 2008.10.17 19:57:00 -
[269]
Everybody agrees to say that Amarr is the FOTM, but they still got a 9 pages long whine thread.
Whats wrong with the forums ?
|

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.17 20:00:00 -
[270]
Originally by: Trevor Warps Everybody agrees to say that Amarr is the FOTM, but they still got a 9 pages long whine thread.
Whats wrong with the forums ?
It begins with an R and ends with an etribution. ----------------------------------------- [Video] Support Barrage |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.17 20:49:00 -
[271]
Originally by: Lyria Skydancer
Originally by: Goumindong
Originally by: Lyria Skydancer
Brutix does not suck at all compared to other tier 1s
Still sucks
AF's won't gain any advantage over t1 cruisers. Speed change or no.
The brutix can atleast outperform the myrmidon in certain roles, like rail fleet fitting. There is no reason in hell to use a proph instead of harb ever. But still yes, all tier 1 BCs need a looksy and AFs won't suck at all. You must have missed the sig radius changes when taking damage from missiles on sisi.
No reason at all that justifies 1 mid slot on retri. It needs a fix.
No reason that justifies a thread saying there is a problem with amarr ;)
|

Triest
Sniggerdly Pandemic Legion
|
Posted - 2008.10.17 21:28:00 -
[272]
Originally by: Goumindong
No reason that justifies a thread saying there is a problem with amarr ;)
How about the fact that the Zealot is outdamaged by a Deimos at close range? How is that at all 'balanced'? Or that at ranges from 150 to 250 km the Cerberus and Eagle both do 200-350 more DPS? How is that at ALL 'balanced'? The only ship the Zealot is even remotely comparable to is the Muninn, and the Muninn is terrible as everyone knows. This must be changed!
|

Terianna Eri
Amarr Scrutari
|
Posted - 2008.10.17 21:43:00 -
[273]
Originally by: Triest
Originally by: Goumindong
No reason that justifies a thread saying there is a problem with amarr ;)
How about the fact that the Zealot is outdamaged by a Deimos at close range? How is that at all 'balanced'? Or that at ranges from 150 to 250 km the Cerberus and Eagle both do 200-350 more DPS? How is that at ALL 'balanced'? The only ship the Zealot is even remotely comparable to is the Muninn, and the Muninn is terrible as everyone knows. This must be changed!

CCP if my zealot can't deal 300 dps at 250km like the cerb you must compensate by giving it 300 more dps at all ranges <150km  __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.17 21:53:00 -
[274]
Originally by: Triest
Originally by: Goumindong
No reason that justifies a thread saying there is a problem with amarr ;)
How about the fact that the Zealot is outdamaged by a Deimos at close range? How is that at all 'balanced'? Or that at ranges from 150 to 250 km the Cerberus and Eagle both do 200-350 more DPS? How is that at ALL 'balanced'? The only ship the Zealot is even remotely comparable to is the Muninn, and the Muninn is terrible as everyone knows. This must be changed!
Go troll someone else.
|

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.18 10:57:00 -
[275]
Originally by: Goumindong
No reason that justifies a thread saying there is a problem with amarr ;)
So let me get this straight. You think ccp should not fix broken stuff if it belongs to a popular race? ----------------------------------------- [Video] Support Barrage |

whisk
Gallente Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2008.10.18 11:10:00 -
[276]
wish minmatar had this problems
Adapt or Die
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.18 14:00:00 -
[277]
Originally by: Lyria Skydancer
Originally by: Goumindong
No reason that justifies a thread saying there is a problem with amarr ;)
So let me get this straight. You think ccp should not fix broken stuff if it belongs to a popular race?
No, i think people shouldn't whine about amarr problems if the problem isn't with Amarr.
|

madaluap
Gallente Mercenary Forces
|
Posted - 2008.10.18 17:11:00 -
[278]
Edited by: madaluap on 18/10/2008 17:15:43 Edited by: madaluap on 18/10/2008 17:14:22
Originally by: Angelic Eviaran
Originally by: Trind2222 Edited by: Trind2222 on 25/09/2008 21:52:56 Recon ship Only: worst and best
1 Worst ship: Lachesis No point of have this ship no more. Need a 10% bonus to Remote Sensor Dampener effectiveness per level 20% bonus to Remote Sensor Dampener optimal range per level replaced for warp disruptor range as is now. 2 Worst ship: Arazu Same Problem
3 Worst ship: Huginn after nano nerf
4 Worst ship: Rapier After nano nerf
5 ok ships : Pilgrim No idea to do maybe a nos range bonus instead of Tracking Disruptor effectiveness bonus
5 more then ok : Curse only problem is not use full in a large gang.
6 Secon best : Rook
7 Best of the Best: Falcon only one problem no dps ship.
By the way amarr is more then fine.
I didnt quite understand what you were trying to say. Yes we know amarr as a race is allright. Still doesnt change the fact that these ships are broken.
Oh geez, this is so typical. Just ignore good counter-arguments and keep on whining so the thread gets bigger with useless pro-amarr spam. But no problem ill help:
When you said tier 1 BC sucked you compared the Prophecy with the Brutix. Thats normal, you compare ships with the best ship in its class. So best tier 1 bc is brutix atm.
What this guy did is exactly the same, he made a (imo) good list of the most usefull and powerfull recons. The gallente recons are the worst, after nano nerf the minmatar ones.
This leaves with amarr and caldari. Caldari is the most powerfull because jamming is very powerfull atm. This makes amarr recons the 2e best.
The only place the amarr recons can take if you boost em, is first place. So what you want is amarr recons to be the best. There is one problem to this. A lot of amarr ships are allready number #1.
If you have a lot of very good amarr ships, than its weird to ask for all amarr ships to be the best. There is something very ****ed up in that reasoning...Cause in the end there will be no reason to train for other races. If you want to achieve game balance every race should have a certain niche and strong points, just like they would need weakpoints.
Hopefully that clears some stuff up. _________________________________________________ |

Angelic Eviaran
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Posted - 2008.10.18 20:51:00 -
[279]
Originally by: madaluap
Oh geez, this is so typical. Just ignore good counter-arguments and keep on whining so the thread gets bigger with useless pro-amarr spam. But no problem ill help:
When you said tier 1 BC sucked you compared the Prophecy with the Brutix. Thats normal, you compare ships with the best ship in its class. So best tier 1 bc is brutix atm.
What this guy did is exactly the same, he made a (imo) good list of the most usefull and powerfull recons. The gallente recons are the worst, after nano nerf the minmatar ones.
This leaves with amarr and caldari. Caldari is the most powerfull because jamming is very powerfull atm. This makes amarr recons the 2e best.
The only place the amarr recons can take if you boost em, is first place. So what you want is amarr recons to be the best. There is one problem to this. A lot of amarr ships are allready number #1.
If you have a lot of very good amarr ships, than its weird to ask for all amarr ships to be the best. There is something very ****ed up in that reasoning...Cause in the end there will be no reason to train for other races. If you want to achieve game balance every race should have a certain niche and strong points, just like they would need weakpoints.
Hopefully that clears some stuff up.
1. Are there useful roles that a brutix can outperform the myrmidon in by noticable amount? YES. Are there useful roles that a prophecy can outperform the harbinger in by noticable amount? NO.
2. You comparing pre nerf curse to post nerf huginn. You fail right there. End of story.
3. To say that the broken ships of a race do not need fixing or attention just because some other ship in the same race is good is like saying that gallente should rot in the gutter for 3 years now because they were fotm pvp race for just as long. See how that logic works? I bet you don't because you wouldn't have typed up such things in your post above if you would have.
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Crysalis PenDragon
Vasari Industries
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Posted - 2008.10.19 17:59:00 -
[280]
Amarr is very powerful. Minmatar is not. Why is the minmatar still slaves to the Amarr? I thought they won their independence? But yet with all the problems they have i think the Amarr got bored with them and let em go Forgotten Dreams |

Esmenet
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Posted - 2008.10.19 18:31:00 -
[281]
The biggest problem with amarr is that lasers are overpowered and need a nerf.
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sdthujfg
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Posted - 2008.10.19 19:04:00 -
[282]
Originally by: Esmenet The biggest problem with amarr is that lasers are overpowered and need a nerf.
Your posting rights are overpowered and need a nerf.
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Gustav Seriya
Revolution X
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Posted - 2008.10.19 19:18:00 -
[283]
Every race's ships need to be analyzed and adjusted. Every ship needs a role to fill, the problem is you have one ship from each class that clearly trumps the others in (what seems to me) all roles.
Take the Brutix/myrm. They are the closest to "seperate role" ships I can think of. The myrm is brutal with it's drones and with projectile weapons is one damned fine ship. The brutix is a better gate camper by far (at least for my skills/style). However, away from the gate, the myrm out-performs the brute in any aspect I can think of.
As I said, they are the closest to being seperate that I can think of, and it's still pretty one-sided. The cyclone / hurricane? A freakin joke. I haven't seen a cyclone outside of a hangar in years. Do they even still make them? Give it a role. Make it a good shield tanker with a decent set of bonuses and a slot layout to distinguish itself. Matter of fact, do this for all ships the same as frigates have been treated. Every frigate has a role within it's racial line-up. Why can't the bigger boats get it?
Hell, I'd be happy with the cyclone being a heavy exploration ship ffs, give it a recon probe advantage. Make the other a combat ship, just make it useful for something.
Point is, saying amarr needs fixed is kind of useless. Every race's ships need a serious re-vamp. It's a pvp game. give us more options for doing just that!
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Shira Rayborn
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Posted - 2008.10.20 16:14:00 -
[284]
Yes good post above. Though anyone claiming retribution is/will be fine needs to get a clue.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.20 17:14:00 -
[285]
Originally by: LadyLubU2 Nerf falcons....errrr...wai...
That too tbh. Nerf falcons. ----------------------------------------- [Video] Support Barrage |

LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.10.20 17:25:00 -
[286]
Falcons and retributions tbqfhwy. -- Sig:
NARF FALCONS!!!
Please resixe image to the maxiumum allowed filesize of 400 x 120 pixels. Navigator
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.20 23:34:00 -
[287]
Originally by: LadyLubU2 Falcons and retributions tbqfhwy.
I hope you meant nerf falcons and boost retribution.  ----------------------------------------- [Video] Support Barrage |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.22 00:49:00 -
[288]
Bumped for retribution fix. ----------------------------------------- [Video] Support Barrage |

eXtas
Atomic Battle Penguins
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Posted - 2008.10.22 00:52:00 -
[289]
yeah fix retri! and change the bonuses on jag and wolf! --------
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.22 03:58:00 -
[290]
Originally by: eXtas yeah fix retri! and change the bonuses on jag and wolf!
They need to look at all AFs anyway. Add a bonus. ----------------------------------------- [Video] Support Barrage |

Taradis
Amarr The Imperial Assassins
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Posted - 2008.10.22 08:02:00 -
[291]
Originally by: sdthujfg
Originally by: Esmenet The biggest problem with amarr is that lasers are overpowered and need a nerf.
Your posting rights are overpowered and need a nerf.
/signed 
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Taradis
Amarr The Imperial Assassins
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Posted - 2008.10.22 08:04:00 -
[292]
yea retri needs to be fixed 1 mid slot is epic fail
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Chronospin
Minmatar Republic Military School
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Posted - 2008.10.22 09:36:00 -
[293]
lol !
All we can say is that Amarr race sux big time. After all this years of domination over the Minmatars... Freakin band of whiners
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SirDanceAlot
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Posted - 2008.10.29 06:06:00 -
[294]
Originally by: Chronospin lol !
All we can say is that Amarr race sux big time. After all this years of domination over the Minmatars... Freakin band of whiners
Maybe stay on topic and point out why the ships the OP mentioned are just fine?
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Shira Rayborn
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Posted - 2008.10.29 06:22:00 -
[295]
Imo the omen is pretty darn crummy even after the so called boost. 
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SirDanceAlot
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Posted - 2008.10.29 10:01:00 -
[296]
Originally by: Shira Rayborn Imo the omen is pretty darn crummy even after the so called boost. 
Yea, I can't belive it didn't get extra grid.
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Evan Batarr
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Posted - 2008.10.29 12:14:00 -
[297]
Originally by: Angelic Eviaran Long Amarr whine
OMG, you must be fecking joking. Amarr got boosted so badly they now rule. Have a look at Minmatar ships (especially AFTER the next nerf)and then tell me again that Amarr should be boosted even further. Just try to set up a decent Fleet Sniper (Locking & Shooting over 220 km and DD proof).
What a ******ed post!!!
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SirDanceAlot
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Posted - 2008.10.29 13:36:00 -
[298]
Originally by: Evan Batarr
Originally by: Angelic Eviaran Long Amarr whine
OMG, you must be fecking joking. Amarr got boosted so badly they now rule. Have a look at Minmatar ships (especially AFTER the next nerf)and then tell me again that Amarr should be boosted even further. Just try to set up a decent Fleet Sniper (Locking & Shooting over 220 km and DD proof).
What a ******ed post!!!
So let's not fix broken things? It's like saying projectiles can never be broken because they have zero cap use wich is infinately less cap use then other turrets.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.29 16:37:00 -
[299]
Originally by: Taradis yea retri needs to be fixed 1 mid slot is epic fail
This, cmon. 1 more mid ccp. ----------------------------------------- [Video] The Cruise |

Rhadamantine
Game Community
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Posted - 2008.10.29 18:07:00 -
[300]
Originally by: Lyria Skydancer
Originally by: Taradis yea retri needs to be fixed 1 mid slot is epic fail
This, cmon. 1 more mid ccp.
Nah it's fine.
Regards. Rhadamantine. |

Andrea Griffin
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Posted - 2008.10.29 18:20:00 -
[301]
Originally by: Taradis yea retri needs to be fixed 1 mid slot is epic fail
I'm okay with the one mid slot, personally. Give me an extra high slot, an extra turret point, a bit of extra CPU/PG to fit it, and a bit of extra cap to shoot it, and I'll be quite happy. If it isn't going to have any EWar/Tackle capability, it should be able to melt things more quickly than the other ships.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.29 20:55:00 -
[302]
Originally by: Rhadamantine
Originally by: Lyria Skydancer
Originally by: Taradis yea retri needs to be fixed 1 mid slot is epic fail
This, cmon. 1 more mid ccp.
Nah it's fine.
You are dumb. 
See how I sunk down to your level of argumentation? ----------------------------------------- [Video] The Cruise |

Rhadamantine
Game Community
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Posted - 2008.10.29 21:50:00 -
[303]
Originally by: Lyria Skydancer You are dumb. 
See how I sunk down to your level of argumentation?
It's still fine as is. 
Regards. Rhadamantine. |

Tykkis
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Posted - 2008.10.29 22:10:00 -
[304]
I'm conserned about the number of laser specialized ships in game
all other weapon systems have 2 to 3 ships in the following shiptypes 1 Assault ship (Which happens to have 1 mid slot... no backup ship=no ship) 1 Command ship 1 Heavy Assault Ship (nerfbat **** Zealot and 1/2 laser pilots are gone) 1 Interceptor
all other weapon systems have 1 ship in the following ship types, lasers none 0 Covert Ops 0 Combat recon 0 Force Recon 0 Interdictor
tech 3 is coming and i'd like to see some more laser ships
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.31 06:16:00 -
[305]
Originally by: Rhadamantine
It's still fine as is. 
How do you figure that? ----------------------------------------- [Video] The Cruise |

Orion GUardian
Caldari
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Posted - 2008.10.31 11:54:00 -
[306]
hmm Curse underpowere ebcause it cant fit tank...its your EW cruiser isn't it..say...whre can the Blackbird fit tank btw?. Need med slots for EWand erm 2 low slots are needed for SDAs to be usefule [and be honest you tank tank armor on a caldari ship with 2 Lows!] so
Why should the Amarr EW-ship get a tank but the Caldari for one not?
Btw shouting "nerf falcon" in every thread is just an embarassment to yourself. Btw didn't amarr get some boost fixes a few months ago? Isn't Amarr FOTM already?...I can understand Minmatarr Whiners but not Amarr....Dammit everybody ahs to work with what he has...
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Orion GUardian
Caldari
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Posted - 2008.10.31 12:06:00 -
[307]
Edited by: Orion GUardian on 31/10/2008 12:08:27 -.- quote instead of edit -.-
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Eldereye
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Posted - 2008.10.31 12:10:00 -
[308]
I've always seen the retribution as a long distance belt ratter. It's great for seeking out faction spawn in unfriendly places, and expendable enough if you run into problems. Not all ships should be looked at from a strictly pvp viewpoint.
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Sombike
Caldari Enterprise Estonia FOUNDATI0N
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Posted - 2008.10.31 12:50:00 -
[309]
What can u do with 1 midslot ships anyway? Fit a belt scanner?
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sdthujfg
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Posted - 2008.10.31 16:53:00 -
[310]
Originally by: Eldereye I've always seen the retribution as a long distance belt ratter. It's great for seeking out faction spawn in unfriendly places, and expendable enough if you run into problems. Not all ships should be looked at from a strictly pvp viewpoint.
Why wouldnt you just use a gallente AF instead? More dps and more mids.
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phanthom chancer
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Posted - 2008.10.31 21:51:00 -
[311]
Edited by: phanthom chancer on 31/10/2008 21:51:36
Originally by: Kano Sekor Edited by: Kano Sekor on 15/08/2008 09:18:46 but wait if i use autocannons i have gained a 100% cap usage bonus :D i.e. no cap usage, and they fit better too. switch cap bonus on maller to damage bonus, and add some more cap to it instead, dito on proph.
heavy pulse have vastly superior range and tracking (for their range) and do 11.5% more damage than 720s. heavy beams have 50% better tracking and 30% better damage than 720s. Heck, focused medium beams with xray (20/7.5 range) aren't even 2% shy of 720 w/ EMP (15/22) dmg and have ~2x the tracking and use 110 less PG. This argument is older than heck and it's still dumb.
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Angelic Eviaran
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Posted - 2008.11.14 03:27:00 -
[312]
I hope they are putting in the coercer and retribution mids soon. CCP said they would maybe look at it.
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Cpt Branko
Surge.
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Posted - 2008.11.14 03:40:00 -
[313]
Originally by: phanthom chancer
Originally by: Lyria Skydancer after new patch every race will have 2 awsome solo AFs while amarr will only have one. 1 mid is stupid and no, the dps isn't nearly enough to justifi 1 mid slot on the retri.
Brutix does not suck at all compared to other tier 1s
Ehh, the Enyo will not be an "awesome" solo AF. "Good" for sure, but without a web it would take something big to bring it up to "awesome".
IMO, the enyo needs to either have another mid, or get a pg/cpu boost that can make up for the lack of a web in other areas and the reti needs to drop it's 5th high for a mid. And *ALL* AFs need to get their 4th true bonus. Does CCP really think AFs risk being OP if they get the same number of bonuses as their upper class counterparts? 
I agree on the Brutix, it certainly doesn't fall in the "suck" category.
He's trying to say, "Brutix now sucks as badly as all the other Tier 1 BCs, bar Prophecy which not only sucks but is not different then its Tier 2 BC on top.", just didn't word it correctly ;)
Anyway, all the 2 midslot AFs are somewhat meh compared to their 3-midslot counterparts, particularly Enyo which is in so many ways lacking over a Ishkur and does not have the fitting space to be good anyway.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Raniss
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Posted - 2008.11.14 04:44:00 -
[314]
They should insta-ban people who are whining about amarr ships right now, tbqfh.
Fake edit: Nerf falcons.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.14 23:30:00 -
[315]
Originally by: Cpt Branko
Anyway, all the 2 midslot AFs are somewhat meh compared to their 3-midslot counterparts, particularly Enyo which is in so many ways lacking over a Ishkur and does not have the fitting space to be good anyway.
I'm not sure about this. I mean a 2 mid retri would be ALOT better then a vengeance anyways. |

sdthujfg
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Posted - 2008.11.15 22:55:00 -
[316]
Originally by: Raniss
Fake edit: Nerf falcons.
Yeah, falcons are more op then ever now. |

Icarus Flame
Amarr
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Posted - 2008.11.16 02:16:00 -
[317]
Of course Amarr is FOTM. This thread is misnamed - it's not the amarr problem it's just a problem with several smallish ships in the golden fleet.
Cruisers- Amarr REALLY needs a decent cruiser-sized laser paltform. The omen is too flimsy and cap unstable to be anywhere decent in pvp. It ought to be the laser-spewing equivalent of the thorax, able to fit an MWD and 800mm plate along with a couple damage mods. That would be badass. Maybe change the drone bay to 25m3 as well.
The Maller is really screwed up. I really liked the idea of it being a missile boat very much. Each of the other races' two combat cruisers epitomize one of the race's two main weapon systems (the stabber is speedy? ). Amarr needs this as well. When the laser/missile race's best pvp cruiser (by far) is a drone boat, something has gone wrong.
Assault Frigate: Omg I am so sad that when I train up for assault frigates I will have to train up t2 rockets as well, just to get my yarr on. to fix the retribution, change its utility highslot to another mid. Otherwise the ship is completely broken, no ifs ands or buts. 
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.17 03:52:00 -
[318]
Originally by: Icarus Flame Of course Amarr is FOTM. This thread is misnamed - it's not the amarr problem it's just a problem with several smallish ships in the golden fleet.
Cruisers- Amarr REALLY needs a decent cruiser-sized laser paltform. The omen is too flimsy and cap unstable to be anywhere decent in pvp. It ought to be the laser-spewing equivalent of the thorax, able to fit an MWD and 800mm plate along with a couple damage mods. That would be badass. Maybe change the drone bay to 25m3 as well.
The Maller is really screwed up. I really liked the idea of it being a missile boat very much. Each of the other races' two combat cruisers epitomize one of the race's two main weapon systems (the stabber is speedy? ). Amarr needs this as well. When the laser/missile race's best pvp cruiser (by far) is a drone boat, something has gone wrong.
Assault Frigate: Omg I am so sad that when I train up for assault frigates I will have to train up t2 rockets as well, just to get my yarr on. to fix the retribution, change its utility highslot to another mid. Otherwise the ship is completely broken, no ifs ands or buts. 
Good post. Amarr cruisers except arbi kinda suck. |

Murina
The Scope
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Posted - 2008.11.17 08:17:00 -
[319]
Originally by: Icarus Flame Of course Amarr is FOTM. This thread is misnamed - it's not the amarr problem it's just a problem with several smallish ships in the golden fleet.
Cruisers- Amarr REALLY needs a decent cruiser-sized laser paltform. The omen is too flimsy and cap unstable to be anywhere decent in pvp. It ought to be the laser-spewing equivalent of the thorax, able to fit an MWD and 800mm plate along with a couple damage mods. That would be badass. Maybe change the drone bay to 25m3 as well.
The Maller is really screwed up. I really liked the idea of it being a missile boat very much. Each of the other races' two combat cruisers epitomize one of the race's two main weapon systems (the stabber is speedy? ). Amarr needs this as well. When the laser/missile race's best pvp cruiser (by far) is a drone boat, something has gone wrong.
Assault Frigate: Omg I am so sad that when I train up for assault frigates I will have to train up t2 rockets as well, just to get my yarr on. to fix the retribution, change its utility highslot to another mid. Otherwise the ship is completely broken, no ifs ands or buts. 
Well gosh amaar have a couple of ships lacking uberness.................
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Amira Shadowsong
Caldari
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Posted - 2009.01.03 15:34:00 -
[320]
Originally by: Murina
Well gosh amaar have a couple of ships lacking uberness.................
So your point is not to fix ships that are broken because other ships in the same area of skills are good?
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Murina
Gallente The Scope
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Posted - 2009.01.03 15:36:00 -
[321]
Originally by: Amira Shadowsong
Originally by: Murina
Well gosh amaar have a couple of ships lacking uberness.................
So your point is not to fix ships that are broken because other ships in the same area of skills are good?
I did not say that emo boy.
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Amira Shadowsong
Caldari
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Posted - 2009.01.03 15:39:00 -
[322]
Originally by: Murina
I did not say that emo boy.
I think that is what you implied. And you should be nicer to people.
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SirDanceAlot
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Posted - 2009.01.03 18:04:00 -
[323]
I do wonder when they are fixing the 1 mid coercer and retri. It's a pretty daft construction.
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Amira Shadowsong
Caldari
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Posted - 2009.01.06 21:53:00 -
[324]
Originally by: SirDanceAlot I do wonder when they are fixing the 1 mid coercer and retri. It's a pretty daft construction.
Who knows. 2 years?
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.06 23:06:00 -
[325]
The Maller really isn't THAT bad, it's fairly good at what it does. Omen is poor and both the AFs are poor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Lucia Shak'ra
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Posted - 2009.01.07 00:12:00 -
[326]
A bad pilot blames his ships.
Amarr are fine as they are.
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Amira Shadowsong
Caldari
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Posted - 2009.01.07 15:43:00 -
[327]
Originally by: Lucia Shak'ra A bad pilot blames his ships.
Amarr are fine as they are.
Do YOU fly these ships? It is easy to yap behind castle walls.
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SirDanceAlot
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Posted - 2009.01.08 22:30:00 -
[328]
Originally by: Amira Shadowsong
Originally by: Lucia Shak'ra A bad pilot blames his ships.
Amarr are fine as they are.
Do YOU fly these ships? It is easy to yap behind castle walls.
This.
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Nexus Kinnon
Genos Occidere
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Posted - 2009.01.08 23:25:00 -
[329]
hello sir, I'd like to hire you to whine for the minmatar. With high quality ****posting like this, large projectiles will be fixed by Apocrypha!
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DarkonRhoe
Ergo Abstergo
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Posted - 2009.01.08 23:34:00 -
[330]
Edited by: DarkonRhoe on 08/01/2009 23:35:04 damn Amarr is fine save for the AF vangeance is good for lol fits where your bored and retri sadly only works in pvp. but be honnest other races have a **** load more trouble :D
Also if you want a pvp amarr cruiser the arbitrator is a mean machine :D
Edit: I am fully amarr specced only went for minnie AF :D (hate the iskhurs spike to much) Calmarri
FTW |

Sabrina Al'Kian
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Posted - 2009.01.09 00:11:00 -
[331]
Umm.... right. This thread is... sad.
Let me run down the list of best ships in their classes for you:
Frigs: Rifter, Punisher Destroyers: Thrasher Cruisers: Rupture, Vexor, Thorax, Arby Battlecruisers: Hurricane, Harbinger (and Drake as an honorable mention). Battleships: Abbadon, Armageddon, Dominix, Scorpion, Maelstrom (and yes, it actually is good, dispite any failings in its weapon system). Assault Ships: Jaguar, Harpy, Vengeance (because it can do everything an AF should do pretty well when fit properly [hint: if you're using rockets on it, you're not fitting it properly]), Ishkur. EAS: Sentinel, Kitsune (with Hyena as an honrable mention). Interceptors: Crow, Crusader, Malediction, Taranis. Covert Ops: Helios, Cheetah. Interdictors: I haven't flown these, so I can't say from personal experience. Heavy Assault Ships: Zealot, Ishtar, Vagabond, Sacrilege. Heavy Interdictors: Broadsword, Devoter. Logistics: Guardian, Basilisk. Recons: Falcon, Rook, Curse (Rapier gets an honorary mention, but was hit too hard by the nerf to deserve an actual place). Commands: Sleipnir, Damnation, Nighthawk (with Astarte and Absolution as honorary mentions; one more mid would make the Abso badass). Black Ops: I haven't flown these yet, so I can't comment. Marauders: Paladin, Vargur.
See what I'm saying? In almost every category of ship, Amarr have some of the best (if not THE best). So what are you guys complaining about? You should be more worried about Caldari, who don't shine at all except in EWAR.
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Amira Shadowsong
Caldari
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Posted - 2009.01.09 00:23:00 -
[332]
Originally by: Sabrina Al'Kian Umm.... right. This thread is... sad.
Let me run down the list of best ships in their classes for you:
Frigs: Rifter, Punisher Destroyers: Thrasher Cruisers: Rupture, Vexor, Thorax, Arby Battlecruisers: Hurricane, Harbinger (and Drake as an honorable mention). Battleships: Abbadon, Armageddon, Dominix, Scorpion, Maelstrom (and yes, it actually is good, dispite any failings in its weapon system). Assault Ships: Jaguar, Harpy, Vengeance (because it can do everything an AF should do pretty well when fit properly [hint: if you're using rockets on it, you're not fitting it properly]), Ishkur. EAS: Sentinel, Kitsune (with Hyena as an honrable mention). Interceptors: Crow, Crusader, Malediction, Taranis. Covert Ops: Helios, Cheetah. Interdictors: I haven't flown these, so I can't say from personal experience. Heavy Assault Ships: Zealot, Ishtar, Vagabond, Sacrilege. Heavy Interdictors: Broadsword, Devoter. Logistics: Guardian, Basilisk. Recons: Falcon, Rook, Curse (Rapier gets an honorary mention, but was hit too hard by the nerf to deserve an actual place). Commands: Sleipnir, Damnation, Nighthawk (with Astarte and Absolution as honorary mentions; one more mid would make the Abso badass). Black Ops: I haven't flown these yet, so I can't comment. Marauders: Paladin, Vargur.
See what I'm saying? In almost every category of ship, Amarr have some of the best (if not THE best). So what are you guys complaining about? You should be more worried about Caldari, who don't shine at all except in EWAR.
Uhm wtf that list is such fail.
Frigs: Rifter, Punisher, imo only rifter is any good. Destroyers: Thrasher, yes. but coercer is actually not bad except for the fail 1 mid. Cruisers: Rupture, Vexor, Thorax, Arby, yes. Id even add stabber and how the heck do you ignore blackbird? Fail. Battlecruisers: Hurricane, Harbinger (and Drake as an honorable mention), gallente also have the single best tier 1 BC and myrm isnt all that bad. Battleships: Abbadon, Armageddon, Dominix, Scorpion, Maelstrom (and yes, it actually is good, dispite any failings in its weapon system), wtf raven and PHOON?!?! Do you have the slightest clue about how good the phoon is? Assault Ships: Veng sucks. Period. Retri needs 2 mids. Minmatar and gallente own this ship class. EAS: Sentinel, Kitsune (with Hyena as an honrable mention). Interceptors: Crow, Crusader, Malediction (all races tackling inties are good, wtf forgotten stiletto? You fail), Taranis. Interdictors: Minmatar is the best one. Amarr one worst because rockets are THe worst weapons. Heavy Assault Ships: Zealot, Ishtar, Vagabond, Sacrilege. You ignored cerberus and eagle?! Do you even play this game? Heavy Interdictors: Broadsword, Devoter.....wtf what about ONYX? Logistics: uhm, for roams scimitar owns and for small gang lone armor repping oneiros owns with extreme ecm resistance. Your list fails. Recons: forgot QR Arazu Commands: All CS are good compared to eachother tbh. You got nothing on this shipclass. Marauders: Widow?!
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SirDanceAlot
|
Posted - 2009.01.09 02:35:00 -
[333]
Originally by: Amira Shadowsong
Uhm wtf that list is such fail.
Frigs: Rifter, Punisher, imo only rifter is any good. Destroyers: Thrasher, yes. but coercer is actually not bad except for the fail 1 mid. Cruisers: Rupture, Vexor, Thorax, Arby, yes. Id even add stabber and how the heck do you ignore blackbird? Fail. Battlecruisers: Hurricane, Harbinger (and Drake as an honorable mention), gallente also have the single best tier 1 BC and myrm isnt all that bad. Battleships: Abbadon, Armageddon, Dominix, Scorpion, Maelstrom (and yes, it actually is good, dispite any failings in its weapon system), wtf raven and PHOON?!?! Do you have the slightest clue about how good the phoon is? Assault Ships: Veng sucks. Period. Retri needs 2 mids. Minmatar and gallente own this ship class. EAS: Sentinel, Kitsune (with Hyena as an honrable mention). Interceptors: Crow, Crusader, Malediction (all races tackling inties are good, wtf forgotten stiletto? You fail), Taranis. Interdictors: Minmatar is the best one. Amarr one worst because rockets are THe worst weapons. Heavy Assault Ships: Zealot, Ishtar, Vagabond, Sacrilege. You ignored cerberus and eagle?! Do you even play this game? Heavy Interdictors: Broadsword, Devoter.....wtf what about ONYX? Logistics: uhm, for roams scimitar owns and for small gang lone armor repping oneiros owns with extreme ecm resistance. Your list fails. Recons: forgot QR Arazu Commands: All CS are good compared to eachother tbh. You got nothing on this shipclass. Marauders: Widow?!
QFT!
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Shira Rayborn
|
Posted - 2009.01.09 11:34:00 -
[334]
Fix retribution and coercer mids!
|

Amira Shadowsong
Caldari
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Posted - 2009.01.09 12:21:00 -
[335]
Originally by: Shira Rayborn Fix retribution and coercer mids!
This.
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Murina
Gallente The Scope
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Posted - 2009.01.09 12:39:00 -
[336]
Originally by: Shira Rayborn Fix retribution and coercer mids!
/signed
All frigs and small ships should have 2 mids minimum tbh. |

Rodj Blake
Amarr PIE Inc.
|
Posted - 2009.01.09 13:41:00 -
[337]
Originally by: Murina
Originally by: Shira Rayborn Fix retribution and coercer mids!
/signed
All frigs and small ships should have 2 mids minimum tbh.
Why?
Whilst one mid slot isn't really enough if you want to tackle anything, not all frigates need to be tacklers.
Dulce et decorum est pro imperium mori.
|

Murina
Gallente The Scope
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Posted - 2009.01.09 13:45:00 -
[338]
Originally by: Rodj Blake
Originally by: Murina
Originally by: Shira Rayborn Fix retribution and coercer mids!
/signed
All frigs and small ships should have 2 mids minimum tbh.
Why?
Whilst one mid slot isn't really enough if you want to tackle anything, not all frigates need to be tacklers.
WTF use is a frig with no tackle?.
As a anti support ship their are cruisers that are more effective and have much better dps.
|

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.09 17:22:00 -
[339]
Originally by: Murina
As a anti support ship their are cruisers that are more effective and have much better dps.
And far cheaper with full insurance payouts to boot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

White Noize
|
Posted - 2009.01.09 17:32:00 -
[340]
Originally by: Letifer Deus The Maller really isn't THAT bad, it's fairly good at what it does. Omen is poor and both the AFs are poor
No it's really really bad. Let's compare.
All tier 3 cruisers fitted with biggest guns and high dps navy ammo. Maller fitted with 3xHS2, ALL OTHER SHIPS HAVE NO DMG MODS at all. Drones are used. For armor tankers I will also post the amount of low slots free.
MAX Skills Maller: 344dps 7.5+5 range 3 slots free Rupture: 334dps 1.5+10 and 84 in heavy launchers 5 slots free Thorax: 443dps 1.9+5 range 5 slots free Moa: 301dps 2.8+5 range Moa sniper setup with 3xdmg mod+200mm guns: 320 dps 20+13 range
Believe me, you don't want to see this table when all ships are fitted with dmg mods...
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.09 17:48:00 -
[341]
Originally by: Icarus Flame Cruisers- Amarr REALLY needs a decent cruiser-sized laser paltform. The omen is too flimsy and cap unstable to be anywhere decent in pvp. It ought to be the laser-spewing equivalent of the thorax, able to fit an MWD and 800mm plate along with a couple damage mods. That would be badass. Maybe change the drone bay to 25m3 as well.
The Omen is fine:
E.G.
[Omen, Balaned HP/Speed] Damage Control II Heat Sink II Heat Sink II Overdrive Injector System II Overdrive Injector System II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II, Scan Resolution
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
__________________________________
[Omen, Range] Overdrive Injector System II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II, Scan Resolution
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
___________________________________
[Omen, Gank] Overdrive Injector System II Heat Sink II Heat Sink II Heat Sink II Overdrive Injector System II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II, Scan Resolution
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
_____________________________________
[Omen, EHP/gank] Co-Processor II Heat Sink II Heat Sink II Heat Sink II Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II, Scan Resolution
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
_________________________________________________
[Omen, Solo] Co-Processor II Beta Reactor Control: Diagnostic System I Heat Sink II Heat Sink II Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Warp Scrambler II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
Its no Rupture but it doesn't have to be in order to be good and useful.
What I'm saying is you're doing it wrong
Now, the Maller does suck.
|

Shira Rayborn
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Posted - 2009.01.09 21:35:00 -
[342]
Originally by: Rodj Blake
Why?
Whilst one mid slot isn't really enough if you want to tackle anything, not all frigates need to be tacklers.
Uhm, it's like saying not all battleships need a drone bay or large guns or a BS tank. |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.09 23:56:00 -
[343]
*Troll mode on*
You're right. Amarr are the problem. We should delete the race as a whole, and the Jove shall fill in the void.
All hail the Jovian Overlords. |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.10 00:56:00 -
[344]
Originally by: Karrade Krise *Troll mode on*
You're right. Amarr are the problem. We should delete the race as a whole, and the Jove shall fill in the void.
All hail the Jovian Overlords.
I personally thing Amarr should be given that weapon in the FW expansion Video. The one the Abaddon fires destroying the whole minmatar fleet including a Titan. It was announced through that video and it should be implemented! |

Grarr Dexx
Amarr Insidious Existence RAZOR Alliance
|
Posted - 2009.01.10 01:16:00 -
[345]
Originally by: Etho Demerzel
Originally by: Karrade Krise *Troll mode on*
You're right. Amarr are the problem. We should delete the race as a whole, and the Jove shall fill in the void.
All hail the Jovian Overlords.
I personally thing Amarr should be given that weapon in the FW expansion Video. The one the Abaddon fires destroying the whole minmatar fleet including a Titan. It was announced through that video and it should be implemented!
holy clan of the ****posters |

Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.10 01:30:00 -
[346]
Originally by: Grarr Dexx
Originally by: Etho Demerzel
Originally by: Karrade Krise *Troll mode on*
You're right. Amarr are the problem. We should delete the race as a whole, and the Jove shall fill in the void.
All hail the Jovian Overlords.
I personally thing Amarr should be given that weapon in the FW expansion Video. The one the Abaddon fires destroying the whole minmatar fleet including a Titan. It was announced through that video and it should be implemented!
holy clan of the ****posters
By the Castle of GraySkull! OMG OMG OMG OMG! |

Icarus Flame
Amarr Amarrian Retribution
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Posted - 2009.01.10 02:00:00 -
[347]
The OP REALLY needs to edit the subject of this thread. It's not the Amarr problem, it's just a discussion about ships which are broken for their ship class. I'll run down a list of these ships, with a slight Amarrian bias.
AFs: Retribution - one mid, total fail, useless frigate Vengeance - not a problem with the ship so much as with rockets, fix rockets and make everyone happy. Enyo - Two mids on a blaster ship, thereby removing the opportunity for a web, is pretty lame.
Inties: Raptor - I've seen like two of these, ever. They must suck, because why would you fly one over the crow?
[Combat] Cruisers: Moa - tbh, this ship doesn't seem like the best idea for a cruiser. It could use a medium hybrids damage bonus instead, because surely the Ferox makes a better sniper. Maller - REALLY needs more damage, to make it even minimally useful. You can fit uber bait with it, but can't do much else besides fitting Medium Pulse + Scorch and a 1600mm plate. It's just not a useful ship. Omen - 5 guns now, but grid for 4. Give the omen 150 more PG, to make it possible to fit another FMP + MWD + 800mm plate. This ship should be the Amarr equivalent of the Thorax. And don't give me crap about "Tier 2 vs. Tier 3 WAHHHH". The Vexor is not comparable to the Omen and if you won't fix the maller, that's definitely not comparable to the thorax. Both ships are the intended Cruiser DPS for their race, and the Omen can't do it.
BC: Cyclone - Tanky bonus like the Proph, with less damage and EHP than the Hurricane. Essentially the Harbinger vs. Prophecy question, but with pewpew instead of bzzap sounds. Proph - No reason to fly over the Harbinger, EVER. Tier 2 BC's ought not to be "better" versions of Tier 1 BC's, just different ships, perhaps with less specialized uses. |

Icarus Flame
Amarr Amarrian Retribution
|
Posted - 2009.01.10 02:27:00 -
[348]
Just did an alternate version of the old Laserthrax comparison, this time versus the Maller. What I did was to try to make two setups with approximately equal DPS, and compare their EHPs, which is supposed to be the Maller's strong suit (no?). Assume MWDs on both ships, and friendly tackle, which is really because the Maller doesn't have the CPU to do a decent tank and tackle.
What you find is that the Thorax's drones bring it well over the damage of a Maller sporting 3x Heat Sink II, while the Thorax has no damage mods. The Thorax's tank is 800mm, 3x EANM II, and DCU II, while the Maller fits an 800mm, 1x EANM II, and an IAFF, which it needs if it doesn't want to leave a midslot open. I am still at a loss as to what useful midslot item uses 15.25 CPU. The Thorax has 25,000 EHP, while the Maller has about 23,000.
Alternatively, stick small lasers on your thorax, let it do its own tackling, and still do 50 more dps with over 30 thousand EHP. People have been responding for years with the objection that the Omen is tier 2, and that it's obviously going to suck compared to the Thorax. Well, the Maller is tier 3, and it quite clearly sucks, unless you want to double plate it and stick it in a belt. So please, give the maller a damage bonus in place of its cap use bonus, and maybe give it a drone bay? We just want a cruiser useful in pvp, nothing more.
|

loldongs III
loldongs industries
|
Posted - 2009.01.10 03:36:00 -
[349]
necro is bad mkay |

Amira Shadowsong
Caldari
|
Posted - 2009.01.10 16:11:00 -
[350]
Originally by: loldongs III necro is bad mkay
It's not a necro. You know why?
-Retri still has 1 mid and is fail. -Coercer still has 1 mid and is fail. -Omen still sucks -Maller still sucks -Rockets on malediction suck because ccp broke them -Vengeance is useless and is better with blaster fit
Necro? I think not.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.10 17:08:00 -
[351]
Originally by: Amira Shadowsong -Omen still sucks
Then you're doing it wrong. |

White Noize
|
Posted - 2009.01.10 17:17:00 -
[352]
Edited by: White Noize on 10/01/2009 17:23:02
Originally by: Goumindong
Originally by: Amira Shadowsong -Omen still sucks
Then you're doing it wrong.
No it sucks. Took one of your omen fittings ftom last page and fit same to thorax.
Your fitting was:
[Omen, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Co-Processor II Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
Thorax fit:
[Thorax, New Setup 1] Damage Control II Heat Sink II Heat Sink II Heat Sink II [empty low slot]
10MN MicroWarpdrive I Sensor Booster II Large Shield Extender II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
Thorax has more dmg, more ehp and and more cap, speed is little slower though. Als thorax has still one low slot free and cpu+pg to put armor mod or whatever in there.
|

White Noize
|
Posted - 2009.01.10 17:26:00 -
[353]
Or if you want compare same tier cruisers. Here is Vexor with same fit.
[Vexor, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
Same ehp, much more dmg (63 to be accurate) and free high slot. Speed is a bit slower (74km/s slower).
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.10 17:26:00 -
[354]
All your DPS is in the drones. And you only get 20 more out of it even then. This is a material fact.
|

White Noize
|
Posted - 2009.01.10 17:31:00 -
[355]
Originally by: Goumindong Edited by: Goumindong on 10/01/2009 17:27:35 All your DPS is in the drones. And you only get 20 more out of it even then. This is a material fact.
I don't know how you got a 63 damage advantage, maybe you didn't turn the drones on for the Omen?
Drones are on in Omen. So what if it's drone dmg? If you want crusier sized laser platform use gallente ships (I'm sure Rupture would be better as laser platform than omen too)
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.10 17:36:00 -
[356]
Originally by: White Noize
Drones are on in Omen. So what if it's drone dmg? If you want crusier sized laser platform use gallente ships (I'm sure Rupture would be better as laser platform than omen too)
Drones can die, be left behind, take time getting to the target, etc. Lasers have an advantage because the damage gets there right now and no later.
A rupture would not be better as a laser platform than the omen, it will be even worse than the Thorax and Vexor. Since it doesn't have the drone advantage to carry its DPS numbers up.
|

Terianna Eri
Amarr Scrutari
|
Posted - 2009.01.10 17:40:00 -
[357]
Originally by: White Noize Drones are on in Omen. So what if it's drone dmg? If you want crusier sized laser platform use gallente ships (I'm sure Rupture would be better as laser platform than omen too)
Drones can be destroyed and more importantly, they're SLOW. I could fly a laser thorax perfectly well but I prefer the Omen, because I have more DPS from guns which means I can put a much larger proportion of my DPS onto the target faster than the laser-rax can.
A rupture would be a horrible laser platform. It has one fewer turret than both the omen and the thorax and a small drone bay. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

White Noize
|
Posted - 2009.01.10 17:40:00 -
[358]
Originally by: Goumindong
Originally by: White Noize
Drones are on in Omen. So what if it's drone dmg? If you want crusier sized laser platform use gallente ships (I'm sure Rupture would be better as laser platform than omen too)
Drones can die, be left behind, take time getting to the target, etc. Lasers have an advantage because the damage gets there right now and no later.
A rupture would not be better as a laser platform than the omen, it will be even worse than the Thorax and Vexor. Since it doesn't have the drone advantage to carry its DPS numbers up.
Lets see. Rupture fit.
[Rupture, New Setup 1 copy 1] Heat Sink II Heat Sink II Heat Sink II Damage Control II [empty low slot]
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Heavy Missile Launcher II, Thunderbolt Fury Heavy Missile Heavy Missile Launcher II, Thunderbolt Fury Heavy Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5
Again, pretty much same dmg (actually a little more), little more ehp, now with little more speed than omen and slow slot free and room to fit something in it.
|

White Noize
|
Posted - 2009.01.10 17:58:00 -
[359]
Edited by: White Noize on 10/01/2009 18:05:22 Edited by: White Noize on 10/01/2009 17:59:03 And to make my point perfectly clear, here is Moa as laser platform.
[Moa, New Setup 1] Heat Sink II Heat Sink II Heat Sink II Damage Control II
10MN MicroWarpdrive I Large Shield Extender II Sensor Booster II [empty med slot]
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Heavy Missile Launcher II, Thunderbolt Fury Heavy Missile
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x3
Same dmg, almost 4000 more ehp, med slot free for point or whatever. Speed is 228 slower however. does someone still want to argue that Omen is fine? Give me what you would fit for Omen and I give you better laserboat from other races with similar fit.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.10 22:43:00 -
[360]
Except as we've explained many many times before, those are not better laser boats. They're drone and missile boats. The raw DPS is not telling the entire tale here. |

Antimony Noske
|
Posted - 2009.01.10 23:14:00 -
[361]
Edited by: Antimony Noske on 10/01/2009 23:14:26
Originally by: Goumindong Except as we've explained many many times before, those are not better laser boats. They're drone and missile boats. The raw DPS is not telling the entire tale here.
I'm seeing other faction cruisers being able to outperform the Omen in a variety of ways, including DPS, while fitting weapons the Omen is specifically designed for.
I'd like to add that while orbiting something, turret DPS drops, drone and missile DPS does not.
My personal thoughts: I loved the look of the Omen, but I hated trying to outfit it. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.11 06:36:00 -
[362]
Edited by: Amira Shadowsong on 11/01/2009 06:36:57 Edited by: Amira Shadowsong on 11/01/2009 06:36:30
Originally by: Goumindong Except as we've explained many many times before, those are not better laser boats. They're drone and missile boats. The raw DPS is not telling the entire tale here.
Yes pure turret performance is better on an omen then a laser thorax, BUT the difference is quite small and only a slight drop of turret performance for more cap, tank and 50m3 drones instead of 15m3 is huge for cruiser size ships. Turret performance isn't all that hot in this class of ships. Why do you otherwise think ALL the drone heavy t1 cruisers are also all amongst the BEST cruisers, ie vexor, arbi, thorax?
|

techzer0
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.01.11 07:25:00 -
[363]
Originally by: Amira Shadowsong
Originally by: Murina
Well gosh amaar have a couple of ships lacking uberness.................
So your point is not to fix ships that are broken because other ships in the same area of skills are good?
Why'd you revive this thread?  |

techzer0
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.01.11 07:26:00 -
[364]
Originally by: Amira Shadowsong Edited by: Amira Shadowsong on 11/01/2009 06:36:57 Edited by: Amira Shadowsong on 11/01/2009 06:36:30
Originally by: Goumindong Except as we've explained many many times before, those are not better laser boats. They're drone and missile boats. The raw DPS is not telling the entire tale here.
Yes pure turret performance is better on an omen then a laser thorax, BUT the difference is quite small and only a slight drop of turret performance for more cap, tank and 50m3 drones instead of 15m3 is huge for cruiser size ships. Turret performance isn't all that hot in this class of ships. Why do you otherwise think ALL the drone heavy t1 cruisers are also all amongst the BEST cruisers, ie vexor, arbi, thorax?
Argue that with a stabber. 1 LSE tank. And yes it works very well. oh, and 5m3 drone space  |

Terianna Eri
Amarr Scrutari
|
Posted - 2009.01.11 07:39:00 -
[365]
Edited by: Terianna Eri on 11/01/2009 07:39:41
Originally by: White Noize Same dmg, almost 4000 more ehp, med slot free for point or whatever. Speed is 228 slower however. does someone still want to argue that Omen is fine? Give me what you would fit for Omen and I give you better laserboat from other races with similar fit.
Same damage my ass, that moa deals 324 dps with my skills / implants, and an omen fitted with 5x FMP II, 3x HS, and 3x warriors deals 379 dps.
Switch to close range ammo and the moa deals a paltry 388; the omen deals a hefty 464.
The omen would be really good, but it was fitting starved before the boost and since they added the 5th turret the anemic grid and cpu became only more apparent. It really just needs a decent, but modest, chunk of powergrid and a little CPU and it would be a fine ship, a good stepping-stone between the punisher and the harbinger for people new to flying Amarr.
Of course, once you can fly a Zealot you'll never touch the Omen again, even if the Omen is like 1/20 the cost of the Zealot. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.11 09:42:00 -
[366]
Edited by: Amira Shadowsong on 11/01/2009 09:42:35
Originally by: techzer0
Originally by: Amira Shadowsong Edited by: Amira Shadowsong on 11/01/2009 06:36:57 Edited by: Amira Shadowsong on 11/01/2009 06:36:30
Originally by: Goumindong Except as we've explained many many times before, those are not better laser boats. They're drone and missile boats. The raw DPS is not telling the entire tale here.
Yes pure turret performance is better on an omen then a laser thorax, BUT the difference is quite small and only a slight drop of turret performance for more cap, tank and 50m3 drones instead of 15m3 is huge for cruiser size ships. Turret performance isn't all that hot in this class of ships. Why do you otherwise think ALL the drone heavy t1 cruisers are also all amongst the BEST cruisers, ie vexor, arbi, thorax?
Argue that with a stabber. 1 LSE tank. And yes it works very well. oh, and 5m3 drone space 
The stabber has means to kite, it is very fast and agile.
Easy to sit there with a tier 3 cruiser like a rupture (compare to epic fail maller that is good for nothing) and a tier 2 stabber like a stabber that actually has a role that isn't compromised by an AC fitted thorax (compare to fail omen), and troll amarr threads about broken ships like maller and omen.
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SirDanceAlot
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Posted - 2009.01.11 19:21:00 -
[367]
Originally by: Terianna Eri It really just needs a decent, but modest, chunk of powergrid and a little CPU and it would be a fine ship, a good stepping-stone between the punisher and the harbinger for people new to flying Amarr.
This. It really needs a little fitting only and omen will be fine.
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Antimony Noske
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Posted - 2009.01.11 19:43:00 -
[368]
Originally by: Terianna Eri
The omen would be really good, but it was fitting starved before the boost and since they added the 5th turret the anemic grid and cpu became only more apparent. It really just needs a decent, but modest, chunk of powergrid and a little CPU and it would be a fine ship, a good stepping-stone between the punisher and the harbinger for people new to flying Amarr.
I can safely say, if the Omen had these changes, I would definitely consider flying it more often. [As opposed to completely ignoring as I do now.]
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Xephys
Royal Hiigaran Navy
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Posted - 2009.01.11 20:14:00 -
[369]
Originally by: Angelic Eviaran Edited by: Angelic Eviaran on 15/08/2008 09:48:35 Edited by: Angelic Eviaran on 15/08/2008 09:24:15 Blah blah blah
-Needs 2 mids. Remove useless 5th utility high and put it in mid. Lets face it, why have a utility slot for a ship with range bonus. Utterly stupid.
Blah blah blah blah blah whine blah troll blah.
-There should be an option to switch crystal type on whole rack, or the ability to instantly switch ammo has little practical use.
While I agree with some points, most of them are really, really funny. A utility high on a ship with a range bonus? No way. I mean, look at the Muni.. No.. That has two of them.
Also whining about something that puts you ahead of other races is funny.
Overall, 9/10 for troll effort. Big thread indeed. |

swisher
Caldari Mentis Fidelis Un-Natural Selection
|
Posted - 2009.01.11 20:54:00 -
[370]
OMG BOOST AMARR OMG! you complain that your ships aren't perfect! you're asking for dream fits here, mate. I want 8/8/8 on my drake, but like a girlfriend, I ain't getting it. Step 1: drop arguments about tech 1 ships, they are t1, built to be imperfect, they aren't pwnhorses that you want them to be. a) compare omen to caracal, a rack of Focused Medium Pulse Laser II and conflagration does 243 dps and takes 65% of the powergrid. the caracal with a rack of HAMlII and terror rage does 220 dps and takes 85.5% of the grid. b) Maller and tanking capability: another humble STFU to mr troll. It's a nice ability, for mission runners just getting into cruisers that can help them. c) because amarr use cap. deal with it. d) curse is still evil. stfu. e) ENERGY NEUTS are not ewar, ****. they are engineering. your ships can run tracking disruptors perfectly fine, tyvm. f) okay, prophecy can use a bump. but as long as it doesn't make the command ships you guys have any better. those are awesome. g) pre weapon grouping much? Above all, how can you tell if this is part of my post, or my signature?
Give my missiles their splash damage! \o/ |

Amira Shadowsong
Caldari
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Posted - 2009.01.11 23:51:00 -
[371]
Originally by: swisher OMG BOOST AMARR OMG! you complain that your ships aren't perfect! you're asking for dream fits here, mate. I want 8/8/8 on my drake, but like a girlfriend, I ain't getting it.
Uhm first of all all races want their broken ships fixed. There is nothing wrong with that. Second of all, no one is expecting to get extra slots without sacrificing a slot somwhere else ofcourse. Duh.
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Djan Anaplian
Gallente The Scope
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Posted - 2009.01.11 23:54:00 -
[372]
Amarr is one of the best races currently to fly.
If you cannot see this you are a ****ing ******.
Hah.
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lecrotta
lecrotta Corp
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Posted - 2009.01.11 23:58:00 -
[373]
Originally by: Amira Shadowsong
Uhm first of all all races want their broken ships fixed. There is nothing wrong with that.
Unfortunately they tend to focus on "fixing" the systems/ships they consider underpowered instead of fixing the obviously overpowered ones like pulse BS.
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SirDanceAlot
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Posted - 2009.01.12 00:22:00 -
[374]
Originally by: lecrotta
Unfortunately they tend to focus on "fixing" the systems/ships they consider underpowered instead of fixing the obviously overpowered ones like no cap use on guns and extremely low fitting.
Fixed.
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lecrotta
lecrotta Corp
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Posted - 2009.01.12 00:24:00 -
[375]
Originally by: SirDanceAlot
Originally by: lecrotta
Unfortunately they tend to focus on "fixing" the systems/ships they consider underpowered instead of fixing the obviously overpowered ones like no cap use on guns and extremely low fitting.
Fixed.
As soon as amarr BS have the same PG as gallente BS and blasters do not need cap you may have a point.......
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Ambere Ataron
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Posted - 2009.01.12 03:37:00 -
[376]
Did I just read the op correctly? hes upset with the pilgrim?! damn what more does he want... the pilgrim is the best solo recon in game, sure you have to approach your target to hit em with neuts but **** at least it can kill ravens solo.
Not sure if he is fitting it correctly cause id trade my 100% minmatar pvp pilot for an amarr pure-ist. I pretty much stick to recons only as i do almost entirely hit-n-runs or hit-n-cloaks in hostile systems. I wish i could pimp it out in a pilgrim over my rapier (you try to solo a raven in a rapier)
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SirDanceAlot
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Posted - 2009.01.12 06:36:00 -
[377]
Edited by: SirDanceAlot on 12/01/2009 06:36:59
Originally by: lecrotta
As soon as amarr BS have the same PG as gallente BS and blasters do not need cap you may have a point.......
So it's not enough that gallente BS have best slot configuration, highest close range damage and tracking and biggest drone bays but you want amarr BS to have same PG as them aswell? Do you know the cap problems of abaddon? It is easy to compare like a moron and not look at the big picture of balance.
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Ivana Drake
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Posted - 2009.01.12 07:28:00 -
[378]
Oh wow, Amarr still whining after they got buffed and buffed again, before being buffed to the point of overpoweredness? 
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Amira Shadowsong
Caldari
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Posted - 2009.01.12 09:02:00 -
[379]
Originally by: Ivana Drake Oh wow, Amarr still whining after they got buffed and buffed again, before being buffed to the point of overpoweredness? 
Yes my omen and maller are very overpowered. |

lecrotta
lecrotta Corp
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Posted - 2009.01.12 10:57:00 -
[380]
Edited by: lecrotta on 12/01/2009 10:57:31
Originally by: lecrotta
As soon as amarr BS have the same PG as gallente BS and blasters do not need cap you may have a point.......
Originally by: SirDanceAlot So it's not enough that gallente BS have best slot configuration,
The hype has 1 more mid than 2 of the amarr BS and they both match the mega so pls quit the martyr crap about slot layout.
Originally by: SirDanceAlot highest close range damage
A whisker higher in a insignificantly tiny window.
Originally by: SirDanceAlot and tracking
BS tracking is bad, just cos gallente have the least worst does not make it or them good.
Originally by: SirDanceAlot and biggest drone bays
By about one drone or so unless you count the domi but thats hardly a gunnery ship.
Originally by: SirDanceAlot but you want amarr BS to have same PG as them aswell?
Nope, it was you who brought up comparative PG's muppet not me.
Originally by: SirDanceAlot Do you know the cap problems of abaddon?
A simple PG module fixes that, gallente BS need them as well FYI.
Originally by: SirDanceAlot It is easy to compare like a moron and not look at the big picture of balance.
Its easy for a liar and manipulator to use "balance" to justify his overpowered system by bleating out irrelevant crap about other systems to make things look ok. |

Murina
Gallente The Scope
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Posted - 2009.01.12 11:12:00 -
[381]
Originally by: Ivana Drake Oh wow, Amarr still whining after they got buffed and buffed again, before being buffed to the point of overpoweredness? 
You obviously do not have kids.
They tend to cry if they want summat, and as soon as they figure out that if they cry enough you will give in they will cry all the time and every time they want summat. |

Havres
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Posted - 2009.01.12 11:13:00 -
[382]
Originally by: Ambere Ataron Did I just read the op correctly? hes upset with the pilgrim?! damn what more does he want... the pilgrim is the best solo recon in game, sure you have to approach your target to hit em with neuts but **** at least it can kill ravens solo.
Not sure if he is fitting it correctly cause id trade my 100% minmatar pvp pilot for an amarr pure-ist. I pretty much stick to recons only as i do almost entirely hit-n-runs or hit-n-cloaks in hostile systems. I wish i could pimp it out in a pilgrim over my rapier (you try to solo a raven in a rapier)
I agree with you, and I'm a rapier pilot too. So what did I do about it? I trained for the pilgrim! Really, it uses no weapons, all you need to fly it is Energy Emission IV, some decent TD skills and mostly general skills. You could probably just train for Amarr Cruiser V and fly it well. Really, the concept of a purist character is nice, but it only works if you fly several ship classes. |

SirDanceAlot
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Posted - 2009.01.12 15:40:00 -
[383]
Originally by: lecrotta
Originally by: SirDanceAlot highest close range damage
A bit higher in a insignificantly tiny window. 5km of gallente high dps vs 60+km of amarr high dps lol.
I'm going to finish off your blatant lies with this little quote above.
Please do show us this amarr BS that has insignificantly bit less dps then a blaster BS and at the same time has 60+km range of high dps. Show us the fits you are talking about. Show us the gallente BS that has only a bit higher dps in a insignificantly tiny window compared to the amarr BS that can hit 60+km range. Show us the amarr fit and the gallente fit. Please do and humor me. |

Theron Gyrow
Gradient Electus Matari
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Posted - 2009.01.12 17:23:00 -
[384]
Originally by: SirDanceAlot
Originally by: lecrotta
Originally by: SirDanceAlot highest close range damage
A bit higher in a insignificantly tiny window. 5km of gallente high dps vs 60+km of amarr high dps lol.
I'm going to finish off your blatant lies with this little quote above.
Please do show us this amarr BS that has insignificantly bit less dps then a blaster BS and at the same time has 60+km range of high dps. Show us the fits you are talking about. Show us the gallente BS that has only a bit higher dps in a insignificantly tiny window compared to the amarr BS that can hit 60+km range. Show us the amarr fit and the gallente fit. Please do and humor me.
Ok, 60km is a bit long, but: Armageddon: 7*mega pulse II named MWD warp disruptor II med cap booster II 3*HS II DC II 2*1600mm RT 2*C-type ANP 2*trimark 1*locus rig
Gives 681 gun DPS with Scorch, 52+10km range; 855 DPS with faction MF, 19+10km range. Drones on top of that.
Megathron with neutron blasters and 2*MFS: 832 DPS with faction AM, 4.5+13km range; same drones as Geddon. If it uses a third damage mod, it gets 935 gun dps but has pretty crappy EHP; I wouldn't use that fit.
Good enough? |

lecrotta
lecrotta Corp
|
Posted - 2009.01.12 18:38:00 -
[385]
Edited by: lecrotta on 12/01/2009 18:42:20
Originally by: SirDanceAlot
Please do show us this amarr BS that has insignificantly bit less dps then a blaster BS and at the same time has 60+km range of high dps.
Please visit your user settings to re-enable images.
The dmg from amarr drops of because i was generous enough to give the target ship PERFECT (IMPOSABLE ) transversal as in normal combat that would not exist and pulse would hit a lot harder at closer ranges. Although even with that IMPOSABLE benefit i gave they still out dmg blasters just under 10km.
KTHNXBYE STFU. |

Amira Shadowsong
Caldari
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Posted - 2009.01.13 02:52:00 -
[386]
I still don't see any 60+km ranges. They are barely reaching 50km. So this must mean, you make things up. kthxbai. |

Amira Shadowsong
Caldari
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Posted - 2009.01.13 02:57:00 -
[387]
Originally by: Theron Gyrow
Ok, 60km is a bit long, but: Armageddon: 7*mega pulse II named MWD warp disruptor II med cap booster II 3*HS II DC II 2*1600mm RT 2*C-type ANP 2*trimark 1*locus rig
Gives 681 gun DPS with Scorch, 52+10km range; 855 DPS with faction MF, 19+10km range. Drones on top of that.
Megathron with neutron blasters and 2*MFS: 832 DPS with faction AM, 4.5+13km range; same drones as Geddon. If it uses a third damage mod, it gets 935 gun dps but has pretty crappy EHP; I wouldn't use that fit.
Good enough?
1. It is not 60+km. 2. Mega has more room for tackle/eccm 3. Mega has room for active tank 4. Passive pure passive tanking is not always THE best fit 5. Go compare repping BS fits and you'll see gallente at an advantage (and yeah you need to be pounded by 2k dps before passive tanks generally are worth while, so don't come with the old bull**** about how active tanking is so useless whaaawhaa.)
They got their ups and downs. Balanced really. |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.13 08:18:00 -
[388]
Originally by: Amira Shadowsong
Originally by: Theron Gyrow
Ok, 60km is a bit long, but: Armageddon: 7*mega pulse II named MWD warp disruptor II med cap booster II 3*HS II DC II 2*1600mm RT 2*C-type ANP 2*trimark 1*locus rig
Gives 681 gun DPS with Scorch, 52+10km range; 855 DPS with faction MF, 19+10km range. Drones on top of that.
Megathron with neutron blasters and 2*MFS: 832 DPS with faction AM, 4.5+13km range; same drones as Geddon. If it uses a third damage mod, it gets 935 gun dps but has pretty crappy EHP; I wouldn't use that fit.
Good enough?
1. It is not 60+km.
It has 250+ dps at 60km. If you want more range, you can of course change DC2 to named and one ANP/C-type to TE2 for 58+10km range; that's about 650 DPS at 60km.
Quote:
2. Mega has more room for tackle/eccm
Nice moving goalposts.
Quote:
3. Mega has room for active tank
Nice moving goalposts. And active tank on a BS that is not a Hyperion = fail against anything but 1-vs-1.
Quote:
4. Passive pure passive tanking is not always THE best fit
Nice moving goalposts. And it is if there are at least two BS shooting at you and you have no tanking bonuses.
Quote:
5. Go compare repping BS fits and you'll see gallente at an advantage (and yeah you need to be pounded by 2k dps before passive tanks generally are worth while, so don't come with the old bull**** about how active tanking is so useless whaaawhaa.)
Ok, your turn - build a Megathron active tanking fit that lasts longer against 1.9k DPS than the 2*plate, 2*EANM2, DC2 fit. Or admit that you're lying.
Quote:
They got their ups and downs. Balanced really.
Yeah, the normal Geddon fit outdamages the normal Mega fit at any range and totally outranges it, but Mega can fit a web and tracks better (but still poorly) at extremely close range. Absolutely balanced. |

Viper ShizzIe
The Illuminati. Pandemic Legion
|
Posted - 2009.01.13 08:30:00 -
[389]
Originally by: Amira Shadowsong
1. It is not 60+km. 2. Mega has more room for tackle/eccm 3. Mega has room for active tank 4. Passive pure passive tanking is not always THE best fit 5. Go compare repping BS fits and you'll see gallente at an advantage (and yeah you need to be pounded by 2k dps before passive tanks generally are worth while, so don't come with the old bull**** about how active tanking is so useless whaaawhaa.)
They got their ups and downs. Balanced really.
1. Can a mega do that at 60km? 2. Do you web at 60km? 3. If you're active tanking a geddon you're an idiot 4. Do you even play EVE? 5. You're stupid as hell. |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 11:09:00 -
[390]
Originally by: Amira Shadowsong
1. It is not 60+km.
Amarr pulse ships can hit at 60+km with a little tweaking easily.
Originally by: Amira Shadowsong 2. Mega has more room for tackle/eccm
As some clown (you) on the falcon thread pointed out eccm is ineffective, and nobody can tackle in a BS at 50+km.
Originally by: Amira Shadowsong 3. Mega has room for active tank
So on sissi in the BF areas it may do quite well in 1 v 1 fights depending on the starting distances?.
Originally by: Amira Shadowsong 4. Passive pure passive tanking is not always THE best fit
Most of the time it is and its not like active tanking is unavailable to amarr.
Originally by: Amira Shadowsong 5. Go compare repping BS fits and you'll see gallente at an advantage and yeah you need to be pounded by 2k dps before passive tanks generally are worth while...
So not worthwhile if its anything but a ultra rare 1 v 1 fight?....we already knew that muppet.
Originally by: Amira Shadowsong They got their ups and downs.
Amarr got the ups everybody else got the downs, broken really...
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.01.13 11:21:00 -
[391]
Originally by: Viper ****zIe
1. Can a mega do that at 60km?
Does it have to? They're different ships for different purposes. If you want the advantages of a Mega or Hyperion(possible active tank + Neut and/or very strong active tank with good primary ewar ability, DPS, and tracking) then train Gallente. If you want the advantages of Amarr(middle range DPS/EHP superiority) then train Amarr. If you want raw sniping superiority, or ECM, then train Caldari. If you want to be able to neut, run an active tank, run strong primary ewar all at the same time, train Minmatar.
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lecrotta
lecrotta Corp
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Posted - 2009.01.13 11:25:00 -
[392]
Edited by: lecrotta on 13/01/2009 11:26:57
Originally by: Goumindong
If you want TOTAL BS superiority in all realistic areas then train Amarr.
FIXED.
Designating that amarr should suddenly have the i-win gang BS after the game has been around for YEARS is the most fail idea i have ever seen.    
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.13 12:00:00 -
[393]
Originally by: lecrotta Edited by: lecrotta on 13/01/2009 11:26:57
Originally by: Goumindong
If you want TOTAL BS superiority in all realistic areas then train Amarr.
FIXED.
Designating that amarr should suddenly have the i-win gang BS after the game has been around for YEARS is the most fail idea i have ever seen.    
They don't have the "i-win" gang BS. Scorch fit pulse lasers are not that superior to long range weapons fit with short range ammo. Especially armor tanks. |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 12:04:00 -
[394]
Edited by: lecrotta on 13/01/2009 12:05:42
Originally by: Goumindong
Originally by: lecrotta
Originally by: Goumindong
If you want TOTAL BS superiority in all realistic areas then train Amarr.
FIXED.
Designating that amarr should suddenly have the i-win gang BS after the game has been around for YEARS is the most fail idea i have ever seen.    
They don't have the "i-win" gang BS. Scorch fit pulse lasers are not that superior to long range weapons fit with short range ammo. Especially armor tanks.
I have found that docking and refitting long range systems like rails, beams and arties tends to allow the target ship to get away and ruins the fight.
And long range guns like rails, beams and arties tend to miss a lot under 20km if not constantly, and they suck as far as dmg is concerned compared to pulse in the 0-30km range bracket. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 17:04:00 -
[395]
Originally by: Theron Gyrow
Yeah, the normal Geddon fit outdamages the normal Mega fit at any range and totally outranges it, but Mega can fit a web and tracks better (but still poorly) at extremely close range. Absolutely balanced.
Uhm, no. It doesn't. You just fail to fit your ships. Goalpost? Wth is that? You sound like a broken recorder. How about actually coming up with real arguments. You like making things up dont you? |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 17:06:00 -
[396]
Originally by: Viper ****zIe
1. Can a mega do that at 60km? 2. Do you web at 60km? 3. If you're active tanking a geddon you're an idiot 4. Do you even play EVE? 5. You're stupid as hell.
All your points are very irrelevant. Do you even play eve? That is the real question imo. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 17:08:00 -
[397]
Originally by: lecrotta
Originally by: Amira Shadowsong 2. Mega has more room for tackle/eccm
As some clown (you) on the falcon thread pointed out eccm is ineffective, and nobody can tackle in a BS at 50+km.
Wich means that you can warp off at 50+km if a pulse BS starts shooting at you. Feel defeated yet in this game of logic? You're out of your league. |

Shira Rayborn
|
Posted - 2009.01.13 17:29:00 -
[398]
Originally by: Goumindong
Originally by: Viper ****zIe
1. Can a mega do that at 60km?
Does it have to? They're different ships for different purposes. If you want the advantages of a Mega or Hyperion(possible active tank + Neut and/or very strong active tank with good primary ewar ability, DPS, and tracking) then train Gallente. If you want the advantages of Amarr(middle range DPS/EHP superiority) then train Amarr. If you want raw sniping superiority, or ECM, then train Caldari. If you want to be able to neut, run an active tank, run strong primary ewar all at the same time, train Minmatar.
This. |

Terianna Eri
Amarr Scrutari
|
Posted - 2009.01.13 17:55:00 -
[399]
Originally by: lecrotta
Originally by: Amira Shadowsong
1. It is not 60+km.
Amarr pulse ships can hit at 60+km with a little tweaking easily.
At the expense of damage or tank, yes. Megapulse + Scorch = 45km, and you sometimes have to make fitting compromises to fit a full rack of MPL II and anything more complex than a straight-up buffer tank. Geddon I think has to drop down to DHPL if it wants a heavy neut, large rep, and other BS mods.
Incidentally, not many people fit range mods to amarr BS. 45km is enough range. The only BS that's going to hit 60k with scorch easily is, surprise surprise, the Apoc... which has the worst fitting for PVP (lacks CPU) and no damage bonus.
(P.S. the reason amarr BS show up at the top of killmails is that they strip shield really fast, which takes out a lot of HP numerically but relatively low EHP) |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 17:57:00 -
[400]
Edited by: lecrotta on 13/01/2009 18:01:12
Originally by: Amira Shadowsong
Wich means that you can warp off at 50+km if a pulse BS starts shooting at you.
In the dream world you try to pass off as reality where there are no tacklers and everybody flies solo you are totally correct.
Originally by: Amira Shadowsong Feel defeated yet in this game of logic?
Logic is about reality and your ideas are so far removed from the actual reality of TQ eve that its almost like you are supporting my ideas with the idiocy and absurdity of you arguments. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 18:23:00 -
[401]
Originally by: lecrotta Edited by: lecrotta on 13/01/2009 18:01:12
Originally by: Amira Shadowsong
Wich means that you can warp off at 50+km if a pulse BS starts shooting at you.
In the dream world you try to pass off as reality where there are no tacklers and everybody flies solo you are totally correct.
Originally by: Amira Shadowsong Feel defeated yet in this game of logic?
Logic is about reality and your ideas are so far removed from the actual reality of TQ eve that its almost like you are supporting my ideas with the idiocy and absurdity of you arguments.
Intresting how you avoided your fail above.
You said mega's mids are useless because there is no tackle at 50km. With that logic you can't whine about amarr BS shooting you at 50km range either. There is no tackle according to you = you can warp off and stop whining. Wich is it? |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 18:26:00 -
[402]
Originally by: Amira Shadowsong
You said mega's mids are useless because there is no tackle at 50km.
HUH?...
Originally by: Amira Shadowsong With that logic you can't whine about amarr BS shooting you at 50km range either. There is no tackle according to you = you can warp off and stop whining. Wich is it?
DO WUH?.....
Have you been drinking?. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 20:50:00 -
[403]
Originally by: lecrotta
Have you been drinking?.
No I haven't. You on the other hand might have if you can't understand my post. |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 21:16:00 -
[404]
Originally by: Amira Shadowsong i post unintelligible drivel then claim its your fault for not understanding it..
Fixed.
Now if you wanna clarify your drivel above go ahead but i doubt you will tbh.... |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 21:30:00 -
[405]
Originally by: lecrotta
Originally by: Amira Shadowsong i post unintelligible drivel then claim its your fault for not understanding it..
Fixed.
Now if you wanna clarify your drivel above go ahead but i doubt you will tbh....
You know name calling is only going to get you so far. How about learning to read and re read until you understand how this game works? |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 21:44:00 -
[406]
Edited by: lecrotta on 13/01/2009 21:44:32
Originally by: lecrotta
Originally by: Amira Shadowsong
Now if you wanna clarify your drivel above go ahead but i doubt you will tbh....
blah blah
DID'NT THINK SO...... |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 21:56:00 -
[407]
Originally by: lecrotta Edited by: lecrotta on 13/01/2009 21:44:32
Originally by: lecrotta
Originally by: Amira Shadowsong
Now if you wanna clarify your drivel above go ahead but i doubt you will tbh....
blah blah
DID'NT THINK SO......
fail?
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.13 22:02:00 -
[408]
Originally by: Theron Gyrow
Originally by: Amira Shadowsong 5. Go compare repping BS fits and you'll see gallente at an advantage (and yeah you need to be pounded by 2k dps before passive tanks generally are worth while, so don't come with the old bull**** about how active tanking is so useless whaaawhaa.)
Ok, your turn - build a Megathron active tanking fit that lasts longer against 1.9k DPS than the 2*plate, 2*EANM2, DC2 fit. Or admit that you're lying.
Amira, you accidentally skipped over this request while responding. Please pick one. -- Gradient forum |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:35:00 -
[409]
Originally by: Theron Gyrow
Originally by: Theron Gyrow
Ok, your turn - build a Megathron active tanking fit that lasts longer against 1.9k DPS than the 2*plate, 2*EANM2, DC2 fit. Or admit that you're lying.
Amira, you accidentally skipped over this request while responding. Please pick one.
[Megathron, New Setup 1] Large Armor Repairer II Large Armor Repairer II Centii C-Type Adaptive Nano Plating Centii C-Type Adaptive Nano Plating Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Quad LiF Fueled I Booster Rockets Heavy Capacitor Booster II, Cap Booster 800 Warp Disruptor II ECCM - Magnetometric II
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Nanobot Accelerator I Nanobot Accelerator I Auxiliary Nano Pump I
Ogre II x5
Can tank 1900dps for 57 seconds. It does a total of 1096 dps.
--------------------------------
[Armageddon, New Setup 3] Damage Control II Centii C-Type Adaptive Nano Plating Centii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II Heat Sink II
Quad LiF Fueled I Booster Rockets Medium Capacitor Booster II, Cap Booster 25 Warp Disruptor II
Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L Mega Pulse Laser II, Amarr Navy Multifrequency L [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Energy Locus Coordinator I
Ogre II x5
Can tank 1900 dps for 54 seconds. It can do 1172 dps.
-----------------------------
So what does this mean? Mega gets and extra mid to fit eccm or web or scram. Geddon gets more range.
What about the active vs passive tanking?
This means that 2 of your geddon would basically lose to one single mega. The combined dps of the geddons would be less then 1900 when you consider non uniform damage type of laser against mega hull and movement of ships. This means that there is a good chance 1 single mega above can kill 2 of your geddons but the opposite is not possible.
This is all no news. People that can actually calculate, or people that actually play this game and actually are involved in small gang pvp also know this. Active tanking is GOOD in small engagements.
L2P.
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lecrotta
lecrotta Corp
|
Posted - 2009.01.13 22:39:00 -
[410]
Originally by: Amira Shadowsong
Originally by: lecrotta
Originally by: lecrotta
Originally by: Amira Shadowsong
Now if you wanna clarify your drivel above go ahead but i doubt you will tbh....
blah blah
DID'NT THINK SO......
fail?
You did miserably, so i suggest you head to the agility nerf (amarr sideways boost) thread and get your support posted.
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Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:40:00 -
[411]
Originally by: lecrotta
You did miserably, so i suggest you head to the agility nerf (amarr sideways boost) thread and get your support posted.
How about posting some numbers?
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Murina
Gallente The Scope
|
Posted - 2009.01.13 22:40:00 -
[412]
Originally by: Amira Shadowsong Active tanking is GOOD on sissi.
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Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:41:00 -
[413]
Originally by: Murina
Originally by: Amira Shadowsong Active tanking is GOOD on sissi.
Post numbers, troll.
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lecrotta
lecrotta Corp
|
Posted - 2009.01.13 22:41:00 -
[414]
Originally by: Amira Shadowsong
Originally by: lecrotta
You did miserably, so i suggest you head to the agility nerf (amarr sideways boost) thread and get your support posted.
How about posting some numbers?
How about you posting a bit of clarity before i tear you apart again?.
|

Murina
Gallente The Scope
|
Posted - 2009.01.13 22:42:00 -
[415]
Originally by: Amira Shadowsong
Originally by: Murina
Originally by: Amira Shadowsong Active tanking is GOOD on sissi.
Post numbers, troll.
Sure.
1 v 1 BS = sissi.
|

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:42:00 -
[416]
Originally by: lecrotta
How about you posting a bit of clarity before i tear you apart again?.
You are derailing this thread. How about you posting some numbers on why maller and omen are such great ships and what the logic behind 1 mid frigates are.
|

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:43:00 -
[417]
Originally by: Murina
Sure.
1 v 1 BS = sissi.
Then why did you train gallente and not a fleet race? Like caldari or amarr? Stop blaming your own shortcomings on the game. The game balance is fine.
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lecrotta
lecrotta Corp
|
Posted - 2009.01.13 22:45:00 -
[418]
How about you explain these nonsensical rants first.
Originally by: Amira Shadowsong
You said mega's mids are useless because there is no tackle at 50km.
Originally by: Amira Shadowsong With that logic you can't whine about amarr BS shooting you at 50km range either. There is no tackle according to you = you can warp off and stop whining. Wich is it?
|

Murina
Gallente The Scope
|
Posted - 2009.01.13 22:47:00 -
[419]
Originally by: Amira Shadowsong
Originally by: Murina
Sure.
1 v 1 BS = sissi.
Then why did you train gallente and not a fleet race? Like caldari or amarr? Stop blaming your own shortcomings on the game. The game balance is fine.
STFU copying that muppet morondong, he tried and failed to make claims about amarr BS pulse deserving to be OP gang ships.
This game has changed so much over the years making claims like that shows exactly how full of crap and how willing to manipulate ppl you really are.    |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:50:00 -
[420]
Originally by: Murina
STFU copying that muppet morondong, he tried and failed to make claims about amarr BS pulse deserving to be OP gang ships.
This game has changed so much over the years making claims like that shows exactly how full of crap and how willing to manipulate ppl you really are.   
Do you have something to actually contribute here or have you just gone into troll mode now? You know they have great help these days...and those smileys are not helping your cause tbh. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 22:52:00 -
[421]
Originally by: lecrotta How about you explain these nonsensical rants first.
I say: Well mega has more room for tackle Response was: Cant tackle at 50km.
Explain that logic... |

Murina
Gallente The Scope
|
Posted - 2009.01.13 22:57:00 -
[422]
Originally by: Amira Shadowsong
Do you have something to actually contribute here or have you just gone into troll mode now?
This from the person who claims that ppl who chose amarr in 03 deserve to have OP BS pulse and everybody else deserves to suck in gang combat?.
Just go away pal just go away.... |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 23:02:00 -
[423]
Originally by: Murina
Originally by: Amira Shadowsong
Do you have something to actually contribute here or have you just gone into troll mode now?
This from the person who claims that ppl who chose amarr in 03 deserve to have OP BS pulse and everybody else deserves to suck in gang combat?.
Just go away pal just go away....
I'll take that as a no. You know that is alot of words for saying "no". |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 23:03:00 -
[424]
Edited by: lecrotta on 13/01/2009 23:06:49
Originally by: Amira Shadowsong
Originally by: lecrotta How about you explain these nonsensical rants first.
I say: Well mega has more room for tackle Response was: Cant tackle at 50km.
Explain that logic...
Looks self explanatory to me tbh, ie:
A BS in a gang does not need more than 3 or 4 mid slots, as they are not so important as it is a gang ship and a lack of a extra/dual web is hardly a big issue as that is made up by the gang ships.
Not only that but 2 of the three amarr BS have the same slot layout as the mega. |

Murina
Gallente The Scope
|
Posted - 2009.01.13 23:05:00 -
[425]
Originally by: Amira Shadowsong
Originally by: Murina
Originally by: Amira Shadowsong
Do you have something to actually contribute here or have you just gone into troll mode now?
This from the person who claims that ppl who chose amarr in 03 deserve to have OP BS pulse and everybody else deserves to suck in gang combat?.
Just go away pal just go away....
I'll take that as a no. You know that is alot of words for saying "no".
Look who needs reading comprehension now........ |

Amira Shadowsong
Caldari
|
Posted - 2009.01.13 23:07:00 -
[426]
Originally by: lecrotta
Looks self explanatory to me tbh, ie:
A BS with over 3 or 4 mid slots are not so important as it is a gang ship and a lack of a extra/dual web is hardly a big issue as that is made up by the gang ships.
Not only that but 2 of the three amarr BS have the same slot layout as the mega.
Gallente are more solo/small gang ships where mids and local tackle is more important then in bigger fleets. Amarr are a fleet race. Why are you whining? |

lecrotta
lecrotta Corp
|
Posted - 2009.01.13 23:13:00 -
[427]
Originally by: Amira Shadowsong
Originally by: lecrotta
Looks self explanatory to me tbh, ie:
A BS with over 3 or 4 mid slots are not so important as it is a gang ship and a lack of a extra/dual web is hardly a big issue as that is made up by the gang ships.
Not only that but 2 of the three amarr BS have the same slot layout as the mega.
Gallente are more solo/small gang ships where mids and local tackle is more important then in bigger fleets. Amarr are a fleet race. Why are you whining?
Solo 1 v 1 BS only exists on sissi and in small gang combat amarr BS rule, also you cannot designate amarr as "the fleet race of eve".
Try harder, you logic fails as this game has been going for many years and has seen many changes so designating amarr to be the alpha and omega of the most popular form of pvp (GANG) in the entire game after 6 years of changes is just pure troll and weak attempts to justify a OP system. |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2009.01.13 23:15:00 -
[428]
Quote:
This means that 2 of your geddon would basically lose to one single mega. The combined dps of the geddons would be less then 1900 when you consider non uniform damage type of laser against mega hull and movement of ships. This means that there is a good chance 1 single mega above can kill 2 of your geddons but the opposite is not possible.
Are you insane? In a 1x1, depending on starting distances I can see the mega (active or passive) wining. In a 2x1 the Mega will be obliterated. The Geddons would basically spread apart, and you would be owned. Even if they stayed together, the tracking advantage is not quite good enough as the mega signature radius is considerably bigger than the geddons.
Quote:
This is all no news. People that can actually calculate, or people that actually play this game and actually are involved in small gang pvp also know this. Active tanking is GOOD in small engagements.
Not quite as good as RR tanks, which are perfectly doable in geddons, for which the only good counter is called ECM, which you abhor, because of your limitations. |

Amira Shadowsong
Caldari
|
Posted - 2009.01.14 02:08:00 -
[429]
Originally by: Etho Demerzel
Not quite as good as RR tanks, which are perfectly doable in geddons, for which the only good counter is called ECM, which you abhor, because of your limitations.
Better then ad hominem type arguments you present tbh. Just admit you are wrong about active tanking.
|

Ashani Tazuki
Gallente VisionEight
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Posted - 2009.01.14 05:03:00 -
[430]
Originally by: Etho Demerzel
Are you insane? In a 1x1, depending on starting distances I can see the mega (active or passive) wining. In a 2x1 the Mega will be obliterated. The Geddons would basically spread apart, and you would be owned. Even if they stayed together, the tracking advantage is not quite good enough as the mega signature radius is considerably bigger than the geddons.
if your considering Sigs, maybe u should consider EM dmg vs an armor tank'd thron, and while ur at it, the dmg resistances of armor plating. oh and what the hell, knock your self out and check out the hybrid ammo dmg types as well.
i dnt know what u guys r trying to prove, but Amira makes perfectly clear sense to me. |

Artemis Ascarii
Amarr
|
Posted - 2009.01.14 05:53:00 -
[431]
First. OP is wrong. Amarr is good. Very good. Ofcause we have our flaws but so does all races. Amarr is a gang race. Just like Caldari. With a few exceptions.
Retri/Vengeance are really mean buggers.
Omen with focused pulses is very good for a TIER 2 cruiser
Maller is lacking tho.
Aug is ok. Amarr is not know for cap stability. + a nice passive tank for a cruiser.
Proph is a good TIER 1 BC which takes on the other TIER 1 BC's quite nicely.
And our BS's are really good.
Crusader is a bit lacking tho with 2 mids.
I can say that gallente could use some love tho.
And the crap about passive vs Active tanking. It depends on the situation. When it all comes down it's still the skill (not SP) of the player and the fitting of the ship that detemins the outcome of a 1v1 skirmish.  |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.14 07:25:00 -
[432]
Originally by: Amira Shadowsong
Originally by: Theron Gyrow
Originally by: Theron Gyrow
Ok, your turn - build a Megathron active tanking fit that lasts longer against 1.9k DPS than the 2*plate, 2*EANM2, DC2 fit. Or admit that you're lying.
Amira, you accidentally skipped over this request while responding. Please pick one.
[Megathron, New Setup 1] Large Armor Repairer II Large Armor Repairer II Centii C-Type Adaptive Nano Plating Centii C-Type Adaptive Nano Plating Damage Control II
Nanobot Accelerator I Nanobot Accelerator I Auxiliary Nano Pump I
Can tank 1900dps for 57 seconds. It does a total of 1096 dps.
--------------------------------
[Armageddon, New Setup 3] Damage Control II Centii C-Type Adaptive Nano Plating Centii C-Type Adaptive Nano Plating 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Trimark Armor Pump I Trimark Armor Pump I Energy Locus Coordinator I
Can tank 1900 dps for 54 seconds. It can do 1172 dps.
Ok, I can see why you thing that the balance is fine - you cannot do basic math. Nor can you read - you should have compared a passively-tanked Megathron with an actively tanked Megathron. But let us go with what you did, this time with accurate numbers:
Megathron: 59,996 EHP, 663 DPS repaired. Survival time for 1900 DPS, simple calculation: 59,996/(1900-663) = 48.50 seconds. Armageddon: 103,032 EHP even with just two trimarks. Survival time for 1900 DPS: 103032/1900 = 54.2 seconds (+14%). With three trimarks, one minute (+26%). (More realistic calculation would take into account that 12,238 EHP comes from shields, during which there is no repairing; that does not help the situation with active tanking.)
Of course, the other option is that you try to cheat and use Multifreq's damage types against the Megathron and uniform damage distribution against Armageddon. Tsk.
If I do it the way that originally requested, we get the following numbers: Active Megathron (as above): 48.5 seconds against uniform damage, 56.4 seconds against multifreq. Passive Megathron (as Armageddon above but with 3*trimark): 62.9 seconds against uniform damage (+30%), 70.3 seconds against multifreq (+25%).
So, are you a liar and cheat or someone unable to do basic math? |

Amira Shadowsong
Caldari
|
Posted - 2009.01.14 17:06:00 -
[433]
Originally by: Theron Gyrow
Ok, I can see why you thing that the balance is fine - you cannot do basic math. Nor can you read - you should have compared a passively-tanked Megathron with an actively tanked Megathron. But let us go with what you did, this time with accurate numbers:
Megathron: 59,996 EHP, 663 DPS repaired. Survival time for 1900 DPS, simple calculation: 59,996/(1900-663) = 48.50 seconds. Armageddon: 103,032 EHP even with just two trimarks. Survival time for 1900 DPS: 103032/1900 = 54.2 seconds (+14%). With three trimarks, one minute (+26%). (More realistic calculation would take into account that 12,238 EHP comes from shields, during which there is no repairing; that does not help the situation with active tanking.)
Of course, the other option is that you try to cheat and use Multifreq's damage types against the Megathron and uniform damage distribution against Armageddon. Tsk.
If I do it the way that originally requested, we get the following numbers: Active Megathron (as above): 48.5 seconds against uniform damage, 56.4 seconds against multifreq. Passive Megathron (as Armageddon above but with 3*trimark): 62.9 seconds against uniform damage (+30%), 70.3 seconds against multifreq (+25%).
So, are you a liar and cheat or someone unable to do basic math?
Nope, the math is fine. The mega can overheat its reppers for long enough to outtank the abaddon above. Redo your calculations. And everything is calculated with uniform damage types. You just don't like to lose the argument do you? |

Shira Rayborn
|
Posted - 2009.01.14 20:46:00 -
[434]
Originally by: Theron Gyrow
So, are you a liar and cheat or someone unable to do basic math?
You fail, active tanks can overload. It is you that can't count.    |

Amira Shadowsong
Caldari
|
Posted - 2009.01.14 23:07:00 -
[435]
No one wants to play the calculating game anymore? So lets agree on that active tanking is good in small gang and solo warfare. Any more objections? If not let's move on to fixing:
Omen pg/cpu Maller generaly suckyness and lack of dps Retribution mids Coercer mids Rockets in general Prophecy's general suckage |

Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2009.01.14 23:11:00 -
[436]
Edited by: Cedric Diggory on 14/01/2009 23:10:59
Quote: Omen pg/cpu Maller generaly suckyness and lack of dps Retribution mids Coercer mids Rockets in general Prophecy's general suckage
Coercer puts out some serious pain at reasonable ranges compared to other Destroyers, but the other points are valid. The Prophecy is now officially the worst of the T1 BC since the changes to the Ferox, so it definitely needs something and the Maller isn't really any worse than a Moa. That leaves the Retribution and the Rocket problem with T2 ships. |

Murina
Gallente The Scope
|
Posted - 2009.01.14 23:11:00 -
[437]
Originally by: Amira Shadowsong No one wants to play the calculating game anymore?
So you prefer knowing that your gonna win before you even engage, sounds about right considering what you support and want nerfed...
Originally by: Amira Shadowsong So lets agree on that active tanking is good in small gang and solo warfare.
Small gang no, solo yes but in med sized ships only unless you fly a lot in the BF areas on sissi...
Originally by: Amira Shadowsong Any more objections?
Yes a bitter troll like you that has already said they are leaving the game should go spit venom in another game instead of screwing up one they got sick of.
|

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2009.01.15 03:22:00 -
[438]
Originally by: Murina Small gang no, solo yes but in med sized ships only unless you fly a lot in the BF areas on sissi...
Eh, alliance mate uses a maelstrom for solo/2-3 man stuff and it works quite well. Of course he does run crystals and T2 em/therm resistance rigs so that helps. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Amira Shadowsong
Caldari
|
Posted - 2009.01.15 05:01:00 -
[439]
Originally by: Letifer Deus
Originally by: Murina Small gang no, solo yes but in med sized ships only unless you fly a lot in the BF areas on sissi...
Eh, alliance mate uses a maelstrom for solo/2-3 man stuff and it works quite well. Of course he does run crystals and T2 em/therm resistance rigs so that helps.
Murina is surrounded with noobs in eve that can't solo. This is why she is under the impression that no one else can. It's sad but the situation can't be helped and she really can't be reasoned with either. She loses argument after argument and she is still in here trolling the thread with useless ad hominem posts.
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.15 06:35:00 -
[440]
Originally by: Amira Shadowsong
Originally by: Theron Gyrow Megathron: 59,996 EHP, 663 DPS repaired. Survival time for 1900 DPS, simple calculation: 59,996/(1900-663) = 48.50 seconds. Armageddon: 103,032 EHP even with just two trimarks. Survival time for 1900 DPS: 103032/1900 = 54.2 seconds (+14%). With three trimarks, one minute (+26%). (More realistic calculation would take into account that 12,238 EHP comes from shields, during which there is no repairing; that does not help the situation with active tanking.)
Of course, the other option is that you try to cheat and use Multifreq's damage types against the Megathron and uniform damage distribution against Armageddon. Tsk.
If I do it the way that originally requested, we get the following numbers: Active Megathron (as above): 48.5 seconds against uniform damage, 56.4 seconds against multifreq. Passive Megathron (as Armageddon above but with 3*trimark): 62.9 seconds against uniform damage (+30%), 70.3 seconds against multifreq (+25%).
So, are you a liar and cheat or someone unable to do basic math?
Nope, the math is fine. The mega can overheat its reppers for long enough to outtank the abaddon above. Redo your calculations. And everything is calculated with uniform damage types. You just don't like to lose the argument do you?
Oops, I did indeed forget overloading. Yep, your numbers are fine.
Too bad that that doesn't change the result if you do the actual comparison between comparable ships and not two different ships. Active tank Mega (repping 848 DPS while overloading) survives for 57.04 seconds, Mega with passive tank survives for 62.9 seconds (+10%).
Now let's include the fact that the ship cannot rep while its shields are being shot down:
Mega with 2*rep on overload, reps 848 DPS, has 59,996 EHP, of which 12,238 come from shields. Shields last for 12,238/1900 = 6.44 seconds, remaining EHP for (59,996-12,238)/(1900-848) = 45.4 seconds, for the total survival time of 51.8 seconds - passive tank survives for 21% longer. And even the Geddon fit with just two trimarks (nice try there, btw) survives longer than the fully-tanked Mega.
Ready to give up on your claim now? -- Gradient forum |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.15 06:36:00 -
[441]
Originally by: Amira Shadowsong No one wants to play the calculating game anymore?
Sorry, I occasionally have other life than forums, too. But your turn now.  -- Gradient forum |

Amira Shadowsong
Caldari
|
Posted - 2009.01.15 07:31:00 -
[442]
Edited by: Amira Shadowsong on 15/01/2009 07:34:25 double post
|

Amira Shadowsong
Caldari
|
Posted - 2009.01.15 07:34:00 -
[443]
Originally by: Theron Gyrow And even the Geddon fit with just two trimarks (nice try there, btw) survives longer than the fully-tanked Mega.
Ready to give up on your claim now?
Oh and two trimark fit + 1 locus rig was YOUR fit. You know why you fitted 1 locus instead of another trimark? Because earlier you said the passive tank was better then an active mega AND it had 50-60km range. Don't back down from that claim. You're stuck with that fit now.
Post the passive mega also.
|

Rordan D'Kherr
|
Posted - 2009.01.15 07:40:00 -
[444]
Omg, wall of text thread, nobody wants to read all that.
Seriously, those nerf boost balance whines are becoming a pain in the arse these days. A small group of non-players want to change a game  |

Ryuzaki Lawliet
|
Posted - 2009.01.15 08:53:00 -
[445]
Edited by: Ryuzaki Lawliet on 15/01/2009 08:53:14
Originally by: Theron Gyrow Stuff
What kind of numbers do you get if you use a Hyperion instead of a Mega? I'm just wondering.
|

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.15 08:55:00 -
[446]
Originally by: Amira Shadowsong
Originally by: Theron Gyrow And even the Geddon fit with just two trimarks (nice try there, btw) survives longer than the fully-tanked Mega.
Ready to give up on your claim now?
Oh and two trimark fit + 1 locus rig was YOUR fit. You know why you fitted 1 locus instead of another trimark? Because earlier you said the passive tank was better then an active mega AND it had 50-60km range. Don't back down from that claim. You're stuck with that fit now.
Post the passive mega also.
Oh, lovely twisting attempt. Too bad that I can quote something from before:
Originally by: Amira Shadowsong 5. Go compare repping BS fits and you'll see gallente at an advantage (and yeah you need to be pounded by 2k dps before passive tanks generally are worth while, so don't come with the old bull**** about how active tanking is so useless whaaawhaa.)
This was your claim: "one reason why Amarr and Gallente are balanced is because Gallente have an advantage in active tanking, which is useful until the incoming damage goes to 2k dps". So, according to you, for Megathron, active tanking is useful until the incoming damage goes over 2k dps. Don't back down from that claim. You're stuck with that claim now.
Thus the comparison that should have been done was between the following _Megathron_ fits: Active rep fit given by you 7*ion II named MWD, heavy cap booster II w/800s, warp disruptor II, ECCM II 2*LAR II (overloaded), DC2, 2*C-type ANP, 2*MFS2 2*nanobot accel, aux nano pump It dies to 1900 dps in 57 seconds. (Without MWD, cap runs out in about 1 min 20 sec).
Passive tank fit using the C-type ANPs to be able to fill the last high-slot and for ease of comparison 7*neutron II 1*whatever (named heavy neut/T2 large RR armor rep fit) named MWD, med cap booster II w/800, warp disruptor II, web/ECCM 2*1600mm RT, DC2, 2*C-type ANP, 2*MFS2 3*trimark This is cap stable without the utility high-slot or MWD use, runs just MWD for over 2.5 minutes, cap stable without MWD but with heavy neut, runs for 5 minutes without MWD but with T2 RR. Dies to 1900 dps in 63 seconds.
Never mind that with no-repping-until-there-is-armor-damage taken into the account, even the 60+km range Geddon lasts longer than the active-tanking, overloading, cap-starved Megathron. Yeah, active tanking is really great. -- Gradient forum |

Theron Gyrow
Gradient Electus Matari
|
Posted - 2009.01.15 09:36:00 -
[447]
Originally by: Ryuzaki Lawliet Edited by: Ryuzaki Lawliet on 15/01/2009 08:53:14
Originally by: Theron Gyrow Stuff
What kind of numbers do you get if you use a Hyperion instead of a Mega? I'm just wondering.
Good question.
For humongous tank-till-you-drop fit (3*LAR2 overloaded, 2*EANM2, DC2; 2*nano accel, 1*aux nano pump; large+med cap boosters, electron blasters) vs the same fit, just reppers changed to RT plates and rigs to trimarks (and guns to 7 neutrons, 1 ion, large cap booster removed for some EW), the break point is around 3225 DPS incoming when both fits die in 49 seconds. (The reppers would melt around 1 min 30 secs.)
Fun thing is that an Abaddon with a similar fit (uses 2*C-type ANP) tanks about the same as that tank-till-you-drop Hyperion (it would die to 3225 DPS in 52.5 seconds), has more EHP and does more damage at three-four times the range. It does run out of cap faster even with 2*heavy booster and has no web, though. With passive tanks, it has about 25% more EHP than Hyperion, about same damage output and two to three times the range. Hyperion has one more midslot free for EW.
Fair and balanced, yup. |

Murina
Gallente The Scope
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Posted - 2009.01.15 11:08:00 -
[448]
Originally by: Amira Shadowsong
Murina is surrounded with noobs in eve that can't solo.
Actually solo pvp is more of a math problem that you can solve before you actually engage, its like reading the end of the book before you even start it. As most fits in eve are now standardized a solo roamer/pvper knows exactly what his ship can beat and what it will lose against making solo pvp all about target choice and very little about adaptability in actual combat or individual/team piloting skill.
That is proly why you like it so much, as you know before you even engage if your gonna win.
Originally by: Amira Shadowsong She loses argument after argument and she is still in here trolling the thread with useless ad hominem posts.
LOL and the irony continues...
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Shira Rayborn
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Posted - 2009.01.15 20:24:00 -
[449]
Originally by: Ryuzaki Lawliet Edited by: Ryuzaki Lawliet on 15/01/2009 08:53:14
Originally by: Theron Gyrow Stuff
What kind of numbers do you get if you use a Hyperion instead of a Mega? I'm just wondering.
¿
The hyperion is nice. |

DDayDragon
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Posted - 2009.01.16 23:39:00 -
[450]
Just to shed light on a different aspect; fighting Amarr is very predictable for the opponent since the only kind of damage he will expect is EM with a little Thermal, unless the Amarr pilot fits a lot of missiles, drones, or even smartbombs, but such is unlikely and thus is easy to tank by putting on hardeners for just EM and not even wory about Thermal. This makes it harder on the likes of Pie and CVA who because they Roleplay Amarr, anyone fighting them know what to tank.
How to fix; well, aside from making crystals that deal out explosive and even kinetic. (witch makes no sence) unless you say that Amarr have become so advanced that they figured out a way to increase the particle mass of light in there lasers to deal kinetic DPS or be able to target the reactor of a ship and once it gets through the hull, it will set the reactor off makeing the ship do explosive damage to itself, wich in either case, no one would buy it for being to far fetched. I realy don't see a way to fix this. |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.16 23:42:00 -
[451]
Edited by: Lilith Velkor on 16/01/2009 23:42:49 Well being predictable is basically every race problem, except for minmatar to some extend but even there you have the 'usual way' to do things you can count on.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.17 02:20:00 -
[452]
Edited by: Letifer Deus on 17/01/2009 02:21:49
Originally by: Shira Rayborn
The hyperion is nice.
No it isn't.
Originally by: DDayDragon This makes it harder on the likes of Pie and CVA who because they Roleplay Amarr, anyone fighting them know what to tank.
Anything that makes life harder for CVA is strongly encouraged.
Lasers don't need explosive or kinetic damage and neither makes sense, anyways. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Antimony Noske
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Posted - 2009.01.17 02:28:00 -
[453]
I haven't read the entirety of this thread, but all I've seen so far are people saying "CCP maek amar sukk agin plox".
Does anyone have any suggestions on what exact changes CCP ought to make?
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DDayDragon
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Posted - 2009.01.17 02:37:00 -
[454]
Originally by: DDayDragon This makes it harder on the likes of Pie and CVA who because they Roleplay Amarr, anyone fighting them know what to tank.
Quote: Anything that makes life harder for CVA is strongly encouraged.
SILENCE!!!...I KILL YOU!!! 
Quote: Lasers don't need explosive or kinetic damage and neither makes sense, anyways.
I know it dosen't make sense, that's why makeing sugjestions on how to boost Amarr is usefull like give us more missile hardpoints or put a bigger dronebay in some of the ships.etc... |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.17 03:59:00 -
[455]
Originally by: DDayDragon SILENCE!!!...I KILL YOU!!! 
I'll say it again, CVA can burn in RP hell.
Quote: I know it dosen't make sense, that's why makeing sugjestions on how to boost Amarr is usefull like give us more missile hardpoints or put a bigger dronebay in some of the ships.etc...
Fine, give them more missile HPs, no one would use them anyways and if they did they would be laughed at.
Also, if you haven't heard, amarr are awesome for PvP atm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Cohkka
Celestial Apocalypse
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Posted - 2009.01.17 11:27:00 -
[456]
Originally by: Murina
Actually solo pvp is more of a math problem that you can solve before you actually engage, its like reading the end of the book before you even start it. As most fits in eve are now standardized a solo roamer/pvper knows exactly what his ship can beat and what it will lose against before he even engages making solo pvp all about target choice and very little about adaptability in actual combat or individual/team piloting skill.
That's actually the first time I can agree with you. The reason why it's like that is because of lack of utility mods. Soon even TDs will get nerfed and you don't have anything to stick into your remaining med slot... you could as well fly a more damaging/tanking ship with less meds. Actually people do it already, flying Amarr and having a falcon alt is FOTM... |

Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2009.01.17 12:42:00 -
[457]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 16/01/2009 23:42:49 Well being predictable is basically every race problem, except for minmatar to some extend but even there you have the 'usual way' to do things you can count on.
Missile ships are the most unpredictable (the kinetic bonused ones somewhat less so, though). All turrets are highly predictable. Minmatar may do 3 types at once instead of two but that's also a drawback. And they can't change the types as freely as many seem to think. Amarr always do EM+TM but the distribution they can change more freely than any other race: by switching from Multifreq to Conflag which for crystals is near instantaneous (esp now with weapon grouping). Amarr ships also have ample drone bays which allow for a significant third damage type (in the geddon's case for instance drones account for almost third of the damage output). |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.18 21:45:00 -
[458]
Originally by: lecrotta
I have found that docking and refitting long range systems like rails, beams and arties tends to allow the target ship to get away and ruins the fight.
And long range guns like rails, beams and arties tend to miss a lot under 20km if not constantly, and they suck as far as dmg is concerned compared to pulse in the 0-30km range bracket.
So why don't you fit long range systems before the fight? Are you in a small gang where the tackle on your BS is very important? Where the advantages that Gallente and Minmatar have in the short range are useful?
And yes, long range guns do tend to not do well at close range. Nor do pulse lasers. Pulse lasers also can't hit nearly as far as long range options.
It all depends on the group you fly with.
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lecrotta
lecrotta Corp
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Posted - 2009.01.18 22:08:00 -
[459]
Edited by: lecrotta on 18/01/2009 22:12:21
Originally by: Goumindong
So why don't you fit long range systems before the fight?
Cos its not a sniper gang, at least it was not when i asked the amarr pilots what they were fitting cos they said PULSE, not BEAMS.
Originally by: Goumindong Are you in a small gang where the tackle on your BS is very important?
Tackle on a gang BS is never really that important as other gang ships are designed better for tackle, 3-4 mid slots are all that's really needed on a armour tanking BS, anything over that MAY be MARGINALLY helpful but not so it makes much of a difference in combat due the ALL BS being very slow compared to the other classes of ships in eve......All large DMG platforms need is cap, a speed boost mod and maybe a point and/or web if the pilot feels like fitting them.
Originally by: Goumindong And yes, long range guns do tend to not do well at close range. Nor do pulse lasers.
 Pulse work perfectly fine at close range, and the sort of ship that can avoid the dmg of pulse at close range can avoid the dmg of AC and blasters as well.
That is why pulse are OP, lots of upside 0 downside compared to similar systems (AC and BLASTERS)..
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.01.18 22:20:00 -
[460]
err, there's an Amarr problem?
Damn, I must have missed the memo. Here's me switching from Caldari to Amarr and having a great deal of success.
Does that mean I win eve? |

Dai'Fail Nofain
Amarr
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Posted - 2009.01.18 22:31:00 -
[461]
Originally by: Cedric Diggory
Does that mean I win eve?
You only win when you see the end game credits, hope that helps clear that up. |

Deva Blackfire
coracao ardente
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Posted - 2009.01.18 22:37:00 -
[462]
Originally by: lecrotta
 Pulse work perfectly fine at close range, and the sort of ship that can avoid the dmg of pulse at close range can avoid the dmg of AC and blasters as well.
That is why pulse are OP, lots of upside 0 downside compared to similar systems (AC and BLASTERS)..
Its quite funny to be honest. Pulses werent changed for ages (maybe one tracking boost not sure now) and suddenly they went from "omg crap" to "imba and awesome". Maybe it has to do with more people flying in UBERBLOBS?
Its so easy to see how eve switched from 1-5 pilot combat to 300+ man gangs. And yes - amarr were ALWAYS awesome in gangs and at 30-50km distances. Problem is before those fights were quite rare. Come nano nerf, suddenly closing the gap from 50km to 5km is MUCH harder and everything dies in pulse range. Who is to blame? Oh yea "nerf nanos!!!!" crowd. So reap what you sow.
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Mya ElleTerego
The Hull Miners Union Primary.
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Posted - 2009.01.18 22:40:00 -
[463]
id like to see the retri get a second mid slot, i mean cmon it cant tackle, or it cant move your choice. Id also like to see the omen get a lil love in the fitting dept, not much, just a lil. Prophecy has no point, fly a harbinger. Geddons and apocs and what not are fine. Ive never really liked the abbadon, I cant get over its cap issues. Your pretty much dead in the water once your boosters run out. CEO For the Hull Miners Union [ONION]
The Hull Miners Union [ONION] |

lecrotta
lecrotta Corp
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Posted - 2009.01.18 23:25:00 -
[464]
Originally by: Deva Blackfire So reap what you sow.
And if i had supported the nano nerf you would still not have a point but at least it would have made sense.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.19 00:45:00 -
[465]
Originally by: lecrotta
Cos its not a sniper gang, at least it was not when i asked the amarr pilots what they were fitting cos they said PULSE, not BEAMS.
Why does it have to be a sniper gang? You wanted to do med range DPS because the gang you were in was too large to make use of the extra tackling, mobility, and utility that the gallente ships provided. So then why did you fit for extra tackling, mobility, and utility? Why did you not instead fit for med range DPS? Its the same fits that can snipe that are also good for med range DPS
Quote:
Tackle on a gang BS is never really that important as other gang ships are designed better for tackle
And if they die? If they need to warp off? If they get jammed/damped/neuted?
Quote: 3-4 mid slots are all that's really needed on a armour tanking BS, anything over that MAY be MARGINALLY helpful but not so it makes much of a difference in combat due the ALL BS being very slow compared to the other classes of ships in eve.
They are slow, but not that slow. And in fact, since the recent patch they have been made faster in relation to ALL other ships.
Quote: Pulse work perfectly fine at close range, and the sort of ship that can avoid the dmg of pulse at close range can avoid the dmg of AC and blasters as well.
This is not true. There is a wide difference in tracking, both real and relative that exists between pulse weapons and AC's.
Originally by: Letifer Deus
No it isn't.
Yes, it is. Its pretty much better than the Megathron in every way for everything but sniping and very specific situations of transversal against minmatar ships(but has a harder time using neutralizers). Its even better in a passive gank set.
E.G. This hyperion(with std exile) breaks even against a full passive trimarked Abaddon at 1400 dps and against a full passive trimarked Geddon at 2500 DPS. That is against unified DPS. Against relative DPS its much much better. It overloads the rep for 3.5 minutes roughly.
[Hyperion, EHP Rep] Magnetic Field Stabilizer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
100MN MicroWarpdrive I Faint Warp Disruptor I Fleeting Propulsion Inhibitor I Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x3 Warrior II x5
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lecrotta
lecrotta Corp
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Posted - 2009.01.19 01:00:00 -
[466]
Edited by: lecrotta on 19/01/2009 01:12:02
Originally by: Goumindong
And if they die? If they need to warp off? If they get jammed/damped/neuted?
The same as happens to the other turret BS as a point and maybe a web are not difficult to fit.
Originally by: Goumindong They are slow, but not that slow. And in fact, since the recent patch they have been made faster in relation to ALL other ships.
Still too slow to do anything but maybe fit a point and slap it on any ship that comes into range in the hopes it stays in range before it pops, and any BS can fit a point and do that.
Originally by: Goumindong This is not true. There is a wide difference in tracking, both real and relative that exists between pulse weapons and AC's.
Not enough to make any real time difference in actual combat, you know it i know it and so does anybody with any clue about pvp.
You are just trying to defend a OP system cos its your race that has it, a good tracking nerf for pulse should help balance things, and/or maybe a boost to dmg for ac and blasters from 10-20km.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.19 03:13:00 -
[467]
Originally by: Goumindong
Originally by: Letifer Deus
No it isn't.
Yes, it is. Its pretty much better than the Megathron in every way for everything but sniping and very specific situations of transversal against minmatar ships(but has a harder time using neutralizers).
lol. Right. I'm sure you see about as many hyperions in PvP as I do, which is to say, you see almost none. They are good for tanking sentries and smartbombing frigs though. I also like how you included exile, which is about as common in PvP as hyperions. 
Quote: Its even better in a passive gank set.
No it isn't. It still is unable to outshine the mega in any meaningful way. EHP? Nope. 3x MS2 hyp generally has slightly lower EHP than a 3x MS2 mega. DPS? The difference is about zero. A gank mega with a heat sink will put out about as much DPS as a gank hyperion when you factor in the significantly increased overload duration. If you don't want to go that route swapping an EANM for an AN and putting in an arbi siege will bring the OL'd DPS to 1468 and 1482 for mega and hyp respectively. It just isn't that good at doing anything noticeably better than a Mega. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.19 05:03:00 -
[468]
Originally by: Letifer Deus
lol. Right. I'm sure you see about as many hyperions in PvP as I do, which is to say, you see almost none. They are good for tanking sentries and smartbombing frigs though. I also like how you included exile, which is about as common in PvP as hyperions
Standard exile is not prohibitively expensive.
Quote:
Oh, and a LAR2 + buffer pulse abaddon will do the same DPS (but with 15km optimal and the ability to instantly switch to ~45km optimal) and have 22% more EHP . The only real advantages of the hyp is 12 dps more tanked by the rep and a slightly higher scan res. *yawn*
And capacitor and mobility. You're running a Lar and guns on a single injector on that Abaddon? If you're double injecting then you're light on tackle. If you don't need tackle then yea, the Abaddon is better. It should be better, you've got enough ships that Amarr become best.
Quote:
No it isn't. It still is unable to outshine the mega in any meaningful way. EHP? Nope. 3x MS2 hyp generally has slightly lower EHP than a 3x MS2 mega. DPS? The difference is about zero
The EHP difference between the two is LESS than the DPS difference between the two. And that is at 2 MFS. If you add MFS it gets even better for the Hyperion since it has better base hit points and more DPS from guns.
Quote: A gank mega with a heat sink will put out about as much DPS as a gank hyperion when you factor in the significantly increased overload duration
No, it will not. The "significantly increased overload duration" is 10 seconds. That's nearly a rounding error when dealing with large gun cycle times.(118 seconds vs 128 seconds)
Quote:
Trust me, if the hyp was as great as you say it is I would sell off my abaddons, jump in a hyp and never look back. But they aren't and no amount of 1v1 mathematics is going overrule what I know from experience.
"experience" has told people that active tanking is bad. But it has been nothing but buffed for the last two years when at the time it was extensively used.
Your experience is wrong.
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