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Dekiri
Exanimo Inc
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Posted - 2008.08.20 12:32:00 -
[31]
If you want bigger fleetbattles to work ask you alliance leaders to make sure they get a dedicated node for that system.
It is not like 300vs300 fleet battles just happen.. these things usually have foreplay! |

Taram Caldar
Noir. Trinity Nova Alliance
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Posted - 2008.08.20 13:40:00 -
[32]
Lag won't fade in EVE till CCP re-codes the server side engine for the following:
1) Multiple Servers hosting the same Node (Super-node reinforcement) 2) Ability for the game to detect the need and automatically allocate additional CPU resources for nodes that are over-taxed. (Currently it's a manual process that GM's have to do and usually requires a Downtime to fully take effect)
Until this happens we will continue to have horrible lag in EVE during large fleet fights. Unfortunately it would take a massive re-write of the SERVER SIDE engine, not just the client. Fleet combat lag has very little to do with the client (yes, SOME of it can be alleviated with proper overview settings, etc, but the vast majority of it is totally server side. Even if they do re-code the server side engine I'm not even sure if current technology would allow multiple systems to support a single node.
Right now, under most circumstances, multiple nodes are handled by a a single server. A Reinforced 'node' is simply a node that has a server to itself (like Jita). Obviously they can't do this for every star-system and from what I've gathered when they put nodes into reinforced during Tortuga it doesn't REALLY start working till after Downtime anyway (probably a lot of resources don't really off-load from the server till it's restarted).
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Mr Pentex
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Posted - 2008.08.20 13:59:00 -
[33]
What if all Major fleetbattles were to be anoonced and planed ahead? That would give GM time to prepare the place of battle ahead of time. Dont know much about this stuff, its just a thought |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.08.20 14:05:00 -
[34]
Lag in EVE is like dependence on Oil, we all know its bad; doing something about it though is another matter...  |

Yelan Zhou
Amarr PIE Inc.
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Posted - 2008.08.20 14:55:00 -
[35]
EvE needs an option to autocalculate those battles *nods* |

Alz Shado
Ever Flow HUZZAH FEDERATION
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Posted - 2008.08.20 15:30:00 -
[36]
Eve Fleet Warfare Client 2007 |

Alz Shado
Ever Flow HUZZAH FEDERATION
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Posted - 2008.08.20 15:37:00 -
[37]
Edited by: Alz Shado on 20/08/2008 15:40:24
Originally by: Mr Pentex What if all Major fleetbattles were to be anoonced and planed ahead? That would give GM time to prepare the place of battle ahead of time. Dont know much about this stuff, its just a thought
Too much potential for abuse. Say you want to run an alliance-wide mining op. Just announce a "planned" fleet engagement in the target system where you know the enemy doesn't show up.
Or it could be used to gather intel -- if your home system is performing above the norm, it could indicate an incoming fleet. Or misdirection -- announce to CCP an attack in one system, but attack another. Targets of opportunity change, after all.
And that's not accounting for the distrust of the devs. Meta-spying is already a legit tactic in alliance warfare. What if your supar-seekrit battle plans fall on the desk of someone with a character in the territory you're going to attack? Do you trust them not to slip out an off-band hint to their mates? Or maybe they just reinforce that node with the Jita server. Or they do nothing, and then have to play with their brothers-in-arms knowing they have withheld vital intelligence.
The real solution is an automated reinforcement system with load-balancing routines in place should performance hit a certain level. I don't know all the specifics of their technology, but I'm pretty sure a server at 95% load for over a minute should be able to scream "SOMETHING'S WRONG" and get some instantaneous backup rather than wait for a dev to notice a red spot on the map. |

Takon Orlani
Caldari Chaos Monkeys Monkey Religion
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Posted - 2008.08.20 16:22:00 -
[38]
Originally by: Alz Shado Eve Fleet Warfare Client 2007
HAHA  |

Plekto
CCITT
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Posted - 2008.08.21 00:16:00 -
[39]
The real solution here is to have options to turn graphics and effects off and to much lower settings.
Take these three things: 1:repping and boosting graphics 2:shaking effects 3:weapon animations
Toss these and there would be a fraction of the data to deal with on the players' end. There should be options to turn off every feature until you are almost at wireframe levels if need be in order to limit the load on the end users' machines and connection.
Better yet, a button that switches you into low-res/fleet battle settings? |

Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.08.21 01:05:00 -
[40]
Originally by: Gonada maybe , people like the op should get better computers or isp's cause thats the real reason you fail.
/thread
I dont get lag. Only if the node crashes, but that takes A LOT of shit going down. Other then that Ive been fine with 500-700 in system all on grid pew pewing eachother as long as i have my brackets set, and my graphics appropriately tuned since my machine isnt exactly latest tech. (best of the best as of march 2007, has aged a little bit now) |
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