Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Isk Ho
|
Posted - 2008.08.19 16:11:00 -
[1]
Is there any particular reason why +4 Social implants are selling for less than +3s (in Jita)? I understand that charisma isnt a popular attribute, and therefore would point to these being worth less than the other 4 types, but it doesnt make sense that the lower strength one would be worth more. Market/Buyer stupidity or is there some other force I'm not aware of, such as drop rate?
This isnt a market blip, its been going on for some time. |
Ewyx
Caldari Star Scream Inc.
|
Posted - 2008.08.19 16:17:00 -
[2]
Probably the reason behind it is that a lot more people are running lvl4 missions, thus more storyline missions are generated and a lot of them return +4 implants. So there's a big influx of +4 implants, per, wil, int, mem sell well, usually people don't even bother buying chr implants so there's tons of them out there and not many potential customers, but that's just my 0.02ISK. |
Ingar Killson
Killson Corp Interstellar Alcohol Conglomerate
|
Posted - 2008.08.19 16:20:00 -
[3]
+3's need cybernetics lvl 1 +4's need cybernetics lvl 4 |
Thoran Karlien
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.08.19 16:21:00 -
[4]
While certainly not a market guru I'd say less demand and too many on the market, answer to just about everything. You'll need cybernetics to 4 to use those +4 imps and they regularily are a reward from lvl 4 storylines. Using +4 makes only sense if you plan not to loose them in poddings or have enough isk to easily replace them. So why 'waste' skilltime if you regularily only use +3 imps anyway?
|
Sarmea Moon
Gallente The Graduates Morsus Mihi
|
Posted - 2008.08.19 17:57:00 -
[5]
Alot of people don't check the price, and assume +4's will be more expensive. Easier and quicker after a podding to just buy a full set of +3's. Of course, there is also the skill requirement. There is no reason to waste the time to get above +3's unless you are a leadership based ho like me:) |
Shadarle
|
Posted - 2008.08.19 18:08:00 -
[6]
Originally by: Ingar Killson +3's need cybernetics lvl 1 +4's need cybernetics lvl 4
This |
Dariah Stardweller
Insidious Industries
|
Posted - 2008.08.19 18:44:00 -
[7]
This:
Originally by: Ewyx Probably the reason behind it is that a lot more people are running lvl4 missions, thus more storyline missions are generated and a lot of them return +4 implants. So there's a big influx of +4 implants, per, wil, int, mem sell well, usually people don't even bother buying chr implants so there's tons of them out there and not many potential customers, but that's just my 0.02ISK.
+ This:
Originally by: Ingar Killson +3's need cybernetics lvl 1 +4's need cybernetics lvl 4
= QFT |
Cergorach
Amarr The Helix Foundation
|
Posted - 2008.08.19 19:02:00 -
[8]
You would be suprised how many level 3 missions are run, in the time you do one level 4, I can do seven level 3 missions. That's a big difference, on the other hand, most mission farmers are doing level 3 missions. |
Rho'varo
Diversified Operational Services
|
Posted - 2008.08.19 22:09:00 -
[9]
Originally by: Cergorach You would be suprised how many level 3 missions are run, in the time you do one level 4, I can do seven level 3 missions. That's a big difference, on the other hand, most mission farmers are doing level 3 missions.
A Level 3 storyline mission every two hours? Nice! |
Cergorach
Amarr The Helix Foundation
|
Posted - 2008.08.20 06:20:00 -
[10]
Originally by: Rho'varo
A Level 3 storyline mission every two hours? Nice!
It tends to be more efficient when grinding standing then doing level 4 missions... |
|
Ricdics
Corporate Placement Holding
|
Posted - 2008.08.20 08:37:00 -
[11]
Originally by: Cergorach You would be suprised how many level 3 missions are run, in the time you do one level 4, I can do seven level 3 missions. That's a big difference, on the other hand, most mission farmers are doing level 3 missions.
This is like bullying a schoolyard playground when you are 25 years old. I at least like my challengers to put up some sort of a fight. Don't we play this game for fun anymore? |
Isk Ho
|
Posted - 2008.08.20 11:25:00 -
[12]
Originally by: Ricdics
This is like bullying a schoolyard playground when you are 25 years old. I at least like my challengers to put up some sort of a fight. Don't we play this game for fun anymore?
lol, like stealing candy from a baby Gurista? |
Neidhardt Foster
University of Caille
|
Posted - 2008.08.20 12:39:00 -
[13]
I observed this as well, it holds true for every region I've been to (not just Jita). I asked the question in Maestro's newbie trader chat once, the answer I got was similar to the answers given here. However I don't find them a satisfying explanation. The argument with cybernetics was my first guess as well, however all other +4 Implants requiere cybernetics 4 as well. But maybe I'm wrong in my assumption that cybernetics is therefore worth it for every player who cares enough about attributes to buy an implant. Concerning the fact that they are not in such high demand as other implants: My (extended) expirience with +1 implants is: int and mem are in higher demand than the other three, which is clearly visible in their prices, the other three however have no clear underdog, they all sell not as good and for lesser prices. My (limited) expirience with +3 and +4 tells me that they sell in a similar fashion. However +4 per / will sell for the same price as int / mem and only char sells for significant less. They sell however ... IIRC in the 3 month chart, there was a time where they sold for the same price as the other +4's, so maybe there was an increase in the availability of +4 char implants and the current ("stable") price of them is a result of the price of the +3 char implants. This would explain why +3 char sell for slightly less than other +3 implants (they never cross the 7.5 mill a piece mark, while the others regularly reach 8.x mill). |
Shar Tegral
|
Posted - 2008.08.20 13:02:00 -
[14]
Holy Punctuation Batman!!!!
Love to read your post, just too tired to decipher it. |
Kazzac Elentria
|
Posted - 2008.08.20 13:11:00 -
[15]
Originally by: Shar Tegral
Holy Punctuation Batman!!!!
Love to read your post, just too tired to decipher it.
Wall of text crits for 20 damage |
Neidhardt Foster
Sternenschauer AG
|
Posted - 2008.08.20 14:48:00 -
[16]
I edited my above posting and hope it is easier to read now. If I failed again I'm very sorry but punctuation is one of my lvl 1 skills, even in my native tongue.
Thanks for pointing out this bad posting style, instead of just ignoring the post. |
Lexander Morinex
Caldari LDD Investments
|
Posted - 2008.08.20 17:39:00 -
[17]
Charisma is the bastard stepchild of the attributes. Anyone who has been playing RPG's for years should have expected that and CCP was silly to put it as an attribute. Even sillier was having so many branches that give high bonuses to Charisma when making a character.
If I would guess, it has to do with the priority of the people buying. Going +4's is a deliberate skill focused decision, and tends to pay off more for the other attributes that you will use more. Given a limited supply of money, I would go with Charisma implants last.
- Lexander |
Shadarle
|
Posted - 2008.08.20 17:53:00 -
[18]
In my opinion what this shows is that the LP store should be modified so that lesser bought items should lower in price and those purchased more should cost more.
This would cause prices to go up on more popular items and prices to drop on less popular items. The price differential might then allow the less popular items to grow in popularity due to decreased cost.
Would make the market more dynamic. |
Shar Tegral
|
Posted - 2008.08.20 17:57:00 -
[19]
And make +3's skill level III. |
Kazzac Elentria
|
Posted - 2008.08.20 18:05:00 -
[20]
Originally by: Shadarle In my opinion what this shows is that the LP store should be modified so that lesser bought items should lower in price and those purchased more should cost more.
This would cause prices to go up on more popular items and prices to drop on less popular items. The price differential might then allow the less popular items to grow in popularity due to decreased cost.
Would make the market more dynamic.
I fully support this idea and feel you should move to the assembly hall for vote |
|
Shadarle
|
Posted - 2008.08.20 18:06:00 -
[21]
Originally by: Shar Tegral And make +3's skill level III.
Agreed.
+2's level II, etc.
Also time to see a +6 implant added as well to the stores for a massive amount of ISK and LP. (Good ISK sink to pull money away from the rich) |
Mangold
Einherjar Rising Cry Havoc.
|
Posted - 2008.08.22 07:01:00 -
[22]
Good ideas.
|
Rho'varo
Diversified Operational Services
|
Posted - 2008.08.23 04:49:00 -
[23]
Originally by: Shadarle
Originally by: Shar Tegral And make +3's skill level III.
Agreed.
+2's level II, etc.
Also time to see a +6 implant added as well to the stores for a massive amount of ISK and LP. (Good ISK sink to pull money away from the rich)
But no one would be able to use those +6s if they required the skill to Level VI!
Features & Ideas: Winding Up Learning Skills |
MilowFV
Echo Heavy Industries
|
Posted - 2008.08.23 05:16:00 -
[24]
They just add a new skill for the plus 6 to plus 10 implants. I justfigure they add 4 other implants to go along with the new skill what the heck.
|
Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.08.23 06:36:00 -
[25]
An interesting fact regarding implants is that there are attribute implants working all the way up to (at least) +7 attribute modifiers.
Using the Ocular Filter (slot 1) as an example of this, the naming convention is:
+1 = Limited Ocular Filter +2 = Limited Ocular Filter - Beta +3 = Ocular Filter - Basic +4 = Ocular Filter - Standard +5 = Ocular Filter - Improved +6 = Ocular Filter - Advanced +7 = Ocular Filter - Elite
Note that at this time the item database on the website only lists up to the "Improved" or +5 level of attribute modifier implant.
Now, in terms of their (Cybernetics) skill requirements,
+1 = I +2 = I +3 = I +4 = IV +5 = V +6 = III +7 = V
Finally, when trying to confirm stats for a "Social Adaptation Chip - Elite" I could not link it in-game, meaning it either follows a different naming convention than the others, it doesn't have a database entry allowing it to be linked into text or it simply doesn't exist - putting it at odds with the other 4 slots of implants.
|
MailDeadDrop
Archon Industries
|
Posted - 2008.08.25 17:23:00 -
[26]
I've never seen any evidence that the +6 or +7 implants actually made it into the game. Can someone more informed please confirm/deny?
MDD Jump Clones: 8M and NO corp switching |
Hohne
Project Amargosa
|
Posted - 2008.08.30 14:10:00 -
[27]
Originally by: Shadarle
Originally by: Shar Tegral And make +3's skill level III.
Agreed.
+2's level II, etc.
Also time to see a +6 implant added as well to the stores for a massive amount of ISK and LP. (Good ISK sink to pull money away from the rich)
+6 implants are only a good idea if they require Cybernetics lvl 6 which is unachievable. This is not beyond CCP's power, I've had an implant in my head for over a year that doesn't do anything either.
|
Shadarle
|
Posted - 2008.08.30 22:09:00 -
[28]
Originally by: Hohne
Originally by: Shadarle
Originally by: Shar Tegral And make +3's skill level III.
Agreed.
+2's level II, etc.
Also time to see a +6 implant added as well to the stores for a massive amount of ISK and LP. (Good ISK sink to pull money away from the rich)
+6 implants are only a good idea if they require Cybernetics lvl 6 which is unachievable. This is not beyond CCP's power, I've had an implant in my head for over a year that doesn't do anything either.
Clearly they wouldn't make it take Cyb 6 because no skills can go beyond 5. They could add adv cybernetics (which would be kinda neat imo). Adv Cyb 3 for +6 and Adv Cyb 5 for +7.
But the main reason I see for adding them is to make them cost a lot of ISK and a lot of LP, as an ISK sink for the rich and yet another high-end trade item that would be in the 500+ mil range. This is where +5's used to be but no longer are. Could use some more items in this range.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |